2012年9月30日 星期日

巨大的小齒輪

這陣子模擬界較冷清,俗語說 "休息,是為了走更長遠的路" ,也許另一場暴風雨正在醞釀中也說不定...


 


回首接觸模擬器的這段不算短的時間內,從一個 "伸手者" 一路走到現在,個人心境上的變化起伏不算小.


[我想要xxx 至 我能提供什麼] 這句話可代表我這些年來對模擬器的心情.對這個世界而言,訊息提供者老實說人人皆可為,相對於創造者,傳播者實在不值一提.回想以前接觸過的模擬器作者,他們對這個圈子所做出的貢獻無疑是非常巨大的,相對整個群體來說,個體非常渺小,卻是不可或缺的小齒輪.保持熱情是一件非常不易的事,對於這些努力不懈的開發者,我只能致上最高的敬意,但對我這個個體來說,麥克阿瑟將軍所說的 [老兵不死,只是逐漸凋零] 至今又有了更深一層的體會.   之後我想做甚麼.........也許學著寫模擬器試試吧.


 


*謎之音:老人又在無病呻吟了...


2012年9月26日 星期三

ePSXe for Android v1.7.9


 


安卓系統PS模擬器 ePSXe 發布新版,更新如下:


 


* Fixed some Dynarec bugs (Brave Fence Musashi, Legend of Dragon, Lucky Luke, C-12 Final Resistence) (Guilherme, Mysticales, Probotector).



* Fixed some GPU bugs (X-Files, Vandal Heart crashes, Saga Frontier). (Ben, Stephen, Daniel)



* Fixes in audio tracks in PBP format (Tomb Raider 1 and 2) (Crualfoxhound)



* Now on preferences you can see the selected option.


 


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature=search_result


2012年9月25日 星期二

PS模擬器 PCSX Reloaded SVN r79981

PS模擬器 PCSX Reloaded  是少數幾個還在更新的PS模擬器,雖不比 epsxe 名聲響亮,但還在更新就是好事.


 


PCSX Reloaded SVN Changelog:



r79980



Changing encoding of c strings returned for the linker on OS X to ASCII: I doubt the Mach-O file format is in UTF-8
Fixing releasing when the parent's class init fails: The proper way is to pass null when that happens, not release then pass null.
Using fast enumeration where possible.
Modified the bin/cue handling to also find the bin for .toc files. Note that there isn't a UTI for .toc files yet.



r79981



Fixing some unitialized variables caught by Clang. Also fixing a divide by zero error


 


http://pcsxr.codeplex.com/


2012年9月24日 星期一

多機種模擬器 BizHawk 1.1.0a





多機種模擬器 BizHawk 發布新版,支援機種如下:


 


Supported Systems
• Nintendo Entertainment System (NES)
• Super Nintendo (SNES)
• Gameboy
• Gameboy Color
• Sega Master System
• SG-1000
• Game Gear
• PC-Engine (TurboGrafx-16) / CD-ROM
• SuperGrafx
• TI-83 Calculator


Unofficially Released
• Sega Genesis (Experimental)


 


更新如下:


 


Hotfix for rerecording on SNESHawk and GBHawk
• Released: September 23, 2012
• Revision Range 3154 - 3169


• SNESHawk, GBHawk: Fix how the frame counter is saved in savestates, fixes a number of potential issues with rerecording
 
• SNESHawk ◦ Lag counter now works



• Ram Search/Ram Watch - Unfreeze All context menu item, show Unfreeze if selecting multiple frozen addresses
• Ram Watch - show shortcut keys on context menu items
• If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open
• New lua functions ◦ gui.addmessage(), nes.setscanlines(), nes.getbottomscaneline(), nes.gettopscanline(), nes.getclipleftandright(), nes.setclipleftandright()


 


http://code.google.com/p/bizhawk/


2012年9月21日 星期五

N64模擬器 ICE64 v3.4(Beta)

N64模擬器 ICE64 發布新版,更新如下:

