2017年9月27日 星期三

MAME 0.190

MAME發布新版,更新如下 :

0.190
-----


MAMETesters Bugs Fixed
----------------------
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by <parameter, left arrow doesn't change displayed value (Carl)
- 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (Diet Go Go Fan)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR)


New working machines
--------------------
Altered Beast (Tiger handheld) [hap, Sean Riddle]
Laser 2001 [cvemu]
Mephisto Modena [yoyo_chessboard, Sandro Ronco]
Mephisto Monte Carlo [Sandro Ronco]
Mephisto Super Mondial II [yoyo_chessboard, Sandro Ronco]
Mephisto Super Mondial [yoyo_chessboard, Sandro Ronco]
R-Zone: Batman Forever [hap, Sean Riddle]
R-Zone: Indy 500 [hap, Sean Riddle]
unknown Italian poker game [caius, AJR, Ivan Vangelista, Roberto Fresca]


New working clones
------------------
Alligator Hunt (World, protected) [Pablo]
Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Chuka Taisen (Japan) (P0-025-A PCB) [Pacman70]
Iron Horse (version K) [Coolmod, The Dumping Union]
Kick Off (bootleg) [caius, The Dumping Union]
Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union]
Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) [Hammy]
Maniac Square (protected, Version 1.0, Checksum DEEE)
  [Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Royal Card / Royal Jackpot (with a third draw)(encrypted) [Roberto Fresca, Team Europe]
Syvalion (US, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]
Syvalion (World, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]


Machines promoted to working
----------------------------
Alligator Hunt (Spain, protected) [David Haywood, Darksoft, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Big Buck Hunter Call of the Wild (v3.02.5) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.11) [Ted Green]
Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Great Guns [Angelo Salese]
Maniac Square (protected, Version 1.0, Checksum CF2D)
  [Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Mazer Blazer (set 1) [Angelo Salese]
Mephisto Mega IV [Sandro Ronco]
Tecmo World Cup '94 (set 1) [Angelo Salese]
Virtual Pool [Ted Green]


Clones promoted to working
--------------------------
Big Buck Hunter - Shooter's Challenge (v1.50.07) [Ted Green]
Glass (Ver 1.0, Break Edition, Checksum C5513F3C) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Glass (Ver 1.0, Break Edition, Checksum D3864FDB) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mazer Blazer (set 2) [Angelo Salese]
Mephisto Monte Carlo IV LE [Sandro Ronco]
Slap Fight (A76 set, GX-006-A PCB) [Corrado Tomaselli, The Dumping Union]
Tecmo World Cup '94 (set 2) [Angelo Salese]


New machines marked as NOT_WORKING
----------------------------------
Cisco/Fisco 400 [TTL] [Andrew Welburn]
Convergent Miniframe [rfka01, R. Belmont]
Gaelco Football [Peter Wilhelmsen, Smitdogg, The Dumping Union]
Gran Trak 10/Trak 10/Formula K [TTL] [Mike Salay]
Gran Trak 20/Trak 20/Twin Racer [TTL] [Ed Fries]
Le Mans [TTL] [teeray]
Nintendo DS [Ryan Holtz]
Qwak!/Quack [TTL] [Ed Fries]
Triumph-Adler alphatronic P3 [Dirk Best, rfka01]


New clones marked as NOT_WORKING
--------------------------------
AEG Olympia Olytext 30 [rfka01]
Bingo Wave [Harcsa Bela, caius]
Ericsson PC [Joakim Larsson Edstrom, Joel Tegner]
Ericsson Portable PC [Joakim Larsson Edstrom, Joel Tegner, FakeShemp]
Guns N Roses (2.00) [Gore Daimon, Guilherme Cobra]
Meteor (Stern, set 2) [Gore Daimon, Guilherme Cobra]
PC/AT 386SX (VGA, MF2 Keyboard) [Carl]
Robot Hunting (bootleg of Death Race) [TTL] [f205v, Any]
Schneider EURO PC II [rfka01]
Schneider EURO XT [rfka01]
Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P [Ordyne]


