多機種模擬器 Raine 發布新版,更新如下 :
- add neogeo unibios 3.2, 3.3 and 4.0 .
https://raine.1emulation.com/
2020年3月27日 星期五
2020年3月22日 星期日
RetroArch 1.8.5
多平台多機種模擬器 RetroArch 發布新版,更新如下 :
3DS: Keep the bottom screen hidden on sleep/wakeup. When the 3DS wakes back up after being closed, the bottom screen needs to be reinitialized. Adding the condition here will cause the screen to be turned on or off based on the state of ctr_bottom_screen_enabled, as you’d expect
ANDROID/CHROMEBOOK/CRASH: Fix Chromebook crashes (on x86 x64) when touching the screen
BUGFIX: Prevent double input when using ‘return’ key (hardware) to close on-screen keyboard
BUGFIX: Fix mouse capture hotkey not working
BUGFIX: Avoid overflow when calculating multiplying performance counter
BUGFIX: Retroarch overlay displaying “Game remap file loaded.” on the overlay instead of “Core remap file loaded.” when only a core remap file is present
CHEEVOS/BUGFIX: Achievement triggers could cause Retroarch to Crash
CHEEVOS: Don’t block Sameboy core because it only exposes some memory
CHEEVOS: Support for extended Sega CD memory
CHEEVOS: Show RetroAchievements Hash in content information list
CHEEVOS: If the core says it’s exposing SYSTEM_RAM, give it the benefit of the doubt
CHEEVOS: RetroAchievements rich presence for RA.org website/Discord
CHEEVOS: Reset token when username or password changes
CHEEVOS: Display measured progress on locked achievements
CHEEVOS: Queue multiple popups
CHEEVOS: Add delay retries to leaderboard submits
CHEEVOS: Prevent buffer overflow when encountering an unknown macro
CORE UPDATER: Prevent hang when fetching core list if HTTP transfer fails
DISK CONTROL: Add disk labels to ‘disk inserted’ notifications
EMSCRIPTEN: Recreate input event listeners properly
FFMPEG CORE: Fix crash on seeking when using HW decoding in some cases
LIBRETRO: Add disk control interface API extension
LINUX: Avoid possible crash when running retroarch at startup
LINUX/GLX: Fix threaded video crashes/instability because of GLX OML sync callbacks
LOCALIZATION: Update French translation
LOCALIZATION: Update Korean translation
LOCALIZATION: Update Polish translation
LOCALIZATION: Update Spanish translation
LOCALIZATION: Update Portuguese Brazilian translation
MENU: Add Menu Scroll Acceleration option
MENU: Automatically select currently checked item when opening drop-down lists
MENU: Fix smooth (vertical) line ticker scroll speed
MENU: Don’t flush on override/remap messages
MENU/DATETIME: Adds some new timedate styles that follow the DD/MM/YYYY format, found in several European countries
MENU/DATETIME: Modifies the existing translation files in order to accommodate the new options that are now available
MENU/DATETIME: Reorders the timedate view options based on a decreasing order of the quantity of information displayed, so that they are more convenient to switch around and easily categorized
MENU/BUGFIX: Fix bug – if you were in XMB and you would set menu driver to RGUI, you could no longer go to the left or right tab
MENU/MATERIALUI: Add option to remove navigation bar
MENU/OZONE: Add DPI-based scaling
MENU/OZONE: Add rudimentary pointer support
MENU/OZONE: Add ‘Nord’ and ‘Gruvbox Dark’ themes
MENU/OZONE/POINTER: Pointer can be used to switch between sidebar and entries list
MENU/OZONE/POINTER: Pointer can be used to select sidebar and entries list items
MENU/OZONE/POINTER: Both sidebar and entries list can be scrolled by dragging
MENU/OZONE/POINTER: Clicking/pressing the header or footer produces a ‘cancel’ action
MENU/OZONE/POINTER: Cursor focus follows mouse pointer from sidebar to entries list (and vice versa)
MENU/OZONE/POINTER: In entries list, item under cursor is automatically selected (with some fudging to ensure this doesn’t break mouse wheel scrolling)
MENU/OZONE/POINTER: In sidebar, item under cursor is not automatically selected (this is too jarring)
MENU/RGUI: Add ‘Flux’ theme
MENU/XMB: New color themes ‘Cube Purple’, ‘Family Red’, etc