Core
Changes
◦ fix Virtual Pro Wrestling 2 settings
◦ flickering when wrestler
appears in cutscene fixed
◦ wrong save type fixed - no longer hang when
customized stadium/wrestler is used
◦ fix Pokemon Stadium speed slowdown at
Prof Oak lab
◦ organize pokemon pc - speed slowdown when pokemon is displayed
fixed
◦ pokedex pc fixed - speed slowdown when pokemon moves are displayed
fixed
◦ pokemon trading service - speed slowdown when pokemon is displayed
fixed
◦ fix Pokemon Stadium battle text where b is wrongly used as d e.g.
useb, misseb etc
◦ add "Controller fix" cheat to Pokemon Snap to fix the
camera not moving and press START screen not appearing issue for beach
level
◦ fix Pokemon Snap speed slowdown
◦ speed slowdown when selecting
picture for OAK review fixed
◦ speed slowdown when viewing picture in album
fixed
◦ speed slowdown when OAK is reviewing picture fixed
◦ music and OAK
comment can be heard clearly for the above
◦ fix Rayman 2 intro fb effect
corruption at the bottom of the screen
◦ redo Quake II fix for the blue
progress bar before in-game
◦ progress bar will always be correctly displayed
with bg image (tested using outpost & central complex level)
◦ minor
refactor of image list code and core audio, input and gfx interface codes

minor update to gfx framebuffer read/write functions
◦ correct wrong address
boundary range
◦ rewrite gfx get framebuffer info function(experimental)

update flashram command codes
◦ seems to fix the flashram issue
◦ initial
codes cleanup for input plugin
◦ minor update to prevent possible deadlock
situation
◦ minor update to function name conflict and possible
loop

https://sites.google.com/site/ice64n64/home

2012年9月20日 星期四

關於 Raiden 2 (雷電2) 進展





Seibu OOXX**  --寫之前先OX一番再說!  這間公司真是有夠機車,基板加密夠狠!弄倒一片MAME coder ,多少大神在其面前跪下雙膝,令人不禁想起capcom的CPS2基板.一樣機車,一樣變態,還搞自殺電池,真是OOXX至無限! 不過....最後還是給乖乖降服了(皮卡皮卡)...(嗯,錯了,現在非 神X寶貝 時間).


 


kale大神在這塊基板上花了很多時間研究,經過這麼長時間,近日有相當不錯的進展.因為並不了解其加密方式,破解幾乎只能用猜測的方式緩慢進行,目前在光柵與圖層方面進展很大,可以期待未來進一步消息.


 


詳細消息 : http://mamedev.emulab.it/kale/


 


2012年9月18日 星期二

Android--NDS模擬器 nds4droid v13

Android系統 NDS模擬器 nds4droid 再次更新,內容如下:


 


Hotfix for devices with buggy OpenSL ES drivers that caused sound not to work with a microphone enabled


 


http://jeffq.com/blog/nds4droid/


MAME v0.147

MAME 發布新版,更新如下:

0.147
-------

MAMETesters Bugs Fixed
----------------------
- 04323: mjflove, rongrongg, rongrongj: [debug] Crash
after exit (Phil Bennett)
- 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c:
[debug] Assert after OK (Phil Bennett)
- 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash
before OK (Robbbert)
- 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c,
groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c,
macrossp.c: [debug] assert: src/emu/attotime.h
frequency > 0 (Phil Bennett)
- 04999: [Crash/Freeze] (pong.c) All sets in pong.c:
[debug] Crash after OK (couriersud)
- 04997: [Crash/Freeze] (namcos23.c) crszoneb: [debug]
Crash before OK (Tafoid)
- 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c:
NVRAM written incorrectly - games never start. (hap)
- 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c:
[debug] Crash immedately after OK (debug) (s.ronco)
- 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz,
isgam : Black screen (Aaron Giles)
- 04978: [Sound] (scregg.c) dommy: Sound effects seem to
be incomplete/missing (hap)
- 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese)

Source Changes
--------------
-i386: xlat implementation fix [Alegend45]

-Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese]

-Updated netlist implementation: [Couriersud]
* Now supports any resolution fitting reasonably into a UINT64
* Execution now uses a list sorted by execution time
* Implementation now supports analog and digital inputs / outputs
* First step in a move to "terminals" being both input / output
* Improved object model
Pong:
* Rewrote video code, now emulates a monitor by analyzing the analog
video signal and identifying vsync and hysnc pulses.
* Removed all hacks.
Overall performance increase of about 10% over the previous "pongf"
implementation.

