2020年10月18日 星期日

m64p - e6180a8 (2020-10-17)

 N64模擬器 m64p 發布新版,更新如下 :

  • Performance improvements for Smash Bros and Smash Remix
  • Netplay packets are tagged for QoS on Linux (Windows guide is here: https://github.com/loganmc10/m64p/wiki/Quality-of-Service)
  • Under the hood code improvements to GUI
  • Paths for core/plugins and emulator config no longer get hard coded into the config. There are new macros, $APP_PATH$ and $CONFIG_PATH$ that are put into the config file. This allows for better portability.

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Changing the Config Dir Path to $APP_PATH$ allows for a portable build, which will put the emulator configs in the same directory as the EXE, instead of the users AppData/Roaming folder.

2020年10月17日 星期六

iNES v5.9

 FC / NES模擬器 iNES 發布新版,更新如下 :

- Refactored scaling and special effects framework.
- Optimized scaling for large screens and windows.
- Added simple CPU-based linear scaling algorithm.
- Added file drag'n'drop support to iNES-Windows.
- Added -linear command line option to iNES-Linux.
- Added "Video | Interpolate Video | Linear Scaling" option to iNES-Windows.
- Enabled "Video | Stretch Full Screen" option with effects enabled.
- Enabled "Video | Force 4:3 Screen" option with effects enabled.
- Introduction

2020年10月11日 星期日

JoyToKey 6.5

 鍵盤模擬手把工具 JoyToKey 發布新版,更新如下 :

  • New feature to paste a pre-defined text to the target application
  • Enhancement for "Re-process when the same key continues while it's already pressed" option:
    • If this option is OFF, when the emulation of the same key continues (during sequence or from other buttons), that key will be only emulated once and kept hold.

      For example, if a button for "SHIFT+RIGHT" and a button for "SHIFT+DOWN" are both pressed, SHIFT will be only emulated once and will be kept until both buttons are released.

    • If this option is ON, SHIFT key will be pressed and released for each button, i.e. pressed and released twice in total.
  • Minor bug fixes

https://joytokey.net/en/

2020年10月10日 星期六

BizHawk v2.5.2

 多機種模擬器 BizHawk 發布新版,更新如下 :

  • Breaking Changes
    • Gambatte sync settings (for GBC in GBA)
  • Faust
    • Fix loading
  • GBHawk
    • Fix missing variables in savestates (desync fixes)
    • Fix color displayed when BG is off
    • Rework interrupt and scroll/sprite handling to pass more tests related to Gensan 2
  • SGB
    • Fix Core Picker (#2422)
  • mGBA
    • Fix Debugger on Linux
    • Fixes to disassembly output
  • Dual GB
    • Fix XML generation and core preference selection
  • NESHawk
    • Initialize with a single controller instead of two (for consistency with other cores)
  • PSX
    • Initialize with a single controller + memcard instead of two (to be consistent with other cores)
    • Refine savestates to hopefully address desync issues
  • EmuHawk
    • Fix OBS Dialog Detection (#1996)
    • Fix ffmpeg
    • Change default input method on Windows to DirectInput
    • Minor GB/C and PCFX firmware detection revisions (#2430)
    • Profiles - Tas Profile - default to bsnes for SNES, turn off GBC in GBA setting
    • Add advanced config option that will remove the "mixed" key priority when clicking the statubar icon or pressing the hotkey
    • Remove default joypad bindings for fast-forward/rewind. (#2297)
    • Re-add M3U capabilities for optical disks (#2390)
    • TAStudio
      • Fix loading of .bk2 files
      • Fix drag-drop of .tasproj files onto main window while TAStudio is open (#2386)
      • Fix slowdown when there are many savestates in history (#2433)
      • Fix multi-select of branches and markers (#2409)
      • Fix Emulation doesn't pause when clicking menus (#2281)
      • Fix .tasproj backup files getting saved with savestates (#2416)
      • StateManager - Fix ArgumentOutOfRangeException when buffer is full requested (#2392)
      • Markers - scroll to newly added marker instead of assuming it is the last in the list and scrolling to bottom (#2350)
    • Lua
      • Re-enable multi-select (#2401)
      • Fix session saving saving the session filename instead of the script filename, (#2400)
      • Fix "Can't have lua running in two host threads at a time" when using certain TAStudio Lua methods
      • Fix event.onexit()
    • Macro tool
      • fix NRE on File -> Load Macro (#2375)
    • Ram Search
      • Persist Use Undo History setting, and turn on by default (#2413) 

m64p - 1b7a01072 (2020-10-08)

 N64模擬器 m64p 發布新版,更新如下 :

Just a few minor GLideN64 updates in this release. Also updates to dependencies like Qt.

Cemu 1.21.3

 Wii U模擬器 Cemu 發布新版,更新如下 :

general: Logging now uses local time instead of UTC

gfxPack: Graphic packs can now overwrite the level of anisotropic filtering for individual textures (#257)
         We also added a demonstration graphic pack for BotW under enhancements

         For graphic pack authors:
         The new option is called overwriteAnisotropy and was added to [TextureRedefine] in rules.txt
         Valid values are 1, 2, 4, 8 and 16

OpenGL/Vulkan: Readded texture dumping support
               Now also dumps to .tga files instead of .bmp (transparency support)

OpenGL/Vulkan: Fixed a bug in the shader decompiler when translating shadow sampler instructions
               This fixes shadow issues in Super Mario 3D World. Other games might be affected as well

Vulkan: Fixed an issue where anisotropic filtering would not be enabled if below 4x
        Slightly improves default terrain quality in BotW

On a side note, we were able to track down Bayonetta 2's missing shadow issue (thanks to Rodrigo from Yuzu for helping with this!)
Since a proper solution will take a while to implement we have released a workaround graphic pack as a temporary solution

2020年10月9日 星期五

bsnes-mt v1.3.3

 SFC/SNES模擬器 bsnes-mt 發布新版,更新如下 :

- Built-in hotkeys: unused modifiers are now taken into account.
- Widened settings navigation for Russian items to fit into at 100% OS-level zoom without horizontal scrolling.
- Minor corrections to Brazilian-Portuguese translation.