NETPLAY/MENU/BUGFIX: Fix Netplay Stateless Mode doesn’t save. Affects other netplay settings which can be overridden by commandline option
ODROID GO ADVANCE: Rotation support
NETPLAY/ROOMS/BUGFIX: Prevent out-of-bounds array indexing when displaying/selecting netplay rooms in menus
SCANNER: Add ‘Arcade DAT Filter’ Option
SCANNER: Add scanning Korea and Asia PS1 discs
SCANNER: Add support for scanning PSP Korean
VIDEO: Set hardware ‘Bilinear filtering’ off by default
VIDEO/WIDGETS: Widgets are now menu-independent
VIDEO/WIDGETS: Allow notifications to use full screen width when not displaying menu
VIDEO/WIDGETS: DPI-based scaling
VIDEO/WIDGETS: Fix volume widget scaling
VIDEO/WIDGETS: Add independent widget scale override settings for fullscreen/windowed modes
VIDEO/WIDGETS/BUGFIX: Prevent improper display of (old style) OSD text when widgets are enabled
VIDEO/WIDGETS/THREADED/BUGFIX: Fix issue – corruption of menu widgets when running some cores (e.g. VICE) with threaded video enabled
WIFI/CONNMANCTL: Display more characters from SSID
Neko Project 21/W ver0.86 rev72
PC 98xx系列模擬器 Neko Project 21/W 發布新版,更新如下 :
- 一部のプログラムでマウス移動範囲がおかしくなる不具合を修正.
https://sites.google.com/site/np21win/
- 一部のプログラムでマウス移動範囲がおかしくなる不具合を修正.
https://sites.google.com/site/np21win/
Ootake v2.9.7
PCE / PCE-CD模擬器 Ootake 發布新版,更新如下 :
- Solved the problem that when running Ootake v2.96 released yesterday on
"Windows7", an error stating "The program could not be started because
there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput
library used in Visual Studio 2019 has been changed to the
"xinput9_1_0.lib" that can be used on Windows7)
In addition, it corresponds to work on WindowsXP/Vista.
http://www.ouma.jp/ootake/
- Solved the problem that when running Ootake v2.96 released yesterday on
"Windows7", an error stating "The program could not be started because
there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput
library used in Visual Studio 2019 has been changed to the
"xinput9_1_0.lib" that can be used on Windows7)
In addition, it corresponds to work on WindowsXP/Vista.
http://www.ouma.jp/ootake/
2020年3月21日 星期六
Cemu 1.17.4
Wii U模擬器 Cemu 發布新版,更新如下 :
general: Added support for SD card emulation
The virtual SD card is always inserted
It's mapped to the 'sdcard' folder in the Cemu root directory
general: Fixed a deadlock that could happen when changing the mlc01 folder
RPL: Fixed a crash in the RPL loader that could happen for some game executables
coreinit: Minor stability improvements for multi-core recompiler mode
nn_act: Implemented GetSlotNoEx()
Fixes saving in Art Academy titles (#81)
Vulkan: Shaders with compile errors should no longer crash Cemu
Vulkan: Skip drawcall instead of crashing when out of vertex cache memory
https://cemu.info/
general: Added support for SD card emulation
The virtual SD card is always inserted
It's mapped to the 'sdcard' folder in the Cemu root directory
general: Fixed a deadlock that could happen when changing the mlc01 folder
RPL: Fixed a crash in the RPL loader that could happen for some game executables
coreinit: Minor stability improvements for multi-core recompiler mode
nn_act: Implemented GetSlotNoEx()
Fixes saving in Art Academy titles (#81)
Vulkan: Shaders with compile errors should no longer crash Cemu
Vulkan: Skip drawcall instead of crashing when out of vertex cache memory
https://cemu.info/
byuu v4 + higan v110
多機種模擬器 byuu & higan 發布新版,更新如下 :
PC Engine: improved IRQ handling significantly
PC Engine: fixed T-flag instructions, and implemented all addressing modes for it
PC Engine: improved VDP penalty cycle timing
PC Engine: always fire Vblank IRQs every frame, regardless of VDW setting
PC Engine: add support for STreet Fighter II CE's custom mapper
PC Engine: emulated MPR latch used by TMA and TAM instructions
PC Engine: randomize various registers and memory at power-on
PC Engine: do not allow block moves to read from $ff:0800-17ff