-patch that enables output of elements stored in software lists
through -listsoftware [qmc2]

-Flicker: Boots up, some buttons working. WIP [Robbbert]

-Continuing new device implementation for SN76496 and clones - mrdo.c,
pachifev.c, tp84.c [Osso]

-Flicker: added remaining inputs, some notes, sound (of sorts), marked
as working. [Robbbert]

-Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]

-Written up a bare-bones M50458 OSD video chip device, used by Nintendo
Super System HW [Angelo Salese]

-Continuing new device implementation for SN76496 and clones [Osso]

-Written a preliminary S-3520CF RTC chip device, used by Nintendo Super
System [Angelo Salese]

-zac_1: added display, inputs, notes. ewf and sshtlzac marked as
working [Robbbert]

-Fixed G-Stream G2020's sound banking. Compared with a real PCB and
everything sounds as it should. [trap15]

-Added IGT ID-023 Protocol to driver. This additional DBV protocol
allows all remaining unsupported sets to accept dollar bills in-game.
The protocol is switchable via driver configuration (along with
denomination). [Jim Stolis]

-Shared palette fix for certain sms-based games in Mega Tech
[David Haywood]

-20pacgal.c: Add PCB layout for Pacman - 25th Anniversary Edition.
[Brian Troha]

-Preliminary implementation of the Fujitsu MB90092 OSD chip, used by
Super Famicom Box [Angelo Salese]

-Fixed for an SDL sound bug surrounding use of -speed and pausing
frequently causing corrupt sound. [Antonio Giner]

-Basic emulation of the Z180 in Super Famicom Box HW
[Angelo Salese, nocash]

-Fixed default SDL OSX UI toggle key name. [Curt Coder]

-Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder]

-ppc: Implemented PPC403 DMA chaining [Ville Linde]

-Created new sprite device base class, which manages a bitmap and a
sparse bitmap for tracking which areas got updated. This allows
sprites to be rendered independently to their own bitmap and then
mixed in a final step. Converted the Sega sprite device over to this
new model, and moved the mixing steps out of the sprite
implementations and into the driver- specific video updates where it
belongs. [Aaron Giles]

-Added some further methods and helpers to the bitmap_t and rectangle
classes. [Aaron Giles]

-Created a sega_16bit_common_base class which handles the common Sega
palette RAM mappings and open bus reads. [Aaron Giles]

-nwk-tr.c: Improved LAN controller emulation [Ville Linde]

-segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as
317-0106 and provided a working decryption key. [Chris Hardy]

-Verified Dip Settings using Dip Sheet and through playtesting for
deadconx, deadconxj [Tafoid]

-PowerPC: Fixed 601-type BAT processing [R. Belmont]

-taito_x.c: Corrected the rom names for the Superman sets. Added info about
an alternate rom layout using a daughter card and half sized mask roms.
Changed Gigandes (Japan) to Gigandes (earlier) as both sets support
English / Japanese via dipswitch. But one set has a revised and corrected
service mode. [Brian Troha, Dave France, The Dumping Union]

-Improved SPC700 cycle opcode timings [Angelo Salese, byuu]

-Fixed a major bug with 5A22 timings, that was incorrectly taking extra
steals at every read, write and rmw types of opcode [Angelo Salese]

-Moved multiplication and division operation from SNES to 5A22 CPU core
file [Angelo Salese]

-Updated looping.c to use the new tms52xx device implementation. [Osso]

-Made core able to use bios selection per slot device
[Miodrag Milanovic]

-made S1410 device act as a SCSIHD with the custom commands, added
D9060HD & ACB4070 devices to do the same thing [smf]

-Numerous jedutil tool improvements. [Kevin Eshbach]

Made some modifications to the jedutil tool to allow the viewing of
simple combinatorial jeds (adding support for registered and gals in
the future) by taking a jed file and printing out human-readable
equations. Changed the command line options of the jedutil tool to
know take an initial argument to specify what the tool should do.

