2021年6月28日 星期一

Supermodel 0.3a R862 for XP

 有位朋友在昨天留言這個SEGA MODEL3模擬器 Supermodel for XP 最新版R862自編譯版,如果有使用XP系統的朋友可以試試。

裡面已經包含前端及截圖包,再次謝謝這位朋友的分享. 

以下是這位朋友的原文 :

Good evening! Finally, I successfully compiled the Supermodel Emulator R862 for XP! Can you host it on your site. 

I have uploaded the rar file (download possible for 30 days): https://ufile.io/qbcrvvbg

regards, satmonk

2021年6月27日 星期日

2021年6月26日 星期六

FCEUX 2.4.0

 FC / NES / FDS模擬器 FCEUX 發布新版,更新如下 :

Qt/SDL  Build Improvements:

  • Added Windows to supported operating systems.
  • Now buildable against both Qt5 and Qt6.
  • Unix OS build fixes.


Qt/SDL  New Tools:

  • Added a pattern table tile editor to the PPU viewer.
  • Added a sprite table viewer window.
  • Added an NES palette color editor tool. Can now edit palette RGB values in realtime.


Qt/SDL  Nametable Viewer:

  • Added tile and attribute gridlines visibility feature.
  • Rearranged window layout.
  • Viewport now has zoom levels.
  • Viewport now has context menu functionality.



Qt/SDL  PPU Viewer:

  • Added tile gridlines visibility feature
  • Improved active palette display.
  • Added pattern table tile viewer context menu options.
  • Added a click or hover focus policy option to select tile via mouse.



Qt/SDL  Movies:

  • Added AVI and WAV recording capability.



Qt/SDL  Trace Logger:

  • Fixed buffer overrun issue.
  • Improved disk write performance.



Qt/SDL  Hex Editor:

  • Improved editor responsiveness.
  • Added a font selection option for text customization.
  • Added row / column coloring options.



Qt/SDL GUI Improvements and Bug Fixes:

  • Added main menu hide feature.
  • Accelerators added to main menu.
  • Hot key interface re-worked to better integrate with main menu shortcuts.
  • Added menu preset options for autofire pattern and fixed timing issues.
  • Added an quick access link to fceux online documentation.
  • Added a recent ROMs list to the main menu.
  • Added TBL support to hex editor.
  • Bug fixes for using native OS QFileDialog option.
  • Added RAM init menu options
  • Added Qt style plugin and stylesheet selection/load options to UI config window.
  • Added feature that allows the binding of gamepad buttons to key sequences that can trigger GUI shortcuts.
  • Added PPU overclocking feature to timing config window.


Qt/SDL Video Improvements and Bug Fixes:

  • Added aspect ratio selection support.
  • Added viewport cursor and draw input aids options.
  • Added visible scanline entry fields to video config window.
  • Fixed crash issues when switching between OpenGL and SDL drivers.
  • Fixed New PPU selection via video config window.
  • Fixed image distortion issues when using various video scalers and clipping.
  • Screen shot function now captures raw window pixels to allow for higher resolution, aspect ratio and scaler effects to be seen in image.
  • Added NTSC/PAL/dendy auto detection at ROM load.



Qt/SDL Stability Fixes:

  • Fixed various segmentation faults
  • Fixed various memory leaks caught by valgrind.
  • Cleaned up many compiler and cppcheck warnings.


2021年6月24日 星期四

np2fmgen 210622

 PC98系列模擬器 np2fmgen 發布新版,更新如下 :

iniの一部の数値読み込みが異なる場合があったのを修正

iniにXInputID追加
XInput対応のゲームパッドを選択します
-1 使用しない
0~3 指定したデバイスのXInput対応ゲームパッドを選択します
16 自動検索(最初に見つかったデバイスを選択します)
デフォルトは16(自動検索)です
Joystickよりも優先して選択されます
XInputを使用できない場合は従来型を使用するようにします

iniのJOYSTKIDを変更
-1 使用しない
0~15 指定したデバイスのジョイスティックを選択します
16 自動検索(最初に見つかったデバイスを選択します)
デフォルトは16(自動検索)です

