MAME 0.158 ------- MAMETesters Bugs Fixed ---------------------- - 01214: [Graphics] (dec0.c) bouldash, bouldashj: Fadeout/Fadein on screen is the wrong speed slightly off (Angelo Salese) - 05507: [Misc.] (model2.c) zerogun, zerogunj, zerogunaj, zeroguna: AddressSanitizer: global-buffer-overflow (David Haywood) - 05828: [Gameplay] (punchout.c) spnchout,spnchouta,spnchoutj: Game automatically resets at KO Time Best 3/Hit Average screen during attract mode. (hap) - 05790: [Known Issues/To-Do's] (senjyo.c) All sets in senjyo.c: m_int_delay_kludge removal. (Angelo Salese) - 05816: [Crash/Freeze] (bfm_sc2.c) Several bfm_sc2.c sets: [debug] Assertion (Osso) - 05812: [Crash/Freeze] (maygay1bsw.c) m1bankrl, m1bankrl2p, m1bankrlp / m4nod - mpu4.c: FATALERROR: Missing some required objects, unable to proceed (Osso) - 05811: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.c: Crash after OK (Osso) - 05763: [Interface] SDL-based builds (Windows only): If a path does not exist, a file is not written. - 02515: [Crash/Freeze] (zn.c) nbajamex: Hangs at black screen Source Changes -------------- -m68k: implement FTRAP instruction, add "68020 with FPU" CPU type. [R. Belmont] -MCU simulation has been fixed [Chris Hard, Adrian Smethurst, Philip Campbell] -winprefix: support some C99 extensions in older MSVC [Peter Ferrie] -Make cross-compilation easier [Ramiro Polla] -luaengine: add HUD-like capabilities [Luca Bruno] -Added irq ack mechanism in Senjyo HW and removed long standing hack from the driver [Angelo Salese] -SDL: Driver accel (draw13.c) now supports "-filter", i.e. bilinear filtering. [Couriersud] -ui: Added "Reset" option to DipSwitch and ConfSettings menu, as well as to the File Manager, for consistency with other menus where an hard reset is of help [Fabio Priuli] -ui: Fixed DipLocation drawing so that it remains on screen also when highlighting switches without locations [Fabio Priuli] -Fix bug in work_osd.c causing discrete sound to crash. [Tafoid, Haze, Couriersud] -Move definition of -DOSD_WINDOWS, -DOSD_SDL and -DOSD_MINI into $(OSD).mak. Added sanity check to makefile. [Couriersud] -zn: implement (incomplete?) ROM banking in nbajamex, shows some graphics now [Peter Ferrie] -ui: start displaying the device tag close to input names for the dynamical inputs which use PORT_DEVICE, so to avoid some weird quirks in the input menus when slot devices are modified. [Fabio Priuli] -Converted png2bcd tool to python [Andrew Gardner] -luaengine: expose device state entries [Luca Bruno] -ui: added "[Internal]" string to slot options that are not user-configurable and fixed some internal options displayed as "scrollable". [Fabio Priuli] -ui: simplified Image Information code and made it fully display for systems with many image devices. [Fabio Priuli] -Redumped ROM and made Eleven Beat to surpass "Joystick Type Error" message. Crashes at kick off though [brizzo, Zoinkity, Angelo Salese] -chdman: added -s/--size parameter for "createhd" to create blank harddisk based on size and sector size [Oliver Stöneberg] -ui: added barebone menu for device-specific options. click on any slot device option to see whether it is currently mounted or not, and which additional options depend on the selected value. [Fabio Priuli] -ui: fixed bug where slot options set via internal UI did not properly create their sub-options. [Fabio Priuli] -Partial netlist sound implementation for Mario Bros. Luigi sound is missing. By default, the previous discrete.h based sound is compiled. Those curious can change OLD_SOUND to 0 in mario.h. [Couriersud] -naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made one good-looking from them [ANY, MetalliC] -naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made one good-looking from them [ANY, MetalliC] -twinkle.c: the 68000 & SPU board now process commands, some sound f/x play now. [R. Belmont] -ui: stop the game selector reporting systems with no roms as missing files. [Fabio Priuli] -ui: when launching systems with mandatory carts, either from command line or from the game selector, prompt the user with the file manager menu so that he can mount a game where needed, instead of killing emulation with an error. [Fabio Priuli] -Updates to SEGA 315-5881 encryption / compression device emulation [Andreas Naive, Metallic, David Haywood, ANY] * update algorithm based on based on findings