2026年1月11日 星期日

Flycast v2.6

 Sega Dreamcast / Naomi / Naomi 2 / Atomiswave模擬器 Flycast 發布新版,更新如下 :

What's Changed

  • Per pixel rendering with OpenGL ES on mobile
  • Match code server for battle cable games (F355, Virtual-On Oratorio Tangram and others)
  • Outtrigger and Power Smash online gaming support
  • Integer scaling and choice of filtering for output frame by @xander-will
  • Audio: improved frequency envelope generator
  • Fixed major issue with Mali GPUs when using Per-pixel rendering
  • DreamPicoPort fixes and enhancements by @Tails86
  • Combos to trigger emulator buttons (Pause, Exit, etc.)
  • DreamPotato support by @RikkiGibson
  • Configurable paths for BIOS, VMU and others, and UWP enhancements by @danprice142
  • UI themes by @nexus382
  • Better support for Thrustmaster wheels
  • Panther DC controller emulation
  • Improved arcade box art
  • Improved on-screen keyboard support on Nintendo Switch
  • iOS is no longer supported
  • Texture upscaling is no longer available

Fixed games

  • Battle Racer (new)
  • Doom 64 (rendering)
  • Mushiking 2003 2nd (new)
  • Sonic Adventure
  • Mobile Suit Gundam: Federation vs.Zeon
  • Dinosaur King (inputs)
  • Zombie Revenge (inputs)
  • Virtual-On Oratorio Tangram (Naomi, VMU support)
  • Sega Tetris (Naomi, network)
  • Spawn (boot)
  • Block Pong-Pong (inputs)
  • Sega Rally 2 (crash)
  • Jet Set Radio (audio)
  • King of Route 66 (microphone support)

New Contributors

2026年1月5日 星期一

PS2 Cheats Pack V2.0 (add new code)

 PS2金手指碼整合包 PS2 Cheats Pack 發布新版,更新如下 :

– Added new cheats and lots of bugfixes.
 
New cheats:
– Atelier Marie – Elie – Salburg no Renkinjutsushi 1 & 2 (T-Spa AtelierTraduction 1.0 SLPM-66140
– Crimson Tears (T-Spa TioVictor 1.0) SLUS-2094
– Dawn of Mana (T-Spa VagrantTraducciones 1.0) SLUS-21574
– Dino Stalker (T-Spa TíoVictor 1.0) SLES-50930
– Disney’s Pixar – Cars – Motori Ruggenti SLES-54010
– Disney – Pixar’s Gli Incredibili SLES-52814
– Disney – Pixar’s The Incredibles – Rise of the Underminer SLES-53474
– Dragon Ball Z – Sagas (T-Spa ManuelDroid 0.9) SLUS-20874
– Evil Dead – A Fistful of Boomstick (T-Spa LufeanMuto v8) SLUS-20403
– Final Fantasy X SCES-50494
– JoJo no Kimyou na Bouken – Ougon no Kaze T-Spa Max1323 1.0 SLPM-65140
– Kingdom Hearts – Re – Chain of Memories (T-Spa VagrantTraducciones 1.0) SLUS-21799
– Koenji Onago Soccer SLPM-66332
– Madden NFL 2002 SLUS-20263
– Madden NFL ’08 SLUS-21638
– Madden NFL ’09 SLUS-21770
– NFL Blitz 2003 SLUS-20474
– Nickelodeon SpongeBob’s Atlantis SquarePantis SLES-55024
– Off-Road SLES-55032
– Operation WinBack 2 – Project Poseidon (T-Spa TíoVictor 1.0) SLES-54116
– SpongeBob – Il Film SLES-52897
– SpongeBob SquarePants – Battle for Bikini Bottom (T-Spa danuffo 1.0) SLUS-20680
– SSX On Tour SLES-53551
– The Godfather SLUS-21385
– The Simpsons – Skateboarding SLES-51360
– Wild Wild Racing SLUS-20108
– Zapper – One Wicked Cricket! SLES-50974

ScePSX Beta 0.1.7.10

 PS模擬器 ScePSX 發布新版,更新如下 :

Version 0.1.7.10 Release Notes

Important Changes

  • Removed the project's dependency on VK.NET; the Vulkan front/back ends now use self-declared interfaces
  • Released versions no longer require the vkL.dll file
  • Refactored the Vulkan front end
  • Refactored the OpenGL back end

Compatibility Fixes

  • Removed VK.NET to achieve compatibility with more devices

Bug Fixes

  • Fixed the issue of abnormal frame rate drop when ReShader is enabled in the Vulkan back end