New working software list additions
-----------------------------------
apple2: Thief [san inc. & TRex]
apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars [Dagarman]
archimedes: SCSI Support Disc [Nigel Barnes]
bbcb_flop: ArcPinball [Nigel Barnes]
c128_cart: VizaWrite 128 [terror]
hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed) [F.Ulivi]
ibm5150:
  Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21 [Justin Kerk]
ibm5170:
  Freddy Pharkas, Frontier Pharmacist [ArcadeShadow]
  Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2 [breiztiger]
  Concurrent DOS 386 2.0, Concurrent DOS 386 3.01 [Justin Kerk]
kayproii: Digital Keyboards' Synergy Host Control System [shattered]
laser2001_cart: Salora Disk Drive [cvemu]
pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special [system11]
spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum Voice Chess [Nigel Barnes]


Translations added or modified
------------------------------
Dutch [Jos van Mourik]
Italian [Tharabas17]
Spanish [A. Viloria]
Turkish [Kadir Eksi]


Source Changes
--------------
-Added new AM9513 System Timing Controller device. [AJR]

-Improved 28XX parallel EEPROM emulation: [AJR]
 * Emulated direct manipulation of /OE line for read/write mode control.
 * Added special handling for data polling before a write has completed.
 * Allow optional configuration to lock EEPROM after each write, as often used by Atari.
 * Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom.

-dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands. [AJR]

-cninjabl2: Fixed sound banking. [AJR]

-z8 improvements: [AJR]
 * Made data space optional.
 * Fixed stack pop semantics.
 * Mask addresses for external memory accesses based on P0 control bits.
 * Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum).
 * Fixed interrupts.

-megaplay: Routed start buttons through BIOS, still not working properly. [AJR]

-quizpun2: Emulate COP402 MCU. [AJR]

-COP400 overhaul: [AJR]
 * Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop.
   - Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly.
 * Added M pseudo-register (internal RAM referenced by B) to debugger state.
 * Added T register to debugger state on devices where it only affects SKT.
 * Display SIO state in binary when it is defined as a shift register.
 * Allowed skipped instructions and the SKIP flag to be debugged using a compile-time switch (disabled by default).

-weststry: Prevent mistimed interrupts that were killing sound. [AJR]

-rs232: Added 9615 Baud rate actually used by a number of systems. [AJR]

-Fixed Lunar Lander Language ROM - now passes self-test (built from source). [Andrew Welburn]

-gstriker.cpp updates: [Angelo Salese]
 * Added MCU simulation to clone romset twrldc94a.
 * Added buffered spriteram (sprites being ahead 2 frames).
 * Fixed tournament logic for Tecmo World Cup '94.
 * Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94).
 * Added rotation to mb60553 core (used by V Goal Soccer during football field display).

-ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors. [Angelo Salese]

-rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage. [Angelo Salese]
 * Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss.

-mb_vcu.cpp updates: [Angelo Salese]
 * Added multi-layer drawing.
 * Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns.
 * Added collision detection feature, specific to Mazer Blazer.

-mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns. [Angelo Salese]

-itech8.cpp: Ninja Clowns improvements: [Angelo Salese]
 * Fixed palette read accesses, fixes many color bugs.
 * Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly.
 * Moved vblank IRQ generation - fixes frames per second jerkiness.

-model2.cpp: Fixed luma overflow (Virtua Striker flag colors). [Angelo Salese]

-ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War). [Angelo Salese]

-saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting). [Angelo Salese]

-pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher). [Angelo Salese]

-ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me). [Angelo Salese]

-flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages). [Angelo Salese]

-bigevglf.cpp: Added DAC (cup in, crowd applauses samples). [Angelo Salese]

-buggychl.cpp updates: [Angelo Salese]
 * Fixed sound timer IRQ frequency (fixes enter initials BGM tempo).
 * Fixed background pen and clipping enable (fixes title screen and stage 3 graphics).
 * Fixed inputs, namely accelerator being analog now.

