SFC /SNES模擬器 SuperZSNES 發布新版,更新如下 :
- Revamped some of the GPU generation code to fix sprite priority issues and improve overall precision
- Added Generic USB HID joystick support (thanks so much mrc @ discord for providing the code to support this!)
- Chrono Trigger Enhancement Pack- Some PPU fixes to fixed color transparency (Fixes Star Ocean dialogs)
- Fixed input config for gamepads
- Added clear button to clear current button configuration
- Fixed UI sliders from moving on its own due to potential gamepad drift
- Fixed subscreen color window transparent region (thanks koitsu/Y0SHi for technical support! - fixed Soul Blazer dark areas)
- Set mode 7 texture size based on available memory. Will make this configurable in the future.
- Optimized mod data loading, both memory usage and loading speed
- Reversed UI resolution list so that higher resolutions are on top
- Added integer scaled windowed modes (x448 and x896 for now)
- Added bilinear filtering. It's on by default since it makes things look much better overall as it works on the 4x resolution image, but you can disable it in the options.
- Fix for X button cancelling pressing input
- Added support for replacing fonts. Included new fonts: Original ZSNES Font (converted by pagefault himself! thanks pagefault!), Upheaval (by Brian Kent), Karmatic Arcade (by Vic Fieger)
- Open bus support for IO registers 2000-20FF
- MSU1 support! You'll need to decompress each MSU1 package to its own folder for this to work.
- Fixing commandline loading to go through proper load rom flow
- Various visual improvements/clean-ups to existing enhancement image data
- Added error message if save state failed
- Android: Added keep DPad stationary functionality
Note: The PC version may trigger a false trojan warning in certain virus scanners. It's pretty common as emulators have a certain pattern in them that scanners find similar to how trojans sometimes work.
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