版本 0.1.7.10 更新说明

重要变更

  • 移除项目对 VK.NET 的依赖,Vulkan 前/后端使用自声明接口(
  • 发布版本不再需要 vkL.dll 文件
  • 重构Vulkan前端
  • 重构OpenGL后端

兼容性修复

  • 移除 VK.NET 以兼容更多设备

BUG修复

  • 修复 Vulkan 后端在启用ReShader时帧率异常下降的问题

Ootake Ver3.05

 PCE / CD模擬器 Ootake 發布新版,更新如下 :

* In recent years, due to the influence of social media and video platforms,
a misunderstanding has spread that "FPGA is more accurate and has lower
latency than emulators." The author of the highly regarded Super Famicom
emulator "bsnes," who was also involved in the development of commercial
FPGA-based systems and struggled with issues related to that work, strongly
spoke out against this misconception shortly before his passing.
Ultimately, the quality of a system depends on how carefully and sincerely
it is crafted. Without meticulous work, nothing truly good can be created.

Regarding byuu, the author of bsnes (higan):
Information referenced from the Game Legacy blog:
http://blog.livedoor.jp/trakt/archives/1922933.html

* In the past, Windows PCs suffered from display latency issues. However,
since late Windows 10 and especially Windows 11, display latency has been
greatly improved (particularly in windowed mode). When using high-refresh-
rate displays such as 240Hz or 480Hz, which quickly process display buffers
(the main source of latency), emulators can now achieve responsiveness
close to real hardware.

* Conversely, FPGA systems that output only around 60Hz require display
buffering when applying filtering or scaling, which results in noticeable
latency. Terms such as "no lag" are often exaggerated marketing and should
be approached with caution.

* With today's powerful PCs, the main advantage of FPGA is its ability to
interface tightly with physical hardware peripherals. In theory, if one
could perfectly copy every chip and circuit, including analog behavior,
an FPGA could achieve complete hardware equivalence that software
emulation cannot. However, in practice, perfectly reproducing all analog
circuitry is impossible. As a result, emulators, being more flexible and
easier to refine, can often achieve higher practical accuracy and
stability.

* Ootake also reproduces many analog characteristics (such as how digital
video becomes analog and appears on a TV, or how digital audio waveforms
sound after passing through analog circuits). The flexibility of PC-based
emulation greatly contributes to achieving higher accuracy.

* Both emulators and FPGA systems are wonderful technologies, each suited
to different purposes. I hope both continue to grow and evolve.

- Added four new screen modes: "Arcade1 Stretched" through "Arcade4
Stretched." Arcade1–3 slightly compress the horizontal width compared to
the real hardware, while Arcade4 slightly expands it. This allows
adjustment of horizontal amplitude similar to turning the width knob on CRT
televisions.
For details, open "Info -> Manual-English" and search for "Arcade1
Stretched," etc.

* Many recently released retro game reissues, especially older arcade titles,
ignore or incorrectly apply pixel aspect ratios, causing the original
visual charm to be lost. Along with adding the new screen modes, I have
published an article explaining pixel aspect ratios:
"Thinking Seriously About Pixel Aspect Ratio in Games"
https://ouma.jp/ootake/pixel-aspect-raito.html
(Work in progress as of Jan 3)

- When running on Windows 11, the default VSync setting is now "Off."
Windows 11 automatically suppresses tearing, and disabling VSync further
reduces latency.

- Added "Use Pad #0 (Another Pad for P1)" to the Input menu. When enabled,
you can assign an additional Windows gamepad as Player 1. For example,
you can use an arcade stick (#0) and a standard pad (#1) together.

- You can now rename CD-installed game folders. This is useful when changing
names to Japanese or when a game is detected as "Unknown."
(Manual renaming via Windows Explorer)
1. Open the install folder via "CD-ROM -> CD Install ->
Open 'Install' Folder."
2. Rename the game's folder.
3. Rename the .cue file inside the folder to match the folder name.
(Keep the .cue extension.)
* Note: State save filenames will also change.

- Added "Check Game Name" to the CD Install menu. Displays the default name
of the currently running CD game.

- Added support for opening ROM images with the ".sgx" extension. These will
automatically boot in SuperGrafx mode.

- Changed the default screenshot key from [PrintScreen] to [Pause], because
Windows 11 freezes the screen when PrintScreen is pressed.

- Adjusted sound balance to more closely match real hardware.

