放上 CITRA 運行明體驗版的畫面,還不錯,只是速度...................
2016年10月21日 星期五
皮卡啾.........??
某個無聊的傢伙這2天拿初階版在我面前 皮卡 皮卡 個不停,一時忍不住用電腦 皮卡 嗆回去.......嗯......這不是重點,重點是有另一款3DS模擬器已經 [正式] 開始開發,為什麼說 正式 呢? 因為他雜務太多,最近才認真開始寫,未來如何還未知,不過依他的習慣,運行速度應該會令人滿意才是。
放上 CITRA 運行明體驗版的畫面,還不錯,只是速度...................

放上 CITRA 運行明體驗版的畫面,還不錯,只是速度...................
2016年10月16日 星期日
FB Alpha 0.2.97.39
多機種模擬器 FB Alpha 發布新版,更新如下 :
Fixes and new features
- Shots Factory update: esc to close window, change "All Sprites" to "Layer 1" [dink]
- Fixed Palette Viewer color issues [dink]
- Fixed Clear and ClearLock for Analogue & Mouse in the Input Editor [dink]
- Fixed regression in FB Alpha v0.2.97.38 for E.D.F. : Earth Defense Force (Parent and Clones) [dink]
- Fixed graphics issues for Heavyweight Champ (Japan, FD1094 317-0046 decrypted) in SEGA System16B driver [JacKc]
- Haunted Castle is most likely-probably fixed now (sorry!) [dink]
- Fixed Van Van Car [dink]
- Added nsc8105 mcu support to the m6800 cpu core [dink]
- Fixed road issues with Turbo Outrun [Barry]
- Added i8051 mcu core [iq_132]
- Fixed rowscrolling issues in Caveman Ninja (tree level and ending), Joe and Mac Returns (ending), Mutant Fighter intro [dink]
- Sync. romsets with MAME 0.175 [Barry]
- Fixed sprite issues on the Hacha Mecha Fighter bootleg titlescreen [dink]
- When writing an .avi, don't lose frames when F1 (ffwd) is pressed [dink]
- Added SN76477 soundcore [dink]
- Fixed explosions and missing SFX in Stratovox / Speak and Rescue by hooking up the SN76477 soundcore [dink]
- Fixed sound in Porky [dink]
- Fixed booting & DIP issues with Main Event (SNK) [dink]
- Fixed P2 inputs in Cabal [dink]
- Fixed Gwar (Japanese version) [dink]
- Fixed the apple sprite in Pooyan [dink, Zazzone]
- Fixed the music tempo in Darkseal and used this new fix for Vapor Trail and Crude Buster as well [dink, Gab75]
- Fixed Konami's The Main Event, it had sprite and priority issues (K052109 custom) [dink]
- Fixed Highlight mode in Sunset Riders, fix also needed by Chequered Flag [iq_132, dink]
- Operation Wolf, allow continue by default [dink, gamezfan]
- Added re-recording functionality [blip, dink]
- Split avi files every 2 gig while recording to prevent corrupted video [dink]
- Added selectable 1x, 2x and 3x pixel modes to the avi writer [dink]
- Fixed Warriors of Fate 3rd fire button on clones [gxb]
- Improved the speed of the search function [dink]
- Fixed crash loading a savestate or replay while a different game is running [dink]
- Improved desynch issues with netplay and input recording of Capcom CPS1, CPS2, PGM and certain Cave games [dink]
- Fixed possible crash with Battle Bakraid loading a state when the game isn't running [dink]
- Made the recording icon smaller to be less intrusive while playing games and recording inputs [dink]
- Added an option to display joystick/button movements while playing input recordings. [dink]
- Fixed choppy sound on music fade-outs in DoDonPachi II: Bee Storm [dink]
- Fixed gear shifting in Continental Circus [dink, Gab75]
- Added new feature: Shift+F1 toggles FFWD on/off [dink]
- Temporary work-around to Data East Backfire! to prevent crash [dink]
- Under some circumstances certain macros could not be mapped [dink]
- Fixed "smoke" and "dust" sprites in Super Hangon [dink]
- Fixed crash when dieing in certain situations in Bonze Adventure [dink]
- Fixed gear shifter in Contental Circus, Chase HQ, SCI, Racing Beat, Double Axle and Top Speed [dink]
- Fixed missing SFX and graphics glitches in Top Speed [dink]
- Fixed the adventure world in UFO Senshi Yohko Chan [dink]
- Fixed video issues with savestates for certain Kaneko Supernova games [dink]
