多機種模擬器 Ares 發布新版,更新如下:
Sony - PlayStation
- Refactored core to use libco threading
- CPU: implemented memory timing/control registers
- CD-ROM: incorrect 150 LBA offset in command 0x14
- CD-ROM: fix behavior when a command is issued before the previous has completed
- CD-ROM: implement behavior where a new command cannot be executed until pending
- CD-ROM: implement 'command/parameter busy' register
- DMA: improve chopping/allowing the cpu to run between blocks of a long transfer
- DMA: fixed incorrect bit position for DMA channel chopping enable
- DMA: fixed block DMA using incorrect timing
- DMA: fixed SPU canReadDMA/canWriteDMA flags
- MDEC: implement basic decode timing
- MDEC: implement correct input fifo behavior
- MDEC: fix behavior when an incomplete block is transferred via the input fifo
- MDEC: fix DMA request registers, input/output full/empty registers, busy register
- GPU: use correct clock frequency for PAL and NTSC
- GPU: fix hblank timing
- GPU: Fixed some clocking issues
- Timer: improve behavior around timer overflow/target reached IRQ
Nintendo - Game Boy Advance
- Only trigger keypad IRQ when input changes
- Fixed handling of repeat bit during immediate DMA transfers
- Prefetcher should fail reading across 128KiB boundaries
- OBJ mosaic fixes to correct some graphical bugs
- Prevent instruction tracing from modifying open bus
- Refactored bus reads fixing some open bus edge cases
- Implemented internal horizontal/vertical window flags when window boundaries reached
- Improved affine parameter timings
- Fixed wave RAM bank selection
- Added OAM to memory viewer
- Implemented OAM stage timings for sprite rendering
Nintendo - Super Famicom / SNES
- Added support for loading GBC games in the Super Game Boy
- Super Game Boy accuracy fixes (multiplayer, packet acknowledgement, register mirroring)
- Improved auto-joypad polling accuracy
Nintendo - Nintendo 64
- CPU & RSP JIT improvements resulting in improved performance
- Cubivore (Doubutsu Banchou w/English patch applied) support added
- Implemented support for region free ROMs (homebrew extension)
- If homebrew header present, don’t default to a controller pak in port 1
- Keep serrate bit enabled when VI processing is disabled
- Fixed audio pops when AI DMA ends
- Fixed GDB read result for RCP/PI bus path
- Implemented eeprom write timing and status flags
- Added initial support for Emux extensions
- Implemented VR4300 reverse-endian mode
Nintendo - Famicom / NES
- Added support for the Famicom data recorder
- Added support for JY Company and SC-127 boards
- Added support for the Dendy
Atari - 2600
- Improved RIOT (MOS 6532) emulation
Pioneer - LaserActive
- Added support for changing discs for PC-Engine LDROM² (NEC PAC) titles
- Fixed core detection of MMI file extensions
Sega - 32X
- Adjust H32 pixel offset between the Gen/MD VDP and the 32X VDP
Sega - Mega Drive
- Fixed screen in interlace mode 1
Sega - SC-3000
- Added tape support (.wav, .bit)
NEC - PC-Engine
- Don’t render background and sprites in burst mode
Microsoft - MSX
- Added tape support (.tsx/tzx, .wav, /cas)
Application / Misc.
- Libco: align co_active_buffer on amd64 & aarch64 architectures
- Libco: limit scope of section modification to gcc based builds
- Ruby: allow drivers to set controller names and use deterministic device id in SDL driver
- Default to the Metal driver on macOS
- Removed the macOS OpenGL video driver
- Don’t enable Arcade menu option if no arcade cores are compiled in
- Added –settings-file command line parameter to select alternate config file (settings.bml)
- Fixed opening a game from a symbolic link to a file
- Fixed loading shaders from a command line argument
- Added –pseudofullscreen command line option
- Added settings option in GUI to suppress secondary media file load requests
- Fixed Dip Switches menu on Linux not working correctly
- Added hotkey to toggle shader display
- Added –save-state command line argument to specify a save state slot to load
- Upgraded XAudio2 driver from version 2.1 to version 2.9
- Fixed resetting a game would drop you out of pseudo-fullscreen
- Fixed application crash when opening the about window while a game was running
- Added –version command line argument to print the version string
- Fixed an issue where fast forward couldn’t be disabled without a restart
- Added an OpenGL 4.6 driver needed for some shaders [Windows]
- Added ability to import and export settings configurations
- Fixed shader install path on Linux
- Fixed abort on exit caused by invalid mutex unlock
- Added –kiosk command line argument to start with no UI
- Prevent hotkeys from firing when setting them while allow input is active
- Cores that share the same file extension will prompt for a core to load (UI)
- Implemented core specific input mappings
- Replaced multiplier sizing with viewport sizing and re-added manual integer scaling ratios
- Added a tape position slider to the UI
Build
- Fixed missing qon linking [PC-Engine]
- GCC - fix attribute warnings
- Update FreeBSD runner to 15.0
- Add missing sources to cmake for improved IDE integration
Dependencies
- Updated SDL to version 3.4.4
- Updated slang-shaders to ref d0cbcd0
- Updated MoltenVK to version 1.4.1
- Updated librashader to version 0.10.1
- Updated libchdr to version 0.3.0
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