2015年4月30日 星期四
Exodus 2.0
SEGA Mega Drive (MD)模擬器 Exodus 發布新版,更新如下 :
2015-04-30 - Exodus 2.0.0
Visible changes:
-Released Exodus as open source, with initial SDK documentation.
-Greatly improved performance and reduced memory requirements
-Brand new user interface, with integrated docking and dashboard system.
-Added gamepad/joystick support
-Added a setting for unfiltered (pixelated) VDP image output
-New VDP plane viewer
-Numerous bugs fixed
Internal changes:
-Migrated to Visual Studio 2013
-Separated the concepts of Devices and Extensions
-Fully isolated the core of the Exodus platform from the user interface
-Completely new view management system, with a total refactor of all existing views.
-Greatly improved marshalling library for sharing STL types across DLL boundaries
-Added the GenericAccess library to assist in isolating the user interface from device cores
http://www.exodusemulator.com/index.php
PS.需在x64的作業系統才能執行 (for x64).
2015年4月29日 星期三
MAME & MESS 0.161
MAME & MESS 發布新版,更新如下 :
MAME :
------------------------------------------------------------------
MESS :
http://www.mamedev.org/
MAME :
0.161 ------- MAMETesters Bugs Fixed ---------------------- - 05680: [Graphics] (sigmab98.c) itazuram: During Test mode, graphics corruptions (Luca Elia) - 05903: [DIP/Input] (sf.c) sf sfj sfua: Street Fighter DIP Switch wrong value (Osso) - 05909: [Core] empty input tag on validity test error - 05922: [DIP/Input] (exidy.c) pepper2, pepper27: Incorrect DIP labels (Tafoid) - 05916: [DIP/Input] (dkong.c) dkongjr: Incorrect DIP labels (Tafoid) - 05679: [Crash/Freeze] (sigmab98.c) itazuram: After a time of demonstration, game will reset and trash NVRAM (Luca Elia) - 03174: [Crash/Freeze] (cardline.c) cardline: Game doesn't start correctly (couriersud) - 05895: [Documentation] hlsl_write is incorrectly documented as a boolean (Tafoid) Source Changes -------------- -mips3: Add integer divide-by-zero handling to MIPS III cores. [MooglyGuy] -segas32: Redumped oversized Stadium Cross ROMs at the correct sizes. [Guru] -aica.c: ADPCM looping (DC swirl sound) and address masking (Red Dog) fixes [MetalliC, Wind] -segasp.c: basic system and IO hookup - BIOS is working, Tetris Giant boots to title, other rom based games start loading but hang due missing RFID reader [MetalliC] -atomiswave: more correct ROM board PIO access (fixes ggisuka, rumblef2 crash) [MetalliC, CaH4e3] -arm7: STM decrementing mode actually writes in incrementing mode on real h/w. Used heavily by GBA "Classic NES" carts. [R. Belmont, endrift] -Some work towards "Unknown 186 Gambling Game". Shows some menus, but it's nowhere near playable [Angelo Salese] -Moved build system to GENie [Miodrag Milanovic, Vas Crabb, Couriersud] -Added support for per-OSD mak files [qmc2] -mips3: Made fast RAM option common to both interpreter and DRC. [MooglyGuy] -Added proper sound comms for hng64 [Angelo Salese] -Fix SegaPCM volume register overflow [superctr] -netdev: fix race condition/crash when using the OSD to choose pcap devices. [Rob Braun] -mtwins pal [Corrado Tomaselli] -goldstar.c DIP/input updates [Bad A. Billy] -More iteagle improvements: [Ted Green] * PCI: allow BAR of 0; change "invalid" from 0 to -1 * vrc4373: implement bus-master DMA * es1373: Do some processing and DMA, and issue IRQs -z80pio: Added individual write line handlers for port bits. [Curt Coder] -Fix yuv texture conversion for opengl [O. Galibert] -Native CoreAudio sound output for OSX [Vas Crabb] * Audibly