2014年6月12日 星期四

puNES 0.88

FC模擬器 puNES 發布新版,更新如下:

0.88
Added the possibility to save and load the color palette to/from file. The file format is the same used by FCEUX:
"Palette files are expected to Contain 64 8-bit RGB triplets (each in that order, red comes first in the triplet in the file, then green, then blue).".
To experiment take a look at this post http://forums.nesdev.com/viewtopic.php?f=21&t=11281

http://forums.nesdev.com/viewtopic.php?t=6928

2014年6月9日 星期一

BizHawk 1.7.0

多機種模擬器 BizHawk 發布新版,更新如下:

Released June 8, 2014
  • From trunk, revision 6813

    • New Core: Wonderswan (and WS Color), cygne (ported from mednafen)
    • New Core: Add quicknes as an alternative to neshawk, by default for supported boards, quicknes will load instead of neshawk. Note: advanced features such as lua hooks are not supported on quicknes
    • Emuhawk
      • Open GL Rendering, and dropped support for directx and GDI+
      • New Display options, including Aspect Ratio correction
      • Support mapping hotkeys and input to mouse input and escape key
      • Toggle sound hotkey
      • Fix - Don't pass deterministic emulation flag when not in movie mode
      • Numerous fixes to default joypad buttons
      • Fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg
      • Clarify some rom loading error handling, especially in PCE-CD
      • Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely, TASers should enable this if using high resolutions while TASing!)
      • Show currently loaded core in the status bar (including profile information for bsnes)
      • Improved input dislay - show immediate input, show previus frame when movie loaded, and different color for auto-hold buttons
      • Fix weird sticky input bug
      • Extension preferences dialog for ambiguous rom types such as .bin, also if loading one of these without being set, a dialog will pop up allowing you to pick the core
      • Trace Logger - Fix blank lines in saving to file or clipboard on some platforms
      • Cheats - Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua)
      • Log Window - support Ctrl+C for Copy Selection
      • Hex Editor - fix exceptions thrown when freezing multi-byte addresses
      • Controller Config - add a Clear button
      • Added .YMV importer.
      • Movies
        • Fix savestate anchored movies (was broken for N64 and SNES, and unknown other scenarios)
        • Store all sync related settings in movies, and load them automatically when loading a movie
        • Fix loop offset feature
        • Save the core name into the header
      • Play Movie dialog
        • Faster preloading of movie data
        • Match current game hash not current game name
        • Add an Edit context menu item
        • Don't crash on headers with duplicate keys, don't throw an exception when movie fails to parse
      • Lua Console
        • Refresh button
        • Lua Functions List - add search filter
        • Add a New Script button
        • Don't ask to save changes when user only toggles lua scripts
      • Lua Library
        • Add event.onexit()
        • Add joypad.setfrommnemonicstr()
        • Add memory.readbyterange(), memory.writebyterange() (previously only implemented in mainmemory library)
        • Add movie.getinputasmnemonic()
        • Add bizstring.split()
        • memory/mainmemory libraries - add range checking and warnings when attempting out of range read/writes
        • Change memory.getmemorydomainlist() to return a lua table instead of a string
        • gui.text() - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText() do anything else
        • Fix typo, memory.write_u8 instead of a duplicate memory.write_s8
        • Fix event.onframebefore/after being bypassed when turboing (shift+TAB)
        • Fix event.framestart() - ability to set buttons
        • console.log() - support multiple parameters, and don't add an extra blank line
        • Make print() an alias of console.log()
        • Add console.write() and console.writeline()
        • Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object
        • Add movie.fps()
        • Add movie timer lua script that will display the clock time of a movie
        • fix client.frameskip(), client.setwindowsize(), client.speedmode()
        • Add a gameinfo library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions()
        • Fix joypad.set()
        • Remove gui.alert()
        • Add emu.setregister() - implemented in Atari 2600, 7800, Ti-83, sms/sg-1000/gg
        • Lua Functions list - strongly type parameters, and show optional paramters and default values
      • Virtual Pad
      • Analog sticks - when a movie is active show the previous frame's line
      • Analog sticks - add max value boxes
      • Support single vs multi-player mode toggling, and put single as the default
      • Support Dual Gameboy
      • Make clear button also clear the analog control
      • Ram Search
        • Fix float searches and float display
        • Show warnings about attempted reading outside a memory domain's size
      • Ram Watch
