2026年7月22日 星期三

erings v0.3.3

 Sega Saturn模擬器 erings 發布新版,更新如下 :

MPEG

  • Testing and fixes for MPEG rendering for a variety of games
    • MOON CRADLE (T-9109G)
    • FALCOM CLASSICS (T-31503G | CD-2/2
    • GUNGRIFFON - THE EURASIAN CONFLICT (T-4502G)
    • SAKURA CLUB (GS-9134)
  • Enhance restoring save states to allow clean rewind in the GUI

HLE BIOS

  • Fixes for BUP
  • Fixes for setting up the SH-2 slave CPU

Additional Fixes

  • Various fixes for multiple games
  • SH-2 cache fixes
  • Increase game compatibility

NgpCraftEmulator v2.1

 Neo Geo Pocket / Neo Geo Pocket Color模擬器 NgpCraftEmulator 發布新版,有興趣的請至官網下載。

2026年7月15日 星期三

2026年7月14日 星期二

WANGMODEL1 v1.3

 SEGA Model 1模擬器 WANGMODEL1 發布新版,更新如下 :

- Star Wars Arcade Added - Name Entry 2D background not rendering issue - FIXED - Wireframe obscured by Moire issue - FIXED - HUD TIE not blinking issue - FIXED - HUD 2D corruption issue upon mission start - FIXED - Mission briefing window Moire issue - FIXED - Wireframe display issue upon mission start - FIXED - Polygon artifacts appearing on the right during the opening scene zoom-out/shrink-to-left - FIXED - Wall visibility issue during stage transitions - FIXED - Intermittent 3D Quad pixelation/mosaic issue - FIXED - TIE position display issue on X-wing cockpit radar - FIXED




2026年7月8日 星期三

WANGMODEL1 v1.0

SEGA Model 1模擬器 WANGMODEL1 發布新版,更新如下 :

Dural Specular Shader - FIXED Sarah's stage floor dynamic lighting - FIXED



2026年7月5日 星期日

WANGMODEL1 v0.9

 SEGA Model 1模擬器 WANGMODEL1 發布新版,更新如下 :

Physics object(Hair, headband, etc) implementation - FIXED Fixed a polygon corruption issue on feet and shoes - FIXED A More Advanced V60 Core Implementation

2026年7月1日 星期三

Jgenesis v0.13.1

 多機種模擬器 Jgenesis 發布新版,更新如下:

New Features

  • (Genesis) Added a new enabled-by-default option to automatically force 6-button controllers into 3-button mode when running a game that has known compatibility issues with 6-button controllers, such as Golden Axe II (#682)
  • (PC Engine) Added support for the Turbo Tap (i.e. multiple emulated gamepads, up to 5)
  • Holding the rewind and fast forward hotkeys together now rewinds at increased speed, based on the configured fast forward multiplier (#674)
  • Added a right click cut/copy/paste menu to the Cheats text edit box (#678)

Improvements

  • (Genesis) When the "remove sprite-per-scanline limits" setting is enabled with a game that has known compatibility issues with it (read: Sonic 1), the emulator now shows a message at game boot noting that this may cause glitches
    • I did this instead of forcing it off because it does reduce sprite flickering during gameplay; it just also causes a major glitch on the title screen, unfortunately
  • (32X) SH-2 invalid memory address accesses are no longer logged to console by default; on Windows, this fixes potential slowdown in games that frequently access invalid addresses, e.g. Pitfall: The Mayan Adventure
  • When mapping gamepad analog triggers to inputs, it should no longer be possible to accidentally map "trigger released" to anything (#674)

Fixes

  • (Genesis) Fixed the 68000 DIVU/DIVS instructions setting the Z and N flags incorrectly when the division overflows; this fixes Blood Shot sometimes allowing you to see part of a wall that's supposed to be behind you and then freezing (#679)
  • (GBA) Improved accuracy of IWRAM open bus emulation, based on the openbuster test ROM (#676)