lower latency than SDL sound output * Allows selection of output device (-audio_output) * Allows up to ten AudioUnit effects (-audio_effect0..9) * New aueffectuitl tool to create/edit effects * Also supports standard .aupreset effect files -6522via: Added device address map. [Curt Coder] -mos6530: Rewritten to support time travel. [Curt Coder] -Allow font face/size selection for Qt and Cocoa debuggers [Vas Crabb] -hexion.c: Document chip locations and xtal based on PCB pictures of Konami PCB and bootleg PCB [Lord Nightmare] -Tidy MAME source files [Zoe Blade] -Replace simple_set with std::set [Vas Crabb] -Add the ability to mcs51 family processors to use port bits as inputs which actually are used as outputs because a "0" has been written to them. The CMOS chips in the family may be misused in this way when a low impedance source is connected to them. [Couriersud] -Fixed cardline driver. [Couriersud] -Hooked up 6845 to cardline. [Couriersud] -sigmab98.c: fixed position of zoomed sprites and added sprite RAM buffer. Emulated background color register. Removed some ROM patches [Luca Elia] -exidy.c: brute force fix for m6502-related regressions [Alex Jackson] -extracted protection data for Ma Cheon Ru [system11] -Replace dynamic_array with std::vector [O. Galibert] -Completely hooked up 6845 in cardline driver. Documented asic addresses. [Couriersud] -astring to std::string conversion [Miodrag Milanovic] -jwildb52a: dumped GFX roms [anonyMous] -Improve truthtable handling in netlist. Prepare per-game setting of USE_DEACTIVE_DEVICE. [Couriersud] -Add 9312/DM9312 to netlist. [Couriersud] -Fix repetitive monitor updates. By design, MAME has an issue setting aspect correctly on monitor resolution changes. This needs to be addressed separately. [Couriersud] -Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout (wip) netlist as well, but still have to implement three more devices until work can really start. [Couriersud] -luaengine improvements [Luca Bruno] -Jump Bug (galaxian.c): Adjusted clock speed to have working audio match that of video from PCB. Added notes regarding missing audio and flagged game [Tafoid] -Properly document address deconding for GFX roms in cardline. [Couriersud] -berzerk.c: Verified and corrected the rom labels for Berzerk (set 1) [Brian Troha] -Some WIP for Cirrus Logic GD542x/3x video chipsets, and split from pc_vga.c into it's own file. Hardware cursor is working, but other acceleration features still need a lot of work. [Barry Rodewald] -*nix man pages: Added new options to select debugger font face and size [Cesare Falco] -SDLMAME v0.160 selects the first mode unconditionally as a best mode when -switchres is used on SDL12 [KO Myung-Hun] -Fix build on OpenBSD [ibara] -Added / enabled save state support for the following drivers: aztarac.c, bagman.c, bigstrkb.c, cheekyms.c, clshroad.c, headonb.c, invqix.c, jackie.c, lwings.c, m107.c, m72.c, mainsnk.c, mirax.c, murogem.c, murogmbl.c, niyanpai.c, pitnrun.c, portrait.c, powerins.c, ppmast93.c, quizdna.c, rmhaihai.c, rotaryf.c, roul.c, route16.c, sauro.c, sbugger.c, shangha3.c, shanghai.c, shangkid.c, shaolins.c, spcforce.c, splash.c, spoker.c, spool99.c, ssfindo.c, stactics.c, thepit.c, toobin.c, truco.c, tunhunt.c, unkhorse.c, vamphalf.c, victory.c, vigilant.c, vroulet.c, warpsped.c, wiz.c [Osso] New games added or promoted from NOT_WORKING status --------------------------------------------------- Table Tennis Championship [David Haywood, Angelo