2022年2月14日 星期一

puNES v0.107

 FC / NES模擬器 puNES 發布新版,更新如下 :

- Updated translation from Crowdin (thx to Алексей Тимонин, MS-PC, tch_oscomp, Ömercan Kömür, Matheus).
- Redesigned settings GUI.
- Added an option to flip the screen horizontally (even when rotated).
- Added an option to make the input (keyboard and controller) "follow" the orientation of the screen.
Try to replay your favorite games in this mode, you will find it fun. (Thx to eugene-s-nesdev for the idea).
- Added "AxelayNES" Demo to the database.
- Added spanish traslation of Ganbare Goemon Gaiden 2 to the database.
- Added an option to reverse bits of DPCM (also in the NSF player).
To understand what "reverse" is for, take a look at this post http://forums.nesdev.com/viewtopic.php?f=2&t=20308.
- Added the preview of the last screen image of the saved states.
Now it is always possible view the screen of the saved states when you move the mouse between the various
Slots in the "State" menu (slots with the available preview will be marked with a "*"). It's also available in the
combobox of the toolbar widget.The preview will be displayed as a tooltip.
- Added, thanks to the FFMPEG libraries, the ability to create video and audio files of the game session.
The supported video formats are:
* MPEG 1 Video
* MPEG 2 Video
* MPEG 4 Video
* MPEG H264 Video
* High Efficiency Video Codec
* WebM Video
* Windows Media Video
* AVI FF Video
* AVI Video
The supported audio formats are:
* WAV Audio
* MP3 Audio
* AAC Audio
* Flac Audio
* Ogg Audio
The parameters relating to the recording are available in the configuration GUI.
It's possible to start a recording through the keyboard shortcuts (CTRL+A for audio and CTRL+V for video)
also from the widget located at the bottom right of the statusbar. Clicking on it with the left mouse button will
start the last type of registration, with the right button a context menu where you can select what to start.
Once the recording has started, you can stop it either with the same shortcuts with which it was started or by
clicking on the statusbar widget.
The emulator will always remember the last used settings.
- Added "Raw" palette. To understand what this palette is, I use the explanation found on
Emulation General Wiki https://emulation.gametechwiki.com/inde ... or_Palette :
"option to output the raw chroma, level, and emphasis from the PPU through the RGB color channels.
This by itself produces an image with completely bizarre colors, but this can be decoded by shaders
to generate actual colors, the main examples being GTU-Famicom and nes-color-decoder".
So it's usable with all shaders that support it:
cgwg-famicom-geom.glsl, gtu-famicom.glsl or ntsc-nes.glsl that you find in the
libretro glsl-shaders repository https://github.com/libretro/glsl-shaders.
P.s. this works with OpenGL version.
- Fixed compatibility with GLSL shaders (like MMJ_Cel_Shader.glslp or all crt-royale.glslp series).
You can find this shader at glsl-shaders https://github.com/libretro/glsl-shaders and
common-shaders https://github.com/libretro/common-shaders.
- Fixed VRC7 sound pitch.
- Fixed saving of window position in a multi-monitor setup (thx to baraclese for the patch).
- Fixed the restoration of the hidden state of the toolbar widgets.
- NSF/NSFe player. Added a new effect and revised the "bars" effect. It's now possible to move between the
various effects using the up and down of the pad or by clicking on the right or left side of the effect viewer.
Changed the help text explaining the pad commands.
- Redesigned the command line help display.
- On a computer where the amulator had never been started, at the first run it was started in the top left but
hiding the window frame preventing it from moving or closing. Fixed.
- Now the settings window is resizable.
- Fixed several bugs in the Cheat Editor and in the Input Settings.
Cheat Editor:
* Fixed a possible crash that occurs when entering a new cheat.
* Fixed several table display errors.
* Active cheats are now easily identifiable thanks to a different color.
* Fixed a bug that did not activate the selected cheat correctly.
* Cheat description tooltip.
Input settings:
* Minor cosmetic changes.
- Fixed many many many other bugs.

