2015年5月15日 星期五

mGBA 0.2.1



GBA模擬器 mGBA 發布新版,更新如下 :

Bugfixes:
  • All: Fix sanitize-deb script not cleaning up after itself
  • All: Fix dependencies for libavcodec on Debian-derived platforms
  • ARM7: Handle writeback for PC in addressing modes 2 and 3
  • ARM7: Make illegal instruction decoding consistent between ARM and Thumb
  • ARM7: Fix ARM multiply instructions when PC is a destination register
  • Debugger: Fix use-after-free in breakpoint clearing code
  • Debugger: Fix boundary conditions in tab completion
  • GBA: Fix timers not updating timing when writing to only the reload register
  • GBA: Fix rewind boundary conditions
  • GBA: Add initial I/O register settings for background matrix registers
  • GBA: Fix hang when loading a savestate if sync to video is enabled
  • GBA: Handle out-of-bounds I/O access
  • GBA: Fix bounds-checking on EEPROM access
  • GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
  • GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
  • GBA Memory: Allow SRAM to be 64kB
  • GBA Memory: Fix 32-bit loads from unaddress cartridge space
  • GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
  • GBA Video: Fix second frame mode 5
  • Perf: Fix race condition if a game crashes immediately on start
  • Qt: Fix Display object leak when closing a window
  • Qt: Fix .deb dependencies
  • Qt: Fix “QOpenGLContext::swapBuffers() called with non-exposed window” warning
  • Qt: Fix window not regaining focus after exiting savestate window
  • Qt: Fix regression where video would not record if the game had already started
  • Qt: Fix potential crash if a gamepad causes focus to change
  • Qt: Fix controller axis querying
  • Qt: Fix multiplayer windows opening as the wrong size
  • Qt: Fix controllers sometimes not loading the right profile
  • SDL: Fix boundary conditions for joystick adjustments
  • SDL: Allocate properly sized input maps
  • SDL: Fix potential build issues when Qt and SDL2 are in use
  • Util: Fix resource leak in UTF-8 handling code
  • Util: Fix a null-pointer issue when attempting to delete a key
  • VFS: Fix resource leaks if some allocations fail
  • Video: Fix an issue with very long filenames
Misc:
  • GBA Memory: Soft-crash if jumping past the end of a ROM
  • Qt: Show multiplayer numbers in window title
  • Qt: Solar sensor can have shortcuts set
https://endrift.com/mgba/

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