FDC emulation now allows READ command to look for
sector numbers that are out of range in order to
support booter games that read out of range sector
numbers as part of their copy protection.
and jumping issues when the window is sized down
to the point the menu bar doubles or triples in
height due to menu item wrapping.
warning printed to the log) at beginning of FDC
read/write (PC-98 booter game Star Cruiser).
an error, and the debug output will say so.
order, not backwards
DOS kernel startup, to resolve their disappearance
after RE-DOS or guest system reset.
Mac OS X Catalina.
(whatever it is) for the Host key instead of assuming
F12/F11.
clarifies that it is Ro / _ since the shift state is
the underscore.
F12 for other platforms properly instead of always
showing F11.
graphics layer enabled in order to run HDI images
using QMOUSE and games that expect NEC MOUSE.COM
behavior of showing graphics layer on driver init.
to reflect real hardware.
on mouse startup and INT 33h AX=0 to imitate NEC
MOUSE.COM behavior seen on real PC-98 hardware. This is
needed for some Orange House games that assume this
behavior, without which the graphics are invisible.
range correction for text mode vs graphics mode.
they are now easier to browse and read. (aybe)
they have been changed in configuration GUI (aybe).
garbage characters from previous/next command (aybe).
VHD footers. (Allofich)
- cleaned and clarified project properties for projects
- removed configurations that didn't make sense
- fixed broken debugging
- consolidated to use single versions of SDK and IDE
- enabled faster builds (multi-processor compilation)
- fixed broken builds, e.g. ARM, ARM64
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