2013年9月22日 星期日

PCE/PCE-CD模擬器 Ootake Ver 2.71

PC上最好的PCE/PCE-CD模擬器 Ootake 發布新版,更新如下:

2.71
- With Windows8, when the dialog was displayed, the bug that the error had
    occasionally gone out by some PC environment was fixed.
- When using it in an old PC environment (model to which a graphic chip did
    not support shader 3.0), the bug of which the initialization error of
    Direct3D had gone out was fixed.
- With a little power PC environment, at the reload of a game, the bug that
    the first sound did not occasionally play a little was fixed.

2.70
- The sound processing has been improved. And, the balance of the overall
sound has been readjusted. Perhaps, I think that tone quality went up
in a lot of PC environments.
- "DirectSound7", "DirectSound9", and "XAudio2" were added to the Audio
menu. This selection changes tone quality (Because the mixing processing
method changes). Encouraging is "DirectSound7 Static" (default from
v2.70. the compatibility of it with the wave memory sound is good.)
* This is a change only at playing. The WAV data of the capture(Output
WAV file) is the same.
* Please update DirectX to the latest one if the error goes out when
"XAudio2" is selected.
http://www.microsoft.com/en-us/download/details.aspx?id=35
- In Baseball Games, the ball count is displayed in order of BSO (BALL,
STRIKE, and OUT). (the display positions is swapped in real time with
Ootake)
Correspondence Games: "Power League (World Class Baseball (U)) Series",
"World Studium Series", "Korega Pro Yakyuu Series", "Naxat Studium",
"Eikan ha Kimini", "Baseballer", and "ROM ROM Stujium".
* It is possible to release it by "CPU->Swap STRIKE & BALL" menu.
- The timing of the CD-DA sound and the image display was brought close to
the movement of a real machine. Execute "Audio->Adjust CD-DA->
Adjust CD-DA Auto Set" menu once when you want to match it to the optimum
value of timing.
- The speed and timing were brought close to the movement of a real machine.
In the title screen of "Aurora Quest - Otaku no Seiza", the problem of the
pad input was solved.
In the stage 5 of "Rayxanber II", the problem that had occasionally
stopped was solved.
In "Mugen Senshi Valis", the problem that had not occasionally started
with some PC environment was solved.
In the talk scene of "Ys IV", the timing accuracy of the voice and the
picture has risen.
- In "Rayxanber II", "Ginga Fukei Densetsu Sapphire", and "Eikan ha Kimini",
There is a problem that noise has entered tune begining of some music
tracks. (perhaps, it was a mistake of the CD-ROM production at the sale
that time). Ootake v2.70 beautifully performs these.
- When playing at full-screen, the bug that [R]key(display of the game that
had been played recently) did not work was corrected.
- In some PC environments, in the dialog that selects the full-install CD
games, the problem that "install" folder had not been occasionally
developed was solved.
- In "Rayxanber II", the problem that TurboButtun(AutoFire) function was not
occasionally effective was solved.
- In the opening demo of "Tenchi Muyou! Ryououki", the problem to which the
screen was advanced early was solved.
- In the winning message of "Garou Densetsu II", the problem to which the
screen was advanced early was solved.
- In the demo of "The Pro Yakyuu Super '94", the problem that the lower
right of the screen occasionally fell into disorder was solved.
- When "Battlefield '94 in Tokyo Dome" is started, PCE's 6-button pad is
connected by the automatic operation.
- Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/

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