2018年7月21日 星期六

fixNES Alpha v1.2.1

FC/NES模擬器 fixNES 發布新版,更新如下 :

actually use starting track set in nsf files instead of always starting with track 1.

https://github.com/FIX94/fixNES

2018年7月20日 星期五

bsnes-mcfly v106r04

SFC/SNES模擬器 bsnes-mcfly 發布新版,更新如下 :

Some of you may have noticed that Olympian Magic has seen no updates for over 3 weeks. I didn't put it on hiatus just for the sake of taking a break. No, the reason it went on hiatus is this project: bsnes-mcfly. This is a port of the Qt GUI from bsnes v073 to higan v106. In development versions up to v106, it was previously known as “bsnes-classic” in an attempt to replace AWJ's fork also named “bsnes-classic”. However, AWJ has shown that bsnes-classic is still alive, so this project had to be renamed.

This version of the Qt GUI has the following features:

  • Compatibility with higan v106, including v106-style gamepaks (cartridge folders)
    • Low-level emulation of the HG51BS169 (Cx4) and ARM6 (ST018)
    • Newer MSU1 features such as audio resume
  • Concatenated firmware in game ROMs, as well as a firmware/ fallback directory.
    • No cartridge folders are created within the user's home directory. It is all handled in memory.
  • Database lookup of SNES and Super Famicom cartridges. The database is embedded right into the application along with heuristics for games not in it, so icarus is not required.
  • Compressed archives: Zip, GZip, BZip2
    • Support for Zip and GZip provided by nall instead of snesreader
    • BZip2 support by Rob Landley under the zero-clause BSD license
  • Copier extensions: SMC, SWC, FIG, UFO, GD3, GD7, DX2, MGD, MGH, 048, 058, 068, 078, BIN, USA, EUR, JPN, AUS
    • All of these extensions are also available for use with BS Memory and Sufami Turbo slot cartridges.
  • Optional FuSoYa header (512 bytes at the beginning of the ROM)
  • WASAPI and ASIO audio drivers
  • Exclusive mode for Direct3D and WASAPI
  • Separate directories for save RAM, save states, and other mutable game files
  • Turbo buttons
  • asciiPad (more advanced turbo switches with Off, Turbo, and Auto settings)
  • Simultaneous up/down and left/right (must be enabled in the settings file)
    • I needed to use a really evil compilation trick to enable this feature without modifying higan directly.
  • IPS, UPS, and BPS soft-patching
    • IPS and UPS patches are applied before removing the FuSoYa header, and BPS patches are applied after.
  • Movie recording and playback
  • Cheats
    • Pro Action Replay (AAAAAA:DD, AAAAAADD, AAAAAA/DD)
      • Can omit the address/data separator or use a colon, when higan v106 mandates the use of an equals sign or a slash.
    • Game Genie (GGGG-GGGG)
  • Cheat search (works only on WRAM at 7e-7f:0000-ffff)
  • Software filters
    • 2xSaI, Super 2xSaI, Super Eagle
    • HQ2x, LQ2x, Scale2x
    • Pixellate2x
    • blargg's snes_ntsc
    • Phosphor3x (was included in some bsnes v08x versions)
  • OpenGL shaders
    • Curvature and Edge Detection from higan v092
    • HQ2x, Pixellate, Scale2x
    • HDR-TV, Watercolor (these were marked “Archive” in bsnes v083 and not restored when bsnes v085 went back to XML from BML)
    • Sepia (converted from Direct3D)
  • Only 1 copy of nall for the overall project instead of a separate copy each for bsnes, snesfilter, and snesreader

Features missing from bsnes v073

  • Compressed archives: Z (compress), 7z, RAR, JMA
    • Most of these have restrictive licenses. Need to think carefully on how to implement them...
  • Selecting one of multiple files in a single Zip archive
  • snes_ntsc configuration dialog
    • Because the palette size was increased from 32768 to 524288, changing a setting causes bsnes to freeze while it recreates the palette. This dialog had to go.
  • Binding the Pause/Break key to an input
  • Direct3D shaders
    • As consolation, the Sepia shader was converted to OpenGL


https://board.byuu.org/viewtopic.php?f=4&t=2061

ANESE 0.047

FC/NES模擬器 ANESE 發布新版,更新如下 :

initial scene-detection algorithm + cleanup

Perceptual hashing... that's the cool shit.

I mean, my "advanced" perceptual hashing algorithm is really dumb
right-now, literally just taking a sum of all pixels in the frame,
and yet, it's good enough to detect when a _bunch_ of pixel-values
change from frame-to-frame. I bet that with a bit more tweaking,
like normalizing the frame wrt. the palette, I can get some even
better results.

I also have a "true" hashing implementation, where each frame gets
a unique hash. It seems to be realtively collision-free. That said,
there are times where there are collisions, namely in Metroid,
where the game likes to reuse screens. I'll have to figure out how
to deal with that...

So, what's the next step?

Whenever a scene changes, take the hash of the new screen, and see
if it matches up with anything we've seen before.
That way, we can have "re-enterant" scenes, which is a key to being
able to save/load tiles!

https://prilik.com/ANESE/

2018年7月16日 星期一

VGB v5.5

GBC模擬器 VGB 發布新版,更新如下 :

  • Added ability to play GBC games in GBA "backward compatibility mode".
  • Use -gba in VGB-Unix to enable GBA compatibility mode.
  • Use "Hardware | GameBoy Model | GameBoy Advance" in VGB-Windows.
  • Added ability to browse through paused replay.
  • During replay, press [LEFT] and [RIGHT] keys to browse.
  • Press [UP] to resume replay, any other key to continue.
  • Press any other button to continue playing.
  • Made replay save states approximately every 170ms.
  • Made replay code always return "replay-ended" when replay ended.
  • Made WaitJoystick() exit when window closed. 

2018年7月14日 星期六

USF4.....

前天有人放了.......原本前天晚上就要放圖,不過工作太多再加上身體因素就拖到今天放假再來做,不能進遊戲的試試斷網後再執行,進入一次後下次就不需斷網了。可正常運行。

Redream v1.2.4

SEGA Dreamcast模擬器 Redream 發布新版,更新如下 :

Added:

Window resize support.

Ability to bind keypad keys.

Horizontal black bars when the aspect ratio is less than 4:3.

 

Changed:

Don't minimize window on focus loss for multi-monitor setups.

 

Fixed:

Per-pixel sort inaccuracies in many game menus.

Space Harrier game in Shenmue / Yu Suzuki Game Works.

Test Drive Le Mans runs at the correct frame rate.

Looney Tunes - Space Race in-game audio now plays.

Moekan is now playable.

Sakura Taisen 4 is now playable.

Sega Bass Fishing is now playable.

Tenohira wo, Taiyou Ni is now playable.

https://redream.io/

Cxbx-Reloaded v0.1

Xbox模擬器 Cxbx-Reloaded 發布新版,更新如下 :

This is the first official release of Cxbx-Reloaded!
Sorry, no change-log this time: As we have never made a stable release in the past, such a change-log would need to cover two years of history, that's a little to big to manage.
We'll make sure to give proper change-logs for all future updates.

https://github.com/Cxbx-Reloaded/Cxbx-Reloaded