2012年12月31日 星期一

祝大家 !新年快樂!

 





新的一年即將到來,祝福所有從 世界末日 中倖存的朋友們大家新年快樂!


感謝這些陌生朋友們的到訪,期待明年能再次受到模擬界的核武式攻擊,祝福大家!!


PokeMini 0.5.3


老任出品的掌上mini攜帶型遊戲機模擬器 PokeMini 發布新版,更新如下:


Changelog:


*Fixed command-line parsing which caused problems with lastest GCC


*Directory ‘.’ no longer listed


*Configurations now save the directory of the last ROM loaded


*Improved support on color PRC (now works on framebuffer and LCD)


 


*Dreamcast Only:


*Added read/write VMU support


*EEPROM write disabled by default


 


*Debugger Only:


*Fixed “Add watchpoint at…” in Memory Viewe


*Added symbols list window


*Added run trace window


*Added “Go to cartridge IRQ” with ability to decode the address


*Middle and Right click now set breakpoint/watchpoint


*Go to address/IRQ now highlight the location


*Added autorun .min after load


*Fixed offset of CE jump instructions


*NDS Only: Removed real battery status


http://www.pokemon-mini.net/news/pokemini-0-5-3/


2012年12月30日 星期日

觸動心靈

昨天中午,難得有2小時的空檔,正好補完之前一直想看的動畫 [秒速五釐米]。


因為工作關係,沒辦法專心觀看劇情,只能大致的看完。看完後總感覺自己找回了部分學生時代體會過,但卻早已遺忘的感觸。


青澀的青春,對未知的迷惘,對感情的渴望,回憶似泉水一般的湧出,令我無法招架...


動畫中的劇情一幕幕的觸動我的心靈,許多已知與未知的感情傾洩而出,青春就在期待、失望、青澀、感動中悄悄流失。


回首以往,許多遺憾似照片般在我心中持續播放,遺憾與難過悄悄爬上心頭...突然好想再談場戀愛啊!


 


把握當下,展翅飛翔吧。


3DO模擬器 4DO 1.3.2.0

3DO模擬器 4DO 發布新版,更新如下:

Happy Holidays!



Changes:
1. Binding to Console Events – Users can now bind console events (such as Save State, Load State, Fullscreen) to input devices (keyboards, gamepads, joysticks). Save state without reaching for the keyboard!

2. German Language Support – Thanks to the efforts of lenne, German translations are available



Access the console event binding feature from the “Configure Input” screen.



http://www.fourdo.com/

2012年12月29日 星期六

街機模擬器 Tiger Arcade v4.0.0 beta

安卓上的Tiger模擬器系列在沉寂一段時間後再度發布新版,更新如下:


 


-- v4.0.0



- Game engine is updated.



- NEW Net Play (WIFI) - no
lag



- Replay record and playback



- Diag (DIP-Switch)



- Fix Knights of Valour,Knights of Valour 2, Oritental Legend, screen disorder issue after loading
states.



- Fix Hook No sound issue



- Updated help for most answered questions.



- Link to Rom Buddy for helping list TOP Played 40
Games.



 IMPORTANT NOTICE



The ROM and saved states in Tiger Arcade3.x.y is NOT compatible with
this version.


http://apps.tigerplay.info/


PS模擬器 no$psx v1.1




PS模擬器 no$psx 發布新版,更新如下:


* audio: bugfixed right-channel CD-XA stereo decompression (allows
xa_mask.bit1)


* audio: bugfixed left-channel CD-XA stereo decompression (pushes extra
offhold)


* gpu: changed initial texcoord fraction (for ff tactics, but isn't perfect
yet)


* cdrom: supports images with mixed sector sizes (in different tracks/areas)


* cdrom: supports libcrypt subchannel data from .sbi, .m3s, .mdf


* cdrom: supports .cdi (discjuggler) images, supports .ecm file decompression


* cdrom: supports .mds/.mdf (alcohol) and .ccd/.img (clonecd) images


* cleanup: removed "uh" warning on nonstandard/pocketstation memcard commands


* cleanup: removed 'err80h' warning on uncommon/inaccurate seek_p cdrom
command


* bios: added "patch_optional_pad_output_inefficient_variant" (lemmings)


* debug: bugfixed step-over via f3-key (on call/syscall aka jal/jalr/syscal)


* debug: bugfixed native mips disassembler syntax (use dis_proc_native_retry)


* setup: moved loadbios_firsttime after loadsetup (using Default BIOS option)


* help: added subchannel-image chapter (.sbi, .m3s, .mdf, .sub, .cdi, .nrg)


* help: added .cdi (discjuggler) cd format, and ecm (pseudo-compression) specs


* help: added .mds/.mdf (alcohol) and .ccd/.img/.sub (clonecd) cd format specs


* help: added libcrypt info (16bit key, sectors, crc, cop0regs, example, etc.)


* help: added formerly unknown license strings (JP="Inc.",0Ah, US="Amer ica")


* keyboard: removed ALT+X=exit hotkey during emulation (conflicted with
joypad)


* iomap: shows CD-audio playback mode (18900Hz/37800Hz/44100Hz, mono/stereo)


* setup: allows to disable MMX (just for curiosity/testing purposes)


http://nocash.emubase.de/psx.htm


2012年12月25日 星期二

Wii/NGC模擬器 Dolphin 3.5

Wii/NGC模擬器 Dolphin 發布新版,更新如下:

On behalf of the Dolphin Emulator development team, I'm happy to announce the release of Dolphin 3.5. This release is exactly 18 months after the release of Dolphin 3.0 and is just in time for Christmas. This latest version of the emulator brings several new features as well as a lot of small improvements and compatibility fixes that include:

• Gamecube BBA support: Gamecube games supporting online mode using Nintendo's BBA (ethernet adapter) can now be played online on Dolphin. This includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy Star Online.

• Gamecube microphone support: The 6 Gamecube games using a microphone (Mario Party 5/6 for example) can now use your system configured microphone to get audio input.

• WBFS support: If you dumped your games as WBFS files in order to play your dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS includes features such as compression and splitted files (to avoid the FAT32 4GB file size limit).

• Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to dump ROMs from your real Wii. This free replacement, while working only with some Mario and Zelda games, removes this requirement.

• Wiimote support on OS X Mountain Lion: The latest version of Mac OS X brings several Bluetooth changes, breaking Wiimote support with Dolphin 3.0. Dolphin 3.5 supports real Wiimotes, including MotionPlus addon, on OS X 10.8.

• TAS and recording improvements: Read only mode, better determinism, more checks to avoid using wrong settings or wrong version of a game when playing back a movie, bongo recording support.

• FreeBSD support: Rather theoretical than anything else, but worth a note. OpenGL backend may or may not work for you.

• UI refinements: New wiimote configuration dialog, improvements to the game list sorting, minor changes to simplify usage.

• Wii disc integrity checking: Use Dolphin to check if your dumped Wii game is corrupted.

• Improvements to the custom textures feature: Improved stability, added support for custom mipmaps, removed texture size limit.

• Shader cache optimizations: Reduced stuttering to a point where Red Steel 2 got playable with full FPS.

• A lot of minor emulation fixes: Texture preloading implementation, better FIFO emulation, HLE audio fixes, more accurate DSI/FPU exceptions, ...

http://dolphin-emu.org/