使用できるかの確認はメニューDevice→Sound option...で
従来製の場合はUse JoyPad-(1~16)
XInputの場合はUse JoyPad(X)-(1~4)となり
チェックをすることで使用します

左スティックと十字バッド(POV)で操作可能に変更

np2f_932.dll変更

EGC修正
不具合あるかも

2021年6月23日 星期三

Ootake 3.02

 PCE / CD模擬器 Ootake 發布新版,更新如下 :

- When playing "Wizardry III & IV (J)", the file name of the battery backup
    RAM will be the same as "Wizardry I & II (J)".
    The file name is [(CD)Wizardry I & II (J)_bram.dat].
    You can share save characters between "I&II" and "III&IV".
    If you uncheck the "Setting-> Improve->
    Shared bram (Wizardry 1&2 and 3&4)" menu, it will be saved(used) as a
    separate file.    
  - "Swap Wizardry 1&2 or 3&4 CD-ROM" has been added to the "CD-ROM->
    CD Change (No Reset)" menu. If both "Wizardry 1&2" and "Wizardry 3&4" are
    CD-full-installed("CD-ROM-> CD Install" menu), you can switch the CD-ROM (
    "Wiz1&2" or "Wiz3&4") to be inserted into the PC Engine. Execute this menu
    when the CD-ROM replacement message is displayed during the game.
  - When the "Screen-> Mode-> for Video Caputure Mode" menu and the "Screen->
    Mode-> for Video Caputure Mode Non-Scanlined" menu are selected, the image
    quality setting is such that the screen does not wavy.
  - The sprite display processing has been brought closer to the operation of
    the actual machine. In the battle scene of "Burai 2", the problem that the
    effect display such as magic was missing half and was displayed (occurred
    from the recent version) has been solved.
  - When playing "CD Battle Hikari no Yuushatachi (J)" with CD installation (
    "CD-ROM-> CD Install" menu), insert the CD you want to battle and press
    the [F1] key once. After that, the CD replacement is automatically
    recognized without pressing the [F1] key.
  - Fixed the bug that key input was not accepted when the controller setting
    window was canceled during setting.
  - Other minor parts have been corrected and improved.
https://www.ouma.jp/ootake/

m64p - b16fb1c (2021-06-21)

 N64模擬器 m64p 發布新版,更新如下 :

  • This release now includes mupen64plus's "new dynarec". It's enabled by default for new installs. For existing installs, you can enable it by going Settings->Core and Video Settings and setting "R4300Emulator" to "2". This should reduce the load on the CPU for most games.
  • A first for any N64 emulator: VRU (Voice Recognition Unit) support! Only 2 games made use of it: Hey You, Pikachu! and Densha de Go! (English translation here: https://www.romhacking.net/translations/2947/)
    • Both of these games expect the VRU to be connected to controller port 4:
      image
    • Once you click "Emulate VRU", it will begin to download an English language voice model, which is required for speech-to-text recognition. It only does this the first time.
    • It will download the model into the same directory as the EXE, so that directory needs to be writeable.
    • You need a microphone to use the VRU. You can search on YouTube for some gameplay footage of Hey You, Pikachu! to see how it's used.
    • Only English is supported.
https://github.com/loganmc10/m64p/releases

SSF PreviewVer R24

 SEGA SATURN / ST-V模擬器 SSF 發布新版,更新如下 :

SM4.0のシェーダー作成後にSM5.0のシェーダーを作成するとエラーになるのかもしれないと思って、 シェーダーモデル5.0のピクセルシェーダーを先に作成するようにしてみました

スプライト描画を修正しました あと、GPUレンダリングで回転面の描画にも不具合があったので修正してあります

ゲーム起動時にSSF.ini(デフォルト値)の設定が出来ないのはまぁ不便だったのでオプションを設けました チェックを入れるとSSF.iniにも保存します 動作はたぶん問題ないはず…

2021年6月20日 星期日

SSF PreviewVer R23

 SEGA SATURN / ST-V模擬器 SSF 發布新版,更新如下 :

あと、さりげなくDrag&Dropも実装してあります ウィンドウにCUEファイルを突っ込めばRestartします こちらの動作は少し微妙…

描画周りの修正 メニューとファンクションキーにRestartを追加

いやまぁ修正できたのでいいんですが

まだ、描画周りに不具合があったわ HAHAHA…

Raine 0.91.18

 多機種模擬器 Raine 發布新版,更新如下 :

I might have released 0.91.16 & 0.91.17 too fast, but this one finally holds its promise : all the cps2 games supported (at least those using qsound, gigaman2 being a bootleg without any z80 rom it's out of the list, I even added it to non working games !).