from Virtua Striker 2 '98 * correctly hooked up chip in ST-V, Model 2 and Model 3 drivers * added support for multiple blocks in encrypted streams * added support for different height/widths of compressed data steams * found keys for many games allowing for per-game simulations to be removed and fixing badly decompressed graphics in several games * found some correlation between keys and Sega part numbers - For ST-V : - Final Fight Revenge boots and is playable - Elandoree has correct textures, more playable - Astra Super Stars no longer relies on a fake ROM from the Saturn release - Tecmo World Cup '98 has correct Tecmo logo / Title screen - Steep Slope Sliders, Radiant Silvergun no longer use custom protection simulations (end result is the same) - For Model 2: - Zero Gunner, Pilot Kids and Dynamite Cop no longer use custom protection simulations (end result is the same) - For Model 3: - Dirt Devils, Magical Truck Adventure, Virtual On 2 and Machineguns correctly decrypts 2D graphics - Daytona USA 2 correctly decrypts encrypted code block, no longer requires ROM patches to avoid it * key for Daytona USA 2 Power Edition cannot be found with current understanding of the algorithm - Star Wars Trilogy, Spikeout, Fighting Vipers 2, Emergency Call Ambulance, and The Ocean Hunter no longer use custom protection simulation (end result is the same) - Virtua Striker 2 '98 / '99 (Model 3) no longer hang at kickoff (previous simulation was wrong?) - For Hikaru: - Star Wars Arcade Racer now has a key (315-5881 is not hooked up in the driver because it does not get far enough in MAME) -updates to the Sega 315-5838 / 317-0029 compression device [David Haywood] * Documented 315-5838 as the Decathlete protection chip * Identified 317-0029 (Dead of Alive) as another version of the same thing based on information from Guru * Split 'decathlt' handling from stv.c and made into a device, moved the 'doa' simulation from model2.c in there too (preliminary, preparation to merge code) * No functional improvements at this time, just refactoring. -ui: improved File Manager so that attempts to launch softlist entries without having the necessary files don't kill emulation but simply display a message to the user. [Fabio Priuli] -*nix: Bump version and date in man pages. [Wallyweek] -hikaru.c: added protection key for sgnascar [MetalliC] -ui: fixed bug where software items that shall create new image devices (e.g., passthru carts) or new slot options, failed to do so when loaded through the File Manager in the internal UI. [Fabio Priuli] -Fixed non-terrain colors in Top Landing (also fixed out-of-bounds palette crash bug in it) [Angelo Salese] -Emergency Call Ambulance, Daytona USA 2, L.A. Machineguns, Magical Truck Adventure, Virtual On 2 protection keys [Metallic] -SDL keeps adding SDL_HINTs with every patch release. [qmc2] -nbajamex: Implemented ROM banking, game coins up and is playable. [R. Belmont, Peter Ferrie] -core: Add per-game parameters [O. Galibert] Per-game parameters are (tag, value) pairs that follow the same tag structure than everything else. They're added within a ROM section with ROM_PARAMETER(tag, value). You look them up through the device method parameter(tag) which returns the string, or "" if not present. -i386: sse opcodes improvements [Samuele Zannoli] * add opcodes MOVHLPS MOVLHPS * safer implementation of PACKUSWB PACKSSDW SHUFPS UNPCKLPS UNPCKHPS * The safer implementation is needed in cases where the source and destination registers are the same. -Solaris 11 build support. [Couriersud] -replace 'discof' dump with a new one [f205v] -added preliminary emulation of video screen on Caveman (Exidy Pinball) [David Haywood] -updated funkball.c to use intelfsh.c for Flash Rom handling, making use of bankdev to provide a virtual space in which they map [David Haywood] New games added or promoted from NOT_WORKING status --------------------------------------------------- Star Trek (Sidam, Head On hardware) [Piero Andreini, PaTrYcK] Endless Riches [Brian Troha] Pop'n Music 3 (ver JA-A) [R. Belmont] Come Back Toto [system11, David Haywood] NBA Jam Extreme [R. Belmont, Peter Ferrie] Final Fight Revenge [Metallic] Player's Edge Plus (PS0366) Double Diamond Deluxe Slots [BrianT] Player's Edge Plus (PS0372) Double Diamond Deluxe Slots [BrianT] Player's Edge Plus (PS0373) Double Diamond Deluxe Slots [BrianT] New clones added ---------------- Over Drive (set 2) [ShouTime, The Dumping Union] Over Drive (set 3) [ShouTime, The Dumping Union] Dungeons & Dragons: Shadow over Mystara (Asia 960208) [ArcadeHacker] Black Widow (prototype) [Mariusz Wojcieszek] Player's Edge Plus (PP0038) Standard Draw Poker [BrianT] Player's Edge Plus (PP0116) Standard Draw Poker (Mirage) [BrianT] Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery) [manimani] New games marked as GAME_NOT_WORKING ------------------------------------ Shakatto Tambourine (Rev B) (GDS-0002B) [rtw, ShouTime] Space Train [f205v] Missile-X [TTL] [Andrew Welburn]
