2014年2月27日 星期四
UME 0.152ex3
由 MAME 大老 Haze 發布的 MAME/MESS 模擬器 UME 發布新版,更新如下:
With the 2013 write-up out of the way here is another UME build.
I was hoping that 0.153 would be out now with the u releases gone and a plan to possibly release full updates a little more often but it appears it is still some time away. This is understandable because there have been some fairly major bits of code restructuring under the surface over the last month and quite a few known regressions that needed fixing, so probably plenty of undiscovered ones too. For that reason this might not be the MOST stable UME build ever (I’m not sure, it might be fine, most of the major problems have been fixed) although it works for the recent additions at least.
0.152ex3 is based on SVN revision 28034
The changelog (simply a copy/paste of the SVN log) can be read here. This isn’t formatted as a whatsnew, but as usual I’ll summarize the main points below.
UME 0.152ex3 Windows binaries – 32-bit, 64-bit and all tools
UME 0.152ex3 sources
Points of Interest
(more to come)
One thing people have noticed from the SVN logs is that Andreas Naive put in some code to decrypt the 036 CPU type used by PGM2. This does not mean PGM2 emulation is imminent, actually, what we’ve discovered as a result means it’s less likely than ever. The code in the external PGM2 roms is for an ARM11 CPU, there are THUMB2 opcodes in the thumb part of it. Currently MAME only emulates up to the ARM9 and original THUMB instruction set. Even if we were to emulate the ARM11, ARM11 CPUs are usually clocked very high, and MAME struggles even with the 200Mhz ARM7 used by “touryuu – Touryuumon” (Eolith Ghost hardware) Emulating an ARM11 would be even slower than that, I don’t know what the exact clock is but I have a feeling the PGM2 system likely has enough power to be emulating a PGM1 unit.
Furthermore, like the 027A the 036 has an internal ROM for each game, because it’s newer technology those are likely to be even more well secured than the 027A ROMs. In other words, it isn’t happening, and even if by some freak chance it does happen it will run at 2fps.
http://mamedev.emulab.it/haze/
xxx.emu 1.5.17
安卓-xxx.EMU系列發布新版,更新如下:
Version 1.5.17 (2014.02.25)
http://www.explusalpha.com/
Version 1.5.17 (2014.02.25)
- Fixed incorrect virtual keyboard placement bug introduced in 1.5.16 (applies only to C64.emu & MSX.emu)
- Added OpenGL 3.x renderer for desktop and OpenGL ES 2.0 renderer for mobile, will allow for improved graphics effects and custom shader support in the future. On mobile, it replaces the older OpenGL ES 1.x renderer on ARMv7 and X86 devices (ARMv6 devices continue to use it). On desktop, OpenGL 3.x is used automatically if supported, otherwise it falls back to 1.2.
- Allow setting sound buffer size option to 2 frames, useful for reducing latency on Android devices that have extra buffering in the OS or audio drivers.
- Added key repeats for quickly scrolling menus on input devices that lacked them (analog joysticks, or any device connected via the in-app Bluetooth system)
- Added animation when the screen area changes (like when hiding the status bar) to avoid the video "jumping" between different parts of the screen
- Added ability to bundle a game in the application package for certain systems (allows for quicker testing on a stock device). The Bundled Games menu can be toggled in GUI options.