- Fixed some broken sprites in Guwange [dink]
- Fixed the big alien in Turbo Force (revisited) [dink]
- Allow movement of the "Scanning ROMs" window [dink]
- Fixed remaining lives issue in Woodpecker [dink]
- Fixed missing line of pixels at the top of the screen in Air Gallete [dink]
- Fixed some missing samples in Seta games w/ X1-010 soundchip [dink]
- Fixed crash issue with X1-010 soundchip and 64bit systems [dink, Gab75]
- Fixed graphics issues in US AAF Mustang and Twin Action in the NMK16 driver [dink]
- Fixed analog controls and shifting in Konami GT / RF2 and Hyper Crash [dink]
- Fixed crash issue with xx-in-1 Megadrive pirate carts [dink]
- Fixed "BAD HARDWARE" issue with Arkanoid [dink]
- Fixed life counter in Zzyzzyxx [dink]
- Fixed dips and possible crash issue on 64bit systems with the Seta2 hunting games [dink]
- Fixed the HUD face icon in Warrior Blade [dink]
- Fixed several graphics issues in Gaiapolis [dink]
- Fixed transparent color issue in Metamorphic Force and Violent Storm [dink]
- Added YM2610 ADPCM samplebanking support for KOF98AE [dink]
- Fixed choppy scrolling on the left side of the screen in Blazing Star [dink]
- Fixed minor graphic glitch in X-Men [dink]
- Fixed Funky Bee and Sky Lancer palette issues [dink]
- Fixed timing issues in Martial Champion, now works but with graphical issues [dink]
- Updated the cheat engine to support more modes: Watch, Wait for Modification, Level Selection and One-Shot [dink]
- Fixed "Break the Statue" text in Metamorphic Force and spotlight on the belly dancer in Violent Storm [dink]
- Fixed oddly-placed black lines and opaque windows in Lethal Enforcers [dink]
- Fixed several bugs in the Konami-scc (K051649) core [dink]
- Updated the Quiz Olympic driver [iq_132]
- Updated the TMS9928a vdp to a newer core/line-based version [dink]
- Fixes Magical Tree in SG-1000
- Fixes the Radar screen in Colecovision Defender
- Updated the Sunset Riders protection chip emulation, fixes walking on slanted surfaces [Angelo Salese]
- Fixed the sprite offsets in Konami's Vendetta/Crime Fighters [dink]
- Fixed the roms of Moon Alien 2 (Older Version) [JacKc]
- Added configurable clipping to generic tile drawing [iq_132]
Clones and updated romsets in existing drivers
- Added clone of Street Fighter II' - Magic Delta Turbo (bootleg set 4 (with YM2151 + 2xMSM5205), 920313 etc) [f205v, maru79, JacKc]
- Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 3) [f205v, maru79, JacKc]
- Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 4) [f205v, maru79, JacKc]
- Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 5) [Janniz, f205v, JacKc]
- Added clone of 1945k III (older, OPCX1 PCB) [system11, iq_132]
- Added clone of Operation Thunderbolt (World, rev 1) [Muddymusic, The Dumping Union, JacKc]
- Added clone of Fighting Fantasy world rev. 3 [bmcphail, JacKc]
- Added clone of The NewZealand Story (US, old version) (older PCB) [Alex Cmaylo, The Dumping Union, JacKc]
- Added clone of Metamorphic Force (ver AAA) [Abelardo Vidal, JacKc]
- Added clone of Super Street Fighter II X: Grand Master Challenge (Japan 940311) [undamned, ShouTime, JacKc]
- Added clone of Air Gallet (Europe, older) [Artemio Urbina, JacKc]
- Added clone of New Zero Team (V33 SYSTEM TYPE_B hardware) [caius, JacKc]
- Added clone of Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat, JacKc]
- Added clone of Gulf Storm (Korea) to the Dooyong driver [system11, JacKc]
- Updated The King of Fighters '99 (15th Anniversary Edition) to 20160827 Build [JacKc]
- Updated The King of Fighters '98 (Combo/Ivex Hack) to 20161004 Build [JacKc]
