2014年3月31日 星期一

BizHawk 1.6.1

多機種模擬器 BizHawk 發布新版,更新如下:

Release date: March 30, 2014

  • 1.6x branch - revision 6271
  • Cherry-picked revisions - 5968-5972, 5976-5982, 5986-5988, 5990, 5992, 5994, 5995, 6008-6011, 6013, 6022-6028, 6030, 6031, 6036, 6037, 6038, 6039, 6041, 6042, 6044, 6045, 6049, 6051, 6052, 6057, 6058, 6060, 6070, 6071, 6083, 6093, 6094, 6095, 6097, 6100, 6101, 6102, 6103, 6104, 6105, 6108, 6109, 6110, 6112, 6113, 6114, 6116, 6117, 6119, 6124, 6127, 6131, 6136, 6138, 6139, 6143-6152, 6155, 6157, 6159, 6161-6163, 6166, 6171-6182, 6187, 6188, 6191, 6204, 6214, 6233, 6235-6237, 6239, 6241-6243, 6245, 6249-6251, 6254-6256, 6258-6259, 6261, 6264, 6269
    • Fix bug in rewind buffer
    • Add a Floating Window toggle option to all tool dialogs
    • Fix so all tool dialogs having autoload, save window position, and Always on Top options
    • Fix "Unfreeze All" option on many tools to remove cheats not simply disable them.
    • Eliminate some out of memory problems with hashing large files
    • Ram/Cheat Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open
    • Fix tracelogger for first instruction of NMI or IRQ. also make it obviously indicate that an NMI or IRQ has occurred
    • Input config - When autotab is off, fix bug where pressing esc was not updating the textbox
    • Show slightly informative message if mainform tries to load saveram for a game that has none
    • Fix Status bar saveslot colors
    • Lua
      • Fix gui.drawText() (and gui.drawString)
      • Fix joypad.set()
        • no longer keeps false set permanetly
        • null clears out values as expected
        • effects now only last for one frame
      • Fix forms.newForm()
      • Bit library - fix support for uint values
      • Rename string library to bizstring, prevents bizhawk from overriding the built in lua string methods
      • Fix M64_reader.lua
      • Fix buttoncount.lua
      • Use relative paths when saving a lua session
    • Hex Editor
      • Add support for loading .tbl text translation files
      • Properly highlight mis-aligned values caused by highligting an odd value and switching data size
      • Properly show only the part of the byte affected when showing frozen addresses of a size smaller than the selected data size
      • Fix bug in highlighting when using the File on Disk domain
      • Fix weird losing of focus bug when using the Find box
      • Close find window when Prev or Next is clicked
      • Fix bug that allowed user to highlight past the end of a domain
      • When freezing/unfreezing, update highlighter colors
      • Make freezing a range of addresses not slow
      • Fix the Find dialog box behavior, now correctly allows all characters and casings when switching to text mode
      • Change the name of the "Rom File" domain to "File on disk" to clarify it better
    • Ram Watch
      • Fix bug where it asks you to save changes but fails to save
      • Fix bug where adding to Ram Watch from another dialog while it has changes and autoload is on was asking you to save changes before adding an address
    • Record Movie Dialog
      • Fix bug where user selection in the SaveFileDialog was not being used
    • Play Movie
      • Fix bug where dialog was not respecting the read-only checkbox
    • Cheats
      • Fix issue 148, instead of throwing an exception on out or range address, present an error message
    • NESHawk
      • Fix FDS movie recording
      • Region override
      • Slight fix to default controls for NES controllers
      • Add Mapper 158
      • AxROM - support 512K oversize
      • MMC5 - implement NT fill mode, fixes "Flying Through Clouds" level intro to laser invasion
      • MMC5 - fix exram extended attribute mode for CHR ROMs larger than 256KiB
      • Fix some CNROM games
      • Fix bug with loading UNIF files with no chr rom.
      • Fix Uncharted Waters, and presumably some other 16K WRAM games
      • Support mapper "FS304" (UNIF only)
      • Fix major league
      • Fix Shanghai (J)
      • Add internal SRAM to Taito X1-017
      • Add proper WRAM to Taito X1-005. Should fix saveram on Kyonshiizu 2, Kyuukyoku Harikiri Stadium, Minelvaton Saga: Ragon no Fukkatsu, and others
      • Speedups to the Nametable viewer
      • PPU Viewer
        • Add CHR ROM tile view to the PPU viewer
        • Correct tile number display bug (was always wrong)
        • Show more informative data for 8x16 sprite tile number
        • Support MMC5 ExAttr mode
    • GenesisHawk
      • Warn and abort when a too-big file tries to be loaded as a ROM (probably was actually a .bin cd image without the correct .cue)
      • Properly save "PAL" flag in movie files
    • GBHawk
      • Stereo audio
      • Support reading\writing IER through the HRAM memory domain
    • PCEHawk
      • Major speedups to overall emulation (as much as 50% depending on game)
      • Sprite Limit no longer requires Core Reboot
      • Selecting Equalize Volumes no longer makes it impossible to load a HuCard
      • Disassembler enhancements
    • SMSHawk
      • Sprite Limit and Force Stereo Separation no longer require core reboot
    • SNESHawk
      • Don't malfunction CARTROM memdomain when having a npow2 romsize
      • Fix trace logging
    • SaturnHawk
      • Support 8mbit/32mbit dram cart in movies
    • Atari2600Hawk
      • When unable to find a ROM in the game database, try 2K or 4K mappers where applicable
    • Atari7800Hawk
      • Fix PAL color display
    • N64Hawk
      • Fix showing of the N64 menu when no ROM is loaded
    http://tasvideos.org/Bizhawk.html

