- All platforms:
- BIOS support.
- 3D glasses support (choose eye).
- Janggun mapper.
- Fix incorrect region detection.
- Many performance improvements.
- Several bug fixes.
- Windows , Linux and Mac (desktop):
- Fullscreen.
- Multi-line cheat input to add multiple cheats in batch.
- BSD support.
- Debugger: go-to address, double click in jumps, back, memory breakpoints.
- RetroArch (libretro):
- Apple TV
- macOS ARM
- OpenDingux
2021年8月15日 星期日
Gearsystem 3.4.0
Gearboy 3.4.0
- All platforms:
- GBA mode.
- Bootrom support.
- Many performance improvements.
- Several bug fixes.
- Windows , Linux and Mac (desktop):
- Fullscreen.
- Multi-line cheat input to add multiple cheats in batch.
- BSD support.
- 5 custom palettes.
- Debugger: go-to address, double click in jumps, back, memory breakpoints.
- RetroArch (libretro):
- Apple TV
- macOS ARM
- OpenDingux
2021年8月12日 星期四
2021年8月8日 星期日
Cemu 1.25.1c
New in 1.25.1c:
UI: Cemu will inform the user about the available Cemuhook update if an outdated Cemuhook installation is detected
New in 1.25.1b:
general: A side effect of upgrading wxWidgets was that it broke compatibility with Cemuhook
This hotfix prevents outdated Cemuhook from crashing Cemu
You can get an updated version of Cemuhook for 1.25.1 on https://cemuhook.sshnuke.net/
New in 1.25.1:
general: We now ship with Cemuhook's shared fonts as the default system fonts
Our previous placeholder font was incomplete and lacked some special characters as well as many non-latin characters
Credits go to rajkosto for creating the fonts and hand-drawing the Nintendo specific glyphs
general: Fixed an issue where Cemu would create the mlc directory at the default location before the user set a location in the 'Getting started' window
general: Improved robustness of title/update installer. It should no longer crash when encountering unexpected errors
AX: Fixed behavior of AXGetVoiceLoopCount()
Resolves an issue where animations would reset or skip ahead in Splatoon and Super Mario Maker (#15)
This change may also positively affect games that are prone to random sound corruptions (e.g. Paper Mario Color Splash)
GX2: GX2ResetGPU() will no longer softlock Cemu
Games occasionally call this API if they believe the emulated GPU is stuck (e.g. due to excessive shader compilation stutter)
Seen in Xenoblade Chronicles X, Mario Tennis and Darksiders 2
UI: Removed precompiled shaders option from UI as it had no effect on Vulkan. There was also no reason to set it to anything but the default (auto) on OpenGL
This is just a UI change, none of the actual shader caching mechanics were changed
UI: Clicking the download graphic packs button in the 'Getting started' window will correctly open and show the graphic packs window
Previously the gfx pack window would either not open at all or show up empty
misc: Upgraded wxWidgets (GUI library) to version 3.1.5
This may resolve crashes that some users have been experience when accessing any file or folder selection dialog
http://cemu.info/
2021年8月4日 星期三
ares v122
Neo Geo Pocket: Allow BIOS to handle the boot process [invertego]
Neo Geo Pocket: Copy SNK logo from BIOS during fast boot; fixes Metal Slug: 2nd Mission [invertego]
Neo Geo Pocket: Fix address used to test ram initialization [invertego]
Neo Geo Pocket: Initialize Neo Geo Pocket port 1 to zero; fixes Dynamite Slugger [invertego]
Neo Geo Pocket: Many improvements to 'fast boot' [invertego]
Neo Geo Pocket: Re-enable savint ram to disk on unload [invertego]
Sega 32X: Implement FM/Framebuffer access bit; fixes Spiderman [Luke Usher]
Sega 32X: Implement RV bit [Luke Usher]
Sega 32X: Optimise SH7604 recompiler min-cycles for 32X; fixes Knuckles Choatix & Virtua Fighter [remutro]
Sega 32X: PWM DREQ and timer are different things; fixes PWM audio in many games [Luke Usher]
Sega 32X: Used cached interpreter instead of recompiler [Luke Usher]
TMS9918: Fix sprite size emulation; fixes many graphical issues in ColecoVision/MSX/SG-1000 [invertego]
TMS9918: fix interrupt behavior [invertego]
hiro: Fix browser dialog filters on macOS [Luke Usher]
hiro: Force GTK3 to use X11 backend; fixes a crash under Wayland [thrimbor]
lucia: Disable fast boot by default [Luke Usher]
lucia: Support digital presses from analog inputs [invertego]
mia: Add workaround for underdumped Delta Warp rom [Luke Usher]
mia: Improve Nintendo 64 save chip database; fixes saving in some titles [sp1187]
nall: Enable LTO by default on non-debug builds [Luke Usher]
nall: Speed up recompiler codegen [Luke Usher]
sh2: Allow cores to determine an ideal minimum recompiler block size [Luke Usher]
sh2: Optimised code-gen for the interpreter [Luke Usher]
sh2: Recompiler should invalidate single blocks, not entire pools [Luke Usher]
tlc2900h: Fix immediate mask in BIT #,r; fixes Pocket Tennis [invertego]
z80: Correct the effect of IE on the next instruction; fixes audio drop-out in Neo Geo Pocket games [invertego]
DOSBox-X 0.83.16 (2021-08-01)
- Added support for extended MS-DOS partitions that
reside in extended partitions. These partitions
can be manually mounted using -o partidx=n where
n is 4 or larger. To assist in partition indexes,
the FAT driver will also print the partition