-vicdual.cpp: Added sound samples to Borderline. [Angelo Salese, Corrado Tomaselli]

-ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core. [Angelo Salese, hap]

-leland: Fixed missing DAC sounds in later Ataxx-era audio. [Barry Rodewald]

-vamphalf.cpp: Added idle skipping speedup hack for coolminii. [Brian Troha]

-luaengine: Added translation support. [Carl]

-altos8600: Added serial board. [Carl]

-c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge. [Curt Coder]

-Demoted Megaplay to not working. [David Haywood]

-Demoted Panic Road to not working  - playtesting shows that the collisions aren't right. [David Haywood]

-floppy: Added drive LED callback. [Dirk Best]

-Added Data East IRQ Controller device used by games in the cninja and deco32 drivers. [Dirk Best]

-pktgaldx: Added vblank interrupt acknowledge. [Dirk Best]

-deco32 improvements and cleanups: [Dirk Best]
 * Emulated LC7535-based volume control for Dragon Gun board based games.
 * Added DSW3 and DIP switch locations to Captain Avenger.

-deco156: Cleaned up palette. [Dirk Best]

-Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump. [Ed Fries]

-Miscellaneous Master System/Game Gear fixes: [Enik Land]
 * Corrected author of the SMS multipad device hardware.
 * Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game).
 * Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list.
 * Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list.
 * Remove two obsolete comments from the period when MESS didn't support BIOS selection.
 * Changed two comments to document that player inputs on GG aren't disabled even in SMS mode.

-hp85: Added support for optional ROM cartridges and started a software list. [F.Ulivi]

-a2arcadebd: Added port mirrors so all programs on the test disk work. [Golden Child]

-apple2: Added preliminary support for the Synetix SuperSprite card. [Golden Child, R. Belmont]

-segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue". [Hellfromabove]

-dbox: Added 29F800B flash boot device, hooked up RS232/modem ports. [Joakim Larsson Edstrom]

-mc68681: Added the DUART-compatible 68340 serial module. [Joakim Larsson Edstrom]

-68340tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements. [Joakim Larsson Edstrom]

-68340 improvements: [Joakim Larsson Edstrom]
 * Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp).
 * Fixed SIM module read register bug and added informative chip select logic LOG messages.
 * Simplified code by making the timer module implementation a device with two independent instances.

-Implemented Candela PAL-driven address map (fixes several BASIC commands). [Joakim Larsson Edstrom]

-upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP. [Jonas Quinn]

-Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil. [Kevin Eshbach]

-Adding PAL dumps from Guzzler (Swimmer Conversion). [Kevin Eshbach]

-dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure. [MetalliC]

-Return a reference from corestr.cpp calls to avoid unnecessary string copies. [Nathan Woods]

-Added validation checks for PORT_CHAR character values. [Nathan Woods]

-Made -validate verb report an error if no drivers match pattern. [Nathan Woods]

-Attempted to sanitize/rationalize UTF-8 command line arguments are accessed. [Nathan Woods]
 * Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows.

-spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
 * Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box,
    Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2.
 * Non-working devices: ZX Interface 1.
 * Thanks to Thomas Busse for preliminary work on Currah MicroSpeech.

-spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
 * Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface,
    Spectrum +2 Test Software, ZX Interface 2.
 * Non-working devices: ZX Interface 1.

-tube_casper: Corrected CPU clock to 4MHz. [Nigel Barnes]

-m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier. [notaz]

-upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic. [Patrick Mackinlay]

-i82586: Fixed 82586 initialisation. [Patrick Mackinlay]

-clipper interrupt handling fixes: [Patrick Mackinlay]
 * Improved interrupt vector handling.
 * Fixed C300 interrupt entry and stack frame.
 * Fixed pushw where source register is same as stack register.

-apple2e: Don't update 80-column screen immediately on page switch. [Peter Ferrie]

-psi98: Added basic stub layout with drive LEDs. [rfka01]

-unkitpkr improvements: [Roberto Fresca]
 * Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there.
 * Added technical notes about the hacked code.
 * Added proper palette resnet.
 * Confirmed the bipolar PROM dump, it matches the Wall Crash one.

-Royal Jackpot improvements: [Roberto Fresca]
 * Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working.
 * Added the three missing PLDs as NO_DUMP.
 * Added a DIP switches table from manual and implemented default positions from factory.
 * Added some notes about the third draw feature.