- Added clone of Street Fighter (Japan, pneumatic buttons) [ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping Union, JacKc]
- Added 2 new Phoenix clones: Amstar Set 2 and Condor (S C Novar bootleg of Phoenix) [f205v, JacKc]
- Added clone of Bubble Bobble: Ultra (Hack by Penta Penguin) [dink]
- Added clone of Demon's World / Horror Story (set 2) [Sugoi Helsinki, JacKc]
- Added clone of Teenage Mutant Ninja Turtles (Asia 4 Players, version ?) [Abelardo Vidal, The Dumping Union, JacKc]
New additions to existing drivers
- Added Triki Triki (Lover Boy bootleg) [Rafael Alonso (from ARCADE VINTAGE), JacKc]
- Added Mercenario (Commando bootleg) [Rockman, JacKc]
- Added Super Street Fighter II: The Tournament Battle (Japan 931005) [ShouTime, JacKc]
- Added Mutant Warrior ( Altered Beast Datsu bootleg) [The Dumping Union, JacKc]
- Added Shogun Warriors (Korea?) to the Kaneko 16 driver [Barry]
- Added Dai Makai Mura debug edition to the PCE-SGX driver [dink]
- Added Jungler, Tactician, Commando (Sega) & Loco-Motion to the RallyX driver [dink]
- Added Bang!, Snowboard Championship and Touch 'n Go (Korea, Unprotected) to the Gaelco2 driver [dink, iq_132]
- Added '96 Flag Rally to the 1945kiii driver [dink]
- Added Mega Q-Bert to the Megadrive driver [dink]
- Added Sega Master System Brawl to the Megadrive driver [dink]
- Added Bomb on Basic City by vetea to the Megadrive driver [dink]
- Added Bara Buru to the Sega MasterSystem driver [dink]
- Added Data Storm to the Sega MasterSystem driver [dink]
- Added Deluxe 4 U and Deluxe 5 to the ESD16 driver [JacKc]
- Added Super UWOL! SG-1000 to the SG-1000 driver [dink]
New drivers
- Added driver for Parallel Turn [iq_132, dink]
- Added driver for Breakthru and Darwin 4078 [iq_132, dink]
- Added driver for Crazy Climber, Guzzler, Swimmer, River Patrol, Silver Land and Yamato [dink, iq_132]
- Added driver for Zodiack, Mogu Chan, Dogfight, The Bounty, The Percussor. [dink]
- Added driver for Dr. Micro [dink]
- Added driver for Seicross, Radical Radial and Frisky Tom [iq_132]
- Added driver for Calorie Kun [iq_132, dink]
- Added driver for Jr. PacMan [iq_132, dink]
- Added driver for Burger Time, Lock 'n Chase, Bump 'n Jump / Burnin' Rubber, Minky Monkey, Disco no.1 [dink, iq_132]
- Added driver for Metal Freezer [Angelo Salese, iq_132]
- Added driver for Fast Freddie / Fly Boy, Jump Coaster, Boggy '84, Red Robin, Imago [dink, iq_132]
- Added driver for Heavy Unit [iq_132]
- Added driver for Dangar, Galivan and Ninja Emaki [iq_132]
- Added driver fot The Deep [Lucia Elia, iq_132]
- Added driver for Zero Team 2000, New Zero Team and Raiden2DX v33 [iq_132]
- Added driver for Chequered Flag [iq_132]
- Added driver for Naughty Boy, Pop Flamer, Trivia Master/Genius [iq_132, dink]
- Added driver for Cheeky Mouse [dink]
- Added driver for Zodiack, Mogu Chan, Dogfight, The Bounty, The Percussor [dink]
- Added driver for Jaleco's City Connection [iq_132]
- Added driver for Phoenix & Pleiads [iq_132, dink (sound)]
- Added driver for Syusse Oozumou [iq_132]
- Added driver for Aeroboto / Formation Z [iq_132]
- Added driver for Syvalion, Tetristh, Record Breaker and Dynamite League on Taito H hardware [iq_132]
- Added driver for Track and Field / Hyper Olympic, Masters of Kin, Reaktor and Yie Ar Kung-Fu (GX361 conversion) [iq_132, dink]
- Added driver for Gigas, Freekick, Counter Run and Perfect Billiard [vbt]
- Added driver for MSX1-based games [dink]
- Added driver for Konami's Ping Pong [iq_132]
- Added driver for One + Two [iq_132]
Cemu 1.6.1
Wii U模擬器 Cemu 發布新版,更新如下 :
general: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.