- 2600: Added PAL/SECAM support and option to select between video formats
- NES: Use custom palettes named [game].pal located in the save path
- PCE: Fixed graphics in games that switch horizontal resolution in mid-frame like Order of the Griffon, and set visible scanlines to 224
- PCE: Added CloneCD image (.ccd) support from Mednafen
- Snes9x: Update sound per-line instead of per-frame in Snes9x 1.5x, reduces chance of sound dropouts
- Android: Re-hide the OS navigation bar automatically in case an external task (using the volume slider for example) causes it to re-appear
- Android: Added menu command to add a shortcut icon for the currently running game to the OS launcher
- Android: Fixed a possible issue with the screen not updating properly while a text input dialog is shown
- Android: Various input system improvements including support for non-HID MOGA controllers when the MOGA Pivot app is installed, added a generic key profile for Xbox 360-like gamepads to help configure them faster (becomes default if the input device reports itself as a gamepad & joystick), replaced "Joystick Axis 1 as D-pad" with individual settings for either analog stick or the POV hat, allowed the Y button to dismiss the menu for gamepads without a menu button, removed "Skip OS Input Method" option and always enable it when not inputting text to avoid extra latency
- Linux/X11: Added native PulseAudio support
http://www.explusalpha.com/
2014年2月25日 星期二
FPse v0.11.125 for Android
安卓-PS模擬器 FPse 發布新版,更新如下:
- Quick Fix for 0.11.124 Problems
FPse 0.11.124:
- Added support of 2 external storages.
- Added Scaling option for HD Software plugin from MISC menu 4x or 2x.
- Fixed Fast Drawing Mode crash.
- Fixed Forcefeedback crash.
- Enhanced Check for Second external PAD.
- Enhanced Highly Sound emulation and Latency.
- Enhanced highly emulation for HD Software plugin, better and much faster.
- Other minor fixes.
Contact Author for any problem!
https://play.google.com/store/apps/details?id=com.emulator.fpse
2014年2月24日 星期一
Wii-U Bootrom dumped !!
就如標題所言,Wii-U Bootrom 已經被dump了,如果消息是真實的,那距離破解就不遠了,破解後,距離模擬就............
以上是我的白日夢,原文如下 :
It’s one small step for man , one giant leap for the wii-u scene.
I Can Exclusively reveal that the first step to a wii-u hack has been completed & tested & working
I have personally tested the exploit and it is 100% REAL .
Here Are The Hashes of My Bootrom.bin
sha-256 (B3DEDC6CA2C411F54F1BFEAC07D6F57DBB06D3CB7AB9A331CF5A7CBF2A50AF69)
sha1 (3D331B3165F9638C6CD6221702B2F736F7FCF931)
MD5 (388726887621220A888E9F22E6DB1788)
They match Failoverflows
Many people have worked on bringing this to you , so please give all credit to Bubba , MarioNum1 , Hatax2 , Odcd007 , Joostinonline , Maxternal , Crower & Marcan
FILESIZE is 16,384 Bytes
http://wiiuhax.com/wii-u-bootrom-dumped-welcome-to-the-scene/
以上是我的白日夢,原文如下 :
It’s one small step for man , one giant leap for the wii-u scene.
I Can Exclusively reveal that the first step to a wii-u hack has been completed & tested & working
I have personally tested the exploit and it is 100% REAL .
Here Are The Hashes of My Bootrom.bin
sha-256 (B3DEDC6CA2C411F54F1BFEAC07D6F57DBB06D3CB7AB9A331CF5A7CBF2A50AF69)
sha1 (3D331B3165F9638C6CD6221702B2F736F7FCF931)
MD5 (388726887621220A888E9F22E6DB1788)
They match Failoverflows
Many people have worked on bringing this to you , so please give all credit to Bubba , MarioNum1 , Hatax2 , Odcd007 , Joostinonline , Maxternal , Crower & Marcan
FILESIZE is 16,384 Bytes
http://wiiuhax.com/wii-u-bootrom-dumped-welcome-to-the-scene/
Makaron W.I.P
DC/Naomi模擬器作者 dknute 提到了他目前在進行的工作 : GDEMU 計畫,利用SD卡代替GD-ROM讀取頭。希望他早日完成這部分的工作,運用GDEMU得到的經驗讓 Makaron 的模擬更上一層樓。 原文如下:
The Last of the Prototypes
Well, actually this is a test model. Though it was born as v4 prototype, it ended up working so well that I've bumped its status - kinda like with Evangelions #00 and #01 :)
And these two photos are courtesy of one of the testers:
So, in short: Does it work? It does, no problems so far. With proper CD Audio support and all that . Will I be selling it? Probably not because it's hand made and bloody expensive. Then again, I could use some extra money so a limited run is possible.
