2017年4月4日 星期二

BizHawk 1.12.1

多機種模擬器 BizHawk 發布新版,更新如下 :

  • IntelliHawk
    • Major sound emulation improvements
    • General emulation improvements
    • Add Power/Reset buttons
    • Fix aspect ratio

  • NESHawk
    • Timing and audio emulation improvements
    • Fix Micro Machines
    • Fix Huge Insect

  • QuickNES
    • Fix Ms. Pac Man (Tengen)

  • ColecoHawk
    • Turbo controller support

  • N64Hawk
    • Use mupen64plus built-in debugger to avoid major slowdowns when breakpoints are set
    • Fix audio in AVI recording

  • Genesis+GX
    • Add options for "Always double size"

  • EmuHawk
    • hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases)
    • add a toggle all cheats hotkey
    • Cheats - Set default compare type to "equal" not NOTHING, fixes NES game genie codes generated through the cheat converter
    • fix Tools -> External Tools menu item throwing an exception
    • TAStudio
      • Add branch undo feature
      • Add jump to branch frame
      • Fix autohold not being latched when recording frames
      • Fix #534 (Disabling autohold is halfworking)
      • Dynamically resize usertext column
      • Make branch screenshot popup fade in and out
      • Allow exporting a named state
      • Branch text edit popup follows mouse pointer
      • When reopening tastudio and restoring its position, tolerate slight offscreen by resetting to 0 instead of ignoring the saved pos
      • Fix input being erased when frames are added
      • Fix rewinding that was turning rec mode off
    • Lua
      • tastudio.getrecording()
      • tastudio.setrecording()
      • tastudio.togglerecording()

3DNes V1.3.0

FC/NES模擬器 3DNes 發布新版,更新如下 :
  • Switch to core architecture => possibility to use another emulation core
  • Improve cpu, ppu, apu emulation accuracy as a whole
  • Fix input latency issue
  • Fix sound lag, cropping
  • Reimplement of mmc3 mapper
  • Porting Blipbuf to C# => code base is pure C# now
  • Add Vrc2-4 mapper (21,23,25,27)
  • Add Action53 mapper (28)
  • Remove border masking => now you can observe the scene from trully 360 degree
  • Add instancing shader, better rendering performance
  • Onepass virtual reality rendering
  • Smoother shadow rendering
  • Add credits for BlipBuf and BizHawk project
  • Save/Load backward compability is broken
https://itch.io/t/70851/version-130-release

2017年4月3日 星期一

m64p (mupen64plus + GLideN64 + a GUI) v2017-04-02

N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 更新版本,有需要的朋友可至官網下載。

https://m64p.github.io/

http://m64p.s3-website-us-east-1.amazonaws.com/

Any-Yes v0.2.0



FC/NES模擬器 Any-Yes 發布新版,更新如下 :

– Command line launch support
– Added more conventional menu bar
– various optimizations
– Rewrote NMI triggering (Fixes Bases Loaded II)


2017年4月1日 星期六

XML/JSON Cheat Collection for MAME 0.184

MAME CHEAT - XML/JSON Cheat Collection 發布新版,更新至0.184版,內容如下 :

Note: The XML/JSON Cheat Collection archives are double packed. Inside the downloaded zip archive you will find a large cheat.7z. It's this cheat.7z that should be placed in the same directory as your MAME execute-able.

Read the cheat.txt file contained in the cheat0184.zip for more information. If you spot any errors (non-working cheats or parsing errors) then please post them in this forum topic .

Ootake Ver2.79

PCE(CD)模擬器 Ootake 發布新版,更新如下 :

- For low-end PC (PC not so fast), the function which can automatically
    optimize the setting was added.
    * Even with Intel Atom(Z8350 for Tablet PC, Stick PC) CPU, Ootake operates
      pretty comfortably at window size up to x2 (full screen 800x600).
    Here is the optimization method.
    ==========================================================================
    Push "Setting" button on the start screen (bottom left on the screen) ->
    Push "Set CD-DA Play Timing" button (top button) -> OK button ->
    Push "High Quality PSG (Defalt)" button (top button).
    Optimization is completed in 60 seconds if your PC has enough speed.
    In the case of a low-end PC, the fact that power is insufficient is
    displayed and the setting is automatically lowered. Then, press the OK
    button and wait 60 seconds again to complete the optimization.
    ==========================================================================
  - When Intel built-in graphics is used, it starts with the setting which is
    lighter(Light PSG. fast) than the default setting.
  - Add "Message Time 100% - 20%" to the setting menu(above the game screen).
    It is possible to adjust the display time of system messages.
  - Supports V-Sync at refresh rate "120 Hz" display output.
    * For 120Hz compatible display for gamers.
  - Add "Full Screen 120Hz" to the Screen menu. When this is selected, it can
    be displayed at 120Hz with full-screen mode.
    * With the Window mode, if the desktop display is 120Hz, V-Sync will be
      performed automatically at 120Hz even if this is not selected.
  - The operation of the PCE built-in sound (wave memory sound) has been
    brought close to the real machine. In "Cyber Night" and
    "Fire Pro-Wrestling" series, the problem of sound has been resolved.
  - Improved Joypad initialization function. If the controller is not
    functioning correctly, please initialize the pad settings once by clicking
    "Input -> Initialize Pad # 1 - # 5 (fourth from bottom)" menu.
  - Fixed a bug that shortcut keys such as Screenshot did not work when
    reproducing the game play with "Capture -> Play Record (F6 key)" menu.
  - Additionally, a detailed part has been improved and corrected.
  + I began Twitter. (Japanese language & a little English language)
    http://twitter.com/kitao_n


http://www.ouma.jp/ootake/

PCSXr360 v2.1.1a

XBOX 360上的PS模擬器 PCSXr360 發布新版,更新如下 :

-- Fixed sync game selected between cover modes
-- Added image for Devices
-- Fixed ui freeze (press LT+RT to get back to function properly before)
-- Added Swizzy rom loading data support from aurora now with gameprofile support
-- Re-Added psx.iso autoboot for freestyle dash/ aurora cover mode, now with gameprofile support. You have to put psx.iso in emulator root folder, and psx.iso.ini in the gameprofile folder and set AutobootIso = 1 in pcsx.ini on the emulator root
-- Fixed covermode initial value [cover modes freeze]
-- Fixed profile menu now working with profile setup for each individual game as it was initialy supposed to
-- Emulator assets are now packed into PsxSkin.xzp
-- Fixed LoadGameProfile at current selection so you dont have to press Y button to load gamesettings for booting game profile correctly
-- Fixed game profile loading after exit a game to select new game to play
-- Fixed shaders to re-add it into gameprofile settings instead of another .ini file in gameshaders since it doesnt make much sense
-- Added psedo new OsdMenu
-- Some code cleanups
-- New osdmenu ingame combo LB + RB + ABXY, now you dont need to change freestyle dash screenshot combo anymore
Whats not included in this release yet for the lack of time/ not finished:
-- Html Game Guide
-- Games sorting by first letter
-- 4 player multitap support
known issues:
XUI Issue on osdmenu: if you autoboot psx.iso or load a rom from aurora, it kinda works.. but it will open main scene first then you have to select a game and it will open osdmenu and resume the supposed action. after that you can use it normaly

http://www.1emulation.com/forums/topic/35785-pcsxr360-v211a-new-update/