2013年6月5日 星期三

PSP模擬器 PPSSPP 測試 (1)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


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1. Crisis Core Final Fantasy 7


動畫撥放時聲音偏慢,速度正常.  遊戲中畫面/音樂/速度大致正常.


 



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2. 1 Million Ton no Barabara (JP)


部分日文字體無法顯示,運行過程大致正常.


 



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3. MotoGP (JP)


部分2D畫面比例錯誤,遊戲中大致正常.


 



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4. Mobile Suit Gundam Gundam vs Gundam (JP)


沒效果音,其他部分大致正常.


 



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5. Neon Genesis Evangelion Battle Orchestra (JP)


運行過程大致正常.


 



2013年5月31日 星期五

3DS ................燒x卡???

嗯.....本來不太想提這個新聞,因為真假目前還無法判定,不過單就釋出的影片來說......造假的機率不高......是的,3DS上首款真正意義的燒x卡可能即將公布,名為 Gateway 3DS.


 


3DS破解工作雖然一直在進行,不過能進入實用階段的並不多。依影片內容來看確實運行的相當不錯,不過真實情況還是要等真正公布後才會揭曉...。真的會公布嗎 ?    讓我們繼續看下去.......


http://www.gateway-3ds.com/products.html


 


 



2013年5月30日 星期四

RetroArch Android 0.9.9

 


安卓上個人非常推崇的多機種模擬器 RetroArch 終於更新了,支援機種如下:


 


- PlayStation 1 (emulator: PCSX ReARMed)
- Super Nintendo (emulator: SNES9x Next)
- Nintendo Entertainment System (emulator: FCEUmm / NEStopia / QuickNES)
- GameBoy / GameBoy Color (emulator: Gambatte)
- GameBoy Advance (emulator: VBA Next) (*)
- Arcade (emulator: Final Burn Alpha)
- Neo Geo Pocket Color (emulator: Mednafen NGP)
- Virtual Boy (emulator: Mednafen VB)
- Sega Genesis/Mega Drive (emulator: Genesis Plus GX)
- Sega Master System/Sega Game Gear (emulator: Genesis Plus GX)
- Sega CD / Mega CD (emulator: Genesis Plus GX)
- PC Engine / PC Engine CD (emulator: Mednafen PCE Fast)
- WonderSwan Color / Crystal (emulator: Mednafen Wonderswan)
- Cave Story (game engine: NX Engine)
- Doom 1 / Doom 2 / Ultimate Doom / Final Doom (game engine: prBoom)
- Quake 1 / Quake 1 Mission Packs 1 and 2 (game engine: Tyrquake)


 


超級推薦,建議更新!!


 


http://forum.themaister.net/viewtopic.php?pid=1202


 


 


2013年5月25日 星期六

No$gba 2.7 小測試

i5-3470
GTX-650
8g ram
Win7 x64
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4~5年未更新的gba/nds模擬器 No$gba 終於再次更新了,大略的測試一下,支援畫面縮放,最大化一樣可以顯示. 音樂方面,在動畫與人聲的部分有雜音.目前表現不如DeSmuME,不過以後.....?


                    


PPSSPP 0.7.6-799 測試 -- Soul calibur - Broken Destiny

i5-3470
GTX-650
8g ram
Win 7 x64
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最近PPSSPP一直致力於atrac3+聲音方面的模擬,許多遊戲都能聽到音樂與音效了.這款遊戲模擬過程除了標題畫面無法顯示外,其他方面沒大問題,速度也相當流暢.

                    



2013年5月24日 星期五

No$gba v.2.7


 


停止開發許久的NDS/GBA模擬器 No$gba 再度更新了,身為數年前的NDS模擬器的王者,相信模擬表現一定不凡,希望作者繼續更新,不要再沉默下去了...


更新如下:


 


23 May 2013 - version 2.7
- help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
- sizing: added game window sizing support in NDS mode, and in multimachine mode
- multimachine: fixed some bugs on adding/removing additional NDS machines
- dos: fixed destroyed ebx register in memory handle resizing function
- dos: fixed missing nds_color_xlat re-initialization on dos video mode changes
- dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)
- gba/help: added partial gba wireless adapter details
- gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
- nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: added dos/windows help engines to gaming-versions (with short help text)
- internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
- removed bg_gif feature (no$gmb relict that was probably never used in no$gba)
- gba/help: added video interlace info (thanks damian yerrik)
- debugmsg: added optional dma-transfer and serial-port (normal mode) logging
- debugmsg: changed debug message window to use nonproportional fixedwidth font
- debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov r12,r12")
- debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
- cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
- cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
- a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)
- a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
- a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
- a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
- pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
- debug: added new emu-detection and string/character-output (via port 4FFFAxxh)
- laptop/controls: backspace disables delays (same as keypad+ on real keyboards)
- nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res
- nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)
- nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
- nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
- nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)
- nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer
- nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6
- nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)
- nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)
- nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled
- nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops
- nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)
- nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt
- nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)
- nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)
- gba-micro/help: added note on slower 256K main ram (crashes when overclocked)
- gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
- gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
- nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
- nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w
- nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)
- nds/3d/help: added notes on edge-marking problems (with translucent polygons)
- nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)
- nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
- nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)
- nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
- debug/profiler: fixed crash in the profiler list window (occured in v2.6b)

24 January 2013 - version 2.6b (bugfix) (hll-debug-ver only)
- debug/bugfix: fixed a crash that occured with new demangler (pop without push)


http://nocash.emubase.de/gba.htm


2013年5月21日 星期二

ZiNcGUI v1.9.5 (Original Fixed, Fixed+Hacks, Fullset, IPS)


ZiNc是啥? ZiNc指的就是 Sony ZN-1 .ZN-2 與 Namco System 11 等大型街機基板模擬器,這款模擬器在當時PS模擬已相對成熟時推出,因為Sony ZN-1 .ZN-2與PS主機具互換性,所以這些基板上的遊戲在PS上都玩得到,不過只更新過數版便停止開發了,硬生生被lamer搞死(當然lamer對模擬界的偉大貢獻可不只這一樁...).


雖然已停止更新,不過他的完成度相當高,現在 ismam2011 將他改版並整合全部遊戲發布了,有興趣的朋友可去懷舊懷舊.


 


Include:
-ZiNcGUI v1.9.5 With Colunm And Window Fix.
-ZiNcGUI v1.9.5 (Hack
Version) With Colunm And Window Fix.
-Fullset, Include Boss Hack
Roms.
-IPS Hacks.
-Audit & Dats.


 


http:  //neo-nebuwaks.blogspot.tw/   自己去空格