Except that I finally added some breakpoints in the console for the z80 which helped me a lot to finish this. And updated the help for the regs and break commands, still in the console.

Sorry for all the bad binaries lately, it should be finished this time !

2021年6月19日 星期六

Cemu 1.23.1b

 Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.23.1b:

general: Fixed various regressions introduced by an internal optimization in 1.23.1

# New in 1.23.1:

UI: Download Manager now displays a progress indicator for verifying/installing stage

CPU/JIT: Added some missing instructions to recompiler
         Should boost performance in Minecraft, specifically when there are a lot of active sound effects (e.g. during rain)
         May also boost performance in other games

GX2: Corrected behavior of GX2GetSurfaceFormatBits() for compressed formats
     Resolves corrupted textures and random crashes in Sonic & All-Stars Racing Transformed (#527)

GX2: Fixed a bug where GX2GetLastFrame() would not setup the frame texture correctly
     Resolves Hyrule Historia crashing on boot (#402)

coreinit: Reworked OSFastMutex
          Paper Mario Color Splash should not longer have massively degraded performance in multi-core mode (#525)

Vulkan: Fixed unpacking of quads into triangles
        Resolves graphics bugs in Hyrule Historia

2021年6月18日 星期五

bsnes-hd beta 10.6

 SFC / SNES模擬器 bsnes-hd 發布新版,更新如下 :

  • The libretro core now re-applies setting overrides whenever settings change.
  • The setting override to allow widescreen windowing can now be enabled manually in the libretro core as an option.
  • The setting overrides for pixel aspect ratio correction and overscan are available again, only for the libretro core.
  • There are new setting overrides for the scale as well as for disabling the sprite limit.
  • It is now possible to soft-patch with multiple patches. (like in RetroArch, append "1" to extension of second patch, "2" to third, ...)
  • The libretro core can now also apply patches in IPS format. (discouraged, (un)headered is a core option)
  • Merged rom-size detection fix from upstream. (fixes some Metroid ROM hacks that would not start)
  • Removed the dependency libgtksourceview. (from upstream, only affected Linux)
  • Added setting override for doubling VRAM size (for widescreen patches and other ROM hacks only, please contact me on Discord for details)
https://github.com/DerKoun/bsnes-hd/releases

2021年6月17日 星期四

SSF PreviewVer R22 (2021-06-18)

 SEGA SATURN / ST-V模擬器 SSF 發布新版,更新如下 :

細かい変更点はオプションでCDイメージを変更したら自動で再起動する とか…

メインはスプライト描画の修正 あとD3D11CreateDevice()の引数を変更してみた

主に描画周りの修正のみです

あ、フルスクリーンは削除しました 代わりにボーダーレスウィンドウが利用できます F12でボーダーレスウィンドウに切り替わります

2021年6月15日 星期二

RetroArch 1.9.5

 多平台多機種模擬器 RetroArch 發布新版,更新如下 :

