2014年4月18日 星期五

Mednafen v0.9.33.3 WIP

Mednafen

多機種模擬器 Mednafen 發布新版,更新如下:

-- 0.9.33.3: --

April 16, 2014:
 Reworked the FPS calculation algorithm to produce more accurate FPS values.

 Added a manifest file that's embedded into the Windows executable, to ensure that noxious DPI virtualization and scaling available
 on Windows Vista and newer will not be used with Mednafen.

 Added code to disable DWM composition when running on pre-Windows 8 systems, to ensure better performance and less
 video juddering.  (Sadly, it's not possible to disable desktop composition in this manner on Windows 8 and later)

 PCE, PCE_FAST: Added a missing ADPCM playback variable to save states; fixes the problem of severe ADPCM sound
 distortion when loading save states that are saved during ADPCM playback(especially noticeable with the state rewinding feature).

April 15, 2014:
 Modified MDFN_RemoveControlChars() to not kill non-7-bit-ASCII text.

April 12, 2014:
 Misc minor code cleanups and fixes for some compiler warnings.

April 11, 2014:
 NES: Fixed broken emulation of board "UNL-Sachen-8259B"(used in the game "Silver Eagle").

April 10, 2014:
 Fixed the with-drop-shadow internal text drawing routine to not draw horizontally one pixel beyond the specified maximum width
 in some circumstances.

April 9, 2014:
 SNES: Altered a code construct to hopefully resolve a reported compiler error with clang.

 Error out of save state loading when the version specified in the save state is invalid.

 Call SDL_WM_SetIcon() before SDL_SetVideoMode(), to fix the problem of the missing Mednafen icon on some platforms/window
 managers.

 Fixed a minor integer overflow issue in the core PSF loading code.

 NES: Fixed some problems in the ROM image file loading code, including a potential heap overflow vulnerability.

http://forum.fobby.net/index.php?t=msg&th=1024&start=0&

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