2014年9月28日 星期日

聊一下 Deunan 的新玩具

GDEMU v5 extra buttons
 
 
記得 Deunan 是誰嗎 ? 它就是DC模擬器Makaron作者,之前提到他完成了GDEMU項目,使用SD卡取代DC GD-ROM,現在他又要推出新玩具,目標就是使用SD卡取代SEGA SATURN與PCE-CD的CD-ROM。
 
說實在,他的產品很吸引我,不過價格方面不低就是了,但是相較其他方案,產品的完成度相當高,遊戲相容性接近100%,之後預定會推出SS與PCE-CD的作品,有興趣的朋友可以關注一下。
 

2014年9月27日 星期六

RetroArch Vs RETRON 5

Libretro
 
VS

閒閒沒事,來聊一下最近發生的這場戰爭 --------- RetroArch Vs RETRON 5

RETRON 5 是一台主機,它可以運行 NES (FC)/SNES(SFC)/GENESIS (MD) /GBA/GBC (GB) 的遊戲,簡單來說,你可以直接插上實機卡帶然後在這款主機上運行。  聽起來很不錯 ! 但他與 RetroArch 這個模擬器有啥關係 ? 原因就出在 RETRON 5 運行遊戲的方式。

RETRON 5 雖然是使用插卡,但實際上卻不是硬體解碼,而是採取軟體來模擬運行。
插卡這個動作只是將卡帶裡遊戲資料Dump到主機記憶體中,之後利用模擬器來運行遊戲。

啥 ?! 這和模擬器有啥差別 ? 沒錯!這就是 RetroArch 抓狂的原因所在 ! 因為 RETRON 5 未經官方授權就盜用 RetroArch 上數款模擬器代碼來運行遊戲,而且是人贓俱獲 !

雖然這些代碼不是由RetroArch所寫的,但是這些代碼都是經原作者同意後才移植的,再加上最重要的一點,這些已開源的代碼,原作者都提到必須在 "非商業使用" (non-commercial license) 的前提下才能使用,而 RETRON 5 卻是一台銷售營利的主機,這當然違反原作者開源時的初衷,這場紛爭因此爆發。

有問題的模擬器代碼包含 Genesis Plus GX (MD) / SNES9x Next (SFC) / FCEUmm (FC) / VBA Next (GB-GBC-GBA) /  甚至是 RetroArch 的GUI代碼都被 "借用",難怪RetroArch氣得火冒三丈.........

原文地址 : http://www.libretro.com/index.php/retroarch-license-violations/

2014年9月26日 星期五

xxx.emu Version 1.5.20

MD.emu - screenshot thumbnail

安卓 - xxx.emu 系列發布新版,更新如下:

Version 1.5.20
  • Improved hq2x effect quality and speed: now works with linear filtering and renders exactly 2x the amount of pixels so uses less GPU power in most cases
  • Added Scale2x shader
  • Reduced memory used when backgrounded by deallocating all font data
  • Added Default setting to Save Path option that uses an automatic path on the primary storage device (displayed when setting is selected)
  • Optionally fall back to default save path if the current lacks write access, for example on Android 4.4+ using a secondary SD card
  • Reorganize some options and rename Options -> Input to Emulated System Options, available under On-screen Input Setup and Key/Gamepad Input Setup if the system has extra input options
  • Android: Fixed some crashes in the Bluetooth error handling code
  • Android & iOS: Added option to override OS external display mirroring (HDMI, Airplay, etc.) and show just the game content while the on-screen controls remain on the phone/tablet screen
  • iOS: Added support for MFi gamepads on iOS 7+
  • iOS: Added native 64-bit builds for most systems
  • MD: Fixed .iso file loading without a cue file
  • MD & PCE: Updated CD image routines from Mednafen 0.9.36.1 with some .cue file handling improvements and better caching when reading images
  • MD & MSX: Fixed some possible crashes when loading games due to memory corruption
  • NEO: Added option to select between Universe BIOS 2.3, 3.0, and 3.1
http://www.explusalpha.com/

2014年9月25日 星期四

Raine v0.63.12

NEO-GEO CD/Arcade模擬器 Raine 發布新版,更新如下:

  • Yet another small update for the 0.63 version, it adds command line switches for opengl options and to select the region, use raine -h to see the options. Except that some fixes again, to launch some neocd games from the command line, and for a very special crash of garou (not of raine !), when using raster emulation, for this one the fix is not ideal but it will do for now, there was too much heat last week to do anything really serious !

