2014年2月27日 星期四

xxx.emu 1.5.17

安卓-xxx.EMU系列發布新版,更新如下:

Version 1.5.17 (2014.02.25)
  • Fixed incorrect virtual keyboard placement bug introduced in 1.5.16 (applies only to C64.emu & MSX.emu)
Version 1.5.16 (2014.02.24)
  • Added OpenGL 3.x renderer for desktop and OpenGL ES 2.0 renderer for mobile, will allow for improved graphics effects and custom shader support in the future. On mobile, it replaces the older OpenGL ES 1.x renderer on ARMv7 and X86 devices (ARMv6 devices continue to use it). On desktop, OpenGL 3.x is used automatically if supported, otherwise it falls back to 1.2.
  • Allow setting sound buffer size option to 2 frames, useful for reducing latency on Android devices that have extra buffering in the OS or audio drivers.
  • Added key repeats for quickly scrolling menus on input devices that lacked them (analog joysticks, or any device connected via the in-app Bluetooth system)
  • Added animation when the screen area changes (like when hiding the status bar) to avoid the video "jumping" between different parts of the screen
  • Added ability to bundle a game in the application package for certain systems (allows for quicker testing on a stock device). The Bundled Games menu can be toggled in GUI options.
  • 2600: Added PAL/SECAM support and option to select between video formats
  • NES: Use custom palettes named [game].pal located in the save path
  • PCE: Fixed graphics in games that switch horizontal resolution in mid-frame like Order of the Griffon, and set visible scanlines to 224
  • PCE: Added CloneCD image (.ccd) support from Mednafen
  • Snes9x: Update sound per-line instead of per-frame in Snes9x 1.5x, reduces chance of sound dropouts
  • Android: Re-hide the OS navigation bar automatically in case an external task (using the volume slider for example) causes it to re-appear
  • Android: Added menu command to add a shortcut icon for the currently running game to the OS launcher
  • Android: Fixed a possible issue with the screen not updating properly while a text input dialog is shown
  • Android: Various input system improvements including support for non-HID MOGA controllers when the MOGA Pivot app is installed, added a generic key profile for Xbox 360-like gamepads to help configure them faster (becomes default if the input device reports itself as a gamepad & joystick), replaced "Joystick Axis 1 as D-pad" with individual settings for either analog stick or the POV hat, allowed the Y button to dismiss the menu for gamepads without a menu button, removed "Skip OS Input Method" option and always enable it when not inputting text to avoid extra latency
  • Linux/X11: Added native PulseAudio support

http://www.explusalpha.com/

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