2018年12月10日 星期一

openMSX 0.15.0

MSX / ColecoVision模擬器 openMSX 發布新版,更新如下 : MSX device support:
- fixed 16 year old bug regarding sprites behaviour as shown in Ash Guine 3
- fixed National CF-3300: it has a 2DD disk drive, not 1DD
- fixed V9958 commands in non-bitmap modes
- allow non-standard cartridge slots to be used as normal cartridge slots,
  consistently
- fixed VDP type of National FS-1300
- fixed a bug in the turboR mapper
- fixed a bug regarding VIBrato in the YM2413 (Okazaki core)
- fixed CAPS lock on SVI 318/328
- fixed Canon V-20 configurations
- fixed Sanyo MPC-25FD configuration
- added support for 2 mapper read back bits, used in Panasonic MSX2+ machines
- added emulation of the SN76489 DCSG sound chip
- added emulation of the Musical Memory Mapper
- added emulation of ColecoVision, ColecoVision Super Game Module
- added emulation of the MegaCart mapper, used in some new homebrew
  ColecoVision games (mostly MSX ports)
- added emulation of the Carnivore 2 cartridge
- improved emulation of OPL4 (wave part) considerably, thanks to Valley Bell
- added emulation of bizarre I/O port mirroring of Philips Music Module (thanks
  to Grauw and L. Oliveira for doing the research)
- implemented Y8910 status register bit 0
- fixed exact formula for noise generation on AY8910 (PSG)
- made memory mapper ports readable on MegaFlashROM SCC+ SD, conforming to the
  latest version of this cartridge
- added new machines: Sony HB-G900AP (thanks to Louthrax), Eurohard/Radofin
  Dragon MSX (thanks to MAME), Yamaha CX7/128 and CX7M/128 (thanks to Peter
  Hanraets), Al Alamiah Sakhr AX230, Sanyo MPC-2, Yamaha CX11 (thanks to
  Tabajara Labs) and Toshiba HX-32 (thanks to Jorge Janaite Neto)
- added new extensions: Musical Memory Mapper, Carnivore 2 and SN76489 (on the
  same I/O port as PlaySoniq)

New or improved emulator features:
- fixed some crashes when using very high Z80 frequencies
- improved tab-completion to initially hide internal procs, until you specify
  the namespace
- many updates to the software database
- many updates to the VGM recorder script, thanks to Niek. Use 'help vgm_rec'
  to find out about the new subcommands. Sample RAM content is now logged even
  when starting recording after the sample kit is loaded, actual data recording
  starts automatically when data is sent to the chip, the proper OPL4 init data
  is automatically written to the VGM file, and many more things.
- changed default machine symlinks to JP machines (for applicable systems)
- many robustness fixes against bad XML config files
- added videosource setting to OSD menu, GFX9000 is getting more popular
- fixed reverse bug in GFX9000
- performance improvements: several fixes to improve start-up time
- added support for DCSG in the music keyboard and vu meters script
- changed events about unplugging to an empty plug-event
- changed fixed scale factor from 1 to 2 on Android
- added OSD menu button to open the main menu for Android, as (most?) modern
  Android devices do not have a menu button anymore
- OSD menu: fixed issue of getting stuck in an unreadable directory when
  browsing for a file (e.g. on Android)
- added scrollbar when showing lists in OSD menu, as a visual cue on the length
  of a list; the scrollbar cannot be dragged
- fixed crash in hq/hqlite scalers in interlace modes
- fixed frame skipping when doing 'debug continue'
- fixed function keys not working anymore when console is open on macOS
- exposed tile viewer widget to the console (try "about tile")

Build system, packaging, documentation:
- upgraded C-BIOS to release 0.29a: default to 60Hz generic international
  config
- to load older savestates, added all C-BIOS ROMs shipped with openMSX 0.7.0
  and later for your convenience
- put several pieces of code under unit-test with the Catch2 framework
- added svicpm2dmk utility so disk images from the web can be converted to a
  suitable DMK file for use with the SVI-707 drive with CP/M ROM
- reworked complete Android port build. Now uses NDK 18b and recent version of
  commandergenius Android SDL port and all other 3rd party libraries are built
  by the openMSX build system. Minimum required Android version is now 4.1.
- removed all hand-made ARM and 32-bit x86 assembly code
- fixed version information of application on macOS
- added workaround for FreeType no longer installing its config script
- enabled retina support on macOS
- advise people to compile with Xcode 9.4.1 on macOS, not Xcode 10 (see issue
  #1126)

http://openmsx.org/

2018年12月7日 星期五

Cemu 1.15.0e

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.15.0e:

input: Fixed gamepad show screen and mic button

http://cemu.info/

2018年12月6日 星期四

DOSBox-X 0.82.11 (2018-12-01)

DOS模擬器 DOSBox-X 發布新版,更新如下 :