  • ALSATHREAD: Make alsathread default for all ALSA devices with threads
  • ARCHIVE: Fix loading of archived content with file names containing ‘#’ characters
  • CHEEVOS: Upgrade to rcheevos 10.1
  • CHEEVOS: Challenge indicators
  • CHEEVOS: Group achievements by category in quick menu
  • CHEEVOS: Relabel ‘Start Active’ with ‘Encore Mode’
  • D3D10: Window title should now update
  • D3D11: Window title should now update
  • D3D11: Allow fastforward in fullscreen
  • D3D12: Window title should now update
  • D3D12: Allow fastforward in fullscreen
  • CRT/SWITCHRES: New implementation
  • FONTS: Improve message wrapping with CJK languages
  • FONTS: Fix garbled characters when converting encodings
  • INPUT: Allow the 8 analog stick directions to be used as keys for core keyboard mappings
  • LIBRETRO: Add API extension for setting ‘need_fullpath’ based on content file extension and to request persistent frontend content data buffers
  • MENU/SEARCH: Add enhanced search functionality to the ‘Manage Cores’ menu
  • OPENDINGUX: Fix black screens when triggering gfx driver initialisation via menu actions
  • UNIX: Get better battery stats on sysfs nodes
  • VIDEO: Extend Frame Delay range to 19 to accommodate PAL land too
  • WIFI/LAKKA: Add nmcli to wifi drivers
  • WIFI/LAKKA: Add wifi configuration menu
  • X11: fix fullscreen when swapping monitors/resolution
https://www.libretro.com/index.php/retroarch-1-9-5-released/

2021年6月13日 星期日

Mednafen 1.27.1

 多機種模擬器 Mednafen 發布新版,更新如下 :

-- 1.27.1: --

June 4, 2021:
SS: Added "Herc's Adventures" to the internal database of games to enable SH-2 read/write VDP1
draw slowdown with, to fix a few graphical glitches.

May 28, 2021:
Error out in the configure script when iconv is not found, rather than later during compilation.

May 26, 2021:
SNES: Applied untested fix for an issue with libco on PPC64 ELFv2 systems.

May 18, 2021:
SS: Corrected a few inaccuracies in the handling of SCSP EG phase transitions, per tests on a SS.

May 12, 2021:
Renamed intl/VERSION to intl/VERSION.txt to prevent a conflict with a system C++ header file on
case-insensitive filesystems(problem introduced in 1.27.0-UNSTABLE).

April 29, 2021:
Demo: Use #pragma(pack) instead of __attribute__((packed)), to work around a bug/design flaw in
older versions of gcc that caused the demo module's save state test to fail when compiled for a
Windows target(where ms_struct is the default structure layout).

April 28, 2021:
Increased verbosity of bad Q subchannel data error messages in the CloneCD CD image loader.

Fixed crashing with non-glibc iconv implementations when the user specifies an unsupported
character encoding in the debugger's memory editor.

2021年6月10日 星期四

SSF PreviewVer R20

 SEGA SS / ST-V模擬器 SSF 發布新版,更新如下 :

致命的な不具合の修正のみです
あとはデフォルト設定の変更くらい

R19と同じでデフォルトはGPUレンダリングとなっています
もし、D3D11関係でエラーが出るようならSSF.iniの[Program1]->GPURenderingを0にしてみてください

手元にあって動作が怪しすぎるソフト
ゼロディバイド
Hop Step あいどる☆
鉄球

2021年6月9日 星期三

Nintendulator v0.985 Beta (2021-06-07)

 FC / NES模擬器 Nintendulator 發布新版,更新如下 :

Don't allow triggering manual NMI during pre-render scanline
Fixes ppu_vbl_nmi/07-nmi_on_timing

2021年6月7日 星期一

m64p - 094325c (GLideN64 replaced with ParaLLEl-RDP) (2021-06-06)

 N64模擬器 m64p 發布新版,更新如下 :

  • GLideN64 (and Angrylion Plus) has been replaced by ParaLLEl-RDP
    You can read about ParaLLEl-RDP here: https://www.libretro.com/index.php/category/parallel/
  • Special thanks to @Themaister, who wrote ParaLLEl-RDP and @mudlord, who ported it to the mupen64plus API spec
  • The emulator now requires Vulkan 1.1 to run. This means if you have an Intel GPU, you generally need a Skylake or newer processor. If you have an Nvidia GPU, you generally need it to be Kepler series or newer. If you have AMD, I have no idea. You may want to update your graphics drivers if it's not working.
  • By default, ParaLLEl-RDP displays the game in native resolution, you can change this by going to Settings->Core and Video Settings->ParaLLEl Video->Upscaling, and changing the value of "1" to "2", "4", or "8".

