2019年1月14日 星期一

Virtua Fighter 5 - Arcade Test

使用N卡測試,除了圖層會突然消失之外,其他部分運行的很不錯。

等待新世代VF的訊息釋出中...........


2019年1月12日 星期六

2019年1月11日 星期五

2019年1月8日 星期二

My Nes v7.5.6945

FC/NES模擬器 My Nes 發布新版,更新如下 :

* It is recommended to delete the setting files in My Nes folder in the user Documents folder for better experince.
  To do so, please go to 'C:\Users\<username>\Documents\MyNes' then delete: 'controls.mnc', 'emusettings.ini', 'renderersettings.ini' and 'winsettings.ini'.
* This version is compatible with game states that made on the previous version.
* Sorry for the latest versions of My Nes, it was quit a mess, i was focusing on the core and totaly forgot about experience.
  Consider this version as my apology, I tried my best to fix all the issues related to user interface and game play experience.
  I tested this version on both my Computer (mid range pc) and on my potato laptop (some laptop from 2009 lol), i ran My Nes
  for hours, carefully configured palette, sound, video, menus and even emulation speed to bring the best experience and quality possible.
  I know My Nes is the not the best Emu out there, but the way i see it after this version, it is really cool to play retro with
  My Nes now !! just relax, plug xbox 360 controller if you have one, run My Nes and Enjoy !! :D
- Added: load state open menu item, allows to quickly load a rom then load a state from selected state slot directly.
- Added: load state on recent open menu item, same as above, but this work on games open from recent menu.
- Added: Start game in fullscreen menu option, allows My Nes to switch My Nes into fullscreen mode each time a game is loaded.
- Added: SDL2 settings in video menu, allows to configure further options of SDL2 Video Renderer.
- Added: Shutdown emu/exit My Nes on Escape press menu option on preferences, this options allow My Nes to exit fullscreen, shutdown emu or exit My Nes with Escape press.
- Added: Interface languages switch in Preferences, currently only English and Arabic languages is supported. Sorry i cannot add more languages, i don't want to use translater services to add more languages ... i need help in this end :)
- Added: Ability to show supported boards list from Help menu.
- Added: Context menu that appears when right-mouse click anywhere in My Nes window (work on fullscreen too). This allow to access usefull menu items quickly during game play.
- Added: Auto mouse cursor hide.
- Improved: the default palette settings, carefully configured to produce a very good image quality.
- Improved: Sound is carefully configured to produce the highest sound quality possible with My Nes.
- Improved: if a x controller is connected, and start My Nes for the first time, My Nes will configure and switches automatically to that controller. (In other words, plug in your x controller and start playing !!)
- Improved: Getting started dialog, now it support more options and more detailed.
- Improved: Speed control in emulation, now My Nes run smoothly.
- Fixed: bug in SlimDX video renderer, keep aspect ratio was not working.
- Fixed: bug in SlimDX audio renderer, sound became corrupted most of the time.
- Fixed: fullscreen was not working probably (My Nes used to go Maximized window instead of normall fullscreen).
- Fixed: issues with notifications positions on the screen.
- Fixed: when to many notifications came at once, the video renderer was displaying the latest one only. Now it display them all one by one.
- Removed: The GameDB related features.

https://sourceforge.net/projects/mynes/

2019年1月7日 星期一

Cemu 1.15.1e

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.15.1e (public release):
overlay: Fixed more render state corruption caused by overlay

# New in 1.15.1d:
AX: Fixed missing sound in some games

# New in 1.15.1c:
gfxPack: Fixed connection issue in graphic pack downloader

# New in 1.15.1b:
general: Fixed online mode
gfxPacks: If a graphic pack is installed multiple times Cemu will list each one separately in the tree view

