多機種模擬器 BizHawk 發布新版,更新如下 :
- N64
- Update gliden64
- gliden64: disable texture cache option, since internally it's set to 8000
- Fix crash issues, #1214, #1362
- 4k Support
- Support fxaa
- Support Resolution Display
- mGBA
- Update to latest 0.6 (as of 10 Sep 2018)
- Fix #1195 - Audio Keeps Playing Notes after Rewind
- Fix savestates created at frame 0 when BIOS is enabled
- NesHawk
- Fix VRC IRQ timing
- VRAM write timing glitch
- GBHawk
- Pass many more tests
- CDL Support
- Add default bindings
- Fix autosaving saveram
- Fix Virtual Pad
- Fix DMG sprite evaluation (fixes Oh! Demo bug)
- Audio fixes/crash
- Wisdom tree Mapper
- HuC1 support
- Fix firmware load crash
- Fix Lego Racers, Slugfest, Ken Griffy Jr., 3-D Pool
- HuC3 Support
- MBC2 proper Bank masking
- Z80
- Performance Optimizations (affects many z80 based cores)
- ZXHawk
- DCFilter implementation
- Ability to distinguish *.dsk for ZX or AppleII
- Do not fire tape/disk inserted OSD messages on LoadState, #1250
- Added non-sync setting to change core background color - #1263
- Fix input display for some keys
- Support Code/Data Logger
- +3/+2a writes to 0x1ffd and 0x7ffd decoded more faithfully
- DeterministicEmulation to be overridden (TRUE) when recording a movie -#1290
- Support double-sided *.dsk images and throw an exception if the images are not 42 track disks
- Starting on UDI and IPF disk image support (although neither are fully working or hooked up yet)
- Added GameDb
- Fix Tape and Disk media submenus opening at 0,0
- Pentagon initialisation
- Fix exception thrown randomly by tape player subsystem
- Gambatte
- Savestate GB rgb palettes, fixes #1337
- CDL - dont log anything while the bios runs (fixes #1349)
- Make Z80 memory domain little endian (fixes #1256)
- A7800
- Change 'trigger' to 'button'
- Audio Overhaul
- Fix unplugged controller
- Fix Pokey sound
- Pokey support for SGE mapper
- Fix Sirius
- Expand cart size for some demos
- C64Hawk
- Greatly reduce savestate size
- Fix border issues - #1272, #1341
- ColecoHawk:
- Add SGM memory domain,
- Fix super action controller
- SMSHawk
- Fix PowerOn Z80 SP init - stops some games from crashing/not loading
- Fix pause button, fixes #1236
- GG
- Fix double dragon missing background (#1157 and #1320)
- Fix various games (#1157)
- PCE
- Fix regressions #1333 #1303 #1287 #1231 #1203 #1266
- Fix crash due to invalid DMA #1363
- Mask only when addr attached to vram
- NGP
- Added GameDb and homebrew detection
- A2600
- MegaBoy special frame setting
- EmuHawk
- Multi-disk Bundler - handle archive files properly (#764)
- Fix minimized emulator causes speedup, #1279
- Messages config - change label "Last Frame Input" to "Previous Frame Input" to avoid confusion
- Fix Snes9x Code Converter #1293
- Commandline support for config location (#1404)
- Ram Watch - Move to Top option, ability to add notes to Separators (#1257)
- Cheats - Toggle shortcut key
- Hex Editor - Remember Memory domain choice - #1345, #508
- Code/Data Logger - Fix auto-load (#1346)
- Basic Bot - fix failure to fully use selected memory domain (fixes #1305)
- Movies
- Warn when recording a quicknes movie (but allow the user to continue), #1353
- Allow snes9x movies to be recorded (still warn, but allow the user to continue)
- Ensure DeterministicEmulation is enforced whenever a movie is queued - #1290
- Fix System ID for SG1000 and GG - #1246
- Better anchor items in Play Movie dialog
- Show last movie frame input in the HUD
- Lua
- Add client.getconfig()
- Add client.getversion(), #1271
- Add optional position parameters to gui.drawPolygon()
- Add context menu to Lua console: copy and select all, #1284
- Fix forms.drawText() horizontal alignment "right" fix
- Fix cleartype on canvas drawText, fixes #1411
- Video dumping
- Fix #1244 - Dumping Issues
- ffmpeg updates
- Update to ffmpeg-20181118-529debc-win64-static
- Make all formats editable (only custom is saved tho)
- Deduce extension (since -f is required)
- Make segment numeration the same as VfW has
- Firmwares config
- Stop indiscriminate importing
- Added 'allow unknown import' checkbox
- Set customization file chooser now incorporates ArchiveChooser - if an inside file is selected this is copied to the global firmwares folder
- TAStudio
- Fix major crash issues and exceptions
- Branch loading now can behave as it does for regular rerecording (Old Control Scheme For Branches menu item, details here)
- States decay - fix logic for last edited frame
- Select newly created branch (makes button action experience smoother)
- Fix #1221 - TAStudio.OnQueryItemBg transparency color problem
- Make current branch track its new pos upon reordering
- Fix performance bug from 2.2.2 (#1310)
- Prevent exceptions with small window size
- Show branch screenshot on the right if it's offscreen, #1311
- Keys menu
- Hide a few computer columns by default
- Don't create player menus if we don't have players
- Make state-save hotkeys usable if the slot is empty, just add a branch
- Allow to disable Load Branch On Doubleclick
- Fix rec mode dying when appending movie frames
- Fixes inability to use '<'to get to frame 0
- Allow to actually unbind markers from input, and unbind by default
- Don't use branch greenzone after loading it. It's useless because we invalidate it needed anyway.
- WARNING: If you load a branch that's inside the invalid greenzone area, FrameAdvance or ">" button won't recreate greenzone. Rewind or use Right Mouse Button + Wheel.
- Fix crashes during seeking
- Capture greenzone state after loading a branch
https://github.com/TASVideos/BizHawk
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