For example to convert a jed to bin the command is now: jedutil
–convert jedutil –convert


To view a jed file with human-readable equations the command is
jedutil –view

-gfx_element is now a class. Accessors are provided for all necessary
elements. Updated some of the more, ah, creative uses/abuses of the
gfx_elements. [Aaron Giles]

-Split out callbacks from scsibus_device into scscb_device, eventually
this will be a SCSI device. SCSIBus_interface is no longer required
and has been removed. [smf]

-DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont]

-PowerPC: 100% pass of integer portion of PPCTorture on all DRC
backends. [R. Belmont]

-es5503: Preserve phase when oscillators loop [R. Belmont]

-nwk-tr.c: Fixed LAN controller issues in Thrill Drive. [Ville Linde]

-xforce: fixed display [Robbbert]

-Promoted brickzn to playable state [Luca Elia]
* Fixed gfx ROMs loading
* Fixed inputs in joystick version
* Alternate data decryption
* Fixed alternate opcode decryption ranges
* Palette encryption, banking and writes disable
* Work RAM disable
* Multiplexing of registers through protection
* Added cheat / debugging inputs

-Understood how the Seibu COP collision detection really works, greatly
improving Godzilla, Heated Barrel and SD Gundam RT gameplay
[Angelo Salese, Smitdogg]

-Generalized the PLS100 into a PLA device of variable amounts of
inputs/outputs/terms. [Curt Coder]

-In device_state_interface, rename state() to state_int() and
set_state() to set_state_int() for consistency. Update all callers.
Also add set_pc() helper and updated all callers to use that instead
of set_state_int(STATE_GENPC) [Aaron Giles]

-Added device_t::state() method to get the state interface. Added
redundant device_state_interface::state() method to catch redundant
use of it. [Aaron Giles]

-segac2.c: Corrected the rom names for ThunderForce AC. [Arzeno Fabrice]

-Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the
above methods. [Aaron Giles]

-Add ambiguous execute() and memory() methods to the
device_execute/memory_interfaces respectively in order to catch
unnecessary usage of the corresponding device_t methods. Removed all
existing redundant usage. [Aaron Giles]

-merit.c: Added dipswitches to the Pit Boss sets with dipswitch
locations. Reordered sets from oldest to newest. Added
GAME_NO_COCKTAIL flag as these games support a cocktail mode.
Mapped player 2 controls for cocktail mode. [Brian Troha]

-Closeout on old macros. Retired cputag_set_input_line and
cputag_set_input_line_and_vector, replacing them with
machine.device("tag")->execute().set_input_line[_and_vector].
[Aaron Giles]

-meritm.c: Various rom name corrections and additional minor
documentation. [Brian Troha]

-meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB.
[Brian Troha]

-Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese]

-Rotation: fixed displays, fixed sensors so that the game is now
playable. [Robbbert]

-es5503: Fix IRQ timing error introduced when I did the device
conversion. [R. Belmont]

-Made accurate trigonometry maths in Seibu COP [Angelo Salese,
Smitdogg]

-Rewrote the SAA5050 Teletext character generator. Removed saa505x.c
which was used by bbc.c, and refactored all drivers to use the new
implementation. [Curt Coder]

-idetrl.c - Support IDE command 0x31
(IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett]

-splash.c: Changed the Machine Config to use actual OSC values and
measured clocks as listed in the driver. Added a note about a Splash!
PCB with alternate (higher) OSC clocks. Added a note about The Return
of Lady Frog 9 rom and the 1 bit difference between the two sets.
[Brian Troha]

-Fixes so MESS on PowerPC OS X builds and works again. MAME is still a
lost cause. [R. Belmont]

-Updated DOCS config.txt and windows.txt with recent commands that were
never added to documentation as well as some clarifications. [Tafoid]

-expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards
used for the two different versions of Fantasia. [Brian Troha]

-segaybd.c: Fix 0.146u5 sound regression [Alex Jackson]

-tumbleb.c: Filled in a few dipswitches for Magicball Fighting.
[Brian Troha]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
F1 Super Lap [David Haywood]
Turbo Out Run (cockpit, FD1094 317-0106)
[Chris Hardy, The Dumping Union]
Little Robin [David Haywood]
Brick Zone (2 sets) [Luca Elia]
Dodge City (9131-02) [Brian Troha, The Dumping Union]
Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump
[letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap]
Draw Poker (Bally, 03-20) [S. Rider, Andrew Gardner, hap]
Magicball Fighting (Korea) [Guru, David Haywood]
Thrill Drive (JAE, JAB) [Ville Linde]
GTI Club [Ville Linde]
Solar Assault [Ville Linde]
Hang Pilot [Ville Linde]

