2017年8月6日 星期日

BizHawk 2.2.0

多機種模擬器 BizHawk 發布新版,更新如下 :

Released August 5, 2017

New Core: A7800Hawk
    Intended to replace the EMU7800 core for Atari 7800 emulation (though EMU7800 is still available as an option)
EmuHawk
    Fix d3d dispmethod crash #947
    Fix libretro loading
    TAStudio - remove ability to edit the platform id when editing the header
    Lua
        Implement tastudio.getbranches() and tastudio.getbranchinput() (#843)
        tastudio.getselection() - make key of the lua table an index
        read("*number") (#940)

SMS (various cores)
    Fix Andre Agassi Tennis (fix Z80 interrupts)

NesHawk
    Fixes hard Drivin'
    Implement $2004 write glitch
    PPU: Fix OAMADDR
    Fix Warioland 2 (unl)
    Fix Don Doko Don 2

PSX
    Add some more PSX bioses in firmware manager (#941)

N64
    Fix crash in axis constraints application when not connecting any n64 controllers (fixes #946)

Snes9x
    Fix crash when rebooting while paused
    Add CARTROM memory domain (#943)

32X
    Fix file chooser opening on unknown .32x files
    Fix auto-picking a .32x file when it is the only one in an archive

Atari2600
    Fix bitmap demo atext.bin

SGB
    Allow hiding of borders (#938)

Saturn
    Fix Y axis of the 3D controller virtual pad


http://tasvideos.org/Bizhawk/ReleaseHistory.html

Ootake Ver2.81

PCE/PCE-CD模擬器 Ootake 發布新版,更新如下 :

2017/08/05 2.81 released
  - [Customize "save" Folder] added to the [File] menu. You can set the
    location where the Save State (and Resume save) files are placed. Use this
    if you want to share saved files with two ir more PCs.
  - [Customize "install" Folder] added to the [CD-ROM] menu. You can set the
    location where the file of CD-FullInstall(Import CD-ROM data and music to
    PC). * When this is set to a location other than the default,
    [CD Uninstall] on the [CD-ROM] menu can not be used. (Please delete it
    manually if you want to delete it.)
  - The operation of the PCE built-in sound (wave memory sound) has been
    brought close to the real machine. In "Super Volleyball" and
    "Image Fight", the problem that extra sound was generated was solved. In
    "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that
    sound became thin (Occurred from v2.79) was solved. In "Fire Pro Wrestling
    series", "Formation Soccer '90" and "F1 Triple Battle", etc., the sound
    approached the real machine.
  - The timing of the operation is brought close to the real machine. In
    "Parasol Stars", at the stage clear, the problem that the screen shakes
    rarely was solved. In "Private eye dol", the problem that the upper side
    of the demo scene was disturbed by one frame (occurred in recent version)
    was solved.
  - It corresponds to "Trigger Button" of the game pad for Windows.
    Specifically, L2 and R2 buttons can also be used when PS4 pad etc. are
    connected to PC.
  - For the sake of simplicity, [CD Install (CD speed-up)] on the [CD-ROM]
    menu has been abolished. Please use [CD FullInstall] (install Data and
    Audio track) menu.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/

2017年8月5日 星期六

openMSX 0.14.0

MSX / MSX2模擬器 openMSX 發布新版,更新如下 :

Release Notes for openMSX 0.14.0 (2017-08-03)
=============================================

This release is another mix of some new features and additions and a lot of
smaller fixes and improvements. This release adds support for Konami Ultimate
Collection and basic emulation for the Spectravideo SVI-318 and SVI-328 pre-MSX
computers, increases FDC accuracy in such a way that we think all copy
protections (captured in a DMK file) should now run in openMSX. Moreover, we
now put the SDLGL-PP renderer as the default, so let us know how that works for
you. You can of course always set the old default setting for your system if
you don't like SDLGL-PP. But then we would really like to know why... We also
removed the Windows DirectX sound driver, as it was buggy and caused a lot of
complaints. And finally, we added a button in the top left corner to easily
invoke the OSD menu.

