Includes a couple of major features and two minor ones:
- Added a fadeout upon hard reset to imitate the behavior of the Gameboy Player and Gameboy Interface software.
- Improved accuracy of Yellow/Gen2 RNG, thanks to research by gifvex/entrpntr/ExtraTricky in our community and LIJI32/gekkio outside of it (in more technical terms, implemented a fix for this: https://twitter.com/gekkio/status/910225035763306502 )
- Added an option to use "true color" palettes (giving a picture similar to that from the Gameboy Player) instead of palettes that simulated a GBC screen.
- Improved emulation of the "stop" opcode with regard to its practical effect on speedruns.
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