        • Set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name
        • Show warnings about attempted reading outside a memory domain's size
        • Fix Poke parsing error
        • Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search
        • Fix Duplicate watch bug
      • Dual GB XML Creator
        • "Use Current Rom for all" button (If rom is not inside an archive) for easy XML creation
        • Ask before overwriting an existing file
        • Automatically load file after saving
    • N64Hawk
      • Fix movie playback (was busted in the 1.6.1 release)
      • Controller settings for enabling/disabling controllers and setting Pak type (or set to no Pak)
      • Add support for Cpu Type (default is still DynaRec, movie makers should be setting this to Pure Interpetter when recording movies!)
      • Add support for the Z64 Rsp Plugin
      • Add circular range constraint option, and set by default (better mimics real N64 analog stick range)
      • Fix 0 x 0 video size on startup
    • SNESHawk
      • Make performance core the default (movie makers should switch to compatibility mode!)
      • Add Accuracy core profile option
    • NesHawk
      • Add Peripheral support (Zapper, Fourscore, Arkanoid Paddle, and Famicom peripherals)
        • WARNING: peripherals are not yet supported in movie recordings!
      • Add Region override
      • Add Board Properties settings dialog (for tweaking the default startup values of mapper variables)
      • Make full_nes_palette.nes test work
      • Change defalt palette to a "more accurate" one rather than legacy supporting the FCEUX palette
      • Support Mappers 30 and 31
      • Tracelogger - fix nondeterminism problems
      • NES PPU Viewer - Update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)
      • Speed up new controller routines, significant overall speedup in occasional (bad) games that constantly poll the controllers
      • fix desync bug when using reset or power and frame precise save/loadstate
    • PceHawk
      • Note: Previous savestates have become invalid
      • Tiler Viewer tool
      • Code/Data Logger tool
      • Support lua - event.onmemoryexecute/read/write methods
      • Add Cart Battery Ram memory domain
    • SmsHawk
      • Note: Previous savestates have become invalid, and sync changes have occured!
      • VDP Viewer tool
      • Support SMS Bios
      • Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
      • Implement Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
      • Add Region to GameInfo
      • Improved TMS-mode sprite render, fixes Bank Panic (SG1000) intro screen
      • Improve rendering accuracy of left-column blanking.
      • Fix issue with when Sprite Overflow fires.
      • rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
      • implement VDP/PSG IO port mirroring. passes some additional VDP tests
      • Fix Ernie Els Golf GG (has on-cart volatile ram)
      • Support "External Cart Ram" mapper for SG1000 (Castle and Othello)
      • Support Super Boy 3
      • Support terebi oekaki mapper emulation
      • Support Korean mappers, fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
      • Add option to make 3d games playable. some are actually interesting. sega does what nintendont
    • Atari2600Hawk
      • Fix frame timing infrastructure, all frames are now the same length. This is a SYNC BREAKING change, movies for earlier releases will no longer sync
      • PAL support (including PAL detection heuristics)
      • Secam support
      • Mapper heuristics (now correctly determines mapper on games not in the game database)
      • Implement the DPC mapper (Pitfall II), add DPC memory domain
      • Implement mappers FE, SB, FA2, EFSC, F8SC, F6SC, F4SC, 0840
      • Implement Super Charger (AR mapper)
      • Implement multi-cart mappers (togglign games is done via Hard Reset)
      • Fix mappers 3E, E7, 3F
      • Support Hard Reset (and ability to record in movies)
      • Support memory poke on the System Bus memory domain, and ensure safe memory poke on all domains
      • Fix aspect ratio (no longer using a 320x262 hack)
      • Implement Cart Ram memory domain
      • Support setting top line, bottom line, and background color
      • In Rom Details dialog, ability to mark an unknown ROM and have it automatically put in the game db
    • GBHawk
      • New frame timing that makes all frames equal in length, and movie times accurate. THIS IS A SYNC BREAKING CHANGE
      • Support setting the initial RTC time in movies
      • Support chaining the RTC to user system clock, when not in movie mode.
      • Make RTC run at the correct 59.7fps (instead of 60fps)
      • Fix crash on input display for dual gameboy
    • GenesisHawk
      • VDP Viewer tool
      • Support lua emu.getregister(s)
      • Gmv importer - support 6-Button controller
    • Atari7800Hawk
      • Record Pal flag into movies
    • TI83Hawk
      • Note: Previous savestates have become invalid
      • Palette Config and new default palette
    http://code.google.com/p/bizhawk/

