2026年1月11日 星期日

Ymir v0.2.1

 SEGA SATURN模擬器 Ymir 發布新版,更新如下 :

Improved threaded VDP1 rendering

The old threaded VDP1 rendering interfered with VDP1 timings and caused issues in a few games (#233). With the new design, this is no longer the case - the VDP1 logic and timings are still driven by the emulator thread, but the drawing itself can be moved to a dedicated thread (or a GPU renderer, eventually). This option is now enabled by default as it brings up to 30% performance boost depending on how VDP1-heavy the game is. The old "Include VDP1 rendering in VDP2 renderer thread" option was removed to make way for this implementation.

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UI improvements

Save states menus have been split into Load and Save sections to avoid confusion and simplify interactions. Selecting a save state from either menu will also switch the currently selected slot for quick load/save.

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The Backup Memory Manager was moved from the File to the System menu, to bring it closer to other system-related actions such as managing cartridges.

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Debugger

The memory viewers now have a button to dump the contents of an entire memory region to a file. This can be useful to compare against other emulators or for offline research, disassembly, and more. These dumps are saved to <profile>/dumps/<game code>-<region name>-<base address>-<size in bytes>.bin.

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The VDP2 VRAM access delay window now shows the access shift introduced by misaligned timings for a given background layer's character or bitmap data which affects World Heroes Perfect's intro sequence. It's the same issue that causes the full screen pictures in Capcom Generation - Dai-5-shuu Kakutouka-tachi's art gallery to be split.

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Changes

New features and improvements

  • App: Added "Take Screenshot" action to File menu.
  • App: Moved "Backup Memory Manager" action from File to System menu.
  • Debugger: Added Dump memory region button to the Memory Viewer to dump the currently selected region to a raw .bin file in the profile’s dump path. (#678@mmkzer0)
  • Debugger: Display VRAM data access shifts separately from CP delays in the VDP2 VRAM access delay window and display them for scroll BGs as well.
  • Rewind: Reset rewind buffer on hard resets and whenever the CD Block LLE settings is changed.
  • Save states: Separated save states menu into Load and Save to avoid confusion and simplify interactions.
  • Updater: Added compile-time flag Ymir_ENABLE_UPDATE_CHECKS to enable or disable the automatic update checker, including the onboarding process.
  • VDP1: Reworked renderer code structure. Allows threading without affecting timings and paves way for other rendering backends. (#233)

Fixes

  • Settings: Properly reload binds for "increase/decrease speed by 25%".
  • Updater: Create state/updates folder before writing .onboarded file in case the user opts out of automatic update checks. Fixes update check onboarding popup always appearing on startup. (#708)
  • Updater: Detect nightly -> stable update when the current version matches the stable version.
  • VDP1: Reduce VBlank erase timing penalty to fix graphics artifacts in Battle Garegga's options menu. (#649)
  • VDP2: Allow bitmap data access during SH-2 cycles. Fixes FMV flickering in Lunar - Silver Star Story, Shin Kaitei Gunkan, and Mechanical Violator Hakaider (#438#446#658)
  • VDP2: Apply VRAM bank data access shift to scroll BGs. Fixes shifted borders in World Heroes Perfect's demo sequence. (#643)
  • VDP2: Disable VRAM access restrictions based on ZMCTL parameters. Fixes missing background graphics in Baku Baku Animal - World Zookeeper. (#646)

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