2022年2月13日 星期日

Kronos 2.3.1

 SEGA SATURN模擬器 Kronos 發布新版,更新如下 :

Features : Added a VDP1 FPS counter (FCare).
Features : Debug tools are back (FCare).
Features : Improvements of some debug tools (razor85).
Saturn Emulation : Fixed mesh problem (FCare).
Saturn Emulation : Fixed some problems with normal sprites and distorted sprites (FCare).
Saturn Emulation : Advanced World War - Sennen Teikoku no Koubou - Last of the Millennium (Japan) : Correction du probl鋗e de transparence (FCare).
Saturn Emulation : Air Management '96 (Japan)) : Fixed a transparency problem on the menu (FCare)
Saturn Emulation : Akumajou Dracula X - Gekka no Yasoukyoku (Japan) : Fixed normal sprite on the press start screen (FCare).
Saturn Emulation : Airs Adventure (Japan) : Fixed a window offset on the selection screen on the menu (FCare).
Saturn Emulation : Airs Adventure (Japan) : Fixed window transparency on the menu (FCare).
Saturn Emulation : Akumajou Dracula X - Gekka no Yasoukyoku (Japan) : Fixed chandelier wich shaking in CS mode (FCare).
Saturn Emulation : Alien Trilogy (Germany) : Fixed boot problem. The game is now playable (FCare).
Saturn Emulation : Arcade Gears Vol - 2 - Gun Frontier (Japan) : Fixed a thin black line in game (FCare).
Saturn Emulation : Asuka 120% Limited - Burning Fest. Limited (Japan) : Fixed a remaining picture after choosing your character (FCare).
Saturn Emulation : Athlete King (Europe) : Fixed zoom (FCare).
Saturn Emulation : Batsugun (Japan) : Fixed an in game screen problem (FCare).
Saturn Emulation : Batsugun (Japan) : Fixed logo screen (FCare).
Saturn Emulation : Bishoujo Senshi Sailor Moon SuperS - Various Emotion (Japan) : Fixed artefacts on the character in the traninig mode (FCare).
Saturn Emulation : Bishoujo Hanafuda Kikou - Michinoku Hitou Koi Monogatari Special (J) : Fixed missing background (FCare).
Saturn Emulation : Blues Skies (D幦o) : Fixed a GFX problem with the sky (FCare).
Saturn Emulation : Can Can Bunny Premiere 2 (Japan) : Fixed a freeze in the game. The game is now playable (FCare).
Saturn Emulation : Daikoukai Jidai Gaiden (Japan) : Fixed a normal sprite problem on the text (FCare).
Saturn Emulation : Dark Savior (Europe) : Fixed zoom on the screen title (FCare).
Saturn Emulation : Denpa Shounen-teki Game (Japan) : Fixed a black screen in game. The game is now playable (FCare).
Saturn Emulation : Derby Analyst (Japan) : Fixed a MSB problem on the title screen (FCare).
Saturn Emulation : Devil Summoner - Soul Hackers - Akuma Zensho Dai-ni-shuu (Japan) : Fixed big slowndowns in CS mode. The game in now playable (FCare).
Saturn Emulation : Digital Ange - Dennou Tenshi SS (Japan) : Fixed a dialog window (FCare).
Saturn Emulation : Doukyuusei - if (Japan) : Fixed a user clipping problem with some texts (FCare).
Saturn Emulation : Doukoku Soshite... (Japan) : Fixed half transparency on some dialogs (FCare).
Saturn Emulation : Elevator Action^2 - Returns (Japan) : Fixed missing gradiant on the Ving logo (FCare).
Saturn Emulation : Fire Pro Gaiden Blazing Tornado (Japan) : Fixed a GFX problem with laser (FCare).
Saturn Emulation : Funky Fantasy (Japan) : Fixed slowndowns (FCare).
Saturn Emulation : Gekirindan (Japan) : Fixed in game screen (FCare).
