2013年9月6日 星期五

PPSSPP for x360 - PPSSPP 0.91 Alpha

tekken_5_bbb 

Xbox360版的PSP模擬器 PPSSPP 0.91 Alpha 公布了,基於官方PPSSPP 0.91的基礎移植,速度方面值得期待。

PPSSPP 0.91 Alpha version
Proof of concept.
Based on PPSSPP 0.91.
Usage:
put a psp iso name psp.iso is the same directory as default.xex
What have been done:
Fast ppc jit (Can be used in wii/wiiu/ps3). Give a 10x to 20x speedup !
DirectX9 backend (Can be ported to Win dows), miss some lights and framebuffer effects.
What need to be done next:
Finish the ppc jit, 70/80% of the opcode are recompiled, need slow memory paths.
Finish the DirectX9 Backend. Fix framebuffers, lights issues.
Port FFMpeg for sound and video playback.
Port the Atrac3+
Add a gui
Know bugs:
Jit doesn’t work in real devkit.
In some games can’t go in game because of missing video/sound playback => use a save games.
Some games are slow (Monster hunter 2) set VertexCache = true to give a big speed up ! Use this with caution! 360 have few memory !
Random crashes => Can be fixed by using setting Jit = false and FastMemory = false, but it will slowdown as hell !
Lighting issues on Ridger Racer.
Framebuffer issues.
Want to helps ?
This projects is really big, if you have any skills and want to help you are welcome !
No need for help for testing game, I don’t care about this really at this moment, if it doesn’t work yet, wait for the next version.
I need a real devkit.
Donate at https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=5P45QTZL5XWHQ&lc=FR&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted
Credits:
Ced2911: PPC Jit, DirectX9 Backend, Xbox360 Port, Endian fixes
PPSSPP authors for the great emulators, help and idea !

http://ced2911.wordpress.com/

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