PC Engine: always set P.B flag (except when pushing P during BRK)
PC Engine: delay PSG synchronization when not needed (~8% speedup for accuracy profile)
PC Engine: emulate 4-color background and sprite modes
PC Engine: emulate grayscale VCE mode
PC Engine: emulate extra scanline VCE mode
PC Engine: fixed VRAM->VRAM DMA transfers (was transferring one byte less than it should)
PC Engine: improve burst-mode emulation (early VRAM->VRAM termination, etc)
PC Engine: add display timing latching to the performance profile's scanline renderer
PC Engine: many disassembler improvements
PC Engine CD: added skeleton implementation (non-functional)
Mega Drive: fix a crash when loading Sonic & Knuckles or the Game Genie without a daughter cartridge connected
higan: fix System menu option enabling when "Create New System" is selected
icarus: fix typo in save RAM portion of Master System game manifests (was marked as ROM by mistake)
byuu: don't show the program icon briefly when loading a new game
byuu: focus the viewport after loading games
byuu: add trace log path override option
byuu: use save path override for SNES save RAM files as well
UNIVERSE BIOS v4.0
NEO-GEO Bios Mod " UNIVERSE BIOS " 發布新版,更新如下 :
The Universe Bios splash screen no longer draws with the older NG:DEV games on AES hardware.
The default in game menu color has changed (you can still change it back to the old colors).
Changed some of the internal ingame color pallettes.
Made the crosshatch screen border red to match red used in other tests.
Added small delay before reading unibios settings from the memory card (AES only).
Renamed the 'Enable 1Up Coin Move' setting to 'Enable Cabinet Fixes'. This feature works
still works in the same way but has expanded functionality as explained above.
Improvements
The Ironclad incorrect color brightness bug/protection will not happen when in Euro region.
The calender hardware test can no longer get stuck in an infinate loop. This was an infamous
situation that happens on the original neo geo bios.
If Hiscore saving (to memory card) gets disabled on multislot hardware due to cheats or
debugDIPs, it will now re-enable on game change.
Small Improvements in the memory card manager (text layouts).
Less chance of pixel glitching on ingame menu exit back to game.
Formatting a memory card on AES no longer clears any stored color settings (for ingame menu).
The boot time memory card check no longer clears any stored color settings used by the
ingame menu. This test is only done if the memory card is not formatted.
The BackupRAM memory test now checks the first 0x10 bytes.
The boot time memory card check now tests the first 0x04 bytes.
Fixes
Fixed long standing bug in games KOF98, BREAKREV, NEOCUP98 and RBFF2 where inserting a
coin on the "Winners Don't Use Drugs" screen caused the 8x8 layer to corrupt or resets
on multislot hardware. This happened with the original USA bios also. Big thanks to
kuze for the help testing this fix.
Fixed DIP hilighting (shows if an active cheat is patching the DebugDIPs location),
this was kind of broke in v3.2.
Fixed rare instance where going in and out of the DebugDIPs screen could currupt a games
hiscore table if the game did not support DebugDIPs.
Fixed missing title screen in 'The Super Spy'.
Fixed minor color glitch on active cheat 'X' when entering cheat menu.
Fixed pixel glitches on startup just before the splash screen draws.
Fixed pixel glitches entering the ingame color changer page.
Fixed pixel glitches on the ingame color changer page.
Fixed rare glitching on in game menu memory viewer page.
Fixed rare glitching on in game menu video viewer page.
Lessened glitching in various places through test mode.
Metal Slug 2 Turbo (hack) support added for cheats and hiscore saving.
Cheats / CRC Database
Added cheats for Crossed Swords 2.
Added new cheats added for Neo Bomberman (plus fixed existing).
Added cheats for hidden characters in Zintrick.