New clones added
----------------
Fantasia (940307 PCB) [Brian Troha, The Dumping Union]
Superman (US) [Dave France, The Dumping Union]
Ms. Pac-Man Heart Burn [hap]
F1 Super Lap (World) [Uncle Tom]
Thunder Zone (World 4 Player) [Guru]
Dodge City (2131-82, set 2) - Not working
[Brian Troha, The Dumping Union]
Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.]
Exciting Soccer (US) [Tirino73]

New games marked as GAME_NOT_WORKING
------------------------------------
LD Mahjong #4 Shabon-Dama
[Yohji, ranger_lennier, Smitdogg, The Dumping Union]
Sega Clay Challenge [Super Menteur, R. Belmont]

http://www.mamedev.org/

2012年9月17日 星期一

Android--NDS模擬器 nds4droid v12

Android系統 NDS模擬器 nds4droid  發布新版,更新如下:


 


- Microphone support. By default, your device’s microphone (if available) is used as the emulated DS’s microphone



- Increased performance on Tegra2 and other ARMv7 non-NEON CPUs



- Adds an option to force touch screen processing even when in normal controls mode. This is for games that require using the touchscreen and controls at the same time



- Updates the Italian translation


 


http://jeffq.com/blog/nds4droid/


2012年9月16日 星期日

ePSXe for Android v1.7.8





安卓系統PS模擬器 ePSXe 發布新版,更新如下:


 


*Added screen ratio 4:3, sw filtering (slow), Sound Latency Modes.
* Fixed some GPU bugs (DW7 crashes, - FF7, Driver, RRT4, PE, Ff9 artifacts - FF7 scroll - THPS, DHT missing textures (thanks T. larking, Misha,S.N.)
* Improved audio tracks in PBP format (thanks cualfoxhound)
* Compatibility fixes ported from PC 1.7.0/1.8.0: Formula One Arcade/99, Shaman King, Eldergate...
* Fixed some spu bugs, Re-Loaded, Legend of Dragon


 


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature=search_result


N64模擬器 ICE64 3.3.0 beta



 


N64模擬器 ICE64 發布新版,更新如下:


 


Core Changes


  • rewrite some of the gfx plugin fb functions(experimental)
    • remove old hack(OB64 no longer needs it)
    • minor update on detect framebuffer usage function
    • rewrite copy self code check and handling
    • fix possible z copy code logic bug
    • fix minor set texture image, depth image and color image bug(experimental)
    • rewrite the ci count(previous) logic codes (experimental)
    • redo Mario Tennis hacks
      • fix upperleft grey square, remove all related hacks
      • fix black rectangle at the net during service fault or ball go out
    • fix Pokemon Stadium 2 mini games menu screens
      • gfx corruption fixed
      • "dead" slow speed fixed
      • serious gfx tearing using transfer pak fixed
    • fix Pokemon Stadium 2 random speed slowdown at Pokemon lab using transfer pak
      • organize pokemon pc – speed slowdown when selecting displayed pokemon moves fixed
      • pokedex pc – speed slowdown when displaying pokemon fixed except Charizard & family(???)
      • pokemon trade service – speed slowdown after trade completes and pokemon displayed fixed
  • fix dump textures hotkey regression
  • minor fix on MyGlide3x
  • refactor analyze block function and correct RA bug(experimental)
  • remove 2 old hacks from BAR hacks

 


https://sites.google.com/site/ice64n64/


2012年9月14日 星期五

SFC模擬器 Snes9x 1.53 TestBuild 12/09/12





SFC模擬器 Snes9x TestBuild 發布最新版下載. Snes9x已經是萬年長青樹,遊戲相容性高,界面較友善,不過對手Bsnes也不是好惹的,號稱官方遊戲百分百兼容,最近又將腦筋動到NDS上了(真是可怕).有興趣可試試.