- Added "Weaken Intense Light Flashing (Salamander)" and
"Weaken Intense Light Flashing (Necros no Yousai)" to the
"Setting -> Improve" menu. These reduce extreme flashing effects while
preserving the original presentation. Enabled by default for health
reasons. Users sensitive to flashing should still take precautions.

- Improved recognition of later-reissued CD-ROM versions of "Monster Lair."

- The later-reissued version of "Juuouki" is now recognized as
"Juuouki [New] (J)." This version works properly even with System Card
v2.0 or later. The earlier version "Juuouki (J)" should be played with
System Card v1.0.

- "Hyper Catalog 6" and "Hyper Catalog DUO-RX (Not for Sale)" are now
recognized as separate titles.

- Improved CD-DA playback accuracy. Fixed issues such as:
- "Steam Hearts": fanfare music not playing after stage clear.
- "Nobunaga no Yabou: Bushou Fuunroku": freezing when playing certain
tracks in the in-game CD sound test.

- Fixed an issue in "Seiryu Densetsu Monbit" where controls could stop
responding after exiting the shrine east of Lance Village (likely also
occurs on real hardware when both Memory Base 128 and Multitap are
connected).

- Fixed graphical corruption in "Where in the World is Carmen Sandiego?"
(sprite limit behavior reproduced).

- Optimized rapid-fire behavior in "Xevious: Fardraut Densetsu" when set to
HIGH.

- Added a 59.3Hz option to "Audio -> Adjust CD-DA (for Sync)."

- Reduced the time required for "Adjust CD-DA Auto Set" from 60 seconds to
30 seconds and improved accuracy.

- Fixed rare slowdowns on Windows 11 when GPU power-saving modes were enabled
on NVIDIA or AMD GPUs, even on high-end PCs.

- Various minor fixes and improvements.

TouchHLE v0.2.3

 iOS模擬器 TouchHLE 發布新版,更新如下 :

Compatibility:

Usability:

  • Default options for various games have been added or improved. (@celerizer@nighto)
  • The app picker now has a “Quick options” feature. This provides a quicker and easier way to set some common options. (@hikari-no-yume)
  • App icons in the app picker are now sorted by the display name of the app, case-insensitively. (@hikari-no-yume)
  • The accelerometer (tilt controls) can now be simulated using a mouse, instead of a game controller or real accelerometer. Simply hold down the right mouse button and move the mouse cursor. (@alborrajo)
  • The new --disable-analog-stick-tilt-controls option can be used to disable the use of the game controller's analog sticks for accelerometer simulation. This is useful on devices with both an integrated game controller and an integrated accelerometer, as touchHLE by default will only use the real accelerometer if no game controller is detected. (@hikari-no-yume)
  • Android builds and releases of touchHLE now have an icon and meaningful version metadata. They also now use a different package name for preview builds versus releases, which means you can install them side-by-side. (@hikari-no-yume)
  • macOS builds and releases of touchHLE now come as an application bundle (.app directory) rather than as a bare “Unix executable” file. This should fix problems some users encountered with running touchHLE outside of a terminal, and allows putting touchHLE in the Applications folder like a normal graphical app. To support this, user data (apps, options, etc) is now stored in “Application Support” rather than the current directory, and the bundled files (fonts, dylibs, etc) are now part of the app bundle. If you prefer the old layout, you can still get it if you move all the files out of the bundle. (@hikari-no-yume)
  • The “File manager” button on Android now works more reliably, especially the first time it is tapped. (@hikari-no-yume)
  • The new --force-composition= option has been added, which is a workaround that may solve rendering issues in some games, at the cost of performance. For some games it is applied by the default options. (@ciciplusplus)
  • Most errors causing touchHLE to crash now produce a graphical message box, rather than the error message only being found in the log. (@abnormalmaps)
  • touchHLE now writes log messages to a file on all platforms, not just on Android. The file has been renamed from log.txt to touchHLE_log.txt. (@hikari-no-yume)
  • Two new options for input handling of analog stick (--stick-to-touch=) and 8-directional DPad (--dpad-to-touch=) via a game controller. (@celerizer)

Quality:

  • Fixed an issue on some Android phones where the accelerometer was not usable. (@Oscar1640)
  • Fixed multi-touch in some games. (@ciciplusplus)
  • App icons are now displayed with a glossy sheen where required. (@hikari-no-yume)
  • The app icons and labels in the app picker are now displayed at integer pixel offsets, making them sharper and more symmetrical. (@hikari-no-yume)

Other:

  • MP3 decoding now uses Symphonia rather than dr_mp3. We do not expect this to affect compatibility. (@abnormalmaps)