Also, sorry for not responding to comments and private messages but since I've first shown GDEMU PCBs I've been spammed with tons of stupid questions. I have neither time nor patience to answer those, so basically I now ignore the inbox.
http://dknute.livejournal.com/42609.html
The Last of the Prototypes
Well, actually this is a test model. Though it was born as v4 prototype, it ended up working so well that I've bumped its status - kinda like with Evangelions #00 and #01 :)
And these two photos are courtesy of one of the testers:
So, in short: Does it work? It does, no problems so far. With proper CD Audio support and all that . Will I be selling it? Probably not because it's hand made and bloody expensive. Then again, I could use some extra money so a limited run is possible.
Also, sorry for not responding to comments and private messages but since I've first shown GDEMU PCBs I've been spammed with tons of stupid questions. I have neither time nor patience to answer those, so basically I now ignore the inbox.
http://dknute.livejournal.com/42609.html
2014年2月20日 星期四
BizHawk 1.6.0
多機種模擬器 BizHawk 發布新版,更新如下:
Revision Range 5457-5936
- With cherry-picked revisions - 5944, 5946, 5955, 5959, 5965, 5966, 5967, 5973, 5983, 5984, 5985, 5989, 5991, 5993, 5997, 5998, 6006, 6007, 6014, 6029, 6043, 6046, 6047, 6048, 6053, 6063, 6064, 6069, 6076, 6079, 6081, 6085, 6115
- Uses GenesisPlusGX (r850)
- Fix desync issues on SMS and Game Gear
- Fixed loading of files
- Suppor the drive light.
- Fix rewind.
- Add editor for dual gameboy settings
- Fix problems with STOP opcode
- Implement the undefined opcodes, which lock up the system.
- MBC3: correct behavior when bank value of 0 is written
- Make CARTROM memorydomain writes work
- Greatly decrease memory usage when rewinding with big savestates (arcade card)
- Numerous new boards and mapper related fixes
- Show preview of palette to be selected in palette config
- Support some rogue FDS disk format
- Remove botched emulation of special color generation in PPUOFF state (which isnt emulated correctly anyway) that was getting applied in inapplicable circumstances
- Fix MMC1 PRGmode bug
- FDS audio improvmeents
- Fix crippling bugs in SUROM games (Dragon Warrior 3 and 4) introduced in 1.5.3
- Fix off by one in the video Clip left and right setting
- Add Mapper 29, 188, 196
- Fix mappers 76, 78, 87, 101, 113
- Fix CNROM problems (fixes bird week and panesian games), note: all CNROM savestates are invalidated
- Support some mmc1 prototype carts
- Support NAMCOT-3405 (testing confirms Side Pocket and Super Xevious work well)
- Support HVC-TBROM (Super Sprint (J
- Support R.B.I Baseball (Tengen) !
- Support Pro Yakyuu – Family Stadium '87 (J)
- Support HVC-TLSROM (Armadillo J)
- Support Ys English translation hacks
- Support more Sachen boards
- Should support 100% of NROM boards now.
- Support more mapper 118 roms without hash.
- Fix some translations of SUROM games.
- Truncate if a iNES file's supposed VROM size is longer than the leftover length of the iNES file. Seems to fix some hackstranslations
- Correctly treat audio ram on Namco 163 as battery backed when the board has a battery and there's no WRAM. Fixes Hydlide 3 and others
- Support Rockman 4 Minus Infinity (MMC5 version)
- Fix no wram battery on a common (bad) Lagrange Point dump.
- Improved VRC 2,4,7 support, especially for games not in DB.
- Rework bandai FCG a bit, to add support for some games not in DB. (mapper 16, 159).
