It's still mainly about fixing the sdl2 issues, the only emulation change is the addition of some rasters emulation for cps2, finally, but I didn't test that a lot (actually only on the lava level in attract mode for msh !), so don't expect miracles. It's easier to emulate than the neogeo rasters though, so it's fast. Except that :
- mouse wheel fixed again
- the gui handles some strings too long to be displayed properly (they are cut now, but the default is still a small 640x480 window for raine, so just change that to fullscreen or anything bigger before complaining !)
- fix broken screenshots in opengl
- some experimental game controllers mappings for mer-curious, we'll see how it goes...
- the option to use the dpad for movement only or to be able to remap it when the dpad is recognized (game controllers)
- and some little details (more default inputs for the joysticks, the hats are handled again natively for unknown game controllers...).
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