0.82.12
  • MinGW HX DOS builds fixed to accept mouse input properly
    even beyond the 640x480 of the original SDL window
    dimensions. HX DOS seems to use the original dimensions
    of the window even if the window is maximized, thus the
    mouse input issue.
  • Configuration GUI fixed not to restore (unmaximize)
    the window, it's unnecessary.
  • New build scripts for Mac OS X, MinGW, and MinGW HX-DOS,
    under build-scripts in the source tree, to help make
    DOSBox-X releases more timely and consistent.
  • MinGW HX DOS builds now use WS_POPUP style instead
    of WS_OVERLAPPED to avoid window caption redraw
    glitches when in Windows XP.
  • MinGW HX DOS builds fixed to force the SDL window
    maximized at all times. Mapper and Configuration GUI
    interfaces fixed not to call on Windows to SW_RESTORE
    the window, in order to keep it maximized.
  • Steel Gun Nyan PIT/Timer hack revised so that polling
    the timer does not cause an interrupt storm. This
    fixes "God of Thunder" MS-DOS game where entering or
    leaving a house causes the Adlib music to play
    REALLY FAST during the transition effect.
  • Dynrec core ported from DOSBox SVN (Daniel-Trevitz)
  • Configuration GUI will pack settings closer together
    if the window/screen size is below 800x600.
  • Configuration GUI fixed to size dialog boxes as
    large as needed to show all options, to allow tabbing
    between options, to show a focus rectangle on the
    items.
  • Configuration GUI top level windows no longer show
    inactive title bar whenever you access a menu.
  • About dialog in configuration GUI updated to
    reflect that this is DOSBox-X in 2018, not
    DOSBox in 2014.
  • Configuration GUI now works with touchscreens in
    SDL2 builds.
  • INT 33h fixed to regard cursor as hidden if hidden
    for at least 100ms, which fixes host cursor flickering
    when running the built-in FreeDOS EDIT.COM program.
  • Mouse input and guest pointer integration limited
    to send input only if within the display region or
    within a 10% border around the display region.
  • SDL2 tapping the SDL drawn menu bar (on a touch
    screen) no longer triggers mouse click in the
    guest application (bugfix).
  • SDL2 Linux/X11 hack, added to compensate for bugs
    in SDL2 v2.0.5 regarding Linux/X11 touchscreen
    events, removed. SDL2 v2.0.9 fixed it.
  • Linux/X11 SDL2 builds will now encourage the user
    to update the SDL2 library installation if
    SDL2 library v2.0.5 is installed.
  • Fullscreen mode fixed in SDL2 builds.
  • Fixed configuration GUI fade out/in effect after
    exiting mapper GUI bug.
  • Configuration GUI now available and working in
    SDL2 builds as well as SDL1.
  • SDL2 builds now have a working "Fit aspect ratio"
    option.
  • SDL1 fullscreen mode fixed to use either the desktop
    size or the desired output size, and fallback to
    non-fullscreen on failure, to fix a segfault that
    would otherwise happen.
  • CONFIG -set sdl showmenu= now changes menu visibility.
  • CONFIG -set render scaler= fixed to apply changes
    to scaler and force setting, and update menu items,
    instead of ignoring it.
  • CONFIG -set render aspect= now keeps menu synchronized
    with setting.

http://dosbox-x.com/

AQZ Netplay Input Plugin (2018-12-05)

N64模擬器插件 AQZ Netplay Input Plugin 發布新版,更新如下 :

Allow switching in and out of spectator mode during game 

https://www.play64.com/netplay-plugin/

Cemu 1.15.0d

Wii U模擬器 Cemu 發布新版,更新如下 :

# Cemu detailed changelog for 1.15.0
# Patreon release date: 2018-11-28
# Public release date:  2018-12-05

# New in 1.15.0d:

gfxPacks: Added support for overwriting aoc mounted files (put files relative to <graphicPackFolder>/aoc/)

# New in 1.15.0c:

general: Added top center and bottom center alignment for overlay
gfxPacks: Fixed bug in expression parser

# New in 1.15.0b:

gfxPacks: Fixed error in internal path for content folder

# New in 1.15.0:

general: Added PowerPC debugger
         Supported features so far:
         - Disassembly and memory view
         - Breakpoints and stepping
         - Memory breakpoints
         - Support for live patching of PPC instructions
         - Partial support for symbols (Cafe OS functions are named)
         - Expression support

general: Added configurable graphical overlay for displaying stats
Current available stats include:
         - FPS
         - Cemu CPU usage
         - Total CPU usage per core (global)
         - Memory usage
         - Drawcalls per frame

general: Minor changes to logging
general: Added debug option to dump Wii U RAM to files

PPC/JIT: Improved support for code invalidation

input: Added a low battery warning for XInput wireless controllers (Win8+ required)
input: Overhauled deadzone and axis range calculation
input: Added button threshold setting (applies if an axis is mapped to a button)

gfxPacks: Added support for file replacement via graphic packs
gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double

snd_core: Added API AIGetDSPSampleRate and AICheckInit

nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit

nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize

GX2: Added support for texture format R32_G32_UINT
http://cemu.info/

2018年12月5日 星期三

ANESE 0.0.61

FC/NES模擬器 ANESE 發布新版,更新如下 :

fix some gcc warnings, and maybe even a ppu bug?

first commit in a _long_ time, and it's just because I installed a
fresh linux distro and wanted to see if ANESE compiles on it.
It does, but I noticed a couple of warnings and bugs, so these are
some quick fixes.

looks like I had an unintended fallthrough in my bgr_fetch routine.
not sure how mission-critical this is, but maybe it fixes stuff?

other than that, g++ helpfuly noted some other silly errors and
unused vars, so I cleaned those up too.

lastly, I removed some code that skipped the first directory
returned by cute_files in the menu component. Not _super_ sure why
that was there in the first place, but directory traversal now
works on some more linux distros (such as the one I am running)
https://prilik.com/ANESE/

PPSSPP 1.7.4

PSP模擬器 PPSSPP 發布新版,更新如下 :

* Attempted fixes for a couple of common crashes
* Reverted immersive mode change temporarily to see if it helps misaligned buttons
* Change default adhoc server address

www.ppsspp.org/