2014年1月14日 星期二

RockNES v5.12

FC模擬器 RockNES 發布新版,更新如下:

- Fixed a potential crash when activating the sound recorder.
- Fixed $4016/17 reads, value must be ORed with $40.
- Fixed mapper 64 IRQs (game Hard Drivin' works).
- Changed APU sound output gain, sounds louder and better.
- Optimized APU sound resampling values.
- Added an option to disable PPU clipping (left 8 pixels).
- The NSF player now displays "no title" if there's no string.
- Improved iNES header context saved into a text file.
- In the disassembler, the code is now refreshed before saving to a file.
- Removed a boring popup warning message if savestate file isn't found.
- Renamed "-videocard" config option to "-graphics_mode", since there's no "card".
- Fixed other minor things and annoyances, plus removed unused stuff.

http://rocknes.web.fc2.com/

FCEUltra mappers modified (2014.01.12)

FC模擬器 FCEUltra mappers modified 發布新版,更新如下:

Changelog:
  • 12.01.2014
  • BANDAI boards - eeprom emulation
  • BANDAI boards - fixed savestates
  • BANDAI boards various fixes
  • UNIF 8157 - fixed according to hw
  • UNIF BMC12IN1 - fixed with correct hardwre info, new "12-in-1" dump is working now
  • UNIF MIHUNCHE - new source for the old board/mapper
  • UNIF PEC-586 - 512K carts supported, fully supported exp ppu mode finally!
  • UNIF PEC-586 - russian keyboard emulated
  • UNIF T-262 - fix according to hw
  • fceux sync
  • mapper 12 hardware dip switch
  • mapper 154 - fixed
  • mapper 183 - second level crash fix
  • mapper 2 - reverted mirroring hack, too much games are corrupted (TODO: make a new mapper for Russian Highway Star with CRC check)
  • mapper 225 - mirror fix
  • mapper 253 - fixed dragonball garbled graphis TODO: irq
  • mapper 53 - supported ines format of SUPERVISION UNIF board
  • mapper 88 - really fix now
  • more crc mapper checks
http://cah4e3.shedevr.org.ru/fceultra.php

2014年1月12日 星期日

RetroArch v1.0.0.1

RetroArch - screenshot thumbnail

多平台-多機種模擬器 RetroArch  發布新版,更新如下:

Core changes

Mupen64
  • Fix audio float overflow bugs – fixes Star Wars: Shadows of the Empire, Star Wars: Episode 1 Racer, Tsumi to Batsu/Sin and Punishment (on PC)
  • (iOS) Added hack to assem_arm.c’s “verify_dirty” return function to make GoldenEye work
  • Alternate controls work differently now – you start with Original controls – press ‘Select’ to toggle ‘Alternate Controls’
  • (Core) Added MusyX ucode for RSP HLE – fixes sound in these games – affects games like Hydro Thunder, Gauntlet Legends, Biohazard 2/Resident Evil 2, etc. Graphics in Resident Evil 2 still messed up though with RSP HLE – change to CXD4 RSP for now to render the graphics accurately.
  • (Core) Other incidental changes.
  • (Core) Some preliminary work on getting graphics to show up in Conker’s Bad Fur Day for glN64
FCEUmm
  • Memory leaks and other bugfixes courtesy of Alcaro

Platform changes

Android
  • Custom input binds should work now again
  • Re-added old overlays – some people complained that the new normalized overlays had an impact on performance
  • Uploaded x86 version too to the Play Store
OSX
  • Now should find cores directory out of the box
  • Some under-the-hood changes with regards to keyboard input that end-users won’t notice much of for now
iOS
  • Reimplemented BTStack controls – it is still very bug-prone though.
  • New icon
  • Re-added old overlays
Xbox 1
  • New input Settings option – Analog to D-pad mapping
  • FBA Cores should work again due to the switch from miniz to zlib
  • (CURRENTLY BROKEN) – Custom Aspect Ratio – this will be fixed later
Gamecube/Wii
  • Input changes courtesy of Jacobeian – MIGHT finally fix long-standing input bugs
  • FBA Full should work again
  • New Input Settings option – Analog to D-pad mapping
PlayStation3
  • Added core info files – forgot to add them in v1.0.0.0 which made the Detect Core functionality not show up
  • Overlays should work now – these will play a big role in future versions
  • Menu controls now honor the ‘O Button Behavior’ from your PS3′S System Settings
  • (CURRENTLY BROKEN) – Analog to D-pad mappingr
https://play.google.com/store/apps/details?id=com.retroarch

http://www.libretro.com/index.php/category/blog/

2014年1月11日 星期六

MAME4droid(0.139u1) 1.6.1

Logo

安卓-MAME模擬器 MAME4droid 發布新版,更新如下:

JXD S7800b, Archos Gamepad 2 support.

Improved immersive mode.

Added option to delete nvram and cfg files.

Added selectable save-load combo. Some bug fixes.

https://code.google.com/p/imame4all/

2014年1月10日 星期五

M64py-0.1.8



N64模擬器 M64py 發布新版,更新如下:

- translations support
- enable configuration for rsp plugins
- bug fixes

http://sourceforge.net/projects/m64py/

2014年1月4日 星期六

RetroArch Android (v1.0.0)

RetroArch - screenshot thumbnail

安卓上非常傑出了多機種模擬器 RetroArch Android  經過被下架的風波後再度出發,正式進入1.0.0版,加入了一些新的Libretro,建議更新!!!

https://play.google.com/store/apps/details?id=com.retroarch

2014年1月2日 星期四

Model 2 emulator 1.1a



SEGA Model 2模擬器 Model 2 emulator 發布新版,更新如下:

v1.1a
Usual "a" release fixing bugs.

- Added back the game options that were removed in the previous version due to compilation issues (Cheats & options, dump texture cache, reload LUA script)
- Fixed texture replacement that was also removed.
- Diferent alpha filtering code that should improve the extra lines in some textures.

v1.1
- Fixed sound output only outputting mono audio
- Added customizable pixel shader for texture replacement (see model2lua.txt)
- Fixed Emulator->Exit not saving configuration
- The emulator will now try to use pixel shader 2.0 when pixel shader 3.0 is unavailable
- Added Full screen antialiasing (fsaa=1 in emulator.ini)
- Fixed some 3D errors in dynamite cop causing low res textures to be used
- Fixed texture replacement when two textures share the same tag data

http://nebula.emulatronia.com/