    2014年3月30日 星期日

    Xenia WIP + Sega Lindbergh Emulator

    XBOX 360模擬器 Xenia 釋出了運行 Frogger 2 的影片,速度偏慢,但沒啥錯誤,不過不只這樣,其實xxxxx與yyy-zzzz也已經......以下自動消音。

     
     
    *******************************************************************
     
    Sega Lindbergh基板模擬器 Lindbergh Emulator 釋出了一些開發訊息......基於Linux作業系統開發的,更新如下:
     
     
    A Sega Lindbergh environment / HLE for Linux

    After Burner Climax
    A lot of the files are still not public yet.

    This was once planned to be a commercial emulator. I have to make sure those who worked on it are protected. The emulator code was written entirely by me, Jannik Vogel. However, parts of Lindbergh were cracked and reverse engineered by others who shall not be named. This emulator is also based on Sega and Creative includes which I can not share yet.

    The emulator will probably be released and improved in parts over the next couple of months.
     

    DraStic v2.2.1.0a + My Boy! v1.5.24

    安卓-NDS模擬器 DraStic + GBA模擬器 My Boy! 發布新版,更新如下:

    DraStic:
    - Support for 7z and RAR ROMs
    - NAND emulation (Wario Ware DIY)
    - Fixed crashes/hangs/glitches in Digimon, Inazuma Eleven 2, Penguins of Madagascar, Super Robot Wars (english patch), Yu-Gi-Oh 5Ds 2010, Sonic Chronicles, and Infinite Space
    - Fixed regressions in Final Fantasy 4 and Dark Spire
    - Fixed MOGA connection problems
    - Support for HDMI display in Android 4.2.2+
    - Default layout option
    - Quick save/load confirm option
    - New landscape layout options
    - Microphone level option

    https://play.google.com/store/apps/details?id=com.dsemu.drastic

    ***********************************************************
    My Boy! :

    Fixed in-game save on secondary storage on latest Android.
    https://play.google.com/store/apps/details?id=com.fastemulator.gba

    2014年3月26日 星期三

    Mednafen 0.9.33.2

    Mednafen

    多機種模擬器 Mednafen 發布新版,更新如下:

    -- 0.9.33.2: --
    
    March 24, 2014:
     PSX: Fixed a small MDEC emulation bug; fixes the hang during startup in "SimCity 2000".
    
