FC/NES模擬器 Nintendulator 發布新版,有興趣的朋友請至官網下載。
http://www.qmtpro.com/~nes/nintendulator/
2019年1月7日 星期一
2019年1月6日 星期日
melonDS 0.7.3
NDS模擬器 melonDS 發布新版,更新如下 :
• fix STRD_POST (fixes Just Sing - Vol 2 music)
• add support for POWCNT1 (fixes Imagine - Teacher)
• 2D: fix fade effects to semitransp sprites and 3D layer (fixes Devil Survivor)
• 3D: truncate W to 24 bits before viewport transform. do not render polygons with any W=0.
• attempt at fixing hiDPI under Windows
• fix input config dialog crashes under Linux
• add support for hotplugging joysticks
• make 'savefile relocation when using savestates' disabled by default
• remember whether main window is maximized
• add menu for setting main window to an integer size
• init save memory to 0xFF instead of 0x00
• romlist.bin: index games by serial rather than CRC. updated romlist.
• add support for 128K EEPROM (Pokémon Mystery Dungeon - Explorers of Sky)
• make nocashprint also work in ARM mode
• GX: always latch rendering engine registers, even when not flushing
• GX: fix polygon timings when polygon is rejected by culling/clipping
• rewrite main emu loop to use absolute timestamps
http://melonds.kuribo64.net/
• fix STRD_POST (fixes Just Sing - Vol 2 music)
• add support for POWCNT1 (fixes Imagine - Teacher)
• 2D: fix fade effects to semitransp sprites and 3D layer (fixes Devil Survivor)
• 3D: truncate W to 24 bits before viewport transform. do not render polygons with any W=0.
• attempt at fixing hiDPI under Windows
• fix input config dialog crashes under Linux
• add support for hotplugging joysticks
• make 'savefile relocation when using savestates' disabled by default
• remember whether main window is maximized
• add menu for setting main window to an integer size
• init save memory to 0xFF instead of 0x00
• romlist.bin: index games by serial rather than CRC. updated romlist.
• add support for 128K EEPROM (Pokémon Mystery Dungeon - Explorers of Sky)
• make nocashprint also work in ARM mode
• GX: always latch rendering engine registers, even when not flushing
• GX: fix polygon timings when polygon is rejected by culling/clipping
• rewrite main emu loop to use absolute timestamps
http://melonds.kuribo64.net/
2019年1月5日 星期六
BlastEm 0.6.1
SEGA GEN/MD模擬器 BlastEm 發布新版,更新如下 :
*Bugfixes*
- Fixed build script so controller images are actually included so UI doesn't crash
- Disabled most bindings when UI active (fixes crashes/wonkiness when pressing certain keys)
- Fixed Windows implementation of get_config_dir() so config file ends up in %localappdata%\blastem like it should
- Fixed the location of sticky_path on all platforms
- Added virtual root directory used by ROM UI to new Nuklear UI
https://www.retrodev.com/blastem/
*Bugfixes*
- Fixed build script so controller images are actually included so UI doesn't crash
- Disabled most bindings when UI active (fixes crashes/wonkiness when pressing certain keys)
- Fixed Windows implementation of get_config_dir() so config file ends up in %localappdata%\blastem like it should
- Fixed the location of sticky_path on all platforms
- Added virtual root directory used by ROM UI to new Nuklear UI
https://www.retrodev.com/blastem/
2019年1月3日 星期四
Nintendulator 0.980 / Nintendulator v0.985 Beta (2019-01-02)
FC/NES模擬器 Nintendulator 發布新版,更新如下 :
Nintendulator 0.980 :
Just barely in time for the new year, I've decided to finally release version 0.980 of Nintendulator.
****************************************
Nintendulator v0.985 Beta
As is bound to happen with a rushed release, a rather unfortunate bug was introduced in a last-minute change - all savestates made with the Arkanoid paddle connected to the Famicom Expansion Port would be corrupted. The release has been updated to incorporate a fix for this.
http://www.qmtpro.com/~nes/nintendulator/
Nintendulator 0.980 :
Just barely in time for the new year, I've decided to finally release version 0.980 of Nintendulator.
