2012年9月30日 星期日

巨大的小齒輪

這陣子模擬界較冷清,俗語說 "休息,是為了走更長遠的路" ,也許另一場暴風雨正在醞釀中也說不定...


 


回首接觸模擬器的這段不算短的時間內,從一個 "伸手者" 一路走到現在,個人心境上的變化起伏不算小.


[我想要xxx 至 我能提供什麼] 這句話可代表我這些年來對模擬器的心情.對這個世界而言,訊息提供者老實說人人皆可為,相對於創造者,傳播者實在不值一提.回想以前接觸過的模擬器作者,他們對這個圈子所做出的貢獻無疑是非常巨大的,相對整個群體來說,個體非常渺小,卻是不可或缺的小齒輪.保持熱情是一件非常不易的事,對於這些努力不懈的開發者,我只能致上最高的敬意,但對我這個個體來說,麥克阿瑟將軍所說的 [老兵不死,只是逐漸凋零] 至今又有了更深一層的體會.   之後我想做甚麼.........也許學著寫模擬器試試吧.


 


*謎之音:老人又在無病呻吟了...


2012年9月26日 星期三

ePSXe for Android v1.7.9


 


安卓系統PS模擬器 ePSXe 發布新版,更新如下:


 


* Fixed some Dynarec bugs (Brave Fence Musashi, Legend of Dragon, Lucky Luke, C-12 Final Resistence) (Guilherme, Mysticales, Probotector).



* Fixed some GPU bugs (X-Files, Vandal Heart crashes, Saga Frontier). (Ben, Stephen, Daniel)



* Fixes in audio tracks in PBP format (Tomb Raider 1 and 2) (Crualfoxhound)



* Now on preferences you can see the selected option.


 


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature=search_result


2012年9月25日 星期二

PS模擬器 PCSX Reloaded SVN r79981

PS模擬器 PCSX Reloaded  是少數幾個還在更新的PS模擬器,雖不比 epsxe 名聲響亮,但還在更新就是好事.


 


PCSX Reloaded SVN Changelog:



r79980



Changing encoding of c strings returned for the linker on OS X to ASCII: I doubt the Mach-O file format is in UTF-8
Fixing releasing when the parent's class init fails: The proper way is to pass null when that happens, not release then pass null.
Using fast enumeration where possible.
Modified the bin/cue handling to also find the bin for .toc files. Note that there isn't a UTI for .toc files yet.



r79981



Fixing some unitialized variables caught by Clang. Also fixing a divide by zero error


 


http://pcsxr.codeplex.com/


2012年9月24日 星期一

多機種模擬器 BizHawk 1.1.0a





多機種模擬器 BizHawk 發布新版,支援機種如下:


 


Supported Systems
• Nintendo Entertainment System (NES)
• Super Nintendo (SNES)
• Gameboy
• Gameboy Color
• Sega Master System
• SG-1000
• Game Gear
• PC-Engine (TurboGrafx-16) / CD-ROM
• SuperGrafx
• TI-83 Calculator


Unofficially Released
• Sega Genesis (Experimental)


 


更新如下:


 


Hotfix for rerecording on SNESHawk and GBHawk
• Released: September 23, 2012
• Revision Range 3154 - 3169


• SNESHawk, GBHawk: Fix how the frame counter is saved in savestates, fixes a number of potential issues with rerecording
 
• SNESHawk ◦ Lag counter now works



• Ram Search/Ram Watch - Unfreeze All context menu item, show Unfreeze if selecting multiple frozen addresses
• Ram Watch - show shortcut keys on context menu items
• If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open
• New lua functions ◦ gui.addmessage(), nes.setscanlines(), nes.getbottomscaneline(), nes.gettopscanline(), nes.getclipleftandright(), nes.setclipleftandright()


 


http://code.google.com/p/bizhawk/


2012年9月21日 星期五

N64模擬器 ICE64 v3.4(Beta)

N64模擬器 ICE64 發布新版,更新如下:

Core
Changes
◦ fix Virtual Pro Wrestling 2 settings
◦ flickering when wrestler
appears in cutscene fixed
◦ wrong save type fixed - no longer hang when
customized stadium/wrestler is used
◦ fix Pokemon Stadium speed slowdown at
Prof Oak lab
◦ organize pokemon pc - speed slowdown when pokemon is displayed
fixed
◦ pokedex pc fixed - speed slowdown when pokemon moves are displayed
fixed
◦ pokemon trading service - speed slowdown when pokemon is displayed
fixed
◦ fix Pokemon Stadium battle text where b is wrongly used as d e.g.
useb, misseb etc
◦ add "Controller fix" cheat to Pokemon Snap to fix the
camera not moving and press START screen not appearing issue for beach
level
◦ fix Pokemon Snap speed slowdown
◦ speed slowdown when selecting
picture for OAK review fixed
◦ speed slowdown when viewing picture in album
fixed
◦ speed slowdown when OAK is reviewing picture fixed
◦ music and OAK
comment can be heard clearly for the above
◦ fix Rayman 2 intro fb effect
corruption at the bottom of the screen
◦ redo Quake II fix for the blue
progress bar before in-game
◦ progress bar will always be correctly displayed
with bg image (tested using outpost & central complex level)
◦ minor
refactor of image list code and core audio, input and gfx interface codes

minor update to gfx framebuffer read/write functions
◦ correct wrong address
boundary range
◦ rewrite gfx get framebuffer info function(experimental)

update flashram command codes
◦ seems to fix the flashram issue
◦ initial
codes cleanup for input plugin
◦ minor update to prevent possible deadlock
situation
◦ minor update to function name conflict and possible
loop

https://sites.google.com/site/ice64n64/home

2012年9月20日 星期四

關於 Raiden 2 (雷電2) 進展





Seibu OOXX**  --寫之前先OX一番再說!  這間公司真是有夠機車,基板加密夠狠!弄倒一片MAME coder ,多少大神在其面前跪下雙膝,令人不禁想起capcom的CPS2基板.一樣機車,一樣變態,還搞自殺電池,真是OOXX至無限! 不過....最後還是給乖乖降服了(皮卡皮卡)...(嗯,錯了,現在非 神X寶貝 時間).


 


kale大神在這塊基板上花了很多時間研究,經過這麼長時間,近日有相當不錯的進展.因為並不了解其加密方式,破解幾乎只能用猜測的方式緩慢進行,目前在光柵與圖層方面進展很大,可以期待未來進一步消息.


 


詳細消息 : http://mamedev.emulab.it/kale/


 


2012年9月18日 星期二

Android--NDS模擬器 nds4droid v13

Android系統 NDS模擬器 nds4droid 再次更新,內容如下:


 


Hotfix for devices with buggy OpenSL ES drivers that caused sound not to work with a microphone enabled


 


http://jeffq.com/blog/nds4droid/