# New in 1.15.1:
debugger: Cemuhook code cave area can now be viewed in disassembly view
gfxPacks: Graphic pack window now has an option to automatically download latest community packs
gfxPacks: Cemu will now scan subfolders for graphic packs
input: Replaced existing Wiimote library with our own implementation
       This should bring the following improvements:
       - Slightly better performance when using wiimotes
       - Better support for wiimote extensions
       - Easier to maintain and fix bugs in the future
input: Wiimotes now include the connected extension type in the name in input settings
input: Fixed issues with controller profile saving/loading when using certain UI languages
input: Added support for native Wiimote classic controller extension
input: Fixed blow microphone button
padscore: Fixed acceleration values for wiimote in KPADRead()
AX: Fixed bug where playback cursor could run out of bounds for ADPCM streams
AX: Added snduser2.rpl HLE implementation
AX: Fixed incorrect volume and delta calculation in snd_user
AX: Added API AXSetVoiceSamplesAddr (snd_core and sndcore2)
AX: Merged Cemu's snd_core and sndcore2 driver code to simplify handling of sound internally
GX2: Intel -nolegacy is now the default mode. Support for older Intel GPUs can now be enabled with -legacy command line option
GX2: Nvidia GLcache will now be stored at <cemuroot>/shaderCache/driver/nvidia/ with size limit disabled (if supported by driver)
overlay: Fixed crash that could occur when the overlay was enabled but no stats were selected
overlay: Fixed render state corruption
nsysnet: Fixed rare crash in recvfrom_ex

BizHawk v2.3.1

多機種模擬器 BizHawk 發布新版,更新如下 :