Salese] DoDonPachi Dai-Fukkatsu Black Label (2010/1/18 BLACK LABEL) [Bicycle Repairman] Car Hunt / Deep Scan (France) [Ricky2001 (from AUMAP)] Minna Atsumare! Dodge Hero [anonyMous, Luca Elia] Itazura Daisuki! Sushimaru Kun [anonyMous, Luca Elia] Burning Sanrinsya - Burning Tricycle [anonyMous, Luca Elia] Transformers Beast Wars II [anonyMous, Luca Elia] Ma Cheon Ru [System11, David Haywood, The Dumping Union] New clones added ---------------- Stadium Cross (World, alt) [Guru] Hot Bubble (Korea) [system11, The Dumping Union] Daioh (93111A PCB conversion) [CoolMod, system11, trap15] Raiden Fighters (Japan set 3) [Artemio Urbina, The Dumping Union] Super Puzzle Fighter II Turbo (Euro 960529) [fluxcore, idc/Team Avalaunch] Hexion (Asia ver AAA, bootleg) [system11] Berzerk (French Speech) [Arcade Vintage] Berzerk (Spanish Speech) [Bartolomé López Giménez, Rockman, Ricky2001] Mutant Fighter (World ver EM-2) [Simon Dennison] Super Champion Baseball (Japan) [Manuel Assoni] Total Vice (EBA) (not working) [arcademodbios] Player's Edge Plus (X002172P+XP000112) Ace$ Bonus Poker (The Fun Ships) [BrianT] Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG2243) [BrianT] Super Formula (Japan, set 2) [Paolo Venturi] Chuugokuryuu 3 Special (Japan, ver. 103) [arcademodbios] Puzznic (bootleg, set 2) [f205v] Red Hawk (Korea) [system11] Phelios [Stefano Rolleri] Player's Edge Plus (X000455P+XP000038) Joker Poker [BrianT] Player's Edge Plus (X002028P+XP000019) Deuces Wild Bonus Poker [BrianT] Perfect Billiard (MC-8123, 317-5008) [PokeMame] Robocop 2 (US v0.10) [Bill D, The Dumping Union] Raiden Fighters (Germany) [Fabrice Arzeno, The Dumping Union] Fighter's History (US ver 42-06, DE-0395-1 PCB) [Fabrice Arzeno, The Dumping Union] Boogie Wings (USA v1.7, 92.12.14) [Fabrice Arzeno, The Dumping Union] Amuse (Version 30.08A) [PokeMAME} Scramble (Centromatic S.A.) Spanish Bootleg [Manuel Giron] Double Dragon II (Japan) [caius] (NOT WORKING, incomplete dump) Area 51 (Time Warner license) [Brian Troha, The Dumping Union] Spatter (315-5099) [Andrea Palazzetti] (NOT WORKING, encrypted) New games marked as GAME_NOT_WORKING ------------------------------------ Taiko no Tatsujin 7 (TK71-NA-A) [Guru] Taiko no Tatsujin 8 (TK8100-1-NA-A) [Guru] Zoids Infinity [Guru] Zoids Infinity EX Plus (ver. 2.10) [Guru] Go Go Strike [MikeDX, Smitdogg, The Dumping Union] Minna Ganbare! Dash Hero [anonyMous, Luca Elia] Sigma Super 8 Ways FC (Fruit combination) [anonyMous] Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04) [gamerfan, Smitdogg, The Dumping Union] Brick People / Block PeePoo (Ver 1.002) [Andy Geezer, MetalliC] Dinosaur King (USA) [Mark F., Mr. CAST, Smitdogg, ANY, The Dumping Union] Dinosaur King - Operation: Dinosaur Rescue (USA, Export) [Hamster, MetalliC] Dinosaur King - D-Team VS. the Alpha Fortress (Export, Ver 2.500) (MDA-C0047) [Andy Geezer] Love And Berry - 1st-2nd Collection (Export, Ver 1.003) [Andy Geezer, MetalliC] Love And Berry - 1st-2nd Collection (Export, Ver 2.000) [Andy Geezer, MetalliC] Love And Berry - 3rd-5th Collection (USA, Export, Ver 1.002) (MDA-C0042) [Englishman, Hamster] Tetris Giant / Tetris Dekaris (MDA-C0076) [Andy Geezer] Tetris Giant / Tetris Dekaris (Ver.2.000) [Andy Geezer, Soyandroid, MetalliC] Breakout [Couriersud, DICE Team]
------------------------------------------------------------------
MESS :
