Vulkan: Even more tweaks to reduce GPU specific graphic bugs and flickering
general: Restored compatibility with Cemuhook
Due to internal changes Cemu now always takes over applying Cemuhook graphic pack patches (previously Cemuhook would be used if installed)
Note for patch developers:
The syntax and semantics supported by Cemu for Cemuhook patches is slightly different
If you run into porting issues that you can't easily fix please let us know via the bug tracker: http://bugs.cemu.info/
RPL: Added support for relative reloc types (251, 252, 253) which are commonly used by WUT based homebrew
coreinit: Added API MEMRecordStateForFrmHeap, OSCompareAndSwapAtomic, OSCompareAndSwapAtomicEx
Used by SM64 port and likely other homebrew
# New in 1.20.2:
OpenGL/Vulkan: Improved cache invalidation detection in GPU buffer cache
This change fixes corrupted 3D models in Xenoblade Chronicles X
OpenGL/Vulkan: GPU buffer cache will now aggressively drop non-essential data if it is running out of space
Decreases likelihood of 'Out-of-memory in GPU buffer' error
Vulkan: Further tweaks to reduce GPU specific graphic bugs and flickering
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