- Major fixups to Toolbox Dialog
- For Windows 7 and 8 – Jump Lists
- Add --fullscreen commandline option
- Controller Config – Analog Config- add flip axis button
- Fix an AV desync bug with video dumping
- Fix slow loading of the Path config dialog
- Add Scanlines display filter
- Trace Logger – some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All
- AV out: add option to pad (instead of stretch) with the video resize output
- Lua
- New functions:
- forms.dropdown()
- forms.checkbox()
- forms.ischecked()
- client.getdisplayfilter()
- client.setdisplayfilter()
- client.getscanlineintensity()
- client.setscanlineintensity()
- client.clearautohold()
- bit.check()
- bit.byteswap_16()
- bit.byteswap_32()
- bit.byteswap_64()
- Added new string library with many string manipulating helper functions (see lua documentation for details)
- Render to a null image when the lua script manager Resume process hasnt begun (setting up a render target) but lua scripts run (due to loadstate, for example)
- forms.textbox() – add a fixed width option
- forms.textbox() – for numeric boxes, add ability to increment/decrement value with up/down
- forms.textbox() – add multiline parameter
- Add support for dropdowns in forms.gettext() (returns the string value of the selected item)
- New functions:
- Lua Console
- Fix behavior of removing registered functions
- When disabling lua scripts, remove their registered functions
- Lua functions list now shows function descriptions, and improved parameter documentation including showing strong types
- Fixes to refresh logic
- Don't stop scripts on restart
- Column sort
- Play Movie Dialog
- Fix exception when a "Starts from Now" movie is made with the record movie dialog when the folder selected does not already exist
- Column sort
- Archive Chooser
- Add filtering
- Ram Search
- Fix behavior of the Memory Domain label
- Fix change count logic and previous value as previous frame
- Fixes exceptions thrown when using column click.
- Make manual removal of addresses undo-able
- Ram Watch
- Fix "Freeze Address" feature
- Fix Domain not loaded when loading a .wch file
- Fix bug where signed and unsigned are saved backwards
- Cheats
- Fix numerous odd behaviors
- Fix bug where when editing a cheat, changing the address or domain was causing it to insert not update,
- Fix behavior of asking to save changes
- Better updating of cheat status in various situations
- Add "View in Hex Editor" to the context menu
- Hex Editor
- Fix Hex Editor to show cheat value on frozen addresses
- Better scrollbar logic for really small domains that don't need a scrollbar
- Fix an exception thrown when unfreezing an address
- Add support poking of 4-byte addresses
- Refine hex editor keyboard handling a bit (fix Ctrl+C copy)
2014年2月19日 星期三
Ikaruga on Steam
斑鳩在 Steam 上架了,這款非常優秀的射擊遊戲如果沒在主機上玩過的朋友建議一定要嘗試。
系統設定相當棒,背景故事也相當完整,更重要的是.....價格不貴!!有興趣的朋友可至Steam看看。
http://store.steampowered.com/app/253750
2014年2月15日 星期六
PPSSPP 0.9.7.2
PSP模擬器 PPSSPP 發布新版,更新如下:
0.9.7.2
UPDATE: One more release, fixing a drastic slowdowns in a couple of games.
0.9.7.1 - minor bugfix release
An annoying rotation lock bug slipped through, and haptic feedback was broken. Both have been fixed.
Another release! More fixes and compatibility, and various little features. Here's the list:
• Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
• Screen rotation and immersive mode support on Android
• Large improvements to the software renderer (still not really playable, but looks right more often than not)
• New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
• Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
• Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
• Symbol map/debugger improvements
• Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked around in the future.
• MsgDialog fixes. Saving fixed in numerous games.
• Initial multitouch support on Windows 8 for on-screen controls.