0.161 ------- MAMETesters Bugs Fixed ---------------------- - 05721: [Misc.] (sms.c) sms, smspal: Failed on "SMS VDP Test" (Justin Kerk) - 05854: [Crash/Freeze] (ngen.c) 386i, ngenb38: [debug] Assertion (mahlemiut) New System Drivers Supported: ----------------------------- -Bambino Basketball - Dribble Away [hap, Kevin Horton, Olivier Galibert] -TI SR-16 II [hap, Sean Riddle] -Speak & Read [hap, Sean Riddle, Kevin Horton] -Super Simon [hap, Sean Riddle] -Bandai Packri Monster [hap, Kevin Horton, Olivier Galibert] -Bandai Zackman [hap, Kevin Horton, Olivier Galibert] -Parker Brothers Q*Bert [hap, Kevin Horton, Olivier Galibert] -Tomy Kingman [hap, Kevin Horton, Olivier Galibert] -Tomy Tron [hap, Kevin Horton, Olivier Galibert] -TI-1000 [hap, Sean Riddle] -Kosmos Astro [hap, Sean Riddle] -Coleco Pac-Man [hap, Kevin Horton, Olivier Galibert] -Coleco Ms.Pac-Man [hap, Kevin Horton, Olivier Galibert] -Coleco Donkey Kong [hap, Kevin Horton, Olivier Galibert] -Entex Space Invader [hap, Sean Riddle] -Bandai Frisky Tom [hap, Kevin Horton] -Mattel Star Hawk [hap, Kevin Horton] -Bambino UFO Master-Blaster Station [hap, Kevin Horton] -Bandai Crazy Climber [hap, Kevin Horton] -Tomy Scramble [hap, Kevin Horton] -Tomy Caveman [hap, Kevin Horton] -Mego Mini-Vid Break Free [hap, Kevin Horton] -Bambino Knock-Em Out Boxing [hap, Kevin Horton] -VTech Invaders [hap, Kevin Horton] -Bambino Soccer [hap, Kevin Horton] -Bambino Safari [hap, Kevin Horton] -Epoch Invader From Space [hap, Kevin Horton] -Epoch Football [hap, Kevin Horton] -Epoch Galaxy II [hap, Kevin Horton] -Tomy Cosmic Combat [hap, Kevin Horton] -Gakken Heiankyo Alien [hap, Kevin Horton, Rik] -Gakken Dig Dug [hap, Kevin Horton, Rik] -Gakken Crazy Kong [hap, Kevin Horton, Rik] -Parker Brothers Master Merlin [hap, Sean Riddle] -Gakken Poker [hap, Sean Riddle] -Entex Raise The Devil [hap, Sean Riddle] -Mattel World Championship Baseball [hap, Kevin Horton] -Gakken Jackpot: Gin Rummy & Black Jack [hap, Sean Riddle] -Milton Bradley Big Trak [hap, Sean Riddle] -Bandai Machine Man [hap, Kevin Horton, Rik] -Coleco Head to Head Football [hap, Sean Riddle] -Bandai Dokodemo Dorayaki Doraemon [hap, Kevin Horton, Rik] -Coleco Head to Head Baseball [hap, Sean Riddle] Systems Promoted from GAME_NOT_WORKING: --------------------------------------- -Coleco Galaxian [hap, Kevin Horton, Olivier Galibert] Skeleton drivers: ----------------- (none) Software Lists: -------------- -pet_rom.xml: Added McTerm 1.10. [Bo Zimmerman, Steve Gray, Mike Naberezny] -abc80: Added ABCDemo floppy and cassette to the software lists. [Genesis Project] -softlist: Added new software lists for MSX2 tapes, MSX2+ disks and MSX Turbo-R disks [Riley110, Fabio Priuli] -msx1_cart: added several new dumps of Korean games [Fabio Priuli] -msx1_cass: added hundreds of tapes from existing collections [Riley110, Fabio Priuli] -c64_cart.xml: Added Diagnose64 cartridge. [Ray Carlsen] -pico.xml: added a few more Japanese dumps. [TeamEurope] -gameking.xml: added a new dump and two redumps. [SSJ & TeamEurope] -nes.xml: added three new dumps. [TeamEurope] -pet_rom.xml: Added KRAM 2.0. [Ville Laustela] -megadriv.xml: Added one new dump and documented several PCBs. [sunbeam] -cpc_cass.xml: completely revamped the software list, including proper publisher info, correcting titles and adding new dumps. [Fabio Priuli] Source Changes -------------- -Adding support for the N64DD [Happy] -imds2.c: added basic usage info [fulivi] -gba: vblank at line 160, don't do HIRQ or HDMA during Vblank. This fixes raster effects and glitches in dozens if not hundreds of