Here's the list with all highlights and details:

MSX device support:
- fixed VDP type of Sony HB-501P
- fixed a bug that caused hangups on some machines when resetting during the
  logo animation
- fixed ROM block debuggable for Sunrise IDE
- improved accuracy of WD2793 FDC and disk drive emulation
- added support for Spectravideo SVI-318 and SVI-328 pre-MSX computers:
  - most SVI support was implemented by Tomas Karlsson. With NYYRIKKI's help
    we fixed most last details
  - added in Contrib a tool to convert SVI disk images to DMK so they can be
    used in openMSX
  - added SVI support to several scripts (thanks to NYYRIKKI): cashandler,
    type_via_keybuf, listing
  - note the following limitations:
    - only WAV images are supported for cassettes. The stereo feature
      (music/sound on the other channel) is not supported.
    - only DMK disk images can be used
    - nothing is done to prevent the user to mix MSX and SVI hardware/software.
      This will not work, of course. As we are not SVI enthusiasts ourselves,
      we rely on contributions from others for the SVI support.
- added accurate M1 cycle emulation
- added support for ASCII8 mapper with 32kB SRAM
- added initial support for the ASCII paddle input device (paddle 1 and 2 only)
- added new machines: Bawareth Perfect MSX1, Al Alamiah AX370 (thanks to
  alshamaa), and as already mentioned: Spectravideo SVI-318, SVI-328 and a
  superexpanded SVI-328.
- added new extensions: Konami Ultimate Collection, ASCII Japanese MSX-Write,
  ASCII Japanese MSX-Write II and Tecall TM220 MSX-RAMFILE

New or improved emulator features:
- performance improvements:
  - reverse feature
  - hq resampler
- fixed issue with remote connections on Mac OS X/FreeBSD
- changed default sound driver on Windows to SDL, because the DirectX sound
  driver has been removed
- fixed creation of new HD images
- changed the default renderer to SDLGL-PP
- (probably!) fixed stability of MIDI-in on Windows. Unfortunately we didn't
  find someone to help us test this properly
- also improved stability on external connections in general
- allow to specify initial content for flash ROMs. This way it is possible to
  use MegaFlashROMSCC+SD like how the actual hardware is also shipped:
  preflashed.
- several improvements on the listing command (thanks to NYYRIKKI)
- added automatic file numbering for record_channels
- added a tron script (thanks to NYYRIKKI)
- added script that records to a new AVI file if the framerate changes (thanks
  to BiFi and FiXato for their initial version)
- added mapper selection to OSD menu for unknown ROMs
- automatically pad ROM files if they are not a multiple of the block size,
  instead of refusing to run that ROM
- added OSD button to invoke OSD menu in the top left corner
- added VGM recorder script (by Niek Vlessert) to help you record MSX songs
  into VGM files, supporting PSG, MSX-MUSIC, MSX-AUDIO, OPL4 and SCC

Build system, packaging, documentation:
- migrated from SDL threads to C++11 threads
- removed support for Maemo5
- moved Windows build to Visual Studio 2017
- upgraded C-BIOS to release 0.28

And of course the usual various bug fixes and performance improvements.

In "doc/manual/index.html" you can find a set of HTML manuals for openMSX.
Make sure you read this if you haven't used openMSX before, but also to learn
more about the new and changed features.

CPU and graphics performance varies a lot, depending on the openMSX settings
and the MSX hardware and software you're emulating. Some things run fine on a
200 MHz machine, others are slow on a 2 GHz machine. For performance tuning
tips, see the Setup Guide.

openMSX is confirmed to run on the following operating systems: Linux, Windows,
Mac OS X, FreeBSD, OpenBSD and NetBSD; on x86, x86-64, PPC, ARM, MIPS and Sparc
CPU's. Running on other operating systems (wherever SDL runs) or CPU's should
be possible, but may require some modifications to the build system. If you are
compiling on a new platform, please share your experiences (see below for
contact info), so we can make openMSX more portable.


http://openmsx.org/

Pantheon 6.052



多機種模擬器 Pantheon (萬神殿) 發布新版,更新如下 :

