2020年3月27日 星期五

2020年3月22日 星期日

RetroArch 1.8.5

多平台多機種模擬器 RetroArch 發布新版,更新如下 :

  • 3DS: Keep the bottom screen hidden on sleep/wakeup. When the 3DS wakes back up after being closed, the bottom screen needs to be reinitialized. Adding the condition here will cause the screen to be turned on or off based on the state of ctr_bottom_screen_enabled, as you’d expect
  • ANDROID/CHROMEBOOK/CRASH: Fix Chromebook crashes (on x86 x64) when touching the screen
  • BUGFIX: Prevent double input when using ‘return’ key (hardware) to close on-screen keyboard
  • BUGFIX: Fix mouse capture hotkey not working
  • BUGFIX: Avoid overflow when calculating multiplying performance counter
  • BUGFIX: Retroarch overlay displaying “Game remap file loaded.” on the overlay instead of “Core remap file loaded.” when only a core remap file is present
  • CHEEVOS/BUGFIX: Achievement triggers could cause Retroarch to Crash
  • CHEEVOS: Don’t block Sameboy core because it only exposes some memory
  • CHEEVOS: Support for extended Sega CD memory
  • CHEEVOS: Show RetroAchievements Hash in content information list
  • CHEEVOS: If the core says it’s exposing SYSTEM_RAM, give it the benefit of the doubt
  • CHEEVOS: RetroAchievements rich presence for RA.org website/Discord
  • CHEEVOS: Reset token when username or password changes
  • CHEEVOS: Display measured progress on locked achievements
  • CHEEVOS: Queue multiple popups
  • CHEEVOS: Add delay retries to leaderboard submits
  • CHEEVOS: Prevent buffer overflow when encountering an unknown macro
  • CORE UPDATER: Prevent hang when fetching core list if HTTP transfer fails
  • DISK CONTROL: Add disk labels to ‘disk inserted’ notifications
  • EMSCRIPTEN: Recreate input event listeners properly
  • FFMPEG CORE: Fix crash on seeking when using HW decoding in some cases
  • LIBRETRO: Add disk control interface API extension
  • LINUX: Avoid possible crash when running retroarch at startup
  • LINUX/GLX: Fix threaded video crashes/instability because of GLX OML sync callbacks
  • LOCALIZATION: Update French translation
  • LOCALIZATION: Update Korean translation
  • LOCALIZATION: Update Polish translation
  • LOCALIZATION: Update Spanish translation
  • LOCALIZATION: Update Portuguese Brazilian translation
  • MENU: Add Menu Scroll Acceleration option
  • MENU: Automatically select currently checked item when opening drop-down lists
  • MENU: Fix smooth (vertical) line ticker scroll speed
  • MENU: Don’t flush on override/remap messages
  • MENU/DATETIME: Adds some new timedate styles that follow the DD/MM/YYYY format, found in several European countries
  • MENU/DATETIME: Modifies the existing translation files in order to accommodate the new options that are now available
  • MENU/DATETIME: Reorders the timedate view options based on a decreasing order of the quantity of information displayed, so that they are more convenient to switch around and easily categorized
  • MENU/BUGFIX: Fix bug – if you were in XMB and you would set menu driver to RGUI, you could no longer go to the left or right tab
  • MENU/MATERIALUI: Add option to remove navigation bar
  • MENU/OZONE: Add DPI-based scaling
  • MENU/OZONE: Add rudimentary pointer support
  • MENU/OZONE: Add ‘Nord’ and ‘Gruvbox Dark’ themes
  • MENU/OZONE/POINTER: Pointer can be used to switch between sidebar and entries list
  • MENU/OZONE/POINTER: Pointer can be used to select sidebar and entries list items
  • MENU/OZONE/POINTER: Both sidebar and entries list can be scrolled by dragging
  • MENU/OZONE/POINTER: Clicking/pressing the header or footer produces a ‘cancel’ action
  • MENU/OZONE/POINTER: Cursor focus follows mouse pointer from sidebar to entries list (and vice versa)
  • MENU/OZONE/POINTER: In entries list, item under cursor is automatically selected (with some fudging to ensure this doesn’t break mouse wheel scrolling)
  • MENU/OZONE/POINTER: In sidebar, item under cursor is not automatically selected (this is too jarring)
  • MENU/RGUI: Add ‘Flux’ theme
  • MENU/XMB: New color themes ‘Cube Purple’, ‘Family Red’, etc
  • NETPLAY/MENU/BUGFIX: Fix Netplay Stateless Mode doesn’t save. Affects other netplay settings which can be overridden by commandline option
  • ODROID GO ADVANCE: Rotation support
  • NETPLAY/ROOMS/BUGFIX: Prevent out-of-bounds array indexing when displaying/selecting netplay rooms in menus
  • SCANNER: Add ‘Arcade DAT Filter’ Option
  • SCANNER: Add scanning Korea and Asia PS1 discs
  • SCANNER: Add support for scanning PSP Korean
  • VIDEO: Set hardware ‘Bilinear filtering’ off by default
  • VIDEO/WIDGETS: Widgets are now menu-independent
  • VIDEO/WIDGETS: Allow notifications to use full screen width when not displaying menu
  • VIDEO/WIDGETS: DPI-based scaling
  • VIDEO/WIDGETS: Fix volume widget scaling
  • VIDEO/WIDGETS: Add independent widget scale override settings for fullscreen/windowed modes
  • VIDEO/WIDGETS/BUGFIX: Prevent improper display of (old style) OSD text when widgets are enabled
  • VIDEO/WIDGETS/THREADED/BUGFIX: Fix issue – corruption of menu widgets when running some cores (e.g. VICE) with threaded video enabled
  • WIFI/CONNMANCTL: Display more characters from SSID