games. [R. Belmont, endrift] -gba: Hblank IRQs do happen on all scanlines, just DMAs don't. [R. Belmont, Endrift] -abc80: Added cassette sound. [Curt Coder] -pce/tg16: added default values for pre-formatted BRAM. you could obtain the same result by launching PCE or TG-16 with the CD-SYSTEM cart and entering the BRAM configuration menu (by pressing Select), but it makes sense to be more user-friendly in this case. [Fabio Priuli] -abc80: Emulated a 16KB RAM card. [Curt Coder] -abc80: Use Z80 PIO pb7_w. (nw) -abc80: Emulated the Scandia Metric ABC FD2 floppy controller. [Curt Coder] -MT05721: Apply Enik Land's refresh rate workaround so that we pass FluBBa's SMS VDP tests. [Justin Kerk] -pet: Refactored the Commodore 8050/8250/SFD-1001 to use the new floppy system. [Curt Coder] -gameboy: removed separate implementation of MBC-1 collection cart, since it is just plain MBC-1 mapper with slightly different address lines wiring. [Tauwasser] -c64. Added FSD-1 disk drive ROMs. [Ray Carlsen] -atlantis: added PCI9050 device skeleton. [R. Belmont] -upd1771: replace waveforms with waveforms extracted from upd1771c-017 internal rom. [Lord Nightmare, plgdavid] -gameboy: added preliminary emulation of Sachen MMC-1 mapper, based on reverse engineering by Tauwasser. Logo handling not emulated yet (you have to select the "Skip BIOS check" in the System Configuration menu to play the games). [Fabio Priuli] -gameboy.xml/gbcolor.xml: Added some recent dumps of Sachen carts [Tauwasser, BigFred, taizou] -c64: Added ROMs for Indus GT floppy drive. [Ray Carlsen] -gameboy: added support for the simple multigame mapper used by Mani 4 in 1 (DMG-601-CHN). [Fabio Priuli] -Completely hooked up 6845 in cardline driver. Documented asic addresses. [Couriersud] -Implemented writing to Commodore d64/d67/d71/d80/d82 sector images. [Curt Coder] -Added sector image format for the Commodore 8280 8" floppy drive. [Curt Coder] -victor9k: Added writing to sector dump disk images. [Curt Coder] -c4040: Added own sector dump disk format since it's different from what the 1541 uses. [Curt Coder] -plus4: Default to the 1541 disk drive, since the 1551 is rare and unreliable. [Curt Coder] -spc1000.c: cassette motor fix so that recording fuction is now working. [Miso Kim] -sms.c: misc improvements: [Enik Land] * when GG runs in SMS compatibility mode, avoid access to the PSG stereo register. * implement the audio control that enables/disables the PSG chip on Japanese SMS. * play FM sound only when FM chip is enabled. * remove mirrors of the IO and memory control ports on the GG driver, fixing emulation of G-LOC Air Battle. -c8050: Added 901884-01 ROM. [Martin Hoffmann-Vetter] -fsd2: Added REX-DOS. [Julian Perry] -spc1000.c: Removed minor tape hack. To load tapes you *FIRST* press PLAY on the tape drive (e.g. by pressing 'F2' in partial keyboard emulation mode), and *THEN* you type LOAD at the BASIC prompt. The order of these operations matter. [Fabio Priuli]
http://www.mamedev.org/
Dolphin 程式開發員 Rachel Bryk 離開了...
非常不想提這件事...一個正值年輕的優秀人才就這樣走了...結束她23年的人生旅程。
一個人走不下去的原因有很多,身體的病痛、心裡的狀況....等等許多的因素都會使人心灰意冷,不過這種走法還真的令我感到唏噓不已...
記得剛出社會時有話就說的小P孩樣,被當時的一位前輩狠狠教訓一頓,前輩提到 :
"語言與文字是一把雙面刃,它能讓人被捧上天,也能讓人下地獄 " 這句話還深深刻在我的心中!
不要小看語言與文字的力量 ! 一段你不以為意的話或文字可能造成無法挽回的結局,這種無法彌補的痛苦我嘗過,等到想通時已經來不及 !!
一個人走不下去的原因有很多,身體的病痛、心裡的狀況....等等許多的因素都會使人心灰意冷,不過這種走法還真的令我感到唏噓不已...
記得剛出社會時有話就說的小P孩樣,被當時的一位前輩狠狠教訓一頓,前輩提到 :
"語言與文字是一把雙面刃,它能讓人被捧上天,也能讓人下地獄 " 這句話還深深刻在我的心中!
不要小看語言與文字的力量 ! 一段你不以為意的話或文字可能造成無法挽回的結局,這種無法彌補的痛苦我嘗過,等到想通時已經來不及 !!