I understand that this will be very exciting news for some, and for others, it will be disappointing. ParaLLEl-RDP has higher system requirements than GLideN64. I know some people will wonder why I didn't just include both. From the beginning, I set out to create a very easy-to-use, accurate emulator. Since the dawn of time, the plugin system has been a source of complexity and confusion in the N64 scene. Most of all, I am creating an emulator that I enjoy using.

I am trying to reduce the complexity and provide an accurate and playable emulator for a majority of people. It's not going to be perfect for everyone. Both Project64 and RetroArch provide good N64 emulators that include GLideN64 bundled in.

2021年6月6日 星期日

Cemu v1.23.0c

Wii U模擬器 Cemu 發布新版,更新如下 :

general: The game list will now automatically detect demos and system titles installed to MLC
It will also detect demos stored in game paths

general: Improvements to the download manager
– Fixed system titles getting installed to usr/title/ instead of sys/title/
– Fixed a bug where multiple updates would be displayed for a single title
– Installed updates are no longer always hidden and instead there is now a checkbox to hide installed entries
– Fixed a bug where content files with unusual size would fail to verify and cause the download to get stuck (e.g. Nintendo Land update)
– The game list should now update after installing any title or update

2021年6月2日 星期三

DOSBox-X 0.83.14 (2021-06-01)

 DOS模擬器 DOSBox-X 發布新版,更新如下 :

