2021年12月18日 星期六

mGBA 0.9.3

 GBA / GBC模擬器 mGBA 發布新版,更新如下 :

Emulation fixes:

  • GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202)
  • GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261)
  • GBA SIO: Fix SI value for unattached MULTI mode
  • GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes #2260)
  • GBA Video: Don’t iterate affine backgrounds when disabled
  • GBA Video: Delay enabling backgrounds in bitmap modes (fixes #1668)

Other fixes:

  • ARM Decoder: Fix decoding of lsl r0 (fixes #2349)
  • FFmpeg: Don’t attempt to use YUV 4:2:0 for lossless videos (fixes #2084)
  • GB Video: Fix memory leak when reseting SGB games
  • GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB
  • GBA: Fix maximum tile ID in caching for 256-color modes
  • GBA Video: Fix cache updating with proxy and GL renderers
  • Libretro: Fix crash when using Game Boy codes (fixes #2281)
  • mGUI: Fix crash if autosave file can’t be opened (fixes #2268)
  • Qt: Remove potentially deadlocking optimization
  • Qt: Fix corrupted savestate and fatal error text
  • Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes #2348)

Misc:

  • GBA I/O: Update KEYINPUT in internal I/O memory (fixes #2235)
  • SDL: Use SDL_JoystickRumble where available
  • Wii: Add adjustable gyroscope settings (closes #2245)
https://mgba.io/2021/12/17/mgba-0.9.3/

2021年12月16日 星期四

Supermodel 0.3a svn 870

 SEGA MODEL 3 模擬器 Supermodel 發布新版,更新如下 :

r870

Another header include fix
------------------------------------------------------------------------
r869

Include required header files in Model3GraphicsState.h - fixes potential build errors in GCC

2021年12月12日 星期日

Raine 0.92.3

多機種模擬器 Raine 發布新版,更新如下 :

Yeah I think I can call it like that, that's him who reported all the bugs to fix, with great descriptions to be sure to be understood, he was perfect on this one, even if I was a little disappointed to see 0.92.2 disappear so fast ! Anyway here are the fixes this time :

 - the sound associations were deleted if you loaded any game which had some. This reason alone was enough to make a new binary to avoid that people delete all their associations !
 - yet another gui problem where the loading dialog was zoomed too much. Fixed, and the default is now to use opengl for rendering, which makes much more sense since it has more options and is much more tested.
 - cps2 rasters are better, see the details in the 0.92.2 thread if you want to know how.
 - and the joysticks configuration changes again, which obliged me to reset again the keys configuration since they are saved with the keys. Sorry, it should be the last time I do that. This fixes a conflict between the hat of a gamepad and a stick direction if the gamepad was not recognized as an sdl2 game controller. This one was hard to precisely pinpoint, but anyway it's fixed too.

Very few changes, but they were necessary. I hope to rest longer this time ! :)

http://raine.1emulation.com/

2021年12月9日 星期四

Raine 0.92.2

 多機種模擬器 Raine 發布新版,更新如下 :

It's still mainly about fixing the sdl2 issues, the only emulation change is the addition of some rasters emulation for cps2, finally, but I didn't test that a lot (actually only on the lava level in attract mode for msh !), so don't expect miracles. It's easier to emulate than the neogeo rasters though, so it's fast. Except that :

 - mouse wheel fixed again
 - the gui handles some strings too long to be displayed properly (they are cut now, but the default is still a small 640x480 window for raine, so just change that to fullscreen or anything bigger before complaining !)

 - fix broken screenshots in opengl
 - some experimental game controllers mappings for mer-curious, we'll see how it goes...
 - the option to use the dpad for movement only or to be able to remap it when the dpad is recognized (game controllers)
 - and some little details (more default inputs for the joysticks, the hats are handled again natively for unknown game controllers...).


2021年12月8日 星期三

Dodonpachi Saidaioujou (修復版)

 嗯........hack的部分被修復了.......



Ootake v3.03

 PCE/ PCE-CD模擬器 Ootake 發布新版,更新如下:

- Fixed a bug (Occurs in v3.02) that the game could not be started if the
    external CD-ROM drive was removed when playing a game with a full CD
    installation in the "CD-ROM->CD Install" menu.
  - The sprite display processing has been brought closer to the operation of
    the actual machine. In the demo scene of "Dragon Slayer: The Legend of
    Heroes 2", the problem that the image was missing (occurred from the
    recent version) has been resolved.
  - The processing related to raster interrupts has been brought closer to the
    operation of the actual machine. In the demo scene of "Sol Moonarge", the
    problem that the drawing on the screen was disturbed (occurred from v2.81)
    has been solved.
  - Other minor parts have been corrected and improved.

https://www.ouma.jp/ootake/

2021年12月7日 星期二

RetroArch 1.9.14

 多平台多機種模擬器 RetroArch 發布新版,更新如下 :

  • ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission
  • ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
  • AUDIO/MIXER: Increase sample buffer padding
  • CHEEVOS: Disallow achievements when spectating netplay
  • CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
  • CHEEVOS: Don’t queue rewind re-init if already on main thread
  • CHEEVOS: Ignore unofficial achievements unless setting is enabled
  • CHEEVOS: Use SSL host when available
  • CHEEVOS: Validate hashes for secondary discs in multi-disc games
  • CHEEVOS: Ensure placard is initialized on main thread when game has no achievements
  • CHEEVOS: Audit achievement settings defaults and visibility
  • CHEEVOS: Show error message when no password provided
  • CHEEVOS: Use widget for game loaded achievement progress
  • CONFIG: Honor config_save_on_exit when Reboot/Shutdown is called
  • DISK CONTROL: Focus on current content entry in Disk Control append/insert
  • FRAMEDELAY: Auto Frame Delay Improvements – swap interval handling, D3DX handling, and delay target resets also on core restart. It should now work with high refresh rates and also with Direct3D 10/11/12 drivers
  • INPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focus
  • INPUT/HID: Fix gamepad disconnect on unrecognized HID device
  • LAKKA: Patch to fix keyboard typing
  • LAKKA: CD-ROM eject menu item
  • LAKKA/BLUETOOTH: Add option to remove pairing
  • LAKKA/SWITCH: Disable rumble gain
  • LAKKA/SWITCH: Disable cpu scaling, uses its own CPU governor
  • LOGGING: Logging cleanups. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled.
  • NETPLAY: Networking – should not print country for a local lobby
  • NETPLAY: Added setting to allow/disallow players other than the host from pausing the game.
  • NETPLAY: Added a sublabel for netplay max connections.
  • NETPLAY: Fixed port override macro from not being set immediately after the port setting.
  • NETPLAY: Show passworded rooms on lobby
  • NETWORK: Make HTTP header parsing case insensitive
  • NETWORK/UPNP: Fixed memory leaks
  • NETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so it’s also thread safe now
  • NETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. Switch to a permanent lease time, but request it to be removed when we do netplay_free.
  • NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by one
  • OVERLAYS: Revert changes
  • RETROFW: Add OSS audio
  • VIDEO/ROTATION: Always return false if rotation can’t occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
  • VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox.
  • WIIU: Make wiiu_gfx_load_texture code safer
  • WIIU: Fix keyboard support.
https://www.libretro.com/index.php/category/blog/