-arm7: Added ARM946ES variant, fixed up CPU ID values. [Ryan Holtz]

-cgc7900: Attached keyboard and serial port, and force cold boot. [shattered]

-Corrected regions/titles for Namco System 22 and System 23 games. [sjy96525]

-Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading. [smf]

-Added named constants for INS8250 registers/bits (LSR/MCR/LSR). [Sven Schnelle]

-HP HIL: Pass through commands between devices. [Sven Schnelle]

-HP9000/300 improvements: [Sven Schnelle]
 * Added HIL keyboard support.
 * Fixed detection of DIO cards.
 * Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO).
 * Added SN76494 sound device.

-hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card. [Sven Schnelle]

-hp16500: Connected HIL MLC. [Sven Schnelle]

-tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid]

-iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS. [Ted Green]

-Cleaned up and optimised common code: [Vas Crabb]
 * Made natural keyboard prefer lower shift states and eliminated O(n) character lookup.
 * Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references.
 * Started adding iterable class wrappers for specific types of ROM entries.
 * Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro.
 * Improved -listxml performance by another 10% or so.

-Made ROM BIOS reported in -listxml output match what ROM loading does. [Vas Crabb]

-buggychl: Removed NMI trampolines and added mirrors to memory map. [Lord Nightmare]

-grchamp.cpp: Improved sound CPU commuication. [Lord Nightmare]

-taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map. [Lord Nightmare]

-upd7725: Fixed OV1 and S1 flag calculation. [AWJ, Lord Nightmare]

-superqix.cpp updates: [Lord Nightmare]
 * Implemented 8751 port2 latch and fixed semaphores.
 * Replaced pending communication hacks with scheduler synchronization barriers.
 * Split up state class, consolidated port2 handling, and removed unnecessary trampolines.
 * Traced out correct clock divider for CPU and MCU from PCB.
 * Added emulation of the 8031 bootleg MCU port 3 output latch.

-Fixed corrupt bytes in two MC68705 dumps after re-analyzing raw dump data. [Lord Nightmare, ShouTime]

-retofinvb3: Fixed colors. [Lord Nightmare]

-hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb. [Lord Nightmare]

-notetaker.cpp: Updated notes, and added PROMs typed from source listings.  [Lord Nightmare]

-Updated hiscore.dat. [Leezer]

-tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB. [Guru]


2017年9月26日 星期二

m64p (2017-09-26)

N64模擬器 m64p (mupen64plus + GLideN64 +  GUI) 更新版本,有興趣的朋友可至官網下載。

https://m64p.github.io/

2017年9月25日 星期一

Angrylion RDP Plus r4



N64模擬器 VIDEO 插件 Angrylion RDP Plus 發布新版,更新如下 :

Added plugin support for mupen64plus (only code right now, builds will follow later).
  • Added support for anamorphic widescreen (#13).
  • Doubled the window resolution to 640x480 in unfiltered modes (#3).
  • The main emulation thread no longer participates in rendering in multithreading, which can improve performance in some situations.
  • Changed settings are now saved between runs (#4).
  • Fixed a performance regression in the VI filter (#9).
  • Fixed garbage when opening the Bomber's Notebook in Majora's Mask and possibly in other games as well when the filter is active (#3).
  • Merged angrylion r108 and r109.

  • https://github.com/ata4/angrylion-rdp-plus/releases

    Nintendulator v0.975 Beta (2017-09-23)

    FC/NES模擬器 Nintendulator 發布新版,更新如下 :

    The debugger now has its own dedicated I/O handlers for safely reading CPU and PPU memory without triggering side effects. Debugging NSFs should now be far easier.

    http://www.qmtpro.com/~nes/nintendulator/

    My Nes v7.0.6475 beta



    FC/NES模擬器 My Nes 發布新版,更新如下 :