****************************************
Nintendulator v0.985 Beta
As is bound to happen with a rushed release, a rather unfortunate bug was introduced in a last-minute change - all savestates made with the Arkanoid paddle connected to the Famicom Expansion Port would be corrupted. The release has been updated to incorporate a fix for this.
http://www.qmtpro.com/~nes/nintendulator/
2019年1月2日 星期三
BlastEm 0.6.0
SEGA Genesis/Megadrive模擬器 BlastEm 發布新版,更新如下 :
New Features
New Nuklear UI with almost complete access to configuration options
Added support for creating SDL2 mappings from inside the emulator
Loading ROMs from ZIP archives is now supported
Loading gzip compressed ROMs is now supported
Internal screenshots can now be in PNG format
New VDP plane debug view
VDP debug views are now in separate windows
Experimental support for sync to video (not enabled by default)
Preliminary support for MegaWifi cart emulation
Bugfixes
Fixed a number of 68K decoder bugs (mostly illegal instruction decoding)
Fixed a number of memory leaks
Accuracy/Completeness Improvements
Added support for J-Cart emulation
Implemented Z80 interrupt mode 2
Fixed the timing of a number of 68K instructions
Fixed the timing of the Z80 JP cc, nn instruction
Fixed the order bytes of a word are written to VRAM from the FIFO (fixes minor corruption in Road Rash 3 bike menu)
Other Changes
Added support for Open GL ES in addition to the existing desktop GL support
Some small optimizations
https://www.retrodev.com/blastem/
New Features
New Nuklear UI with almost complete access to configuration options
Added support for creating SDL2 mappings from inside the emulator
Loading ROMs from ZIP archives is now supported
Loading gzip compressed ROMs is now supported
Internal screenshots can now be in PNG format
New VDP plane debug view
VDP debug views are now in separate windows
Experimental support for sync to video (not enabled by default)
Preliminary support for MegaWifi cart emulation
Bugfixes
Fixed a number of 68K decoder bugs (mostly illegal instruction decoding)
Fixed a number of memory leaks
Accuracy/Completeness Improvements
Added support for J-Cart emulation
Implemented Z80 interrupt mode 2
Fixed the timing of a number of 68K instructions
Fixed the timing of the Z80 JP cc, nn instruction
Fixed the order bytes of a word are written to VRAM from the FIFO (fixes minor corruption in Road Rash 3 bike menu)
Other Changes
Added support for Open GL ES in addition to the existing desktop GL support
Some small optimizations
https://www.retrodev.com/blastem/
DOSBox-X release 0.82.14 (2019-01-01)
DOS模擬器 DOSBox-X 發布新版,更新如下 :
0.82.14
- Windows builds, if run on Windows 7 or higher, will now direct
the task bar preview to show only the part of the window
containing the DOS screen. - SDL1 Mac OS X builds fixed to remember window position even
if going to or from fullscreen mode. - Fixed mistakes with SDL2 surface output that caused serious
UI problems with fullscreen mode and fullresolution=original. - Fixed problems with SDL1 Mac OS X and the window/dock menu
filling up with multiple windows that have long ceased to
exist. - SDL1 Mac OS X startup code replaced with startup code from
SDL2 in order to run from main() cleanly instead of running
SDL_main from an OS X event callback. This also fixes the
problem of an unresponsive menu on startup if run from the
terminal. - SDL1 Mac OS X builds fixed not to destroy and recreate the
window every time it is resized. - SDL1 Mac OS X builds fixed to keep the window position
stable every time you resize or do anything to trigger
window recreation. Resizing the window no longer causes it
to re-center to your screen. - SDL initializion fixed not to bail out on startup if
DOSBox-X is unable to initialize SDL1 CD-ROM support (ccawley2011) - Segfault fixed (NULL pointer de-reference) that
occurs when running DOSBox SVN on anything older than
Mojave. DOSBox-X was not affected but the fix was applied
just the same because the possibility is there. - Configuration GUI fixed to fade out with the right color
RGBA order on Mac OS X. - Mac OS X SDL1 builds fixed to ignore mouse movement that
occurs outside the window, unless any buttons are held
down. - Mac OS X RGBA color order error with output=opengl fixed.
EGA/CGA/MDA/Hercules/etc. modes should display properly
now on OS X with OpenGL output. - SDL1 builds for Mac OS X now use the full Application
menu generated by SDL1 instead of just an About command. - SDL1 builds under Mac OS X now support the "touch bar"
on Macbook Pro and offer a few basic shortcuts,
including a few that the touch bar makes much more
inconvenient to use since the function key row is
virtual on the touch bar instead of physical. - SDL1 builds under Mac OS X now offer a few basic
DOSBox-X shortcuts if you command-click or double-tap
the application icon in the dock. - Added support for taskbar extensions offered by
Windows 7 and higher that allow DOSBox-X to put
additional buttons in the preview pane that appears
when you hover over DOSBox-X in the taskbar. - Centos 7 SDL1 builds (Linux X11) can now go fullscreen
properly, instead of making the user input devices
unusable running in an endless loop. - Windows builds now include Mapper and Configuration GUI
commands in the system menu.