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MESS 0.158 ------- MAMETesters Bugs Fixed ---------------------- - 05795: [Misc.] (ampro.c) ampro: Does not want to start! (Robbbert) - 05758: [Crash/Freeze] (sun3.c) sun3_80: [debug] Assert shortly after start New System Drivers Supported: ----------------------------- -Japanese Speak & Spell [plgDavid] -Electronic Detective [hap, Sean Riddle] -Split Second [hap, Sean Riddle] Systems Promoted from GAME_NOT_WORKING: --------------------------------------- (none) Skeleton drivers: ----------------- -HP9000/310 [R. Belmont, Al Kossow] -HP9000/340 [R. Belmont, Al Kossow] -HP9000/380 [R. Belmont, Al Kossow] -HP9000/382 [R. Belmont, Al Kossow] -HP16500a (ver 00.00) [R. Belmont, Al Kossow] -HP 1650b [R. Belmont, Al Kossow] -HP 1651b [R. Belmont, Al Kossow] -VTech Genius Junior Redstar 2 (Germany) [TeamEurope] -VTech Genius Junior Movie (Germany) [TeamEurope] -VTech Genius Winner Notebook Fun (Germany) [TeamEurope] -Slicer 80186 single board computer [Carl] Software Lists: --------------- -ibm5170.xml: Added Multitasking MS-DOS 4.00. [PCjs Project] -Added VTech Genius Junior Movie softlist. [TeamEurope] -gamegear.xml: Fixed some unknown publishers and years. [Logan B] Source Changes -------------- -hp9k_3xx: support 9000/370 (same bootrom as 330,340). [Al Kossow] -Improve mouse tracking for pre-ADB Macs. [Rob Braun] -Fix dropped keystrokes on pre-ADB Macs. [Rob Braun] -macplus: add all 3 official boot ROMs plus a homebrew enhanced version. [R. Belmont, Rob Braun] -ap2_dsk: don't allocate 2Mb of *stack*, malloc() instead [Peter Ferrie] -mac: greatly improve keyboard reliability on Macs with first-generation ADB hardware (SE,II,IIx,IIcx,SE/30,IIci). [Rob Braun] -ui: when ESCing while creating a new floppy image, fall back to the correct menu. [Fabio Priuli] -gamate : added newer bios and emulated protection [PeT] -floppy.c: initialise error code instead of crashing when menu loads bad image [Peter Ferrie] -pc9821ap2: added newly dumped BIOS [caius] -Significant comment updates for the IAI Swyft based on board tracing. [Lord Nightmare, Sandy Bumgarner] -nes: converted input code to use slot devices. this means that now you change the emulated controllers (Zapper, NES Four Score Adapter, Bandai Power Pad and Family Trainer, Famicom Keyboard Component, Arkanoid Vaus Paddle and Mahjong Controller) via the Slot Device menu of the UI interface and not anymore from the System Configurations menu. Also, changing controller now requires to reset the system, so please take some time *before* starting the game if you want to play a game that uses particular controllers. [Fabio Priuli] -nes: added emulation of the Konami Hyper Shot controllers, which are necessary to play Hyper Olympics and Hyper Sports for Famicom. [Fabio Priuli] -nes: added emulation of the Yonezawa Party Tap controllers, which are necessary to play in more than two players some quiz games for Famicom. [Fabio Priuli] -nes: added emulation of the Pachinko controller used by a few pachinko games for Famicom. [Fabio Priuli] -nes: added emulation of the Epoch Barcode Battler unit (even if only as Famicom controller, and not as a standalone unit) which is necessary to play Barcode World for Famicom. [Fabio Priuli] -sms/gamegear: misc improvements [Enik Land] * Renamed the gear2gear port to EXT port, after reading the references in the official GG documents * Invert Y1 pin signal bits: now high is 1 and low is 0; * More complete Y1 behavior: goes low only for transparent pixels; * Fix color of column 0 when it doesn't completely entered in the active display; * Improve behavior of sprite overflow, to not be flagged when VINT is active.
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