 


更新如下:


 


win32: fix unicode file loading via command line


 


http://www.s9x-w32.de/dl/testbuilds/


2012年9月13日 星期四

NDS模擬器 DeSmuME JIT (Just-In-Time) 2012/09/12





NDS模擬器 DeSmuME JIT (Just-In-Time) 發布新版,作者沒提到更新內容,不過速度相較官方版快上不少,建議更新.


 


http://nds.baronline.net.ua/


2012年9月12日 星期三

SNK官方掌機 NEOGEO X



SNK在歷經許多遊戲界中的酸甜苦辣之後,再次決定推出掌機代表  NEOGEO X ,預定發售時間為2012/12/6.


 


「NEOGEO X GOLD ENTERTAINMENT SYSTEM」,內建20款NEO-GEO基板遊戲,支援AV與HDMI輸出.


 


遊戲列表如下:


 


・ファイヤースープレックス
・LEAGUE BOWLING
・龍虎の拳
・マジシャンロード
・ASO II -LAST GUARDIAN-
・メタルスラッグ
・ベースボールスターズ2
・MUTATION NATION
・CYBER LIP
・NAM 1975
・餓狼伝説
・餓狼伝説スペシャル
・PUZZLED
・リアルバウト餓狼伝説スペシャル
・THE KING OF FIGHTERS '95
・真SAMURAI SPIRITS 覇王丸地獄変
・キングオブザモンスターズ
・SUPER SIDEKICKS
・LAST RESORT
・ワールドヒーローズ パーフェクト


 


雖然在安卓上模擬器的淫威之下,這款主機的前途令人憂慮,不過裡面的控制器卻令人期待,就看SNK如何為NEO-GEO散發最後的光輝.


 


http://www.inside-games.jp/article/2012/09/11/59613.html


2012年9月9日 星期日

SEGA MODEL3模擬器 Supermodel SVN 270

SEGA MODEL3模擬器 Supermodel 非官方編譯版更新至 270,更新如下:


 


output "Pause" to "pause", as it is spelled in MAME, for MAMEHooker.


 


http://www.supermodel3.com/


 


官方論壇dl


 


http://www.supermodel3.com/Forum/viewtopic.php?f=3&t=353


2012年9月8日 星期六

ePSXe for Android v1.7.7

ePSXe for Android 再度更新,修正部分手機兼容問題,改正GPU BUG等等.更新如下:


 


* Fixed support for Tegra2 devices, tested in S. Galaxy Tab, Sony Tablet S and Acer Iconia A500. (thanks C. Allen, K. Pompper, K. WAN, M. Hunger, J. L. Fuentes).



* Fixed some GPU bugs (Valkyrie Profile, Metal Gear Solid, Looney Tunes Racing),(thanks P. Vang, T. Larkin)



* Improved the frameskip functions (Dragon Ball F. Bout), and new option enable frameskip only in high-resolution.



* Fixed some crashes in blit code. (Driver/2 are now working on Nexus S devices). (thanks T. Larkin)


 


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature


2012年9月6日 星期四

Xbox 360上的 Dreamcast 模擬器 NullDC-360

我並沒有Xbox 360 ,不過看到這個新聞也想說上一句.  看過視頻,只能說"運行得真不錯"!  NullDC在PC上表現得相當好(不過我更喜歡Makaron),數年前曾移植到安卓上,不過因運行效率差而終止,目前在Xbox 360上看來,未來性相當看好,感謝作者,使得老兵得以再次散發光芒.





 


https://github.com/gligli


NDS模擬器 nds4droid release 10

安卓 NDS模擬器 nds4droid 發布新版,更新如下:


 


Much better sound emulation, should be free of previous hiss or popping and sound smooth

 


Added option to lock screens to their portrait orientation, while still rotating controls (for games that are meant to be played with the DS held sideways like a book)

 


Added option to change the language of the emulated DS

 


Native support for x86 devices. Emulation should now run much faster on x86 based systems

 


Added a partial Italian translation

 


Updated Portuguese translation

 


http://jeffq.com/blog/nds4droid/


 


N64模擬器 ICE64 v3.2 Beta

N64模擬器  ICE64 再次發布新版,更新內容如下:


 


