general: Fixed a bug where default game profile options would be applied even if no game profile existed
GX2: Added a fast path for software texture copies when both the source and destionation texture use tilemode 4 (improves performance in Lego games)
# New in 1.15.6b:
general: Restored compatibility with cemuhook custom timers
general: Fixed broken bicubic and hermite upscaling/downscaling filter
CPU/JIT: Always correctly emulate single-precision operations (fixes softlocks and gameplay bugs)
# New in 1.15.6:
general: Reworked UI and removed deprecated options
Experimental menu is gone and RDTSC is now always on
Removed support for conventional shaders (always use separable shaders)
CPU timer mode is now always 'host based'
general: Added UI to configure game profiles (accessible via right click on an entry in game list)
Includes option to set controller profiles (#17)
general: Added tooltips for some of the settings
nsyshid: Implemented HIDWrite()
nsyshid: Use packet maximum size provided by device instead of a fixed value
nsyshid: Accuracy tweaks in HIDRead()
These changes should improve support and increase stability for Skylanders and Lego USB portals
coreinit: More tweaks to MEM2 heap size to fix Lego games (#48)
Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
http://cemu.info/index.html
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