2020年3月19日 星期四

Mednafen 1.24.1

多機種模擬器 Mednafen 發布新版,更新如下 :

February 27, 2020:
NES: Changed some macros in the CPU emulation code to not have leading underscores.

February 25, 2020:
Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().

NES: Don't memset() MDFN_PixelFormat object.

February 23, 2020:
Fixed build errors on FreeBSD relating to the multithreading code.

February 22, 2020:
Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).

February 15, 2020:
Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems
with Linux header files installed.

February 11, 2020:
Fixed AltiVec-related build errors on 64-bit POWER/PPC.

SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".

February 2, 2020:
SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()

January 23, 2020:
PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".

December 30, 2019:
PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".

https://mednafen.github.io/

BGB 1.5.8

GameBoy模擬器 BGB 發布新版,更新如下 :

  • Added mode where RTC stays at real time.
  • Accuracy improvements.
  • Improved speedrun mode.
  • Fixed graphics not showing on some wine setups.
  • Improved fullscreen pageflipped mode.
  • Improvements to debugger.
  • Fixed many bugs. 

  • pk201 (2020-03-17)

    PocketStation模擬器 pk201 發布新版,更新如下 :

    - 再配置マップ書き込み無効化条件の対象を制御レジスタのbit1のみとした。

    http://drhell.web.fc2.com/pocket/

    2020年3月16日 星期一

    m64p - 9f7f719 (2020-03-15)

    N64模擬器 m64p 發布新版,更新如下 :

    * in game pak switching is now supported
    * GFX fixes in Space Station Silicon Valley, Extreme-G XG2 and Conkers multiplayer
    * Fix WCW Backstage Assault (wouldn't go in-game before)
    * Fix collision detection in Rayman and Donald Duck goin Quackers
    * More accurate DMA timing for RSP and 64DD

    https://github.com/loganmc10/m64p/

    2020年3月14日 星期六

    jpcsp revision 97c0bf3

    PSP模擬器 jpcsp 發布新版,更新如下 :

    [code] Fix when using a scaled FrameBuffer as a texture with a CLUT8 format[/code]
    check out the Live Downloads section for more builds
    Please note that you have to place the correct DLL into the lib folder and in ther into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.

    http://www.jpcsp.org/

    Neko Project 21/W ver0.86 rev71

    PC-98XX系列模擬器 Neko Project 21/W 發布新版,更新如下 :

    ・シリアルポートで転送速度より速くポートに書き込むとTxRDYを0にすることもなくデータが捨てられる不具合を修正
     ・実シリアルポート通信と名前付きパイプ通信に影響がありました
     ・β1でMIDIモードとペンタブモードが激しくバグっていたので修正
    ・起動時に指定したVM設定ファイル(.npcfg)を読んでくれない不具合を修正
    ・118音源にゲームポートを追加
     ・INIにGAMEPORT=trueを書くと使えます
     ・使用前にキャリブレーションが必要です
     ・かなり挙動が怪しいので注意(特に、Async CPUとの相性が最悪です)
     ・HAXM版では定期的に接続不良エラーが出ます
      ・キャリブレーションはエラーが出ない隙に行ってください(ォィ
    ・MODE Xを一部使えるようにするオプションを有効にするとWABのリレースイッチが戻らない不具合を修正
    ・内蔵アクセラレータであればPCIでなくてもMODE Xを使えるようにしてみました
     ・が、挙動が怪しいので削除するかもしれません
    ・SSE2のPSLLDQ命令とPSRLDQ命令の実装ミスを修正
    ・Sound Blaster 16のPCM部分がある程度使えるようになりました
     ・SB16と86音源やMate-X PCMの同時使用が出来るようにしました
     ・SB16と118音源も同時使用が出来るようにしました
    ・OPL3のステートセーブが出来るようになりました
    ・Async CPUの安定化を図ろうとしました


    https://sites.google.com/site/np21win/

    2020年3月13日 星期五

    byuu v3 + higan v109

    多機種模擬器 byuu + higan 發布新版,更新如下 :

  • Famicom: emulated the X24C01 EEPROM for Bandai-FGC boards (no X24C02 support yet)
  • Mega CD: CDC PCM DMA can only write to current bank [EkeEke]
  • Mega CD: CDC DMA address setting now clears d0-d2 for proper transfer alignment [EkeEke]
  • Mega CD: improve power-cycle handling (not perfect; best to restart the emulator between each Mega CD game still ...)
  • PC Engine: trigger VDC coincidence IRQs at start of scanline (fixes Bomberman '94, Air Zonk start screen rendering issues)
  • PC Engine: improved RCR interrupt emulation (fixes Air Zonk in-game)
  • PC Engine: fix VDC DCR writes (fixes Gaia no Monshou, Magical Chase, etc)
  • PC Engine: reduced VDC access delays (fixes Wonder Momo, but may not be hardware accurate)
  • PC Engine: improved instruction timing
  • PC Engine: added Avenue Pad 6 emulation (higan only for now)
  • WonderSwan: window emulation improvements
  • byuu: BIOS firmware settings window improvements
  • byuu: can now load firmware from inside ZIP archives
  • byuu: added trace logging tool
  • byuu: added manifest viewer tool
  • byuu: add path overrides for saves, BPS patches, and DSP firmware files
  • higan: fixed a serious issue with the "Create New System" option from the launch screen
  • nall: fixed a subtle yet important issue with Natural/Integer::bit() that allowed out-of-range bits to be set