Please note that it often takes a few hours to roll out an update on Google Play, so you may not see it there immediately.
http://www.ppsspp.org/index.html
2014年2月10日 星期一
PS3模擬器 PS3F 000 (2014.2.10)
PS3模擬器 PS3F 發布新版,更新如下:
ちょっと更新。ファイクじゃないアピール。でもやっぱりゲームはまだ動かない。
… 遅いのはコンソール表示が重すぎるから…
http://t.co/lmwpAefoxl
ちょっと更新。ファイクじゃないアピール。でもやっぱりゲームはまだ動かない。
… 遅いのはコンソール表示が重すぎるから…
http://t.co/lmwpAefoxl
FPse for Android v0.11.123
安卓-PS模擬器 FPse for Android 發布新版,更新如下:
FPse 0.11.123:
- Fixed Webserver Pb and Bug in Networks API
- Fixed possible freeze at scanning storage
- Fixed External Card detection
- Added Multi core option for gpu software in OPenGL mode, FPse is twice faster!
- Added Shaders effects and Scalers to OpenGL Software mode
- Experimental Software GPU HD!! longpress onto Icon then Video
- Added change color for onscreen fo states buttons
- Updated OpenGL plugin, gfx are much better
https://play.google.com/store/apps/details?id=com.emulator.fpse
2014年2月7日 星期五
Silent Hill The Arcade
昨天就拿到了,不過因工作忙碌,至今天下午才有一點時間測試。
Win 7 x64
i5-3470
GTX 650
8G RAM
*****************************
運行速度流暢,無背景音樂。
過程大致順利,但沒有背景音樂讓緊張感大大降低....
總之,又一根骨頭被啃下來了。
有興趣的找谷歌大神吧.....
Win 7 x64
i5-3470
GTX 650
8G RAM
*****************************
運行速度流暢,無背景音樂。
過程大致順利,但沒有背景音樂讓緊張感大大降低....
總之,又一根骨頭被啃下來了。
有興趣的找谷歌大神吧.....
2014年2月6日 星期四
FPse for Android 0.11.122
安卓-PS模擬器 FPse for Android 發布新版,更新如下:
FPse 0.11.122:
- Fixed Download plugins problem since webserver update
- Fixed possible freeze When scanning storage
- Fixed External Card detection on somes devices
- Added Multi core option for gpu software in OPenGL mode, FPse is twice faster!
- Added Shaders effects and Scalers to OpenGL Software mode
- Experimental Software GPU HD!! longpress onto Icon then Video
- Added change color for onscreen two states buttons
- Updated audio plugins and OpenGL plugin, both are much better!
2014年2月5日 星期三
渾渾噩噩 ...
最近生活過的魂不附體似的,每天都不知所以的過日子。原本預定在年前將NDS的 超級機器人大戰 K 通關,但拖到昨天深夜才破,還是在半夢半醒時通的,日子過得真是夠混的.........
今年初應該會找時間去開個半大不小的手術,眼見離自己預定的日期越來越近,反而越不想去......真是夠懶的 !!
原本玩遊戲對我來說是相當神聖而且不可侵犯的 ! 但如今卻淪落到必須列個表,紀錄自己已通關的遊戲。對遊戲相當自我的傢伙,現在卻像花癡一般,只想多接觸各種的遊戲,想將漏掉的好遊戲全補滿,雖知道這個坑不見底,還是想一點一點的補滿 ............
稍微提一下3DS模擬情況,目前所有自稱是3DS模擬器的傢伙,全都是假的!! 請大家不要浪費時間去下載甚至是執行它,以免中標 ! 其實模擬器與破解是一體兩面的,大家看一下目前3DS破解情況就能大概知道目前模擬器的進度,進展是有的,但距離實用還有一段路要走,我們目前能做的.........就是等待。
剛剛忘了提,PSP模擬器 PPSSPP 0.9.7 近期即將發布。
今年初應該會找時間去開個半大不小的手術,眼見離自己預定的日期越來越近,反而越不想去......真是夠懶的 !!
原本玩遊戲對我來說是相當神聖而且不可侵犯的 ! 但如今卻淪落到必須列個表,紀錄自己已通關的遊戲。對遊戲相當自我的傢伙,現在卻像花癡一般,只想多接觸各種的遊戲,想將漏掉的好遊戲全補滿,雖知道這個坑不見底,還是想一點一點的補滿 ............