    March 17, 2014:
     The order of evaluation of the frame advance and run normal command keys/hotkeys is now based on whether or not we're
     currently in frame advance mode, to allow for the derivation of a single-press pause/unpause key(effected by the user mapping both
     functions to a single key).
    
    March 15, 2014:
     Renamed the log2 LUT array in the mpcdec code to avoid shadowing the math library function log2().
    
     NES: Fixed the problem of the VS Unisystem DIP switch position display(accessed via the "F6" key) being invisible.
    
     PCE: Fixed broken MCGenjin support.
    
    March 13, 2014:
     CDPLAY: Tweaked visualization code to reduce memory and CPU usage.
    
    March 11, 2014:
            Lynx: Minor code cleanups.

    http://forum.fobby.net/index.php?t=rview&goto=3379&th=1011#msg_3379

    2014年3月23日 星期日

    UME 0.152ex4

    UME (logo by JackC)
    UME is the complete/combined version of the MAME / MESS project.

    MAME近期針對底層代碼正在做大規模的修復與清理,0.153正式版應該還要一陣子才出的來,Haze發布了相對穩定的UME編譯版,想嘗鮮的朋友可試試。

    更新如下:

    I feel the project has reached a relative level of stability compared to at other points over the last month so I’ve decided to put out an ‘ex4′ build of UME. There are still some outstanding issues that will likely need to be fixed before a real 0.153 build can be released (for example the breakage of all the Scorpion 4 fruit machine drivers) but overall we’re starting to look in better shape here than we have for a while.

    0.152ex4 is based on SVN revision 28774

    The changelog (simply a copy/paste of the SVN log) can be read here. This isn’t formatted as a whatsnew, but as usual I’ll summarize the main points below.

    UME 0.152ex4 Windows binaries – 32-bit, 64-bit and all tools
    UME 0.152ex4 sources

    I’ve also decided to compile MAME / MESS builds for this in addition to the regular combined binary.

    0.152ex4 (split binaries)

    Points of Interest

    I’ll write something if / when I find the time.
    The build does contain the latest progress on Mega Phoenix and while emulation is still imperfect (some flickery graphics and bad sound) it does now seem to be playable
    Most of the progress over the last few weeks has been internal however, as mentioned in the previous update here.

    http://mamedev.emulab.it/haze/

    PPSSPP 0.9.8



    PSP模擬器 PPSSPP 發布新版,更新如下:

    ‧OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
    ‧More accurate audio mixing and emulation
    ‧Software rendering and display list performance improvements
    ‧Workaround for timing issue hanging Crash Tag Team Racing
    ‧Galician language
    ‧Built-in ARM disassembler improvements (dev feature)
    ‧Fix for immersive mode volume key issue on Android Kitkat
    ‧And more minor tweaks and fixes as always.

    http://www.ppsspp.org/

    2014年3月17日 星期一

    PSP模擬器 PPSSPP 如何加載 CWCHEAT 金手指

    PPSSPP可以使用金手指碼,也可以直接載入CWCHEAT的金手指數據庫,先寫下來以避免日後腦部又發生壞軌.....

    1). 下載CWCHEAT,取出裡面的 CHEAT.DB 。

    2). 執行PPSSPP,在選單中點擊 "遊戲設定" --> "啟用作弊碼" 打勾。

    3). 先執行任一款遊戲,之後退出模擬器,在 memstick\PSP 中會生成一個名為 Cheats 的
         資料夾,之後將 CHEAT.DB 丟到裡面去。

    4). 再執行一次遊戲,按Esc調出選單,點 "金手指" --> "由Cheats載入" ,之後再點一次
          "金手指" ,這時假如金手指數據庫裡有這款遊戲的金手指,就能在裡面看到作弊碼,反之
         就表示數據庫裡沒有這款遊戲的金手指,再來就是將你要的作弊碼打勾就能開啟。