Kronos 1.6.0
SEGA STV/SATURN模擬器 Kronos 發布新版,更新如下 :
Features : Migration to OpenGL Core 4.2 for better desktop compatibility and tesselation support on all recent GFX cards.
Features : Debug VDP1 & VDP2 are back.
Misc : fixed bkram.bin (Panzer Dragon, Story Of Thor and others) (Barbudreadmon).
Misc : new kronos.exe icon (François Care).
Misc : fixed video filters (François Care).
Misc : fixed FPS counter (François Care).
Saturn Emulation : Advanced World War Sennen Teikoku No Koubou : Last Of The Millennium : fixes lines on the book (François Care).
Saturn Emulation : AI Igo : fixes a missing vertical line on the board (François Care).
Saturn Emulation : Beach De Reach: fixed transparency problem with dialogs. (François Care).
Saturn Emulation : Defcon 5 : fixed missing wall in game (François Care).
Saturn Emulation : Devil Summoner - Soul Hackers & Ronde - Otameshi-You (Demo) : fixed missing FMV (François Care).
Saturn Emulation : Ginga Ojousama Densetsu Yuna - Mika Akitaka Illust Works : fixed the missing press start screen (François Care).
Saturn Emulation : Hi Octane : fixed missing ships in game (François Care).
Saturn Emulation : Ippatsu Gyakuten - Gambling King E No Michi : fixed a GFX problem with dialog (François Care).
Saturn Emulation : J. B. Harold - Blue Chicago Blues : fixed a transparency problem on the menu (François Care).
Saturn Emulation : Joshikousei no Houkago. Pukunpa : fixed missing portraits background (François Care).
Saturn Emulation : Langrisser I & II (Dramatic Edition) : fixed white rectangle o*n the menu (François Care).
Saturn Emulation : Magical Night Dreams - Cotton 2 : fixed missing cliffs in game (François Care).
Saturn Emulation : Scorcher : fixed the line in the pause menu (François Care).
STV Emulation : Guardian Force : fixed GFX problem with the background in game (François Care).
Translation : added several strings (Benjamin Siskoo).
Translation : updated french translation (Benjamin Siskoo).
Translation : spanish translation (LuismaSP89).
http://www.tradu-france.com/index.php?page=fullstory&id=604
Features : Migration to OpenGL Core 4.2 for better desktop compatibility and tesselation support on all recent GFX cards.
Features : Debug VDP1 & VDP2 are back.
Misc : fixed bkram.bin (Panzer Dragon, Story Of Thor and others) (Barbudreadmon).
Misc : new kronos.exe icon (François Care).
Misc : fixed video filters (François Care).
Misc : fixed FPS counter (François Care).
Saturn Emulation : Advanced World War Sennen Teikoku No Koubou : Last Of The Millennium : fixes lines on the book (François Care).
Saturn Emulation : AI Igo : fixes a missing vertical line on the board (François Care).
Saturn Emulation : Beach De Reach: fixed transparency problem with dialogs. (François Care).
Saturn Emulation : Defcon 5 : fixed missing wall in game (François Care).
Saturn Emulation : Devil Summoner - Soul Hackers & Ronde - Otameshi-You (Demo) : fixed missing FMV (François Care).
Saturn Emulation : Ginga Ojousama Densetsu Yuna - Mika Akitaka Illust Works : fixed the missing press start screen (François Care).
Saturn Emulation : Hi Octane : fixed missing ships in game (François Care).
Saturn Emulation : Ippatsu Gyakuten - Gambling King E No Michi : fixed a GFX problem with dialog (François Care).
Saturn Emulation : J. B. Harold - Blue Chicago Blues : fixed a transparency problem on the menu (François Care).
Saturn Emulation : Joshikousei no Houkago. Pukunpa : fixed missing portraits background (François Care).
Saturn Emulation : Langrisser I & II (Dramatic Edition) : fixed white rectangle o*n the menu (François Care).
Saturn Emulation : Magical Night Dreams - Cotton 2 : fixed missing cliffs in game (François Care).
Saturn Emulation : Scorcher : fixed the line in the pause menu (François Care).
STV Emulation : Guardian Force : fixed GFX problem with the background in game (François Care).
Translation : added several strings (Benjamin Siskoo).
Translation : updated french translation (Benjamin Siskoo).
Translation : spanish translation (LuismaSP89).
http://www.tradu-france.com/index.php?page=fullstory&id=604
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