GBC模擬器 SameBoy 發布新版,更新如下 :
New/Improved Features
Super Game Boy color correction is now available in the libretro port
It is now possible to hide the Super Game Boy border in the libretro port
The SDL port will now hide the mouse while a ROM is running
Accuracy Improvements/Fixes
Changing the frequency of channels 1 and 2 is now more accurate
Audio rendering should now be accurate when emulating Game Boy Advance
Bug Fixes
Fixed garbled graphics while emulting Super Game Boy in the SDL port when OpenGL 3.2 is not available
The Cocoa build is now linked against the correct SDK version, restoring compatbility with older macOS versions that was mistakenly dropped in the previous release
Fixed fullscreen related issues in the SDL port
Fixed a bug where the SDL port did not save the battery in some cases
Bug fixes to libretro achievement support
Restored Game Boy Camera support on newer macOS versions
Fixed High-DPI support on Windows 10
Misc Internal Changes
Improvements to the audio and ICD2 APIs
Allow compiling SameBoy for platforms with a non-standard bool size
Improved build portability, will now use pkg-config if available
https://sameboy.github.io/
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