NFP: Added initial NFC support
Scanning NFC tags works by loading a file via the menu
GX2: New universal cache implementation for attribute, uniform and index data
Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running.
The previously added cache control options where removed as they have become obsolete
GX2: Further improved and optimized handling of textures with overlapping memory regions
GX2: Optimized detection of changes to texture data
GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data
GX2: Fixed a crash that could occur if GL shaders failed to compile
GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test)
GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded
http://cemu.info/
general: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.
NFP: Added initial NFC support
Scanning NFC tags works by loading a file via the menu
GX2: New universal cache implementation for attribute, uniform and index data
Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running.
The previously added cache control options where removed as they have become obsolete
GX2: Further improved and optimized handling of textures with overlapping memory regions
GX2: Optimized detection of changes to texture data
GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data
GX2: Fixed a crash that could occur if GL shaders failed to compile
GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test)
GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded
Snes9x v1.54.1
SFC/SNES模擬器 Snes9x 再次更新,內容如下 :
- GTK+: Properly use --std=c++11 when compiling xBRZ. (BearOso)
- Win32: Save window position when toggling fullscreen. (OV2)
- Win32: Do not assign down-left binding to down-right. (OV2)
https://github.com/snes9xgit/snes9x/
- GTK+: Properly use --std=c++11 when compiling xBRZ. (BearOso)
- Win32: Save window position when toggling fullscreen. (OV2)
- Win32: Do not assign down-left binding to down-right. (OV2)
https://github.com/snes9xgit/snes9x/
2016年10月13日 星期四
Phoenix v2.8
3DO/ColecoVision/Sega Master System模擬器 Phoenix 發布新版,更新如下 :
! Highly refined emulation SMS (99% compatibility)
+ Optimized original software renderer 3DO
! Improved MARIA mode CEL-Engine (D, Samurai Shawdow, ...?)
! Fixed an order of operations over the second source in the pixel processor 3DO (Crash'n'Burn)
! Fixed loading workers CEL registers (Wiked 18 other golf)
Option + draw CCB-list at the end of the allotted time (helps in Phoenix 3)
! A more accurate picture peg to Scanline in 3DO
! Fixed interception SPORT in the hardware renderer 3DO (BC Racers)
+ Implemented a more efficient multi-threading for CEL
! Improved accounting CEL-Engine cycles (for Jurasic Park, select "100% + is the frame")
+ AngelScript updated to the latest version, the standard scaler textures improved, but requires optimization
+ Generation compatibility list on the basis of the annotation
+ Reduced latency management
+ You can remove duplicates in large quantities from the context menu of the library
+ Call annotation editor by Ctrl + A (during the game will be automatically inserted screenshot)
+ Locked logging (left only in the debug build, as affect performance on slower machines)
+ Added option accelerated emulation (for the test run, so you can evaluate the performance of your system in terms of emulation)
! Fixed a memory access error in the memory mapping structures (could cause a random crash when 3DO emulation and debug all platforms)
+ Mass undetected removal of dumps from the list
! ZEXALL test runs without errors (possibly corrected all errors Z80 emulation)
! Fixed an error in weight due TMS9918A VDPTEST (left some timings for HClock, but judging by the testing, no matter what they do not affect)
+ 3D games through SMS displayed frame
+ Made for mapper Pack 4 All Actions
+ Support rooms and SG-1000 Sega Game Gear within SMS
+ Implemented Korean mappers SMS
+ Added support of SMS-dump up to 4 megabytes
+ Emulation Start button in the SMS (yes, I forgot the whole button! =)
The SMS + Added support for Codemasters mapper and mapper without page register
+ Added option to bypass restrictions on TMS9918A rendering sprites
+ Support modes 224 and 240 lines, as well as scan for PAL SMS
+ Formed games base to bind to the mapper to SMS
+ Weight of small changes/td>
http://www.arts-union.ru/node/23
! Highly refined emulation SMS (99% compatibility)
+ Optimized original software renderer 3DO
! Improved MARIA mode CEL-Engine (D, Samurai Shawdow, ...?)
