2019年12月18日 星期三

2019年12月12日 星期四

bsnes v113

SFC/SNES模擬器 bsnes 發布新版,更新如下 :


  • corrected PPU OAM address latching with the accurate PPU renderer
  • fixed offset-per-tile regression with the accurate PPU renderer
  • fixed very rare PPU mosaic rendering bug with the accurate PPU renderer
  • corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI]
  • Windows: added a workaround for an issue where bsnes was crashing on exit for a very small number of users
  • changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc) label instead of the architecture (upd7725, etc)
  • do not apply color blending for the first hires pixel with the accurate PPU renderer (fixes green line in Jurassic Park)
  • added scanline override setting for Suguro Quest++ with the fast PPU renderer
  • disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible
  • fixed MSU1 and SGB audio when using run-ahead and overclocking modes
  • implemented correct fix for Kishin Douji Zenki - Tenchi Meidou
  • improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95
  • fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed
  • fixed audio balance setting when lowering it below 50%
  • added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2 and Sound Novel Tsukuru)
  • improved the driver crash detector to not trip if closing the emulator before initialization could complete
  • added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen even on real hardware
  • made the entire window support drag-and-drop for gamepaks and game ROM files
  • merged the latest release of SameBoy for improved Super Game Boy support [LIJI]
  • macOS: add hotplug support to IOKit joypad driver [Sintendo]
  • macOS: fixed a serious issue with the IOKit joypad driver [kode54]
  • libretro: updated boards database to the latest version [rtretiakov]
  • libretro: merged Super Game Boy support improvement patch [fr500]
  • small improvements to libco and nall libraries

  • SSF PreviewVer R12

    SEGA SATURN / ST-V模擬器 SSF 發布新版,更新如下 :

    Vulkan使用時に画面が正しく描画されない不具合を修正
    サウンド再生にWaveform Audioを使用するように変更してみた
    オプションでXAudio2と切り替えできます

    どうしてもXAudio2のDLLが途中でUnloadされる原因が分からない
    そのためWaveform Audioをデフォルトにしました
    速度的にはほとんど変わりません
    ただ、Waveformではオプションのボリューム設定は機能しません

    あ、Waveform Audioのボリュームは最大が1倍なので1倍より大きく出来ませんが正しいかも

    DirectSound?
    忘れてた

    Android版はやっぱり変更ありません

    WinVer           : https://t.co/KAWd7XseCe
    AndroidVer    : https://t.co/arWsnuKLf5

    2019年12月11日 星期三

    Neko Project 21/W ver0.86 rev69

    PC 9800系列模擬器 Neko Project 21/W 發布新版,更新如下 :

    ・BIOS無しの状態でもWin9xのIDEドライバでHDDを認識するようになりました!
    ・NVL.DLL使用時のステートセーブの不具合を修正 ・その他不具合をいくつか修正
    ・HAXM版とソースを統合しました

    https://sites.google.com/site/np21win/

    2019年12月7日 星期六

    Cemu 1.15.20

    Wii U模擬器 Cemu 發布新版,更新如下 :

    # New in 1.15.20d:

    general: Fixed fullscreen menu option

    # New in 1.15.20c:

    general: Fixed an issue where Cemu failed to read some files from mlc if the configured path didn't end with a backslash
    general: Fixed mlc path not being immediately updated when selecting a new one in the settings
    general: Selecting Spanish console language should now work
    general: Fixed vertex cache accuracy setting always reverting to default

    # New in 1.15.20b:

    general: Restored compatibility with Cemuhook

    # New in 1.15.20:

    general: Added -a / --account <persistentId> command line parameter to select account
    general: Fixed menu bar being always visible when using the -f command line parameter (#212)
    general: Fixed a bug where the wrong account would be selected when using the menu account selection
    general: All writes to log.txt now happen asynchronously and don't block the CPU thread anymore
    general: Migrated all remaining configuration values from settings.bin to settings.xml
    general: Fixed a bug where refreshing the game list would reset renamed game titles (#208)

    RPL: Added proper support for RPL unloading (#24)
         Fixes crashes in games that dynamically swap out RPLs (e.g. Mario Party 10)

    AX: Fixed a bug where AXQuit() would not properly reset the emulated audio driver
        This resolves a crash in Need for Speed Most Wanted U (v32), other games might be affected too

    https://cemu.info/

    2019年12月2日 星期一

    DOSBox-X 0.82.24

    DOS模擬器 DOSBox-X 發布新版,更新如下 :

    FDC emulation now allows READ command to look for
    sector numbers that are out of range in order to
    support booter games that read out of range sector
    numbers as part of their copy protection.

  • Windows SDL1 window resizing fixed to avoid snapping
    and jumping issues when the window is sized down
    to the point the menu bar doubles or triples in
    height due to menu item wrapping.
  • FDC clear DMA terminal count automatically (with a
    warning printed to the log) at beginning of FDC
    read/write (PC-98 booter game Star Cruiser).
  • FDC DMA read/write failure now causes FDC to signal
    an error, and the debug output will say so.
  • FDC debug output now shows motor bits in the correct
    order, not backwards
  • CONFIG.COM and MIXER.COM are now registered only at
    DOS kernel startup, to resolve their disappearance
    after RE-DOS or guest system reset.
  • Some OpenGL cleanup and fixes for when compiling for
    Mac OS X Catalina.
  • Shell startup now prints the actual mapper binding
    (whatever it is) for the Host key instead of assuming
    F12/F11.
  • "Ro" key in PC-98 mode in the mapper interface now
    clarifies that it is Ro / _ since the shift state is
    the underscore.
  • Shell startup code fixed to show F11 for Windows and
    F12 for other platforms properly instead of always
    showing F11.
  • Added BOOT option --pc98-graphics to start up with
    graphics layer enabled in order to run HDI images
    using QMOUSE and games that expect NEC MOUSE.COM
    behavior of showing graphics layer on driver init.
  • BOOT now hides graphics layer on startup in PC-98 mode
    to reflect real hardware.
  • INT 33h mouse emulation now enables graphics layer
    on mouse startup and INT 33h AX=0 to imitate NEC
    MOUSE.COM behavior seen on real PC-98 hardware. This is
    needed for some Orange House games that assume this
    behavior, without which the graphics are invisible.
  • INT 33h define range functions now include separate
    range correction for text mode vs graphics mode.
  • Help sections in Configuration GUI have been improved,
    they are now easier to browse and read. (aybe)
  • CONFIG: added description for 'securemode' (aybe).
  • Integer properties are now correctly saved when
    they have been changed in configuration GUI (aybe).
  • Some scenarios with command history could display
    garbage characters from previous/next command (aybe).
  • Fixed all hard disk images created by IMGMAKE having
    VHD footers. (Allofich)
  • Windows Visual Studio solution: (aybe)
    • cleaned and clarified project properties for projects
    • removed configurations that didn't make sense
    • fixed broken debugging
    • consolidated to use single versions of SDK and IDE
    • enabled faster builds (multi-processor compilation)
    • fixed broken builds, e.g. ARM, ARM64

    My Nes 7.7.7273

    FC/NES模擬器 My Nes 發布新版,更新如下 :

    – Fixed: palette emphasis and grayscale emulation.

    https://sourceforge.net/projects/mynes/files/