Saturn Emulation : Gekitotsu Koushien (Japan) : Fixed a garbage screen (FCare).
Saturn Emulation : Goiken Muyou - Anarchy in the Nippon (Japan) : Fixed a freeze at the end of a round. The game is now playable (FCare).
Saturn Emulation : Greatest Nine '96 (Japan) : Fixed a crash before entering in game. The game is now playable (FCare). 
Saturn Emulation : Hideo Nomo World Series Baseball (Japan) : Fixed a crash before entering in game. The game is now playable (FCare).
Saturn Emulation : Independance Day (Europe) : Correction d'un probl鋗e avec l'affichage du radar et du cockpit (FCare).
Saturn Emulation : J. League Go Go Goal! (Japan) : Fixed shadow peroblem with OpenGl mode (FCare).
Saturn Emulation : Kiss yori... (Japan) : Fixed slowdowns on the menu (FCare).
Saturn Emulation : Koden Koureijutsu - Hyaku Monogatari - Honto ni Atta Kowai Hanashi (Japan) : Fixed an artefact at the top of the screen (FCare).
Saturn Emulation : Koden Koureijutsu - Hyaku Monogatari - Honto ni Atta Kowai Hanashi (Japan) : Fixed missing texts at the bottom of the screen (FCare).
Saturn Emulation : Krazy Ivan (Europe) : Fixed user clipping with the map in game (FCare).
Saturn Emulation : Lupin The 3rd Chronicles (Japan) : Fixed a freeze after the bios. The game is now playable (FCare).
Saturn Emulation : My Dream - On Air ga Matenakute (Japan) : Fixed flickering at the top of the screen in game (FCare).
Saturn Emulation : Neon Genesis Evangelion - Digital Card Library (Japan) : Fixed some GFX problem with FMVs in game (FCare).
Saturn Emulation : Nissan Presents - Over Drivin' GT-R (Japan) : Fixed an offset with the line in OpenGL mode (FCare).
Saturn Emulation : Nissan Presents - Over Drivin' GT-R (Japan) : Fixed the missing sky in 2 players mode (FCare).
Saturn Emulation : Nissan Presents - Over Drivin' GT-R (Japan) : Fixing missing wheel in game (FCare).
Saturn Emulation : Nonomura Byouin no Hitobito (Japan) : Fixed a freeze on the press start screen. The game is now playable (FCare).
Saturn Emulation : Noon (Japan) : Fixed booting problem. The game is playable again (FCare).
Saturn Emulation : Panzer Dragoon Saga (USA) : Fixed texts problems (FCare).
Saturn Emulation : Pro-Pinball (USA) : Fixed shaking screen (FCare).
Saturn Emulation : Quake : Fixed a problem with the sky on the level 2 (FCare).
Saturn Emulation : Scorcher (Europe) : Partial fix with HUD (FCare).
Saturn Emulation : Shellshock - Jus' Keepin' da Peace (Japan) : Fixed missing HUD (FCare).
Saturn Emulation : Shoujo Kakumei Utena - Itsuka Kakumei Sareru Monogatari (Japan) : The game is playable again (FCare).
Saturn Emulation : Taikyoku Shougi - Kiwame II (Japan) : The game is playable again (FCare).
Saturn Emulation : Test Island (Démo) : Fixed background (FCare).
Misc : Fixed a savestate problem with VDP1 (FCare).
Misc : Performance improvements with CPUs (FCare).
Misc : Added Italien translation (siminoliso).
Misc : Added Russian translation (dante3732).
Misc : Updated French translation (Benjamin Siskoo).
Misc : Updated Spanish translation (LuismaSP89).
Misc : Updated Deutsch translation (LuismaSP89).
Misc : Updated documentations (Benjamin Siskoo).
Misc : Wiki updated (Benjamin Siskoo).
Misc : various fixes (François Care).