    – THIS IS BETA: only mappers 0, 1, 2, 4, 7 and 71 are implemented for testing porpus.
    – My Nes emulation core is built from scratch, 2 months of 5-6 hours daily working (and another month for « My Engine » building, 5-6 hours daily).
    I tried my best to care of each detail, using latest documentations and diagrams.
    The accuracy level is 99% !! and yes, i mean it !!
    – My Nes emulation work AS EXACTLY as mensioned in the documents in Nes Wiki and other places, I even able to discover things
    related to nes hardware that it is not documented or not explainable.
    – PPU BUS is emulated, My Nes passes all VBL-NMI tests by emulating the REAL ppu bus, if you want to know why #2000 writes and
    #2002 reads do unusal stuff, just look at the source-code of My Nes. I noted everythings there.
    – PPU OAM EVALUATION is also built to match the real hardware, let’s just ppu emulation is very accurate. Use the scanline.nes
    test to see the timing is perfect !!
    – Emulation optimysed, i mean it this time. My Nes tested in old machines and run perfectly 60 fps.
    – My Nes now is multi-cross platform application, thanks to SDL2 and #SDL-CS for making this happen !
    – I build a simple engine and called « My Engine ». This is just a simple GUI engine built using SDL2, so that user can access everything
    from emulation configuration to output and input settings in the same window, in all platforms.

    http://sourceforge.net/projects/mynes/

    RockNES 5.54

    FC/NES模擬器 RockNES 發布新版,更新如下 :

    - Improved Famicom Disk System PPU IRQ timing (thanks Sour).
    - Fixed "Skip Disk System license screen" option, working ok.
    - Fixed scanlines in NSF mode (while playing a tune & drawing circles).
    - Fixed version number in the file properties.
    - Minor fixes and improvements.


    2017年9月21日 星期四

    Ootake Ver2.85

    PCE/PCE-CD模擬器 Ootake 發布新版,更新如下 :

    - The access time when setting CD access to low speed (unchecking "CD-ROM->
        Fast CD" menu) approached the actual machine speed more.
      - On the title screen of "Super Darius", pressing [Down]+[RUN] button of
        Controller-1 will activate "26 Times Boss Fight mode". * The command of
        the original is "[Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]
        +[I]+[RUN] of controller-2". Ootake is responsible for pressing
        controller-2 and [SELECT] button.
      - In "Super Darius", at the time of start, at the time of boss appearance,
        game over, ending etc., the timing of playing CD-DA sound has been brought
        closer to that of the real machine.
      - When the boss of "Super Darius" appeared, the time from when the siren
        rang to when the boss appeared became the same time as the actual machine.
        (Adjusted CD-ROM access time)
      - In "the Manhole", fixed the problem that the game stopped when you played
        with a fast CD access PC environment. (At rabbit room etc.)
      - The timing of playing CD-DA sound has been brought closer to that of the
        real machine. In "Steam Hearts", solved the problem that BGM's utterance
        was delayed when PAUSE was released during the game.
      - When "Sotsugyou II" is started, the 6-button pad is connected
        automatically.
      - When "Super Real Mahjong P2&3", "Super Real Mahjong P5", "Mahjong Sword",
        and "Ginga Ojousama Densetsu Yuna 2" is started, the 6-button pad is not
        connected. * Because it seems that there are more people that 2-button
        pad setting are easier to operate.
      - When "Dennou Tenshi" is started, the PCE-mouse is connected automatically.
      - "Brandish", "Princess Maker 2", "Super Real Mahjong P2&3", and "Bishoujo
        Senshi Sailor Moon Collection" is started, "Memory Base 128 (Save Kun)"
        will be removed. * for saving quickly
      - "Flash Hiders", "Private Eyedol", "Vasteel II", "Eikan ha Kimini", and
        "Formation Soccer '95" is started, The Arcade Card will be invalid.
        * Long reading will be counterproductive. In the case of Ootake, access is
          fast, so even if it is invalid it is about as fast.
      - In some games, when the CD-DA sound is playing, the problem that "display
        of CD access" was intense was solved. (Access to the subchannel area is
        ignored)
      - With some Windows 10 environments, when "Audio-> XAudio2" menu had been
        selected, the problem that Ootake crashed (problem of XAudio2) was
        corrected.
      - Additionally, a detailed part has been improved and corrected.

    http://www.ouma.jp/ootake/