2015年4月28日 星期二
Mupen64Plus v2.5
個人認為不輸PJ64的N64模擬器 Mupen64Plus 發布新版,更新如下 :
All Modules
- Move from bitbucket (Mercurial) to GitHub
- Travis CI integration with GitHub for continuous automated build regression testing
- New: MS Visual Studio 2013 project files
- Finish integration with SDL2.0, and build against SDL2 by default
Audio-SDL Plugin
- Add audioresource support for integration with Linux-based Nemo Mobile OS
Console-UI Front End Application
- Update man page document
- Add application desktop file and icons
- New option: load savestate immediately on emulator startup
- Compile-time flag to support building ui-console as a library (used by Android frontend)
Core Emulator Library
- Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro Thunder, others
- Game-specific override for # of clock cycles per cpu instruction
- New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
- Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon Stadium (E)
- Major R4300 CPU core refactoring in many subsystems to improve code organization
- Rewrite speed limiter code to improve performance and audio synchronization
- Separate the logic of the Pure Interpreter from the Cached Interpreter
- Regression test improvements
- Support for building against OpenGL ES
- Build system improvements for ARM / Raspberry Pi
Input-SDL Plugin
- SDL2: use SDL1.2 keysyms in the mupen64plus.cfg file Input section for consistency
- SDL2: use prioritization to decide among multiple matching auto-config sections (for XInput)
- New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS SideWinder GamePad Pro, 17 others
- When Mouse=True but pointer is un-grabbed, fall back to joystick settings for analog x/y
- New feature: prevent mouse/trackpad auto-centering behavior by pressing left-Windows key
Video-Glide64mk2 Plugin
- Fix colors in compressed fxt1 textures by importing mesa code
- Replace patented S3TC algorithm with compatible S2TC
- Enable the dump_cache to allow loading of dat files
- Bugfix: work around problem in OSD callback whereby core code doesn’t re-activate shader
- Bugfix: Resident Evil II hang
- Allow user override of game-specific settings via mupen64plus.cfg
- New feature: option to enable full-scene antialiasing
- Code cleanup to remove dead section of code
- Add OpenGL ES support (2.0)
- Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
- Fix broken C version of MulMatricesC
- New optional frameskip feature, which drops frames instead of rendering if game is going slow
- Fix texture pack read failure on some 64-bit platforms
- Correct N64 ROM header analysis for PAL/NTSC detection
- Bugfix: use memmove() instead of memcpy() for overlapping buffers
- Win32: don’t set gamma table because it breaks monitor calibration
Video-Rice Plugin
- Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM.
- Lots of code cleanup, removal of deprecated code, and simplifications
- Modernize OpenGL interfaces, remove code for supporting old opengl versions
- Graphics fixes for: Fog, RDP InsertMatrix command
- Fix for INI file loading under Windows
- Minor OpenGL ES fixes
- Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
- Bugfix: crash if RiceVideoLinux.ini not found
RSP-HLE Plugin
- Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day
- Support for MusyX microcodes
- Improve audio microcode identification
- Huge quantity of code cleanups and refactoring to improve organization
- Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
- Multiple bugfixes in audio processing code
- Bugfix: microcode detection could sometimes fail after reset
http://code.google.com/p/mupen64plus/
2015年4月26日 星期日
補完...
這陣子很不想動,看到一些新聞因為自己不感興趣就懶得寫,不過想想還是補上好了.....
********************************************
1). FC模擬器 PuNES 發布 0.94 版 :
– fixed xBRZ in the D3D9 release.
– Added the translated english version of « Lagrange Point » to the database.
http://forums.nesdev.com/viewtopic.php?t=6928
********************************************
2). PS模擬器 Hpsx64 發布 0.16 版:
– SPU optimizations
– timer interrupt bug fixed
– MFC0 bug fixed
http://sourceforge.net/projects/hpsx64/
********************************************
3). 非官方高解析度NDS模擬器 DeSmuME X432R 更新了 :
DeSmuME X432R 2015-04-19-0
公式SVN r5164を元に作成
高解像度3Dレンダリング(試験的)
高解像度SoftRasterizerのEdge Marking描画速度を改善
標準解像度3Dレンダラ使用時のDirect3D Display Medthodを有効化
http://shikaver01.webcrow.jp/
********************************************
4). FC模擬器 Yanese 發布 0.70 版
GUI: Rom GUI can now be navigated with the Gamepad: Up goes one rom up, Down goes go rom down, Left: Previous page in rom list, Right: Next page in rom list.
GUI: Pressing the « A » gamepad button will load the rom, pressing all the NES buttons (B,A,Select,Start) close the rom and returns to the rom GUI when the rom is loaded.
ROM Library: When you delete or add a rom/s to the « /roms » subdir is automatically reflected in the GUI.