  • Neko Project 21/W ver0.86 rev72

    PC 98xx系列模擬器 Neko Project 21/W 發布新版,更新如下 :

    - 一部のプログラムでマウス移動範囲がおかしくなる不具合を修正.

    https://sites.google.com/site/np21win/

    Ootake v2.9.7

    PCE / PCE-CD模擬器 Ootake 發布新版,更新如下 :

    - Solved the problem that when running Ootake v2.96 released yesterday on
        "Windows7", an error stating "The program could not be started because
        there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput
        library used in Visual Studio 2019 has been changed to the
        "xinput9_1_0.lib" that can be used on Windows7)
        In addition, it corresponds to work on WindowsXP/Vista.

    http://www.ouma.jp/ootake/

    2020年3月21日 星期六

    Cemu 1.17.4

    Wii U模擬器 Cemu 發布新版,更新如下 :

    general: Added support for SD card emulation
             The virtual SD card is always inserted
             It's mapped to the 'sdcard' folder in the Cemu root directory

    general: Fixed a deadlock that could happen when changing the mlc01 folder

    RPL: Fixed a crash in the RPL loader that could happen for some game executables

    coreinit: Minor stability improvements for multi-core recompiler mode

    nn_act: Implemented GetSlotNoEx()
            Fixes saving in Art Academy titles (#81)

    Vulkan: Shaders with compile errors should no longer crash Cemu
    Vulkan: Skip drawcall instead of crashing when out of vertex cache memory

    https://cemu.info/

    byuu v4 + higan v110

    多機種模擬器 byuu & higan 發布新版,更新如下 :


  • PC Engine: improved IRQ handling significantly
  • PC Engine: fixed T-flag instructions, and implemented all addressing modes for it
  • PC Engine: improved VDP penalty cycle timing
  • PC Engine: always fire Vblank IRQs every frame, regardless of VDW setting
  • PC Engine: add support for STreet Fighter II CE's custom mapper
  • PC Engine: emulated MPR latch used by TMA and TAM instructions
  • PC Engine: randomize various registers and memory at power-on
  • PC Engine: do not allow block moves to read from $ff:0800-17ff
  • PC Engine: always set P.B flag (except when pushing P during BRK)
  • PC Engine: delay PSG synchronization when not needed (~8% speedup for accuracy profile)
  • PC Engine: emulate 4-color background and sprite modes
  • PC Engine: emulate grayscale VCE mode
  • PC Engine: emulate extra scanline VCE mode
  • PC Engine: fixed VRAM->VRAM DMA transfers (was transferring one byte less than it should)
  • PC Engine: improve burst-mode emulation (early VRAM->VRAM termination, etc)
  • PC Engine: add display timing latching to the performance profile's scanline renderer
  • PC Engine: many disassembler improvements
  • PC Engine CD: added skeleton implementation (non-functional)
  • Mega Drive: fix a crash when loading Sonic & Knuckles or the Game Genie without a daughter cartridge connected
  • higan: fix System menu option enabling when "Create New System" is selected
  • icarus: fix typo in save RAM portion of Master System game manifests (was marked as ROM by mistake)
  • byuu: don't show the program icon briefly when loading a new game
  • byuu: focus the viewport after loading games
  • byuu: add trace log path override option
  • byuu: use save path override for SNES save RAM files as well