table to your log file and console when asked to
print debug information. (joncampbell123) - Added dosbox-x.conf options to control VESA BIOS
window size and window granularity. This allows
DOS development to test VESA BIOS support against
SVGA cards that use window sizes and/or window
granularity other than 64KB including older SVGA
hardware by Paradise and Cirrus. Note that use
of these options is intended solely for DOS
development and will break S3 drivers that do not
use the VESA BIOS extensions. (joncampbell123) - Fixed VESA BIOS S3 modelist to match the VBE 1.2
standard modelist properly, including the addition
of modes 0x119-0x11B. (joncampbell123) - Added machine=vesa_oldvbe10 to emulate a VESA
BIOS that follows version 1.0 of the standard.
Specifically, in version 1.0, mode information
like XResolution was OPTIONAL and the VESA BIOS
was allowed not to fill it in since you could
assume the information from the standard video
mode number you applied. This setting emulates
a VESA BIOS that does NOT provide this information,
for testing purposes. Also, machine=vesa_oldvbe is
fixed to never report a LFB, since that was not yet
defined for VBE 1.2. (joncampbell123) - Reorganized Windows installation to 2 installers
installing 32-bit and 64-bit DOSBox-X binaries,
for WinXP+ (all) and Vista+ 64-bit respectively,
reducing the sizes of installers significantly
while adding the SarasaGothicFixed TTF font and
a language selection page for choosing existing
language translations (with new language files
for French and Traditional Chinese). (Wengier) - DOSBox-X will now search for more paths (such as
user config directory and "languages" subfolder)
for loading language files before failing, and
on Linux and macOS platforms will also search for
additional directories such as /Library/Fonts/
(Linux) or /Library/Fonts/ (macOS) for TrueType
fonts when using the TTF output. (Wengier) - DOSBox-X will try to load the SarasaGothicFixed
TTF font when no external TTF font is specified
and a CJK code page detected at start. (Wengier) - Added Shift+Tab shortcut in Debugger to switch to
previous window complimenting existing function of
Tab switching to the next window. (cimarronm) - LH/LOADHIGH command can now load programs into UMB
memory if it is available. Also added "shellhigh"
config option to decide whether to load builtin
command shell to UMB memory (with default setting
of "auto", it is enabled if reported DOS version
is at least 7, similar to MS-DOS 7+). (cimarronm) - HELP command is now an external command appearing
on Z drive rather than an internal shell command
(it is never a DOS internal command). (Wengier) - Command-line options -eraseconf and -erasemapper
will now erase loaded config file and mapper file
respectively and continue, whereas -resetconf and
-resetmapper will erase user config file or user
mapper file and exit as before. (Wengier) - Added menu group "3dfx" in "Video" menu to toggle
the low-level Voodoo card emulation and high-level
Glide emulation at run-time. (Wengier) - Added menu options "Restart DOSBox-X instance" and
"Restart DOSBox-X with language file" in "Main"
menu to reboot the current DOSBox-X instance or
reboot the DOSBox-X instance with the specified
language file automatically. (Wengier) - Added menu options "Show code overview" and "Show
logging text" in "Debug" menu to show the overview
of the current code and the output of DOSBox-X's
current logging text in debug builds. (Wengier) - Added config option "customcodepage" in the [dos]
section to allow a custom code page, in the format
"customcodepage=nnn,codepagefile" in TrueType font
(TTF) output. CHCP command also supports additional
parameter to specify a code page file. Also added
builtin support for code pages 1250-1258. (Wengier) - Added config option "transparency" in [sdl] section
to change the DOSBox-X window transparency (from 0
to 90, low to high transparency) on the Linux/macOS
SDL2 and Windows platforms. (Wengier) - Added config option "hidenonpresentable" in [dos]
section to toggle whether to filter out file names
on local drives that are non-representative in
current code page. (Wengier) - Added config options "pc-98 try font rom" and
"pc-98 anex86 font" for the PC-98 emulation to
customize the font file to load. If former option
is set to "false", then DOSbox-X will not try to
load FONT.ROM first for PC-98, and latter option
specifies an Anex86-compatible font to load for
PC-98 (before trying FREECG98.BMP). (Wengier) - Added support for composite support for PCjr mode
by porting patch from NewRisingSun. (Wengier) - Non-Japanese DOS/V systems will now use 19-pixel
VGA fonts rather than 16-pixel VGA fonts for SBCS
characters to look better. (Wengier) - You can now also load HZK14/HZK16 font files (for
14- and 16-pixel height) and STDFONT.15 font file
via the "fontxdbcs" and "fontxdbcs14" options for
Simplified Chinese DOS/V (dosv=cn) and Traditional
Chinese DOS/V (dosv=tw) emulations. (Wengier) - Improved the DOS/V font acquisition function on
the Linux platform (both SDL1 & SDL2), such as
adding support for 14-pixel height fonts (used by
Configuration Tool & Mapper Editor), and enhancing
support for Chinese characters acquisition (e.g.
