2019年12月12日 星期四
bsnes v113
SFC/SNES模擬器 bsnes 發布新版,更新如下 :
corrected PPU OAM address latching with the accurate PPU renderer
fixed offset-per-tile regression with the accurate PPU renderer
fixed very rare PPU mosaic rendering bug with the accurate PPU renderer
corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI]
Windows: added a workaround for an issue where bsnes was crashing on exit for a very small number of users
changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc) label instead of the architecture (upd7725, etc)
do not apply color blending for the first hires pixel with the accurate PPU renderer (fixes green line in Jurassic Park)
added scanline override setting for Suguro Quest++ with the fast PPU renderer
disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible
fixed MSU1 and SGB audio when using run-ahead and overclocking modes
implemented correct fix for Kishin Douji Zenki - Tenchi Meidou
improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95
fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed
fixed audio balance setting when lowering it below 50%
added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2 and Sound Novel Tsukuru)
improved the driver crash detector to not trip if closing the emulator before initialization could complete
added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen even on real hardware
made the entire window support drag-and-drop for gamepaks and game ROM files
merged the latest release of SameBoy for improved Super Game Boy support [LIJI]
macOS: add hotplug support to IOKit joypad driver [Sintendo]
macOS: fixed a serious issue with the IOKit joypad driver [kode54]
libretro: updated boards database to the latest version [rtretiakov]
libretro: merged Super Game Boy support improvement patch [fr500]
small improvements to libco and nall libraries
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