Sound: The emulator now is more playable and smoother than before becouse syncs pefect to 60hz.
http://www.yanese.com/
********************************************
5). 最後是N64模擬器GFX插件 GLide64 提前發布的消息,這款插件我已經追了好幾個月的新聞,自己編譯完成後在PJ64上試了一下,效果真的非常不錯,推薦給玩N64模擬器的朋友試試。
PS. 有能力的朋友可以自己編譯源代碼,不會的朋友可以請Google大神出馬,我記得已經有人編譯後丟出來了...
http://gliden64.blogspot.ru/
https://github.com/gonetz/GLideN64/
********************************************
********************************************
1). FC模擬器 PuNES 發布 0.94 版 :
– fixed xBRZ in the D3D9 release.
– Added the translated english version of « Lagrange Point » to the database.
http://forums.nesdev.com/viewtopic.php?t=6928
********************************************
2). PS模擬器 Hpsx64 發布 0.16 版:
– SPU optimizations
– timer interrupt bug fixed
– MFC0 bug fixed
http://sourceforge.net/projects/hpsx64/
********************************************
3). 非官方高解析度NDS模擬器 DeSmuME X432R 更新了 :
DeSmuME X432R 2015-04-19-0
公式SVN r5164を元に作成
高解像度3Dレンダリング(試験的)
高解像度SoftRasterizerのEdge Marking描画速度を改善
標準解像度3Dレンダラ使用時のDirect3D Display Medthodを有効化
http://shikaver01.webcrow.jp/
********************************************
4). FC模擬器 Yanese 發布 0.70 版
http://www.yanese.com/
********************************************
5). 最後是N64模擬器GFX插件 GLide64 提前發布的消息,這款插件我已經追了好幾個月的新聞,自己編譯完成後在PJ64上試了一下,效果真的非常不錯,推薦給玩N64模擬器的朋友試試。
PS. 有能力的朋友可以自己編譯源代碼,不會的朋友可以請Google大神出馬,我記得已經有人編譯後丟出來了...
http://gliden64.blogspot.ru/
https://github.com/gonetz/GLideN64/
********************************************
2015年4月20日 星期一
Yabause On Android With OpenGL ES 3.0
SEGA SATURN模擬器 Yabause On Android 在官方論壇有高手編譯出支援OpenGL ES 3.0的版本,有興趣及條件的朋友可以一試,速度蠻不錯的,下載地址及相關內容請至原帖看。
http://forums.yabause.org/index.php?topic=1323.120
http://forums.yabause.org/index.php?topic=1323.120
2015年4月16日 星期四
Mednafen 0.9.38.4
多機種模擬器 Mednafen 發布新版,更新如下 :
User-visible changes in this release:
User-visible changes in this release:
- Miscellaneous debugger bug fixes and tweaks.
- NES: Altered mapper 185 emulation to fix all known commercially-released mapper 185 games that were previously non-working.
- PCE: Fixed a VRAM DMA emulation bug introduced around 0.9.16-WIP that broke some homebrew software.
- PS1: Cheats are now also tied to the game's base filename(previously written out in the psx.cht file as a comment, but now being used for something more). Previously(and currently with other emulated systems), cheats were tied only to the game's "ID". However, Mednafen's CD ID calculation code is flawed and insufficient, particularly for single-track games, leading to many collisions in the PS1's vast game library. (The underlying issue, bad CD ID calculation, will be fixed in a future major release)
- PS1: Improved GPU texture cache emulation; fixes menu graphical glitches in "Tigershark".
- SNES: Fixed a bug that was breaking input after triggering a virtual Reset/Power Toggle event when a non-gamepad controller(e.g. mouse) is currently selected for a port.
2015年4月15日 星期三
DeSmuME 0.9.11
NDS模擬器 DeSmuME 發布新版,更新如下 :
In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice “dont use 0.9.10″ have been resolved.
Head on over to the download page and check it out!
Also, don’t post bug reports or support requests in the comments. It’s a terrible venue for that, and there are other places specifically designed for it, such as, say, the support forum
Turn on JIT (dynamic recompiler) for HUGE speedup:
- For Windows users: in main menu, choose Config -> Emulation Settings, check “Use dynamic recompiler” or add to command line “––cpu-mode=1″
- For Linux users: add to command line “––cpu-mode=1″
- For Mac users: In the Emulation menu, choose Emulation > Show Emulation Settings. Then in the Emulation Settings panel, select Dynamic Recompiler. To keep JIT as the default setting, click ‘Save Settings as Default’.