Core Changes


  • fix some games settings
    • new timing and logic need new setting for certain games e.g. Fighting Force 64 etc
  • fix a silly typo bug for SI from v3.0(Final)
  • refactor SP DMA handling codes
    • implement new SP DMA transfer function
    • implement new SP IO task function
  • refactor SI DMA handling codes
    • rewrite SI timing and update related functions codes handling
    • implement new SI IO task function
  • refactor PI DMA handling codes
    • implement new PI IO task functions
  • rewrite CPU check interrupt(phase I - experimental)
    • implement new parm for check interrupt timer event
  • fix NBA Showtime crappy sound
    • implement sound hack (it doesn't like normal MusyX audio logic)
    • almost max VI/s, good sound and no hang
  • refactor audio plugin codes
    • implement new audio interrupt function
    • implement new ucode check function
  • implement new speedup for MusyX and Delay SI timing within existing SpeedHack(experimental)
    • benefit NBA Showtime, In-Fisherman etc
  • minor update to dyna fetch codes logic

 


 


https://sites.google.com/site/ice64n64/home


2012年9月2日 星期日

FC (Famicom) 模擬器 FCEUltra Win32 mappers modified (30.08.12)



 


 


cah4e3這位程式開發員,看來興趣廣泛,不但插手Arcade,連家用機也不放過...這款FC模擬器改版做得算是相當不錯,支援一堆雜七雜八的FC中文遊戲(他自己也dump了一堆...),遊戲兼容性也相當不錯,推薦測試.


 


更新如下:


 


Changelog:


  • 30.08.2012
  • UNIF AC-08 - fix
  • UNIF AC08 - new dump "Green Beret (FDS Conversion, WM)" support fix
  • UNIF BB - new dumps "Bubble Bobble (CHR-ROM version)" and "ProWres (LE05
    hacked)"
  • UNIF KS7030 - new dump "Yume Koujou Doki Doki Panic (FDS
    Conversion)(Kaiser)(KS7030)[U][!]" dump
  • UNIF KS7031 - new dump "Dracula II (FDS Conversion)"
  • UNIF LH32 - new dump "Monty no Doki Doki Daisassou (FDS Conversion)"
  • UNIF LH53 - new dump "Nazo no Murasamejou (FDS Conversion)"
  • UNIF YOKO - fix reset/memleak
  • mapper 23 - savestate fix
  • mapper 43 - fix according to hardware tests

 


http://cah4e3.shedevr.org.ru/fceultra.php


2012年9月1日 星期六

Androaid平台Play Station模擬器 ePSXe for Android 1.7.5



 


 


OH MY GOD !!  ePSXe 這位在PC上呼風喚雨,不可一世的PS模擬器居然在安卓上登場了,憑藉著在PC上的良好名聲,相信很多人都會毫不考慮的買下去,官網甚至提到PC新版將於數周後發布!心中熱血再次燃起!!


 


更新如下:


 


After a 4 years hiatus, it is finally
time for some news about ePSXe's development.

ePSXe 1.8.0 is almost
finished and is currently in testing phase. If all goes well we expect to
release it in a few weeks. This version will include compressed iso support
(PBP), SBI support (such as used by redump.org), updates for multitap, disc
change and spu and of course a lot of compatibility related fixes.

We
were thinking of different ways to get funds for the development of ePSXe and
finally decided to develop an Android port. If you want to support the ePSXe
development please buy the Android  port in the Google Play Market. It contains the ePSXe core, the internal SPU
plugin, a new experimental internal soft GPU plugin and a new 2 players mode for
tablets.

We would like to give our thanks to Gladiator, from
www.psxdatacenter.com, for the thousands of tests he has done in the last 4
years. Without his help creating a version with high compatibility would have
been almost impossible. Many thanks to you and your brother :). We would also
want to give our thanks to Shalma who worked on ePSXe Shark, several plugins and
plugins "repairs series". He did a wonderful job, some would even consider it
"magic", finding then fixing numerous bugs and deserves our most sincere thanks
and admiration.

Finally we want to thank you the ePSXe users for
supporting our 12 years old child "ePSXe" :)

We have created a twitter
account "epsxeteam", where we expect
your impressions about the emulator. Please don't use this account to request
support and instead use ngemu.com forums.

Regards,
ePSXe Team.

 


http://epsxe.com/