2022年2月12日 星期六

Cemu 1.26.2

 Wii U模擬器 Cemu 發布新版,更新如下 :

UI: The game list will now refresh automatically after setting a path during the Getting Started dialog

gfxPack: Reworked our virtual filesystem implementation to better handle file replacement via graphic packs
         This should fix issues where some graphic pack mods would not work correctly

input: Fixed an issue where SDL controllers would reverse left and right motion

vulkan: Reworked synchronization once again for better performance

vulkan: Fixed an accidental double-allocation on Vulkan initialization. Reduces VRAM usage by 16MiB

OpenGL: Fixed a shader compilation error on Mesa (due to unintended use of legacy texture sampler function) 

h264: Added a new cross-platform software decoder for H264 videos
      Fixes a few minor video decoding issues our previous DXVA2 decoder had
      It also solves portability and compatibility issues a hardware and OS-dependent solution like DXVA has

coreinit: Prevent out-of-bounds write in OSScreenPutPixelEx()
          Fixes a crash in homebrew game Ast-U-Roids

downloadMgr: Fixed "Invalid TMD" error that occurred for some titles

http://cemu.info/

2022年2月7日 星期一

Happy Birthday to MAME !!

 一轉眼,MAME已經25歲了。

遙想25年前0.1版剛發布時的場景.....從單打獨鬥到現在的龐大組織,中間也經歷過許多風風雨.....

期望MAME未來健健康康,一帆風順。

附上0.1版的執行畫面,祝福MAME生日快樂 !~!~!~!~!




2022年2月6日 星期日

Supermodel 0.3a svn 880

 SEGA MODEL3模擬器 Supermodel 發布新版,更新如下 :

r880

Bitmap size field in the BITMAPV4HEADER was not being set correctly (the image viewers I've been using are unaffected by this but it ought to be corrected)
------------------------------------------------------------------------
r879

When dumping textures, two T1RGB5 texture maps are written: with and without contour processing. Contour processing can be disabled per-polygon and some textures intended to be used without contour processing contain pixels with T=1 that are clearly not supposed to be transparent. We now output textures_t1rgb5_contour.bmp and textures_t1rgb5_opaque.bmp.
------------------------------------------------------------------------
r878

Added a -dump-textures option (config key DumpTextures) that writes texture BMP files, one for each known format (12 in all currently)

Flycast Dojo 0.4.30 - NAOMI 2 Test 2

 多機種模擬器 Flycast Dojo 發布新版,更新如下 :

If you wish to use the latest pre-release being tested for Fightcade, download Flycast Dojo 0.4.30. This version is intended to test out the new NAOMI 2 functionality and is currently early in development.

This is a test build for NAOMI 2 support thanks to the wonderful work of @flyinghead . This version has been tested with Virtua Fighter 4 Final Tuned (Ver. B).

image

To play NAOMI 2 games, you must change the Graphics API to OpenGL. Support for other renderers is on its way.
image

To test with Virtua Fighter 4 Final Tuned, just add naomi2.zip BIOS, vf4tuned.zip , and a vf4tuned folder containing gds-0036f.chd to your ROMs folder. A valid savestate will be downloaded the first time you start an online match.
image

NAOMI 2 Working Dojo Features:

  • Netplay
  • Automatic Netplay Savestate Retrieval
  • Locally Captured Netplay Replays
  • Changing Player Side in Training Mode

NAOMI 2 Dojo TODO:

  • Replays of Offline Sessions

0.4.30 Release Notes

  • Training Mode: Limit random input play to recorded slots
  • Training Mode: Reset Input display on Exit

Upstream Flycast dev branch changes

  • NAOMI 2: ELAN v10 emulation, Texture DMA Transfers, 2-volume support (shadows)
  • NAOMI 2: kingrt66: Map wiper button, initd gear up/down

2022年2月5日 星期六

Flycast Dojo 0.4.29 - NAOMI 2 Test 1

 多機種模擬器 Flycast Dojo 發布新版,更新如下 :

If you wish to use the latest pre-release being tested for Fightcade, download Flycast Dojo 0.4.28. This version is intended to test out the new NAOMI 2 functionality and is currently early in development.

This is the first test build for NAOMI 2 support thanks to the wonderful work of @flyinghead . This version has been tested with Virtua Fighter 4 Final Tuned (Ver. B).

image

To play NAOMI 2 games, you must change the Graphics API to OpenGL. Support for other renderers is on its way.
image

To test with Virtua Fighter 4 Final Tuned, just add naomi2.zip BIOS, vf4tuned.zip , and a vf4tuned folder containing gds-0036f.chd to your ROMs folder. A valid savestate will be downloaded the first time you start an online match.
image

NAOMI 2 Working Dojo Features:

  • Netplay
  • Automatic Netplay Savestate Retrieval
  • Locally Captured Netplay Replays
  • Changing Player Side in Training Mode

NAOMI 2 Dojo TODO:

  • Replays of Offline Sessions
  • Training Mode: Movement Recording & Playback
  • Training Mode: Input Display