Added new cheats for Iron Clad.
Added Infinite Magic cheats to Kabuki Klash.
Added better cheats for Stakes Winner.
Added better cheats for Stakes Winner 2.
Added 'Show SP commands OSD' cheat for Samurai Shodown 4
Fixed Rage of the Dragons 'Infinate Time' cheat to work with home cart
Fixed Ninja Combat 'Max Power' cheat typo.
Fixed 3 Count Bout 'Infinite Energy' cheats to no longer be buggy.
Fixed Fatal Fury 3 'PL2 Infin Credits' cheat.
Added Crossed Swords 2 to the crc database.
Added Rage of the Dragons (home cart) to the crc database.
Added New Fight Fever version to the crc database.
Added Metal Slug 2 turbo (hack) to the crc database.
http://unibios.free.fr/index.html
The Universe Bios splash screen no longer draws with the older NG:DEV games on AES hardware.
The default in game menu color has changed (you can still change it back to the old colors).
Changed some of the internal ingame color pallettes.
Made the crosshatch screen border red to match red used in other tests.
Added small delay before reading unibios settings from the memory card (AES only).
Renamed the 'Enable 1Up Coin Move' setting to 'Enable Cabinet Fixes'. This feature works
still works in the same way but has expanded functionality as explained above.
Improvements
The Ironclad incorrect color brightness bug/protection will not happen when in Euro region.
The calender hardware test can no longer get stuck in an infinate loop. This was an infamous
situation that happens on the original neo geo bios.
If Hiscore saving (to memory card) gets disabled on multislot hardware due to cheats or
debugDIPs, it will now re-enable on game change.
Small Improvements in the memory card manager (text layouts).
Less chance of pixel glitching on ingame menu exit back to game.
Formatting a memory card on AES no longer clears any stored color settings (for ingame menu).
The boot time memory card check no longer clears any stored color settings used by the
ingame menu. This test is only done if the memory card is not formatted.
The BackupRAM memory test now checks the first 0x10 bytes.
The boot time memory card check now tests the first 0x04 bytes.
Fixes
Fixed long standing bug in games KOF98, BREAKREV, NEOCUP98 and RBFF2 where inserting a
coin on the "Winners Don't Use Drugs" screen caused the 8x8 layer to corrupt or resets
on multislot hardware. This happened with the original USA bios also. Big thanks to
kuze for the help testing this fix.
Fixed DIP hilighting (shows if an active cheat is patching the DebugDIPs location),
this was kind of broke in v3.2.
Fixed rare instance where going in and out of the DebugDIPs screen could currupt a games
hiscore table if the game did not support DebugDIPs.
Fixed missing title screen in 'The Super Spy'.
Fixed minor color glitch on active cheat 'X' when entering cheat menu.
Fixed pixel glitches on startup just before the splash screen draws.
Fixed pixel glitches entering the ingame color changer page.
Fixed pixel glitches on the ingame color changer page.
Fixed rare glitching on in game menu memory viewer page.
Fixed rare glitching on in game menu video viewer page.
Lessened glitching in various places through test mode.
Metal Slug 2 Turbo (hack) support added for cheats and hiscore saving.
Cheats / CRC Database
Added cheats for Crossed Swords 2.
Added new cheats added for Neo Bomberman (plus fixed existing).
Added cheats for hidden characters in Zintrick.
Added new cheats for Iron Clad.
Added Infinite Magic cheats to Kabuki Klash.
Added better cheats for Stakes Winner.
Added better cheats for Stakes Winner 2.
Added 'Show SP commands OSD' cheat for Samurai Shodown 4
Fixed Rage of the Dragons 'Infinate Time' cheat to work with home cart
Fixed Ninja Combat 'Max Power' cheat typo.
Fixed 3 Count Bout 'Infinite Energy' cheats to no longer be buggy.
Fixed Fatal Fury 3 'PL2 Infin Credits' cheat.
Added Crossed Swords 2 to the crc database.
Added Rage of the Dragons (home cart) to the crc database.
Added New Fight Fever version to the crc database.
Added Metal Slug 2 turbo (hack) to the crc database.
http://unibios.free.fr/index.html
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