  • UNIVERSE BIOS v4.0

    NEO-GEO Bios Mod " UNIVERSE BIOS " 發布新版,更新如下 :

    The Universe Bios splash screen no longer draws with the older NG:DEV games on AES hardware.
      The default in game menu color has changed (you can still change it back to the old colors).
      Changed some of the internal ingame color pallettes.
      Made the crosshatch screen border red to match red used in other tests.
      Added small delay before reading unibios settings from the memory card (AES only).
      Renamed the 'Enable 1Up Coin Move' setting to 'Enable Cabinet Fixes'. This feature works
        still works in the same way but has expanded functionality as explained above.

    Improvements

      The Ironclad incorrect color brightness bug/protection will not happen when in Euro region.
      The calender hardware test can no longer get stuck in an infinate loop. This was an infamous
        situation that happens on the original neo geo bios.
      If Hiscore saving (to memory card) gets disabled on multislot hardware due to cheats or
        debugDIPs, it will now re-enable on game change.
      Small Improvements in the memory card manager (text layouts).
      Less chance of pixel glitching on ingame menu exit back to game.
      Formatting a memory card on AES no longer clears any stored color settings (for ingame menu).
      The boot time memory card check no longer clears any stored color settings used by the
        ingame menu. This test is only done if the memory card is not formatted.
      The BackupRAM memory test now checks the first 0x10 bytes.
      The boot time memory card check now tests the first 0x04 bytes.

    Fixes

      Fixed long standing bug in games KOF98, BREAKREV, NEOCUP98 and RBFF2 where inserting a
        coin on the "Winners Don't Use Drugs" screen caused the 8x8 layer to corrupt or resets
        on multislot hardware. This happened with the original USA bios also. Big thanks to
        kuze for the help testing this fix.
      Fixed DIP hilighting (shows if an active cheat is patching the DebugDIPs location),
        this was kind of broke in v3.2.
      Fixed rare instance where going in and out of the DebugDIPs screen could currupt a games
        hiscore table if the game did not support DebugDIPs.
      Fixed missing title screen in 'The Super Spy'.
      Fixed minor color glitch on active cheat 'X' when entering cheat menu.
      Fixed pixel glitches on startup just before the splash screen draws.
      Fixed pixel glitches entering the ingame color changer page.
      Fixed pixel glitches on the ingame color changer page.
      Fixed rare glitching on in game menu memory viewer page.
      Fixed rare glitching on in game menu video viewer page.
      Lessened glitching in various places through test mode.
      Metal Slug 2 Turbo (hack) support added for cheats and hiscore saving.

    Cheats / CRC Database

      Added cheats for Crossed Swords 2.
      Added new cheats added for Neo Bomberman (plus fixed existing).
      Added cheats for hidden characters in Zintrick.
      Added new cheats for Iron Clad.
      Added Infinite Magic cheats to Kabuki Klash.
      Added better cheats for Stakes Winner.
      Added better cheats for Stakes Winner 2.
      Added 'Show SP commands OSD' cheat for Samurai Shodown 4
      Fixed Rage of the Dragons 'Infinate Time' cheat to work with home cart
      Fixed Ninja Combat 'Max Power' cheat typo.
      Fixed 3 Count Bout 'Infinite Energy' cheats to no longer be buggy.
      Fixed Fatal Fury 3 'PL2 Infin Credits' cheat.
      Added Crossed Swords 2 to the crc database.
      Added Rage of the Dragons (home cart) to the crc database.
      Added New Fight Fever version to the crc database.
      Added Metal Slug 2 turbo (hack) to the crc database.

    http://unibios.free.fr/index.html