2013年1月10日 星期四

PSP模擬器 PPSSPP 測試 -- Ultraman Fighting Evolution Zero

E6300
9800GT
4G ram
Win 7 x86
**************************
Ultraman這款遊戲在PSP上應該是以30fps的速度進行,PPSSPP以faster interpreter來運行才能以較正常得速度模擬(60fps so fast).

有音效無音樂,速度大致正常.



2013年1月9日 星期三

PSP模擬器 PPSSPP 測試 -- Hatsune Miku Project Diva Extend

E6300
9800GT
4G ram
Win 7 x86
**************************
第一次接觸初音系列,感覺上SEGA製作遊戲的功力還是很不錯,音樂與畫面相當搭配,更重要的是模擬器的模擬程度已經能接近完美的體驗這款遊戲!!



2013年1月8日 星期二

安卓界另一怪咖 Project SHIELD


掌機市場的無限商機使得 NVIDIA 決定也參一腳,這款安卓掌機代號為 Project SHIELD,具有相當的開放性與靈活性,採用 Tegra 4 作為核心讓速度不再是問題,對模擬器而言又是一個非常棒的平台,不過價格方面是否一樣漂亮又是未知之數...


 


http://shield.nvidia.com/


街機模擬器 aFBA 1.5


 



街機模擬器 Final Burn Alpha for Android aFBA 發布新版,非常不錯的免費安卓街機模擬器,建議更新!


 


1.5 release note


-fix stick bug after input edit


 


1.4 release note


-updated to latest fba (0.2.97.28)


-aFBA and libafba is now one package


-added on screen joystick configuration (position and scale)


-added 7z compression support


-added scale 2x option


-added compatibility list (menu -> CompatList)


-added roms listing filters (WIP, only year and system)


-added x86 cpu compatibility


-fix screenshots loading time


-fix scanline orientation for vertical games


-fix vibration enable/disable


-removed intrusive "airpush" ads, replaced by admob


 


http://forum.xda-developers.com/showthread.php?t=1932280


2013年1月6日 星期日

PS模擬器 no$psx v1.2



 


PS模擬器 no$psx 發布新版,更新如下:

- audio: supports 16bit sound output (less noisy on compressed adpcm samples)
- audio: supports mono output or disabled sound output (without crashing emu)
- emu: avoids triggering f8_brk_handler upon sp=FFFFFFFFh (Crash Bandicoot 3)
- emu: avoids warnings on writes to invalid io ports (unless warnings enabled)
- video: supports GP0(35h,37h,3Dh,3Fh) unused-shading commands (castlevania)
- video: added display brightness option (nonlinear bright, or linear dark)
- video: overscan: skips hidden upper scanlines (mainly for NTSC games)
- video: underscan: draws black upper/lower borders (mainly for PAL games)
- debug: memorizes old PC on emulation start (for undo "jump" via cursor left)
- debug: input boxes recognize hi,lo,pc registers (eg. for ctrl+g, goto pc)
- debug: option: allows to disable single, or multi-word disass pseudo opcodes
- debug: added optional cdrom-command logging to TTY window (see other options)
- setup: enabled automatic-save-options by default, removed fixed settings
- a22i: rejects overflow-trap-flag (t) on logical commands (via mipass_logi_inj)
- bios: fixed "extract_device_name" return value (for castlevania's "sim:")
- bios: fixed "krom_2_offset" calculation: (msb-88h)*BCh+(lsb<7Fh)+lsb-9Fh
- bios: added "patch_install_lightgun_irq_handler_inefficient" (dqm)
- bios: added "patch_uninstall_early_card_irq_handler_inefficient" (raiden dx)
- bios-font: 1st choice: use copy of font from psx-bios.rom (if present) (fast)
- bios-font: 2nd choice: use formerly created no$psx.chr (if present) (fast)
- bios-font: 3rd choice: create no$psx.chr from japanese 4Mbyte MS Gothic (slow)
- bios-font: 4th choice: otherwise use non-japanese font from Courier New (fast)
- bios-font: 5th choice: dummy rectangles (non-blanks required for castlevania)
- selftest: shows CPU, GPU, and SPU emulation load (in iomap "timers" window)

http://nocash.emubase.de/psx.htm


2013年1月5日 星期六

PSP模擬器 PPSSPP 0.5


 


PSP模擬器 PPSSPP 發布新版,更新如下:

January 4, 2012: PPSSPP 0.5: A small step for mankind, a huge step for PPSSPP!

The last release was over a month ago, but believe me, it's been worth the wait! PPSSPP 0.5 brings large compatibility improvements, much better audio, many graphics fixes, savegames working in many games, and save states too! All of this available for both Android and Windows, with more ports coming soon.

In this release we also make available the PPSSPP Gold version, which is a paid version with a golden icon but otherwise identical to the main release. If you want to support the development of PPSSPP, a great way is to buy PPSSPP Gold. Currently only available for Android.

Now, stay tuned for v0.6, for which I have planned to write a dynarec (JIT) for ARM, which will improve speed on Android.

http://www.ppsspp.org/index.html


多機種街機模擬器 Raine 0.51.16




多機種街機模擬器 Raine 發布新版,更新如下:

I just had a report of some unstability in windows when running raine for a long time (a whole run in truxton2 or cawing), so I took the opportunity to release some unreleased changes, it only fixes scanlines (again !) and restores the -bpp command line switch. And it disables some optimizations which might be the cause of the unstability, tests needed to be sure.
There might be a new neoraine binary after the tests have been done.

http://rainemu.swishparty.co.uk/