FC/NES模擬器 My Nes 發布新版,更新如下 :
- Fixed: palette emphasis and grayscale emulation.
https://sourceforge.net/projects/mynes/files/
2019年12月18日 星期三
2019年12月12日 星期四
bsnes v113
SFC/SNES模擬器 bsnes 發布新版,更新如下 :
corrected PPU OAM address latching with the accurate PPU renderer
fixed offset-per-tile regression with the accurate PPU renderer
fixed very rare PPU mosaic rendering bug with the accurate PPU renderer
corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI]
Windows: added a workaround for an issue where bsnes was crashing on exit for a very small number of users
changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc) label instead of the architecture (upd7725, etc)
do not apply color blending for the first hires pixel with the accurate PPU renderer (fixes green line in Jurassic Park)
added scanline override setting for Suguro Quest++ with the fast PPU renderer
disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible
fixed MSU1 and SGB audio when using run-ahead and overclocking modes
implemented correct fix for Kishin Douji Zenki - Tenchi Meidou
improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95
fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed
fixed audio balance setting when lowering it below 50%
added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2 and Sound Novel Tsukuru)
improved the driver crash detector to not trip if closing the emulator before initialization could complete
added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen even on real hardware
made the entire window support drag-and-drop for gamepaks and game ROM files
merged the latest release of SameBoy for improved Super Game Boy support [LIJI]
macOS: add hotplug support to IOKit joypad driver [Sintendo]
macOS: fixed a serious issue with the IOKit joypad driver [kode54]
libretro: updated boards database to the latest version [rtretiakov]
libretro: merged Super Game Boy support improvement patch [fr500]
small improvements to libco and nall libraries
SSF PreviewVer R12
SEGA SATURN / ST-V模擬器 SSF 發布新版,更新如下 :
Vulkan使用時に画面が正しく描画されない不具合を修正
サウンド再生にWaveform Audioを使用するように変更してみた
オプションでXAudio2と切り替えできます
どうしてもXAudio2のDLLが途中でUnloadされる原因が分からない
そのためWaveform Audioをデフォルトにしました
速度的にはほとんど変わりません
ただ、Waveformではオプションのボリューム設定は機能しません
あ、Waveform Audioのボリュームは最大が1倍なので1倍より大きく出来ませんが正しいかも
DirectSound?
忘れてた
Android版はやっぱり変更ありません
WinVer : https://t.co/KAWd7XseCe
AndroidVer : https://t.co/arWsnuKLf5
Vulkan使用時に画面が正しく描画されない不具合を修正
サウンド再生にWaveform Audioを使用するように変更してみた
オプションでXAudio2と切り替えできます
どうしてもXAudio2のDLLが途中でUnloadされる原因が分からない
そのためWaveform Audioをデフォルトにしました
速度的にはほとんど変わりません
ただ、Waveformではオプションのボリューム設定は機能しません
あ、Waveform Audioのボリュームは最大が1倍なので1倍より大きく出来ませんが正しいかも
DirectSound?
忘れてた
Android版はやっぱり変更ありません
WinVer : https://t.co/KAWd7XseCe
AndroidVer : https://t.co/arWsnuKLf5
2019年12月11日 星期三
Neko Project 21/W ver0.86 rev69
PC 9800系列模擬器 Neko Project 21/W 發布新版,更新如下 :
・BIOS無しの状態でもWin9xのIDEドライバでHDDを認識するようになりました!
・NVL.DLL使用時のステートセーブの不具合を修正 ・その他不具合をいくつか修正
・HAXM版とソースを統合しました
https://sites.google.com/site/np21win/
・BIOS無しの状態でもWin9xのIDEドライバでHDDを認識するようになりました!
・NVL.DLL使用時のステートセーブの不具合を修正 ・その他不具合をいくつか修正
・HAXM版とソースを統合しました
https://sites.google.com/site/np21win/
2019年12月7日 星期六
Cemu 1.15.20
Wii U模擬器 Cemu 發布新版,更新如下 :
# New in 1.15.20d:
general: Fixed fullscreen menu option
# New in 1.15.20c:
general: Fixed an issue where Cemu failed to read some files from mlc if the configured path didn't end with a backslash
general: Fixed mlc path not being immediately updated when selecting a new one in the settings
general: Selecting Spanish console language should now work
general: Fixed vertex cache accuracy setting always reverting to default
# New in 1.15.20b:
general: Restored compatibility with Cemuhook
# New in 1.15.20:
general: Added -a / --account <persistentId> command line parameter to select account
general: Fixed menu bar being always visible when using the -f command line parameter (#212)
general: Fixed a bug where the wrong account would be selected when using the menu account selection
general: All writes to log.txt now happen asynchronously and don't block the CPU thread anymore
general: Migrated all remaining configuration values from settings.bin to settings.xml
general: Fixed a bug where refreshing the game list would reset renamed game titles (#208)
RPL: Added proper support for RPL unloading (#24)
Fixes crashes in games that dynamically swap out RPLs (e.g. Mario Party 10)
AX: Fixed a bug where AXQuit() would not properly reset the emulated audio driver
This resolves a crash in Need for Speed Most Wanted U (v32), other games might be affected too
https://cemu.info/
# New in 1.15.20d:
general: Fixed fullscreen menu option
# New in 1.15.20c:
general: Fixed an issue where Cemu failed to read some files from mlc if the configured path didn't end with a backslash
general: Fixed mlc path not being immediately updated when selecting a new one in the settings
general: Selecting Spanish console language should now work
general: Fixed vertex cache accuracy setting always reverting to default
# New in 1.15.20b:
general: Restored compatibility with Cemuhook
# New in 1.15.20:
general: Added -a / --account <persistentId> command line parameter to select account
general: Fixed menu bar being always visible when using the -f command line parameter (#212)
general: Fixed a bug where the wrong account would be selected when using the menu account selection
general: All writes to log.txt now happen asynchronously and don't block the CPU thread anymore
general: Migrated all remaining configuration values from settings.bin to settings.xml
general: Fixed a bug where refreshing the game list would reset renamed game titles (#208)
RPL: Added proper support for RPL unloading (#24)
Fixes crashes in games that dynamically swap out RPLs (e.g. Mario Party 10)
AX: Fixed a bug where AXQuit() would not properly reset the emulated audio driver
This resolves a crash in Need for Speed Most Wanted U (v32), other games might be affected too
https://cemu.info/
2019年12月2日 星期一
DOSBox-X 0.82.24
DOS模擬器 DOSBox-X 發布新版,更新如下 :
FDC emulation now allows READ command to look for
sector numbers that are out of range in order to
support booter games that read out of range sector
numbers as part of their copy protection.
