2013年10月22日 星期二

Wii/NGC/Triforce模擬器 Dolphin 4.0.1

Sonic Colors

Wii/NGC/Triforce模擬器 Dolphin 發布新版,更新如下:

After a somewhat large delay we're releasing a 4.0.1 release with single core crashes fixed and some other bugfixes.

Changes:
• Fixed single core mode crashes in 64 bit Windows builds
• Fixed missing music in Super Monkey Ball 2
• Added missing DirectX runtime installer files
• Fixed some graphics issues for Metroid: Other M, Skies of Arcadia and Call of Duty: Black Ops
• Fixed various other minor issues

At the time of writing we only have compiled Windows builds. OS X and Linux users will have to compile the source themselves (stable branch, 4.0.1 tag) or stay with their current build. The Windows installers can be grabbed from our downloads page: https://dolphin-emu.org/download/

Note that Windows users should uninstall Dolphin 4.0 before installing the update due to some changes to the installer. All future Dolphin versions will be installed into "Program Files/Dolphin" now, whereas the 4.0 release still used "Program Files/Dolphin 4.0".

https://dolphin-emu.org/

2013年10月21日 星期一

Raine 0.63.0

Raine Logo

Raine 再次更新,雖不是主力,但仍努力不懈!! 更新如下:



Ok, finally here is the beginning of 0.63. For now it doesn't have all the neogeo games yet, but since there are now more than 1000 arcade games emulated, I thought it was enough to make a release (1016 games reported by -gl).
Except that a few fixes went in again, like a better cold boot, yet another improvement for the kof94 neocd "how to fight", memory cards for neogeo get "-neogeo" in their names to avoid to overwrite neocd memcards, the cheat codes were converted from neocd to the arcade version for mslug and mslug2, and a big improvement to speed hacks during raster frames which allows to have them again as a yes/no choice instead of a frequency as in last version.
Also there is a serious fix about corrupted hiscores which can make a game unplayable, in mslug you can start in an empty 1st level with such corrupted hiscores. It shouldn't happen anymore now, but if you have a doubt you can always delete your .hi files from the savedata directory.
I guess thanks go to mer-curious for his bug reports which improve the quality of the emulation, even though some of these reports make me crazy sometimes !

There are some more things planned for 0.63, but I needed a break here !
Ah yes, among the neogeo games added : I thought irrmaze would be too easy with a real mouse instead of a trackball, well try it, and you'll see ! The mouse isn't even too sensitive, it feels perfect, it's just the game which is crazy !
And popbounc refuses to read the mouse, it seems to take only keyboard input for now, I don't know why.

And linux binary uploaded too.

EDIT : and I took the time to update the games section (1000 games is a reason big enough for this). Long time no update, it was about version 0.50.12 and it had about 500 games... ! I uploaded also a lot of new screenshots... The snapshots, big snapshots, and icons are badly outdated, but I'll keep them around anyway...

http://rainemu.swishparty.co.uk/

新*三國戰紀-七星轉生 on Makaron Naomi

i5-3470
8G ram
GTX-650
Win7 x64
********************
AW基板上的 新*三國戰紀-七星轉生 在 Makaron Naomi 上模擬的相當不錯,運行流暢,畫面與音樂大致正常.

BizHawk 1.5.2

Logo

多機種模擬器 BizHawk 發布新版,更新如下:

Rewrite of Cheats, Ram Watch and Ram search ◦ adds support for float, and fixed point types
◦ more performance and less ram consumption
◦ multi-byte cheat support
◦ more features, and better design


• GBHawk
• Import fix from gambatte: lfsr reg init value -- https://github.com/sinamas/gamba ... 2f2da5d37af3b3a60f5

• NESHawk ◦ Add ability to set initial register states from movies ◾ Currently supported by mapper 228 (Action52)

◦ Support more FDS bios files


• SGBHawk ◦ New memory domains


• TI83Hawk ◦ Added the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs.
◦ Added support for TI83 group files


• Multiclient ◦ Movies -fix multitrack recording
◦ N64 Virtual Pad - add reset and power buttons
◦ refactor to not repaint more than necessary (helps idling cpu power, and performance)
◦ fix turbo hotkey behavior
◦ add a "Close and Clear SRAM" context menu option that is visible when the game has an existing sram file
◦ tighten up RomGame file loading and in particular for n64 to avoid some buffer copies and re-dearchiving operations
◦ Path Config - fix folder browse behavior
◦ Default controls - XBox defaults - nintendo A = xbox B, and vice versa
◦ Fix saveram to have the .SaveRAM extension
◦ solve an apparent threading datastructure conflict bug in input binding vs input poll thread, fixes non-working gamepads on some computers

• fix pthe --dump-close commandline option

• Hex Editor ◦ fix increment/decrement logic with frozen addresses.
◦ support increment/decrement on all highlighted addresses at once
◦ support poking of multiple addresses


• Lua ◦ New functions ◾ memory.readfloat(), mainmemory.readfloat()
◾ memory.writefloat(), mainmemory.writefloat()
◾ mainmemory.getname()
◾ client.opentracelogger()
◾ client.reboot_core()

http://code.google.com/p/bizhawk/

2013年10月19日 星期六

Gens32 Surreal v1.90 Std

Welcome to Gens32

SEGA MD/CD/32X 模擬器 Gens32 Surreal 發布新版,更新如下:

- Fixed the bug which caused crash while playing SEGA CD.Try to readjust sounds,not finished yet.
http://gens32.emubase.de/

2013年10月17日 星期四

Raine v0.62.9

Raine Logo

多機種模擬器 Raine 發布新版,更新如下:

Tsss... the version from yesterday crashed if you tried to display the game selection dialog without roms...
that's what I get when I release in the middle of something because I have lots of fixes... !
Anyway, except this fix, this one gets another fix for kof94 "how to play" and other neocd games loading data outside their limits, and a few neogeo clones including kof97oro.
That's all for this time, sorry for yesterday !

http://rainemu.swishparty.co.uk/

2013年10月13日 星期日

PCE/CD模擬器 Ootake Ver2.74 發布

PCE/CD模擬器 Ootake 發布新版,更新如下:

2013/10/12 2.73 released
  - When a game is started, the phenomenon of the screen's shining in white (
    with real machine, this phenomenon is different according to each
    connected television) is reproduced.
  - With a little power PC environment, at the reload of a game, the problem
    of consuming time was solved(reduced).
  - At "Recent" menu, [HES] mark adheres to "ZIP file that compressed HES
    file", too.
  - The speed and timing were brought close to the movement of a real machine.
    In the opening demo of "Farjius no Jakoutei", the problem that one frame
    screen has fallen into disorder was solved.
  - Additionally, a detailed part has been improved and corrected.

  2013/10/12 2.74 released
  - The bug of "speed and timing processing" (generated by v2.73) was fixed.

http://www.ouma.jp/ootake/