-games for Nintendo GameBoy: 2nd Space, Aa Harimanada, Aerostar, Aretha, Asteroids, Balloon Kid, Battle Bull, Beetlejuice, Bill Elliott's NASCAR Fast Tracks, Boggle Plus, Boxxle, Boxxle II, Castlevania - Legends, Castlevania - The Adventure, Chacha-Maru Panic, Chiki Chiki Tengoku, Cool Spot, Cult Jump, Dan Laser, Darkman, Dig Dug, Donkey Kong, Double Yakuman, Double Yakuman 2, DragonHeart, Exodus: Journey to the Promised Land, F-1 Race, Felix the Cat, FIFA International Soccer, FIFA Soccer 96, Frogger, Gamera: Daikaijuu Kuuchuu Kessen, Gear Works, Go Go Ackman, Golf, Great Greed, Hatris, Hercules, Hiden Inyou Kikouhou: Ca Da, Hon Shogi, Hong Kong, Indiana Jones and the Last Crusade, Initial D Gaiden, Jack Nicklaus Golf, Janken Man, Jeopardy!, Jeopardy! Sports Edition, Jinsei Game Densetsu, Jungle Wars, Kaijuu-Oh Godzilla, Kandume Monsters, Kenyuu Densetsu Yaiba, King James Bible, Kirby's Block Ball, Kwirk, Legend, Loopz, Mario's Picross, Mario's Picross 2, Metal Masters, Miner 2049er, Mortal Kombat, Mortal Kombat II, Mortal Kombat III, Ms. Pac-Man, NBA Jam, NBA Jam Tournament Edition, Nemesis, Nemesis II, Ninja Gaiden Shadow, Othello, Operation C, Pac-Man, Pachio-kun, Pachio-kun 2, Pachio-kun 3, Palamedes, Penta Dragon, Prince Yeh Rude, Pro Mahjong Kiwame Gb, Q-bert, Racing Damashii, Renju Club: Gomoku Narabe, Robin Hood: Prince of Thieves, Sagaia, SD Hiryu no Ken Gaiden, SD Hiryu no Ken Gaiden 2, Shi Kin Jyo, Snoopy's Magic Show, Sonic 3D Blast 5, Spiritual Warfare, Star Trek: 25th Anniversary, Star Trek: The Next Generation, Tetris, The Addams Family, The Battle of Olympus, The Flash, The Jungle Book, The Lawnmower Man, The Lion King, The Pagemaster, The Shinri Game, The Tower of Druaga, Torpedo Range, Trap & Turn, Uchuu no Kishi: Tekkaman Blade, Un Indien Dans La Ville, Vex Block, WCW: The Main Event, Wheel of Fortune, Worm Visitor, X - Xekkusu, Yoshi's Cookie, Zoo Block

http://bostjan-grandovec.si/Content/News.htm

2017年8月3日 星期四

m64p (2017-07-31)

N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 發布新版,有需要的朋友可至官網下載。

https://m64p.github.io/

iNES 5.0

FC/NES模擬器 iNES 發布新版,更新如下 :

- Added support for DirectInput joysticks to iNES-Windows.
- Moved all input-related options to the "Input" menu in iNES-Windows.
- Fixed crash when changing audio sampling rate in iNES-Windows.
- Added "Draw 65% Frames" option to iNES-Windows.
- Fixed screen updates after changing scaling algorithm in iNES-Windows.

http://fms.komkon.org/iNES/

2017年8月2日 星期三

Cemu 1.9.0c

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.9.0c (public release):

Input: Fixed blow microphone button mapping not working
Input: Input window should now properly scale on high DPI settings

# New in 1.9.0b:

general: Fixed mouse cursor not hiding

Input: Fixed opening input window sometimes triggering a crash
Input: Fixed z-axis swapped for DirectInput
Input: Fixed left and right axis for Pro and Classic controller
Input: Fixed left axis being mapped to dpad for Pro Controller
Input: Fixed XInput axis being incorrectly normalized

# New in 1.9.0:

general: Hide mouse cursor in fullscreen if not moving for 3 seconds
general: Fixed bug that caused keyboard hotkeys to be ignored
general: Added logging for input API

Input: New interface and profile system for controller configuration
Input: Added support for XInput

VPAD: Improved implementation of VPADControlMotor
VPAD: Improved GamePad gyro control via mouse. Control third axis with mouse wheel
VPAD: Added APIs for cross stick emulation, button repeat, sampling callback, lcd mode, touchpad calibration, zero drift mode and gyro dir revise

padscore: Added APIs for button repeat, connection and extension callback, max controllers and reading of unified status.

nn_acp: Added API ACPCreateSaveDirEx()

nn_act: First steps towards accurate account and mii handling
nn_act: Added API CreateConsoleAccount(), GetAccountIdEx(), UpdateMii(), GetDefaultAccount()

sysapp: Added preliminary support for sysapp lib (responsible for title switching)

GX2: Added experimental debug option to force full GPU<->CPU synchronization at GX2DrawDone()
GX2: Added debug option to toggle BotW crash workaround

http://cemu.info/index.html