  • Added support for directories on the Z drive, so
    there is no need to put all files/programs on the
    root directory of Z drive any more. Only one-level
    directories are currently supported. There are now
    six directories on the Z drive by default, namely
    4DOS, BIN, DEBUG, DOS, SYSTEM, TEXTUTIL. Most files
    that previously appeared on the root directory of
    Z drive are now categorized into directories, with
    addition of some files/programs, such as additional
    4DOS files, text utilities in TEXTUTIL directory
    and TITLE command to change window title. (Wengier)
  • You can now specify a command shell located on a
    mounted local drive via SHELL= command in [config]
    section of config file after the drive is properly
    mounted via INSTALL= command. (Wengier)
  • Extended START command to Linux and macOS systems.
    It's disabled by default just like on Windows host
    systems, but can be enabled by setting "startcmd"
    to "true" or with the -hostrun command-line option
    (replacing -winrun command-line option). (Wengier)
  • CHCP command in the TrueType font (TTF) output now
    allows code page 932, 936, 949, and 950 to display
    Chinese, Japanese and Korean characters and file
    names with DBCS support enabled in non-PC98 mode.
    By default DOSBox-X will enable DBCS characters and
    auto-detection for box-drawing characters in these
    code pages, and these can be disabled by setting
    new options "ttf.autodbcs" and "ttf.autoboxdraw" to
    "false". There is also option "ttf.halfwidthkana"
    to enable half-width Katakana in Japanese non-PC98
    machines. KEYB command (and "keyboardlayout" config
    option) also accept "jp", "ko", "cn", "tw", "hk",
    "zh" as key layout names for code pages. (Wengier)
  • Added support for printing Chinese/Japanese/Korean
    DBCS (double-byte) characters when these code pages
    are active, which by default ("auto") is enabled for
    the TTF output, but can be enable or disabled for
    all outputs by setting option "printdbcs" to "true"
    or "false" in [printer] section. (Wengier)
  • Added ability to toggle between Shift-JIS (or Kanji)
    and graphical modes using Ctrl+F4 key (or ESC )3 and
    ESC )0 escape sequences) in the PC-98 mode. There
    is now also an indication of graphical mode in the
    function row. (nmlgc)
  • Added the "usesystemcursor" config option (in [sdl]
    section) which when set to true will use host system
    mouse cursor instead of drawing a DOS mouse cursor
    when the mouse is not locked. (Wengier)
  • When opening "Save..." or "Save Language File..."
    dialogs in the Configuration Tool, the new dialogs
    will now automatically be in focus. For the language
    file, the name of the current language file will be
    filled and modifiable. Pressing ENTER key saves the
    config or language file, and pressing ESC key will
    close these dialog boxes. (Wengier)
  • Command "CONFIG -wl" will show the name of language
    file being written to (if there is a language file
    loaded then "CONFIG -wl" alone will write to it),
    and command "CONFIG -ln" will show current language
    name (if any), or you can use command "CONFIG -ln
    < lang_name> -wl <lang_file>" to specify a language
    name when writting to a language file. (Wengier)
  • Added special properties to CONFIG command such as
    "hostos", "programdir", "workdir", "configdir", and
    "userconfigdir" so that commands like "CONFIG -GET
    hostos" and "CONFIG -GET workdir" will get the host
    system OS and DOSBox-X working directory. (Wengier)
  • If a config option can only be changed at run-time,
    "CONFIG -set" will now show such a message. You can
    use "CONFIG -setf" to bypass, but the setting won't
    take effect in the current session. (Wengier)
  • SETCOLOR command can now change the text-mode color
    schemes in outputs rather than the TrueType font
    output too (VGA mode only). (Wengier)
  • Added support for new TTF word processor type "FE"
    for FastEdit, a new DOS text editor with functions
    to view and change text styles. (Wengier)
  • Added "ttf.wpfg" config option in [render] section
    which can optionally specify a foreground color
    (0-7) for the TTF output, similar to "ttf.wpbg" for
    the background color in the TTF output. (Wengier)
  • Added "ttf.printfont" config option in [render]
    section which when set to true (default) will force
    to use the current TrueType font (set via ttf.font)
    for printing too when using TTF output. (Wengier)
  • Added additional options to the "mouse_wheel_key"
    config option to allow conversion of mouse wheel
    movements into Ctrl+up/down arrow (option 4), Ctrl+
    left/right arrows (option 5), Ctrl+PgUp/PgDn keys
    (option 6), and Ctrl+W/Z as used by WordStar & EDIT
    (option 7) . More menu options are added to "Mouse
    wheel movements" menu group as well. (Wengier)
  • Added menu option "Print text screen" (under "DOS")
    to print current DOS text screen, if the printer
    feature has been enabled. (Wengier)
  • Added menu options "Display TTF blinking cursor",
    "CJK: Switch DBCS/SBCS mode", "CJK: Auto-detect
    box-drawing characters" and "CJK: Allow half-width
    Japanese Katahana" under "Video" => "TTF options"
    menu group to toggle the TTF options ttf.blinkc,
    ttf.autodbcs, ttf.autoboxdraw and ttf.halfwidthkana
    in [render] section of the config file. (Wengier)
  • Support for UTF-8 encoded language files. Specify
    a DOS code page with "country" option in [config]
    section of the config file. Windows SDL1 menu and
    macOS menu are now also compatible with Unicode