WenQuanYi support for the Traditional Chinese). A
config option "getsysfont" is added which when set
to "false" will disable the font acquisition on
Windows and Linux platforms. (Wengier & nanshiki) - Implemented support for inputing CJK characters
on Linux SDL1 builds using Linux system IMEs. Code
imported from SDL-IM-plus by nanshiki and confirmed
to work on Linux/X11 platform by him. - Added support for inputing Japanese and Korean
characters using system input method (IME) using
the default "windib" video driver in Windows SDL1
build (in addition to "directx" driver). (nanshiki) - Fixed CJK characters not showing correctly for the
SDL-drawn menu with OpenGL outputs if "language"
config option is used instead of -lang command-line
option. Thank nanshiki for catching this. (Wengier) - Fixed setting "machine=amstrad" cause DOSBox-X to
crash on non-Windows platforms. (cimarronm) - Fixed bug related to DBCS vector table. (nanshiki)
- Fixed running e.g. built-in DEBUG command from a
drive other than Z may not work. (cimarronm) - Fixed the command "FOR %I ..." not working when
executed from the command line. (Wengier) - For audio/video recording, DOSBox-X will display
a message box showing the saved file name when the
recording has been completed. (Wengier) - Mapper Editor will try to show the actual mod keys
for mod1/mod2/mod3 when clicked. (Wengier) - Removed the special DOS function at Int21h/AH=2B/
CX=0x4442h/DX=0x2D58h in favor of the DOSBox-X
Integration Device at I/O ports 28h-2Bh which works
for both integrated DOS and guest OS environments. - Enabled MT-32 emulation on ARM-based Mac OS X
builds (joncampbell123) - For Configuration Tool, ensure mouse coordinates
are adjusted accordingly with forced scaler. (aybe) - Fixed a bug in the Int21/AH=36h (get disk space)
function for returning very large CX values, and
that non-zero values are returned when the free
space is 0 on mounted local drives. (Wengier) - Fixed "FILES" always fixed to 200 as reported by
the "DOSINFO" tool, in spite of "files" setting in
[config] section of the config file. (Wengier) - Refined the handling of international keyboards and
fixed some issues in version 0.83.15. (maron2000) - Fixed initialization order that prevented Bochs
port E9h emulation from working. (joncampbell123) - Fixed menu options in system menu not working in
Windows SDL1 builds with "windib" driver. (Wengier) - Fixed issue that the mouse cursor not showing in
the game "Power Dolls". (Wengier) - Fixed non-English accents may not show correctly
with a SBCS code page in TrueType Font (TTF) output
(introduced in version 0.83.15). (Wengier) - Fixed line endings for SBCS language files such as
English and Spanish translations. (Wengier) - Fixed resetting the TTF screen when exiting from
Configuration Tool or Mapper Editor when TrueType
font (TTF) output is active. (Wengier) - Fixed the option "drive z expand path" not working
if Virtual Drive Z: has been moved to a different
drive letter (e.g. Drive Y:). (Wengier)
2021年8月2日 星期一
Raine 0.91.19
- curl now gets the rom from the full internet archive for raine instead of trying to guess where it can find it. As I said it's quite slow, but as a remainder, when Antiriad was working on the f3 emulation, it took him a whole night to retrieve one of these roms, so it's very fast compared to this ! ![]()
- And reverted the opengl gui, meaning you get the fullscreen bugs back for the windows version, but it also fixes the emudx games + neo turf masters (you'll probably have to disable the speed hacks in neocd options for neo turf masters). For those who prefer the opengl gui and don't care about these fixes, just stay with 0.91.18 !
Hey, it would make a very nice final version for raine I think. Lots of locale, can even get its roms from the internet, nice way to finish it.
If ever I find some new motivation I might finish this sdl2 port one day, but nothing is less sure for now...
You'll find the link to the download area somewhere at the top of the forum page...