  • Also I re-enabled some optimizations which were disabled long ago in the win32 binary, when the compiler was not so good. Maybe it would be time to start making binaries for pentium4 instead of pentium, but I don't think the improvements would be noticeable and there's a risk some old system couldn't run the binary, so I'll keep pentium builds for now...

  • http://rainemu.swishparty.co.uk/

    Raiden III Digital Edition In Steam



    Steam-雷電III上架了, 剛好趕上這股MAME模擬雷電II成功的熱潮。

    系統需求 :

    Minimum:
    • OS: Windows XP (32 bit)
    • Processor: Intel Celeron 2.0 Ghz
    • Memory: 512 MB RAM
    • Graphics: nVidia GeForce FX Series, ATI Radeon 9000 Series
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: Direct Sound
    Recommended:
    • OS: Windows 7 (64 bit)
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 8600 / AMD Radeon HD3700
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: Direct Sound

    有興趣的朋友可以到Steam看看

    http://store.steampowered.com/app/315670/

    2014年9月24日 星期三

    BizHawk 1.8.2

    多機種模擬器 BizHawk 發布新版,更新如下:

  • Custom AR Support
  • Display client size while resizing
  • Fix U+D/L+R behavior when disabled
  • Fixed the core detection when playing back a NES/SNES movie.
  • Profile config – add a N64 Tool-Assisted Speedruns profile
  • Speedup/Slowdown hotkeys – add 300% and 6400% increments
  • Play movie – stop on frame textbox – change max length from 3 to 8
  • Lua – forms.label – add an optional fixedwidth font param
  • Cheats dialog – default to System Bus domain
  • Ram Search – fixes to 4 byte searches
  • Hex Editor
    • Fix highlighting logic on some systems
    • Fix stale memory domains when loading a new ROM with the hex editor still open
  • GBAHawk
    • Wave channel fix – fixes the broken BGM of Hachiemon and Mario & Luigi: Superstar Saga.
    Atari2600Hawk
    • Fixed PlayField Score flag not being set. Fixes the tachometer in Dragster
    GenesisHawk
    • make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache
    • 68k and vram memory domains – account for the fact that rom and ram are emulated with 16 bit swaps
    N64Hawk
    • Include the jabo plugin in releases (with special permission from jabo)
    • Expansion pak toggle support, off by default
    • Added a System Bus domain, allows support for certain gameshark cheat codes
    • Added a ROM memory domain
    • Change memory domains so that rdram is big endian
    • Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. Fixes the loading of rom hacks such as Legend of Zelda Zeldas Birthday
    • Performance improvements in savestates
    SNESHawk
    • System bus domain for "deterministic mode" (recording a movie)
    • Fix lag counter when using the performance profile
    • Improve rewind performance
    http://code.google.com/p/bizhawk/

    Yanese v0.45

     

    FC模擬器 Yanese 發布新版,更新如下:

    Scale2x: I coded a Scale2x routine for window at 2x and above. Beware that Scale2x takes high CPU usage particullary at 3x and 4x, not for older machines. If the emulator produces sound problems when running at this reolutions you should stick at "dot by dot" rendering and test. I show a screenshot below how it looks with Scale2x. Take into account that setting "Nes Aspect Ratio" implies Scale2x. Thanks to Shonumi for his excellent doc.
  • Sound de-sync go away forever: This time i did it, sound and video sync are in perfect state. Thanks to James for the help.
  • MMC5 back again: I put it back in the emu.
  • Fixed several bugs.

  • http://www.yanese.com/