稍微提一下3DS模擬情況,目前所有自稱是3DS模擬器的傢伙,全都是假的!! 請大家不要浪費時間去下載甚至是執行它,以免中標 ! 其實模擬器與破解是一體兩面的,大家看一下目前3DS破解情況就能大概知道目前模擬器的進度,進展是有的,但距離實用還有一段路要走,我們目前能做的.........就是等待。
剛剛忘了提,PSP模擬器 PPSSPP 0.9.7 近期即將發布。
2014年2月4日 星期二
官方 Pcsx2 1.0.0 官方正體中文配置指南
官方版 PCSX2 1.2.0 發布了,有些朋友問到該如何使用 ? 其實PCSX2官方論壇就有一篇蠻詳細的官方繁中教學,第一次接觸的朋友如果不知道如何下手,請參閱這2篇教學,相信會有很大的幫助 !!
PCSX2 1.0.0 官方正體中文配置指南
PCSX2 1.0.0 正體中文配置指南簡易版
http://forums.pcsx2.net/index.php
PS. PS2-女神戰記2 中文化Patch也發布了,向Google大神請教吧.
PCSX2 1.0.0 官方正體中文配置指南
PCSX2 1.0.0 正體中文配置指南簡易版
http://forums.pcsx2.net/index.php
PS. PS2-女神戰記2 中文化Patch也發布了,向Google大神請教吧.
2014年2月3日 星期一
PCSX2 1.2.1
PS2模擬器 PCSX2 發布新版,更新如下:
PCSX2 1.2.1
This bugfix release fixes Psychonauts and others that rely on correct MFIFO.
PCSX2 1.2.0
It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.
As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!
One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job
Here are a rundown of the biggest changes in this release:
Windows
Core:
- microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
- Fixes to New GIF unit to solve regressions
- microVU bugs fixed (affecting Extreme-G Racing and others)
- CDVD fixes (Impossible Mission now boots)
- Path 3 arbitration and timing refinements
- MFIFO fixes for DDR games
- Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
- Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
- Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
- VIF Unpack optimizations
- VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
- Various other game specific fixes in GameDB
- NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)
SPU2-X:
- Improved DMA system
- Fixes to reverb
- Improved time-stretcher recovery on extreme speed changes.
- Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules
GSdx:
- Improved adapter selection for detecting of videocards
- CLUT (Color LookUp Table) fixes for games such as Disney Golf
- Texture Offset options added to help improve upscaling artifacts
- OpenGL mode added (Experimental currently)
- Various CRC hacks
- Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
- New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated
- Improved support for online play and make the users MAC address unique.
Linux
Core:
- Support for external patch (pnach) files
OnePad changes:
- Bugfixes for multiple button presses
- Bugfixed memory leaks
ZZogl:
- Added support for MESA drivers
- Bump OpenGL requirement to 3.0 with floating texture
- Various OpenGL fixes
SPU2-X:
- Added SDL Backend
We hope you enjoy this release and have fun playing your games on it!
Here's to the future of PCSX2!
http://pcsx2.net/
2014年2月1日 星期六
MemcardRex 1.8
PS記憶卡工具 MemcardRex 發布新版,更新如下:
‧Fixed a crash if "File->Quit" was selected after reading Memory Card from DexDrive.
‧Added "Restore window position at startup" option.
‧Added "Format card" option under "Hardware" menu per Carmax91's suggestion.
‧Added support for MemCARDuino, an Arduino based Memory Card reader with open source firmware.
‧Added support for PS1CardLink, a PS1 software which acts as a Memory Card reader. - Check out "Hardware" directory included with MemcardRex.
‧Extended support for Action Replay saves. Non standard saves can be imported now (codelist, e00-exe, etc...).
‧Bundled "BCLoader 0.1" plugin, a loader for Black Chocobo FF7 save editor.
http://shendosoft.blogspot.fr/
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