Windows SDL1 window resizing fixed to avoid snapping
and jumping issues when the window is sized down
to the point the menu bar doubles or triples in
height due to menu item wrapping.
FDC clear DMA terminal count automatically (with a
warning printed to the log) at beginning of FDC
read/write (PC-98 booter game Star Cruiser).
FDC DMA read/write failure now causes FDC to signal
an error, and the debug output will say so.
FDC debug output now shows motor bits in the correct
order, not backwards
CONFIG.COM and MIXER.COM are now registered only at
DOS kernel startup, to resolve their disappearance
after RE-DOS or guest system reset.
Some OpenGL cleanup and fixes for when compiling for
Mac OS X Catalina.
Shell startup now prints the actual mapper binding
(whatever it is) for the Host key instead of assuming
F12/F11.
"Ro" key in PC-98 mode in the mapper interface now
clarifies that it is Ro / _ since the shift state is
the underscore.
Shell startup code fixed to show F11 for Windows and
F12 for other platforms properly instead of always
showing F11.
Added BOOT option --pc98-graphics to start up with
graphics layer enabled in order to run HDI images
using QMOUSE and games that expect NEC MOUSE.COM
behavior of showing graphics layer on driver init.
BOOT now hides graphics layer on startup in PC-98 mode
to reflect real hardware.
INT 33h mouse emulation now enables graphics layer
on mouse startup and INT 33h AX=0 to imitate NEC
MOUSE.COM behavior seen on real PC-98 hardware. This is
needed for some Orange House games that assume this
behavior, without which the graphics are invisible.
INT 33h define range functions now include separate
range correction for text mode vs graphics mode.
Help sections in Configuration GUI have been improved,
they are now easier to browse and read. (aybe)
CONFIG: added description for 'securemode' (aybe).
Integer properties are now correctly saved when
they have been changed in configuration GUI (aybe).
Some scenarios with command history could display
garbage characters from previous/next command (aybe).
Fixed all hard disk images created by IMGMAKE having
VHD footers. (Allofich)
Windows Visual Studio solution: (aybe)
FDC emulation now allows READ command to look for
sector numbers that are out of range in order to
support booter games that read out of range sector
numbers as part of their copy protection.
and jumping issues when the window is sized down
to the point the menu bar doubles or triples in
height due to menu item wrapping.
warning printed to the log) at beginning of FDC
read/write (PC-98 booter game Star Cruiser).
an error, and the debug output will say so.
order, not backwards
DOS kernel startup, to resolve their disappearance
after RE-DOS or guest system reset.
Mac OS X Catalina.
(whatever it is) for the Host key instead of assuming
F12/F11.
clarifies that it is Ro / _ since the shift state is
the underscore.
F12 for other platforms properly instead of always
showing F11.
graphics layer enabled in order to run HDI images
using QMOUSE and games that expect NEC MOUSE.COM
behavior of showing graphics layer on driver init.
to reflect real hardware.
on mouse startup and INT 33h AX=0 to imitate NEC
MOUSE.COM behavior seen on real PC-98 hardware. This is
needed for some Orange House games that assume this
behavior, without which the graphics are invisible.
range correction for text mode vs graphics mode.
they are now easier to browse and read. (aybe)
they have been changed in configuration GUI (aybe).
garbage characters from previous/next command (aybe).
VHD footers. (Allofich)
- cleaned and clarified project properties for projects
- removed configurations that didn't make sense
- fixed broken debugging
- consolidated to use single versions of SDK and IDE
- enabled faster builds (multi-processor compilation)
- fixed broken builds, e.g. ARM, ARM64
My Nes 7.7.7273
FC/NES模擬器 My Nes 發布新版,更新如下 :
– Fixed: palette emphasis and grayscale emulation.
https://sourceforge.net/projects/mynes/files/
– Fixed: palette emphasis and grayscale emulation.
https://sourceforge.net/projects/mynes/files/
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