general: Fixed an issue where the game list would never finish loading
general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
general: Added auto-updater (#87)
For now, only public releases are checked. Patreon versions still have to be downloaded by hand
general: Added indicator to graphic packs if Cemuhook is required but not installed
CPU: Added SUBFEO implementation to interpreter
CPU: Further improved SO/XO xer bits emulation
Some DS VC games now run (albeit at very low framerates)
AX: Implemented AXQuit
Required for Monster Hunter Frontier G to not crash on boot
GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
Used by DS VC
GX2: Added fast path to tiling aperature for 32bpp textures
Boosts performance in SNES VC games and the Twilight Princess HD map screen
coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process
http://cemu.info/
沒有留言:
張貼留言