2013年10月21日 星期一

BizHawk 1.5.2

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多機種模擬器 BizHawk 發布新版,更新如下:

Rewrite of Cheats, Ram Watch and Ram search ◦ adds support for float, and fixed point types
◦ more performance and less ram consumption
◦ multi-byte cheat support
◦ more features, and better design


• GBHawk
• Import fix from gambatte: lfsr reg init value -- https://github.com/sinamas/gamba ... 2f2da5d37af3b3a60f5

• NESHawk ◦ Add ability to set initial register states from movies ◾ Currently supported by mapper 228 (Action52)

◦ Support more FDS bios files


• SGBHawk ◦ New memory domains


• TI83Hawk ◦ Added the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs.
◦ Added support for TI83 group files


• Multiclient ◦ Movies -fix multitrack recording
◦ N64 Virtual Pad - add reset and power buttons
◦ refactor to not repaint more than necessary (helps idling cpu power, and performance)
◦ fix turbo hotkey behavior
◦ add a "Close and Clear SRAM" context menu option that is visible when the game has an existing sram file
◦ tighten up RomGame file loading and in particular for n64 to avoid some buffer copies and re-dearchiving operations
◦ Path Config - fix folder browse behavior
◦ Default controls - XBox defaults - nintendo A = xbox B, and vice versa
◦ Fix saveram to have the .SaveRAM extension
◦ solve an apparent threading datastructure conflict bug in input binding vs input poll thread, fixes non-working gamepads on some computers

• fix pthe --dump-close commandline option

• Hex Editor ◦ fix increment/decrement logic with frozen addresses.
◦ support increment/decrement on all highlighted addresses at once
◦ support poking of multiple addresses


• Lua ◦ New functions ◾ memory.readfloat(), mainmemory.readfloat()
◾ memory.writefloat(), mainmemory.writefloat()
◾ mainmemory.getname()
◾ client.opentracelogger()
◾ client.reboot_core()

http://code.google.com/p/bizhawk/

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