! Fixed an order of operations over the second source in the pixel processor 3DO (Crash'n'Burn)
! Fixed loading workers CEL registers (Wiked 18 other golf)
Option + draw CCB-list at the end of the allotted time (helps in Phoenix 3)
! A more accurate picture peg to Scanline in 3DO
! Fixed interception SPORT in the hardware renderer 3DO (BC Racers)
+ Implemented a more efficient multi-threading for CEL
! Improved accounting CEL-Engine cycles (for Jurasic Park, select "100% + is the frame")
+ AngelScript updated to the latest version, the standard scaler textures improved, but requires optimization
+ Generation compatibility list on the basis of the annotation
+ Reduced latency management
+ You can remove duplicates in large quantities from the context menu of the library
+ Call annotation editor by Ctrl + A (during the game will be automatically inserted screenshot)
+ Locked logging (left only in the debug build, as affect performance on slower machines)
+ Added option accelerated emulation (for the test run, so you can evaluate the performance of your system in terms of emulation)
! Fixed a memory access error in the memory mapping structures (could cause a random crash when 3DO emulation and debug all platforms)
+ Mass undetected removal of dumps from the list
! ZEXALL test runs without errors (possibly corrected all errors Z80 emulation)
! Fixed an error in weight due TMS9918A VDPTEST (left some timings for HClock, but judging by the testing, no matter what they do not affect)
+ 3D games through SMS displayed frame
+ Made for mapper Pack 4 All Actions
+ Support rooms and SG-1000 Sega Game Gear within SMS
+ Implemented Korean mappers SMS
+ Added support of SMS-dump up to 4 megabytes
+ Emulation Start button in the SMS (yes, I forgot the whole button! =)
The SMS + Added support for Codemasters mapper and mapper without page register
+ Added option to bypass restrictions on TMS9918A rendering sprites
+ Support modes 224 and 240 lines, as well as scan for PAL SMS
+ Formed games base to bind to the mapper to SMS
+ Weight of small changes/td>
2016年10月12日 星期三
Cxbx-Reloaded v0.0.1-POC
XBOX模擬器 Cxbx-Reloaded 發布新版,有興趣可以試試。
Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx, adding support for 64-bit operating systems.
http://cxbx-reloaded.co.uk/
Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx, adding support for 64-bit operating systems.
Cxbx-Reloaded is under heavy development and is currently unstable, don't expect it to work well, or even at all.
Currently, the only available build is an initial proof of concept releasehttp://cxbx-reloaded.co.uk/
Snes9x v1.54
SFC模擬器 Snes9x 發布新版,更新如下 :
- Changed the S-SMP core module to one written by byuu. (This has the effect of increased accuracy, fewer speed hacks, but also regresses a few speed-hack games.)
- Improved IRQ emulation in several cases.
- Added rewind support.
- Included libretro port.
- Added bps soft-patching support.
- Fixed MMC bank register bit 7, restored 64mbit ExLoRom map.
- GTK+, Windows: Added xBRZ filter.
- GTK+: Fixed several issues with GTK+3.
- GTK+: Added extra aspect ratio options.
- GTK+: Added option to mute sound when using turbo mode.
- GTK+: Fixed expose handling to reduce overdraw and improve performance.
- GTK+: Updated and universalized Spanish translation.
- Unix: Added Xv support and fixed several bugs.
- Win32: Added CG meta shader support.
- Win32: Added support to detect joypad changes
- Win32: Fixed unicode command line parameters, fixed controller command line parameters.
- Win32: Added quit hotkey.
- Win32: Fixed custom rom dialog.
- Win32: Fixed various cheat dialog issues.
- Win32: Added hotkey for fast forward toggling.
- Win32: Added drag and drop support for movies.
- Win32: Fixed blargg filter for regular width hires.
- Win32: Fixed snapshot loading from unicode paths.
- Win32: Changed open-with file-association method, should no longer change explorer icons for otherwise unassociated extensions; removed legacy extensions.
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