    language files and characters. Also improved code
    page compatibility for text in the SDL drawn menu
    and the Configuration Tool. (Wengier)
  • Cleaned up the welcome banner messages and other
    messages involving boxdrawing characters for easier
    translations into certain languages. (Wengier)
  • Command-line option -silent now implies -nomenu,
    SDL_AUDIODRIVER=dummy and will disable all sound-
    related config option as well. (Wengier)
  • Command-line option -fastlaunch will now suppress
    messages by "automountall=true" option. Also added
    value "quiet" to "automountall" config option to
    auto-mount all Windows drives quietly. (Wengier)
  • Added default value "auto" to "backend" option in
    [ne2000] section of the configuration which will
    automatically select slirp backend if available,
    then pcap backend if available. (Wengier)
  • Improved handling of Ctrl+C/Ctrl+Break for shell-
    based DOS programs. (Wengier)
  • Setting "irq" to "0" in [sblaster] section of the
    config file will use the default IRQ number for the
    sound card type. Also fixed "irq=-1", "dma=-1" and
    "hdma=-1" not working as desired. (Wengier)
  • Option "dpi aware=auto" now defaults to "true" when
    full-screen mode is requested when DOSBox-X starts
    in Windows SDL1 builds. (Wengier)
  • The return value of AL in Int21/AX=0Eh is no longer
    fixed. The game Jurassic Park may run after moving
    Z drive to a different letter (e.g. E:). (Wengier)
  • Added "Change current floppy image..." and "Change
    current CD image..." menu options to change the
    currently active floppy disk image(s) on drive A: &
    B: and ISO/CUE image(s) on CD drives respectively.
    This makes it possible to change the active floppy
    disk and/or CD images while a guest system (e.g.
    Windows 9x) is currently running. (Wengier)
  • Added "Restart DOSBox-X with config file..." menu
    option to start DOSBox-X with the specified config
    file automatically from the menu. (Wengier)
  • Added "Refresh rate..." menu option (under "Video")
    to set the video refresh rate. (Wengier)
  • Added "Enable A20 gate" menu option (under "DOS")
    to enable or disable the A20 gate. (Wengier)
  • Added "maximize" config option in [sdl] section to
    automatically maximize the DOSBox-X window at start
    (SDL2 and Windows SDL1 builds only). (Wengier)
  • Added "allow lmsw to exit protected mode" config
    option in [cpu] section to control whether the LMSW
    instruction allows the guest to clear the PE bit
    (leave protected mode).
  • Added "debuggerrun" config option in [log] section
    to set the run mode when DOSBox-X Debugger starts.
    You can now also switch them from the menu ("Debug"
    => "Debugger option: ..."), including "debugger",
    "normal" and "watch", the later two corresponding
    to debugger commands "RUN" and "RUNWATCH". Also,
    the built-in DEBUGBOX command without a parameter
    will start the DOSBox-X debugger. (Wengier)
  • Debugger interface now accepts the '0' key as a
    command to single-step in case F11 isn't an option.
    If you are using XFCE's Terminal emulator, this is
    helpful because Terminal app takes F11 for itself.
  • "Debug" menu is now a top-level menu for debugging
    builds (for non-debugging builds there is "Logging
    console" menu group under "Help"). Also added more
    debug options including "Generate NMI interrupt"
    and "Hook INT 2Fh calls" under this menu. (Wengier)
  • Fixed /S and /F option (date/time-synchronization
    ON/OFF) of DATE command not working. (Wengier)
  • Fixed aspect=true not working properly for some
    screen modes such as machine=ega. (Wengier)
  • Fixed the mouse not automatically captured when
    DOSBox-X starts with the settings fullscreen=true
    and autolock=true. (Wengier)
  • Fixed inputs in the Configuration Tool when the
    Configuration Tool is scaled. (Wengier)
  • Fixed keys may not work after loading a saved state
    for the game Buck Rogers. (Wengier)
  • Fixed Windows detection for the game "Tex Murphy:
    Under a Killing Moon". (Wengier)
  • Fixed serial ports 5-9 may not be usable with real
    serial ports (directserial). (vkbaf & Wengier)
  • Fixed issues related to screen dimensions in TTF
    output in CGA/EGA modes since 0.83.12. (Wengier)
  • Updated Windows installer to use the latest Inno
    Setup 6, allowing features such as administrative
    install mode via /ALLUSERS option. (Wengier)
  • Integrated SVN commits (Allofich)
    • r4443: Improve detection of Paradise SVGA in some
      installers with additional signature.
    • r4453: Improve bittest instructions to wrap more
      correctly.
    • r4454: Enable A20 routines in BIOS.
    • r4456: The numeric keypad can now be used to
      navigate the debugger when Num Lock is off.
http://dosbox-x.com/

2021年6月1日 星期二

RockNES v5.80

 FC / NES模擬器 RockNES 發布新版,更新如下 :

[savestate]
 - The savestate version has been changed to 8, so older states are no more compatible.
 - Added/fixed proper savestate support for ALL mappers.
[sound]
 - Added support for Namco 163 sound (mapper 19).
 - Added mapper 210.
 - Fixed NSF init/play/reset.
 - Fixed sound recording status when stopped.
[mappers]
 - Fixed MMC1 (mapper 1), plus support for 512k games (Dragon Warrior III and IV works).
 - Fixed mappers 69, 72, 76, 78 and 92.
 - Fixed IRQ counter on mapper 19 reset (Sangokushi II: Haou no Tairiku works).
[gui]
 - You can press Ctrl+F to call the "File info" dialog while in the GUI.
 - CPU state info dialog now supports NSF.
[general]
 - General adjustments, cosmetic changes and cleanups.
 - Documentation reworked and usual fixes.