    GBA 皇家騎士團外傳-羅迪斯的騎士 中文測試版

    會提到這款遊戲是因為之前雖然有中文版,但翻譯質量實在是令人感動到無法言喻....直到2個月前情況才有所改變.....(我昨天才知道)

    扑家汉化在4月8日時發布了這款遊戲的中文測試版,質量不錯,想嘗鮮的朋友可以去看看。

    http://www.pujiahh.com/library/2634/


    2014年6月7日 星期六

    Mednafen 0.9.35.1

    Mednafen

    多機種模擬器 Mednafen 發布新修正版,更新PSX GPU 的問題

    PSX: Improved accuracy of the GPU framebuffer rectangle copy command(0x80) per tests on a PS1; fixes graphical glitches in the water effect of stage 4 of "Einhander".

    http://forum.fobby.net/index.php?t=msg&th=1055&start=0&

    2014年6月4日 星期三

    puNES v0.87

    FC模擬器 puNES 發布新版,更新如下:

    0.87 (Massive bugfix release)
    Fixed all the bugs that did not allow the proper functioning of many gamepads. Are now properly recognized all those tested (XBOX 360 controller, DualShock 2, DualShock 3, DualShock 4, Twin USB Joystick and many other [Thx to Kirkor and to the other "volunteers"]). Linux and Windows versions.
    Added support for the UNIF mappers : UOROM, TC-U01-1.5M, SA-NROM, SLROM, 22211, TLROM, TBROM, TKROM, Sachen-8259C, SA-016-1M, Sachen-8259D, ANROM.

    http://forums.nesdev.com/viewtopic.php?t=6928

    2014年6月1日 星期日

    RockNES 5.141

    RockNES

    FC模擬器 RockNES 發布新版,更新如下:

    What's new for version 5.141
    --------------------------------------------------------------------------
    - Fixed "Other options" menu, complete mess.
    - Cleanups.

    What's new for version 5.14 (05/31/2014)
    -----------------------------------------
    - Fixed -disable_ppu_clipping flag in the config file.
    - Fixed a few GUI items, plus minor changes.
    - Frame timing is reset if the video resolution changes, no more crashing.
    - Added bitmap blitters 3x and 4x, no filtering yet.
    - Minor code optimizations and cleanups.


    http://rocknes.web.fc2.com/

    Mednafen 0.9.35

    Mednafen

    多機種模擬器 Mednafen 發布新版,更新如下:

    Highlights of this release include:
    • The shared-mode WASAPI sound driver is now the default on Windows where available(Windows Vista and newer), rather than DirectSound as before.
    • More precise emulation thread->video thread video update timing.
    • NES: Added support for iNES mapper 159.
    • NES: Added emulation of EEPROM for iNES mapper 16.
    • NES: Various bugfixes to code for iNES mappers 69, 71, and 80.
    • NES: Fixed incomplete default PowerPad button assignments.
    • NES: Fixed some bugs and a design flaw that were breaking netplay with a Zapper.
    • PCE, PC-FX: Changes to sound resampling algorithms to avoid consuming excessive amounts of CPU time at higher(96+KHz) output rates.
    • PC-FX: Battery-backed save game memory is now committed to file/disk during runtime shortly after a game finishes writing to it.
    • PS1: Minor improvements to GPU emulation accuracy.
    • PS1: Fixed a memory corruption issue with emulated lightguns.
    • WonderSwan: Greatly improved noise sound channel emulation accuracy(thanks to trap15 for running tests).

    Settings with changed semantics:
    • sound.driver - Semantics change; "default"(the default Razz), now selects the WASAPI shared-mode sound driver on Windows Vista and newer.
    http://forum.fobby.net/index.php?t=msg&th=1051&start=0&