WiFi not emulated and not supported!!
We won’t make a 3DS/2DS emulator.
-------------------------------------------------------------------------------------------------------------------------
官方大概被煩怕了,還特別用紅字標出來.....
2015年4月13日 星期一
怒首領蜂-大復活 : 黑標
今天早上剛好有點時間,下載mame源代碼編譯完成後,測試下一版即將支援的CAVE遊戲 怒首領蜂-大復活 : 黑標 。
這系列一如既往就是彈幕滿天飛,玩這類型遊戲時會不自覺產生一種醍醐味,當年玩 獄門山物語 時打死不放炸彈,為的就是挑戰自己的反應極限,不過這款遊戲的彈幕實在有點誇張,只能撐到第2關中途就放炸彈了,敵人子彈針對性蠻高的,想挑戰(虐待)自己的朋友可以試試。
這系列一如既往就是彈幕滿天飛,玩這類型遊戲時會不自覺產生一種醍醐味,當年玩 獄門山物語 時打死不放炸彈,為的就是挑戰自己的反應極限,不過這款遊戲的彈幕實在有點誇張,只能撐到第2關中途就放炸彈了,敵人子彈針對性蠻高的,想挑戰(虐待)自己的朋友可以試試。
2015年4月6日 星期一
mGBA 0.2.0
GBA模擬器 mGBA 發布新版,更新如下 :
- ARM7: Extend prefetch by one stage
- ARM7: Fix cycle counting for loads
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
- GBA: Initialize gba.sync to null
- GBA: Fix timer initialization
- GBA Audio: Support 16-bit writes to FIFO audio
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
- GBA BIOS: Fix BIOS prefetch after reset
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
- GBA Memory: Fix I cycles that had been moved to ARM7 core
- GBA Memory: Fix cycle counting for 32-bit load/stores
- GBA RR: Fix fallthrough error when reading tags from a movie
- GBA Thread: Fix possible hang when loading an archive
- GBA Thread: Fix possible deadlock in video sync
- Perf: Fix crash when the GBA thread fails to start
- Qt: Fix crash starting a GDB stub if a game isn’t loaded
- Qt: Fix crash when adjusting settings after closing a game
- Qt: Fix crash when starting GDB stub after closing a game
- Qt: Fix patch loading while a game is running
- Qt: Fix crash when loading a game after stopping GDB server
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
- Qt: Fix crash when attempting to pause if a game is not running
- SDL: Properly clean up if a game doesn’t launch
- Util: Fix sockets on Windows
- All: Enable link-time optimization
- Debugger: Watchpoints now work on STM/LDM instructions
- Debugger: Clean up GDB stub network interfacing
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
- Debugger: Merge Thumb BL instructions when disassembling
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
- Debugger: Watchpoints now report address watched (fixes #68)
- Debugger: Add support for soft breakpoints
- Debugger: Make I/O register names be addresses instead of values
- Debugger: Rename read/write commands
- GBA: Improve accuracy of event timing
- GBA: Add API for getting Configuration structs for overrides and input
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
- GBA: Move A/V stream interface into core
- GBA: Savestates now take into account savedata state machines (fixes #109)
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width
- GBA Thread: Make GBASyncWaitFrameStart time out
- GBA Video: Start video at the last scanline instead of the first
- Qt: Optimize logo drawing
- Qt: Move frame upload back onto main thread
- Qt: Remember window position
- Qt: Double-clicking on the window toggles full screen
- Util: Use proper locale for reading and writing float values
https://endrift.com/mgba/
2015年4月2日 星期四
Project64 v2.2.0.3
N64模擬器 Project64 發布新版,更新如下 :
Celebrating 10 year anniversary of 1.6, releasing 2.2.
Download:
http://www.pj64-emu.com/downloads/project64/binaries/
Source, issue tracker at:
https://github.com/project64
lots of bug fixes, make nrage the default controller plugin now, etc
http://www.pj64-emu.com/
2015年4月1日 星期三
Google Map版 小精靈
Google 推出 Google Map版 小精靈,進入 Google Map 網頁後點選左下角 小精靈 的圖案就能按照你的所在地交通路線隨機生成關卡地圖,試玩一下還蠻有趣的。
https://www.google.com.tw/maps/
https://www.google.com.tw/maps/
訂閱:
文章 (Atom)