  • N64
    • Update gliden64
    • gliden64: disable texture cache option, since internally it's set to 8000
    • Fix crash issues, #1214, #1362
    • 4k Support
    • Support fxaa
    • Support Resolution Display
  • mGBA
    • Update to latest 0.6 (as of 10 Sep 2018)
    • Fix #1195 - Audio Keeps Playing Notes after Rewind
    • Fix savestates created at frame 0 when BIOS is enabled
  • NesHawk
    • Fix VRC IRQ timing
    • VRAM write timing glitch
  • GenesisPlus-GX
    • Tracer fixes
  • GBHawk
    • Pass many more tests
    • CDL Support
    • Add default bindings
    • Fix autosaving saveram
    • Fix Virtual Pad
    • Fix DMG sprite evaluation (fixes Oh! Demo bug)
    • Audio fixes/crash
    • Wisdom tree Mapper
    • HuC1 support
    • Fix firmware load crash
    • Fix Lego Racers, Slugfest, Ken Griffy Jr., 3-D Pool
    • HuC3 Support
    • MBC2 proper Bank masking
  • Z80
    • Performance Optimizations (affects many z80 based cores)
  • ZXHawk
    • DCFilter implementation
    • Ability to distinguish *.dsk for ZX or AppleII
    • Do not fire tape/disk inserted OSD messages on LoadState, #1250
    • Added non-sync setting to change core background color - #1263
    • Fix input display for some keys
    • Support Code/Data Logger
    • +3/+2a writes to 0x1ffd and 0x7ffd decoded more faithfully
    • DeterministicEmulation to be overridden (TRUE) when recording a movie -#1290
    • Support double-sided *.dsk images and throw an exception if the images are not 42 track disks
    • Starting on UDI and IPF disk image support (although neither are fully working or hooked up yet)
    • Added GameDb
    • Fix Tape and Disk media submenus opening at 0,0
    • Pentagon initialisation
    • Fix exception thrown randomly by tape player subsystem
  • Gambatte
    • Savestate GB rgb palettes, fixes #1337
    • CDL - dont log anything while the bios runs (fixes #1349)
    • Make Z80 memory domain little endian (fixes #1256)
  • A7800
    • Change 'trigger' to 'button'
    • Audio Overhaul
    • Fix unplugged controller
    • Fix Pokey sound
    • Pokey support for SGE mapper
    • Fix Sirius
    • Expand cart size for some demos
  • C64Hawk
    • Greatly reduce savestate size
    • Fix border issues - #1272, #1341
  • ColecoHawk:
    • Add SGM memory domain,
    • Fix super action controller
  • SMSHawk
    • Fix PowerOn Z80 SP init - stops some games from crashing/not loading
    • Fix pause button, fixes #1236
  • GG
    • Fix double dragon missing background (#1157 and #1320)
    • Fix various games (#1157)
  • PCE
    • Fix regressions #1333 #1303 #1287 #1231 #1203 #1266
    • Fix crash due to invalid DMA #1363
    • Mask only when addr attached to vram
  • NGP
    • Added GameDb and homebrew detection
  • A2600
    • MegaBoy special frame setting
  • EmuHawk
    • Multi-disk Bundler - handle archive files properly (#764)
    • Fix minimized emulator causes speedup, #1279
    • Messages config - change label "Last Frame Input" to "Previous Frame Input" to avoid confusion
    • Fix Snes9x Code Converter #1293
    • Commandline support for config location (#1404)
    • Ram Watch - Move to Top option, ability to add notes to Separators (#1257)
    • Cheats - Toggle shortcut key
    • Hex Editor - Remember Memory domain choice - #1345, #508
    • Code/Data Logger - Fix auto-load (#1346)
    • Basic Bot - fix failure to fully use selected memory domain (fixes #1305)
    • Movies
      • Warn when recording a quicknes movie (but allow the user to continue), #1353
      • Allow snes9x movies to be recorded (still warn, but allow the user to continue)
      • Ensure DeterministicEmulation is enforced whenever a movie is queued - #1290
      • Fix System ID for SG1000 and GG - #1246
      • Better anchor items in Play Movie dialog
      • Show last movie frame input in the HUD
    • Lua
      • Add client.getconfig()
      • Add client.getversion(), #1271
      • Add optional position parameters to gui.drawPolygon()
      • Add context menu to Lua console: copy and select all, #1284
      • Fix forms.drawText() horizontal alignment "right" fix
      • Fix cleartype on canvas drawText, fixes #1411
    • Video dumping
      • Fix #1244 - Dumping Issues
      • ffmpeg updates
        • Update to ffmpeg-20181118-529debc-win64-static
        • Make all formats editable (only custom is saved tho)
        • Deduce extension (since -f is required)
        • Make segment numeration the same as VfW has
    • Firmwares config
      • Stop indiscriminate importing
      • Added 'allow unknown import' checkbox
      • Set customization file chooser now incorporates ArchiveChooser - if an inside file is selected this is copied to the global firmwares folder
    • TAStudio
      • Fix major crash issues and exceptions
      • Branch loading now can behave as it does for regular rerecording (Old Control Scheme For Branches menu item, details here)
      • States decay - fix logic for last edited frame
      • Select newly created branch (makes button action experience smoother)
      • Fix #1221 - TAStudio.OnQueryItemBg transparency color problem
      • Make current branch track its new pos upon reordering
      • Fix performance bug from 2.2.2 (#1310)
      • Prevent exceptions with small window size
      • Show branch screenshot on the right if it's offscreen, #1311
      • Keys menu
      • Hide a few computer columns by default
      • Don't create player menus if we don't have players
      • Make state-save hotkeys usable if the slot is empty, just add a branch
      • Allow to disable Load Branch On Doubleclick
      • Fix rec mode dying when appending movie frames
      • Fixes inability to use '<'to get to frame 0
      • Allow to actually unbind markers from input, and unbind by default
      • Don't use branch greenzone after loading it. It's useless because we invalidate it needed anyway.
        • WARNING: If you load a branch that's inside the invalid greenzone area, FrameAdvance or ">" button won't recreate greenzone. Rewind or use Right Mouse Button + Wheel.
      • Fix crashes during seeking
      • Capture greenzone state after loading a branch 

https://github.com/TASVideos/BizHawk