XaviX電視運動娛樂主機模擬器 XaviXEmu 發布新版,更新如下 :
Version 0.3.1 is the project's largest XaviX 2 update so far.
Highlights
- Promote Bandai Naruto (
ban_naru) and Blue Dragon (ban_bldj) to
Playable. Both now have verified gameplay, improved optical controls,
F5/F7 runtime states, substantially cleaner audio, and major graphics,
scaling, transparency, crop, and layer corrections. - Improve XaviX 2 timing and music voice release/loop behavior. Audio is much
more usable, although envelopes, filtering, and some music behavior are not
yet hardware-perfect. - Add remappable PS/Windows gamepad controls. Both analog sticks can act as
independent relative reflector pointers that remain where they are released,
with per-game action bindings and gentler acceleration. - Add an initial two-Wii-Remote HID/IR path with calibration and remappable
actions. The maintainer does not own Wii Remote hardware, so this remains
unverified on physical Wii Remotes and needs community testing. - Add complete French and Japanese interfaces alongside Traditional Chinese
and English, with automatic Windows-locale selection and persistent INI
settings. - Add F9/F10 MJPEG AVI recording, display-sized recording, F8 screenshots,
and localsaveandsnapdirectories. - Expand exact-ROM support for five EPOCH XaviX 2 titles and continue the
experimental Dragon Ball polygon, terrain, input, and audio work.
Dragon Ball demo identification
The exact supported ban_dbz image visibly identifies itself as 体験版
(trial/store-demo version) and enters random battles directly. It is not the
retail story version through the verified input path. External databases,
including MAME, should review the name assigned to this exact dump.
Dragon Ball 1/2 rendering and audio remain experimental; polygon lighting,
some terrain/enemy/effect layers, gestures, and exact sound still need work.
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